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Game Information
Engine
RPG Maker VX Ace
Rating
X
Language
English
Release Date
09/16/2018
Last Update
07/01/2020
Version
0.11.1
Development
Alpha
Likes
316
Contest
None
Orig PC Gender
Male
Adult Themes
TF Themes
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Better Earth

You're one of the beta testers for the new alternate reality game Better Earth by Titan Games (BE-TG).  You're one of the lucky few who get to play around with the virtual world Titan Games has programmed to overlay reality, switching back and forth at will. 

And of course there's absolutely no chance of that virtual world almost immediately being to bleed over into reality.  None at all.

I plan to keep the atmosphere of the game light and fun, without anything very dark.  At most people might be mildly grumpy at their changes.  As you may have guessed from the name, this is also going to be focusing mostly on BE and TG, with a healthy dose of monstergirls. 

Unlike a lot of games on this site, this game is focused on the transformation of the main character's entire town, not just the main character.  As of version 0.11.0, there are over 30 NPCs that can be transformed. I have plans to add more, as well as adding more options for many of the NPCs.  And a large part of the game is going to the seeing how peoples' lives and the town itself change as a result of their transformations.

This game is heavily inspired by games like Monline and Magical Camp.  It's also partially a vehicle to throw a lot of sexy pictures in.  Enjoy!

(Entry for the Virtual Worlds contest, as well.)

Eons ago, the Great Goddesses who held the world in balance drifted off to sleep.  Now the world has enough problems that they must be reawakened to save it, before everything ends.

Or at least that's the description you got when you signed up for the beta of Better Earth by Titan Games (BE-TG for short).  You just know that it's going to be cool to play.  It's a million steps beyond early attempts at alternate reality like Pokemon Go.  You've just received your special glasses in the mail which will let you see and interact with a picture-perfect overlay on reality, like you're seeing a complete other world merged with ours.  And with the flick of a switch you can jump from that merged world to ordinary reality.  You're so lucky to have made it into the beta.

See the first post in the discussion thread (https://www.tfgames.site/phpbb3/viewtopic.php?f=6&t=11633) for the endings list and how to get them.

Full walkthrough (incomplete):

Welcome to Better Earth! We here at Terra Games have prepared this walkthrough to make sure you can make the best of your exclusive beta experience. Unfortunately the walkthrough is only complete through most of day 1.  The relevant intern has been punished.


Terra Games office:
-Go north and register for the game. Once you've registered you will be able to go past the receptionist
-Enter the door directly to the north and watch our excellently scripted cutscene. Remember to equip the Potion Belt Earth gives you, or the next fight will be near-impossible.
-Leave the room. Follow the slime into the bathroom and fight it, healing as necessary with the potion skill. Check out yourself in the mirror if you want.
-Go back to Earth. Watch the cutscene. You're done here and nothing unfortunate has happened!

Optional TF:
-Talk to the shirt guy in the cafe area.
-Go to the mens' bathroom after you've acquired the potion skill. Press 's' on the guy and use 'potion'.
-Go back to the cafe and talk to the shirt guy again.

