Secretary is a really well-made and extensive game. It has brilliant graphics, well-written scenes which change based off of your charatcter's choices, and is altogether pretty sexy.
My major issue with this game is that the "feminisation" stat is tied to progress, and it increases the more reluctant one plays. It took me a while to realise this, but the more recalcitrant the main character acts, the more eager he is in the game dialogue to go along with his feminisation, which is offputting for me. I don't know if the reverse is also true, but it seems like a difficult issue to resolve and the opposite to how it should be.
This is easily on my Top 3 on the site, and expansive enough in content to be thoroughly enjoyable on multiple playthroughs. The MC has enough play in their responses to many situations to suit many different playstyles...and the gmae is still adding content. Kudos to the writeres and programmers!
I understand the criticism about linear progression in CYOA-type games.
If there are no significant choices they are not a CYOA but rather an RMOA :) (read my own adventure).
And even that may not be important because sometimes fun can be found on the path you choose for the destination and not the destination itself, but this is a discussion for another place.
True, the main plot is linear, the (many) secondary plots are linear, but we're not talking about a CYOA, we're talking more or less about a puzzle.
I've never heard anyone criticize Maniac Mansion or The Secret of the Monkey Island for being linear (yes, I'm a little old) and no one should criticize Secretary and other games like that with that argument.
Whatever you do, if you get to the end, you will see the same image (the MC as a sissy secretary), but the goal of the game is not (as far as I know, this may change later in game) to find different endings, if not find a way to fit the pieces to advance in the story.
And to do that you have many options, depending on who you relate to, what places you visit and what your fetishes are, and there are many to choose from.
Secretary has a number of strengths. The presentation is quite good, and more on par with what I would expect from a game that costs money, and the game also has regular content updates.
The issue I have with the game is that while it may have a lot of words, it doesn't have much content, at least on a typical playthrough. There are a couple of reasons why.
Firstly, a good chunk of the content is only available if you take certain specific actions. If you don't go out of your way to get in contact with your friend, you lose access to about 25% of the games content.
Secondly, a lot of the content is stuff that I expect most players will find fairly gross. You can thankfully turn it off if it turns you off, but that removes more things to do.
Thirdly, and most importantly, Secretary is not paced very well. It's not really a game about making interesting choices; it's more like a routine where you occasionally get to choose how you feel about something and occasionally your main character gets humiliated.
Secretary is LOOOONG. You could probably complete a JRPG of reasonable duration in the amount of time it would take you to do a playthrough of Secretary. This is not a good thing because being long is not the same as being good. It is entirely possible for a game to be long while also feeling like a boring slog, and that's more or less my opinion on Secretary.
The unique events aren't boring, but unless you know how to trigger them and go out of your way to trigger them in the minimum amount of time possible you'll be spending almost all of your time in the non-unique events. While I appreciate the effort that was needed to put a world map, repeatable events, and daily routine into this game about being turned into a sissy secretary, my personal preference would be having none of them. Secretary has a totally linear progression. You can choose what line you're on but you can't go backwards or sideways. Making the gameplay anything besides linear as well is just going to slow everything down.
To me playing Secretary is like opening a bag of chips and it instantly deflating to being a third full. A free bag of chips, yes, but I'd rather just buy a tube of pringles and have an experience that isn't mostly empty.
My favorite game on this site, seems to give you the freedom to be who you want to be (within the premise). I had a lot of fun exploring what was available and look forward to revisiting in future when there's (even) more content (what's here already is several days worth of play time).
Edit. Saw another reviewer say "While choices abound, none of them mean much of anything because the author has already decided that the entire purpose of this game is to turn a filthy male animal into yet another uninspired bimbo caricature, and what the player decides to do along the way is completely irrelevant in the face of their vision." ... and I have to wonder if they actually played the same game?!?
Secretary is wonderful because you have meaningful choices. You can be a brainless bimbo or smart and highly educated, you can be a slob or an athlete, you can spend your life turning tricks or settle into a long term relationship with any of a number of characters. Ignore the haters and try this out if you're into transformation fetish fiction!