Garden Park:
-Talk to the priestess by the fountain. If you're looking for a mirror, the outhouses have one.
-Go north one screen. Talk to the man on the left. Equip the work gloves.
-Go into the maze, to the west. There are pieces of trash scattered on the ground which you can pick up. Walk around until you collect all of them.
Optional TF: You can climb the vines to enter treehouses. Go in the one in the southwest and talk to the people there.
-The last piece of trash is a boss fight in the center. The elf there can teleport you out once you win
-Talk to man and elf at the entrance to the park to turn in the quest and get rewards.
-Go back and talk to the head priestess to break the first seal
-Talk to the other people on the same screen as the seal to see a few more TFs
-If you've seen the TF in the forest maze, check out the trees in the northwest corner of the map for a short scene.
-Go two screens north to the farm. Talk to the woman by the entrance.
-Now you have the key to the gates. There's a minotaur to the north, with the cows, if you have the ARG turned on. Go fight him. Win.
-Talk to the priestess by the gate to the cows to start the side quest to restore the farm. Both spirits you can reach at this point are in the maze: one is in the northwest(use Potion on the dead vines on the tree) and the other is to the north (use Clean Up on the thorns, useable if you've absorbed the work gloves.) Return to the farm to see the effects. One animal triggers per time you enter the farm, and will change one of the NPCs on the farm.
-Return to the head priestess and unlock the second seal. Talk to the other NPCs on that screen to see more TFs.
-The scene in the trees is still going on. Someone's having a good time.
-Talk to the orchard guard to see another TF and open the way.
-Enter the orchard. Get trapped on the south side of the map.
-You can use the trees to trigger fights that will give you fruit. Turning it in to the guy guarding the exit will do nothing, because he's a jerk.
-He does seem to be scared of bugs. Go all the way to the west and talk to the beeologist.
-Agree to their absurd plan. Run up to the beehive, then choose to charge.
-Go back and give the guy at the entrance a handful of bees (not a euphemism).
-Talk to the people in the south side of the map again for some foreshadowing and the fate of the jerk who was guarding the entrance.
-Optional: Go west and shake the tree near the pond to get some goggles.
-Optional: The cat spirit from the farm is hiding at the end of the vineyard to the west of the melon patch. You'll have to fight some minibosses to get to him. You're not able to return him yet, that will have to wait for another update.
-Go north to the melon patch. The fairy at the end will trigger the Worst Apple fight. Win.
-Optional:Go back to the orchard area to the south. Talk to everyone again to trigger one instant TF and one longer TF sequence.
-Go back to the head priestess. Realize this is the current end of content. Be sad.
-The scene in the trees is still going on. Elves have a surprising amount of stamina.

For anyone having issues with the sound or controls - hitting F1 will open a menu that lets you turn off the music and customize the controls.  This applies to all RPGmaker games.

0.11.1: Now with added ability to actually play to the end of the update! (Should no longer freeze after fighting the programmers.)

0.11.0: This is a massive update, containing all of day 3. This update adds 17 endings, as well as over 100 new pictures, as well as some scenes I've had in mind since I started working on this game.  I'm glad to finally get to some of them. Enjoy!

       Content updates:

  • As mentioned, the game now has endings! 17 of them. See the first post in the discussion thread (https://www.tfgames.site/phpbb3/viewtopic.php?f=6&t=11633) for a list and details on how to get them.
  • To give a quick summary, the endings depend on how you've been reacting to your changes so far.  All endings are accessed through dialogue choices, not bad ends, so show no mercy to your enemies.  Each dialogue choice has four possible endings, depending on whether your reaction has been very positive / somewhat positive / somewhat negative / very negative. One possibility also has two varients depending on which of your first two party members likes you better.
  • Talking to Gregory in the Terra Games hallway will give you an idea of which set of endings you're heading for.
  • This is not the end of the game. Things continue if you don't choose an ending.
  • Endings can have additional adult topics, as a treat.
  • Let me know in the discussion thread if you had a favorite ending :)

       Other changes

  • If you lose the first battle against the slime it should now remind you to equip the potion belt and give you a chance to try again, instead of giving a game over.
  • A new item, green smoothie, has been added to most of the item vendors. This cures confusion, which should make doll fights less luck based. The doll's confusion skill has also been changed to be single target.
  • To make the plot run smoother, the main character is now a little more attached to their dick. Whether or not it's attached to them.

 

0.10.1: A few minor improvements:

  • You can now continue to travel around the world after you finish the park, because people pointed out that there's no reason not to be able to.  If you want to still be able to explore the department store, make sure to not tell the manager outside that everything's fixed.
  • The assault batteries now have an associated TF, increasing your hair one step. Don't worry if you missed out, this is one of the common TFs that you can get from purchasable equipment.
  • Clipped an infinite loop that could pop up at the start of the park.

 

0.10.0: Big update this time! The rest of day 2 is now playable, including two more floors of the department store.  I'm still working on game balance, so let me know if the new battles are too difficult or two easy.

  • This update also includes a new field skill.  You will not miss anything significant if you wait until day 3 to absorb the relevant item, as there isn't much to use it on yet. 

0.9.1: Bugfixes and a few quality of life improvements.

  • The puzzle on floor 3 of the department store should now be significantly more colorblindness friendly.
  • Added a control reminder message that should play whenever you load a save. Hopefully this should help keep people from forgetting between updates.
  • Fixed a bug making it so the fourth solution to the guard spirits' puzzle would only trigger during the initial cutscene instead of whenever you fulfilled the requirements.
  • Fixed a few bugs with things not working quite right with ARG.
  • The junior priestess in the park will now heal you after the head priestess leaves.

0.9.0: The next floor of the department store is ready. Thrill to the spine-tingling excitement of the Exotic Pets and Pet Supplies floor*!

  • New floor, new puzzle! This one does have some dependence on being able to see the difference between red and green text, so I'll see if I can figure out a colorblindness-friendly way to change it if anyone has problems.
  • The new puzzle has four ways to beat it.  Two depend on your proportions and one happens if you fail it enough.
  • Added in a few more mirror descriptions. This should finish up all the traits you can get from (currently) purchasable items, with some work remaining on some of the rare traits.
  • Updated the synopsis to include some of the unique things I'm trying for with this game.
  • Absorbing the hair ribbon should now do something.
  • You should now be able to change Elina's name without it reverting immediately.
  • There is now an additional reminder to equip the potion belt if you fail the first fight.

*Spine tingling not guarenteed.

0.8.1: Bugfixes!

  • Florauna's room should finally work right.  You should no longer be able to get in early or get caught in an infinite loop.
  • Restoring the frozen people in the department store should no longer lock out your ability to use your skills.
  • Bubbles the cat can no longer be consumed. You monster.

0.8.0: The second floor of the department store is now available for exploration.  Also a whole bunch of TFs for non-player characters. Other minor changes:

  • Added a vendor for some equipment to the first floor of the department store.
  • Florauna now can tell you the max level you can acheive in the special TFs.

0.7.1: Bugfixes. Everything involving the dryad TF should work now.  If you've already done the event that gives the relevant item, talk to the compatability fairy in the TG lobby to receive the item.

0.7.0: No story updates this time. Instead I've been tinkering with the balance in this release, attempting to reduce somewhat the runaway stats for the main character while giving me a little more design space to play with.

  • Equipment purchaseable from stores now gives minimal stats.  To compensate for this, more events and quests give equipment as a reward.
    • As part of this, a few events have been revised to give new equipment.  If you've already done any of these events, the compatabilty fairy should have the items for you.
    • Curing the shirt guy is an exception, but that item doesn't do anything special.
    • This does mean both of the other new items do something special
  • Several new places where you can use your field skills have been added to Garden Park. Going forward, this is probably what I'm going to mostly add instead of treasure chests.
  • The start of two new types of TF have been added: tattoos and a dryad/flower/nature TF.
    • The dryad and cowgirl TFs are mutually exclusive, which means getting one while you have the other will just appear to decrease the latter.  It's still unlocking access.  And I plan to put in items which will let you switch between them.
  • Also bugfixes.  I think I've fixed everything reported in the thread, but let me know if I missed anything.

0.6.0: Big new area this update, with a bunch of locations.  I've got plans for all of them, similar to what you're starting to see with the farm.

Other changes:

  • Reduced fairy battle difficulty slightly
  • Added an item to enable story mode, a big boost in stats that should make challenging combats much more doable.  It should be given to you at the end of the tutorial automatically.  If you've already completed the tutorial, go talk to the compatability fairy in the Terra Games lobby (ARG on) to get the item.  (Eventually you'll be able to advance days freely, so you won't need to worry about missing out on stuff, but this should help for now.)
  • Added in hips descriptions.  I think the last one remaining is legs.  Though I might go back and add some descriptions that vary depending on your opinion of your changes to the attributes that don't have them yet.
  • For once I didn't add any major new systems, so hopefully this update will be less buggy than some of the previous ones.

As always I'd love to hear what you think about the story so far.  And I'd also like to know if there were any times you tried to use a power on something and were disappointed it didn't work.

 

0.5.3: I think I've finally fixed the bug keeping people from going to sleep and starting day two. I initialized something wrong, which meant it was only hitting people who started a new game this patch (I think). Which made it really hard for me to replicate. But I did in the end and it seems to work now.

0.5.2: More bugfixes:

  • Brad should no longer be a woman at the start of the game
  • Fruit trees should be shakeable before and after clearing the orchard
  • The player should no longer be so desperate to comfort Elina after she gets hurt that they turn into her partway through the cutscene
  • Elina should no longer get so scared upon being hurt that she freezes the game if there's no space on the left of the player.
  • Hopefully the loss of collision after freeing Florauna or going to sleep are fixed, but I wasn't able to replicate them with my savefiles.  I've added some code to force collision to turn back on afterwards which will hopefully work. Let me know if it doesn't.

0.5.1: Bugfix, so you can actually start a new game. Removed the 0.5.0 download link to prevent problems.

0.5.0: I'm still actively working on this game, though life has been trying to get in the way. Mostly plot and sidequests this update, as well as some new systems that will let me do more in the future. Another "dungeon" should come in the next update or two.

  • You can now play through the end of day 1 and the beginning of day 2. Days are also a thing now. I know! The linear progression of time keeps surprising me too!
  • The next stage of the farm has been added. You need to return all the animals to the farm on day 1 and the new content will show up on day 2. Though it’s mostly a very easy sidequest. You’d have to go out of your way to fail it.
  • Your attitude to your changes, which I’ve been tracking, has started to have some effect on descriptions and event choices. More to come.
  • I've added a framework for additional themed TFs as well as the first few steps of a cowgirl TF. A few more are planned.
  • The other members of your party now have art when you talk to them, which changes based on their class.
  • I’ve added some other little scenes and bits of environmental storytelling. One should show up the first time you get Elina (or whatever you called her) injured in the maze.
  • I’ve added in a second sprite once you get enough changes, triggered by looking in the mirror. If I can find more that fit I might add more.
  • There’s now a way to trigger fruit attacks on command in the orchard. Talk to the orchard fairies on day 2.
  • There is now a mirror in Earth’s room, so you don’t have to walk to the bathroom after each change.

I'm currently looking for two things for future versions:

  1. More sprites. I don't have that much experience at spriting, so I'm using what I can find for free online. If anyone knows of places to find more sprites for monstergirls or possible transformed versions of the main character, please let me know in the forum thread. (The "discussion/help" link to the left).
  2. Are there any places where you've tried to use a field skill (clean up, potion) and been disappointed that it didn't do anything? I want to put in more little easter egg interactions where the game at least acknowledges that you tried.  Again, examples can be left in the forum thread.  Please note I'm not talking about full transformations to other characters or anything like that, but little interactions like being able to use clean up to actually clean bits of scenery.

Latest Reviews - View All Reviews

Review by greenson

Version reviewed: 0.9.1 on 03/22/2020


After played this game, I have to write some comments for this.

This is a fascinating game with a lots of gosh darn funny puns and memes.

I try to share it to some guys but they don't really know English.

This game is real awesome with good structure about the game settings and background transition.

I highly recommend this if you want some good plot with interesting gameplay.

Of course if you feel it hard to push forward, don't forget your 'Story mode' Badge!

(Actually if you don't even want to use the story mode badge a single time, you must try to dig all the elements in the game. Trust me, there's a lot of potentialities there you might not get it.)

I think I might say too much praise with emotion, haha.

--------Freaking Nonsense for game but some concerns for every player---------

Nowadays I know everyone might get some serious shit like COVID.

Just keep it safe, no matter what happen, never give up.

Isolation now can be the most inexpensive and effective solution. Medical Face Mask can be your best shield for COVID if you're lack of daily necessities. 

Everything I want to say is to stay safe out there, no matter who you are.


Review by w21dbb

Version reviewed: 0.7.1 on 12/10/2019


Fun game, story is funny at times a little short atm but good.

Some fights are a little lopsided but other then that they are good.


Review by PViewer

Version reviewed: 0.7.1 on 12/09/2019


I've played this from back in the day when It was like 2 areas, the park was partially completed and I have been enjoying it. Keep up the good work.


Review by animenotreal

Version reviewed: 0.6.1 on 11/23/2019


Great game so far. The only thing that I find lacking is the main character's personality. I feel like he doesn't say much in the game, which make all that hapens to him have less meaning. If this gets fixed, then this game may become 9/10 game.


Review by ZevJimmu

Version reviewed: 0.4.1 on 03/28/2019


So far the game seems interesting. I will say though that there needs to be some kind of balancing to be done. The final boss of the third task seems a tad overpowered, since he has high attack power, can confuse your team, and summons two of each enemy you've fought over this task to aid him, I wound up dying about 5 or 6 times before I managed to beat him by spamming watermelons. As to the three fairies guarding the guardian cat (I'm guessing this was for the side quest about the animals" The fact that all three go before the main character and one of them has a spell that can one-shot him at full health that she uses exclusively, it's jarring, especially since the main character is the only healer. I think that the cost of healing items needs to be lowered (who charges $100 for a cup of coffee?).


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