I'm currently working on creating a game that I've called "The High Priestess Is A Deviant"(Working title).
The game plays as a 2D sidescroller and is created with "Pixel Game Maker MV"
The current version only works on windows.
The game might run slowly on laptops and weak desktops, this will be fixed by version 0.02.
Controls as of version 0.01:
"Z" is the button that you have to press to interact with doors, portals, and people.
"Q" is used for the shield or to throw spells.
"Space" to jump.
"A" to attack.
"1", "2" etc to make choices when you're able to.
"V" on end-paths that you want to skip, and return to the main story.
"S" for the next text and "D" to skip the current text block.
The current version ends when you have talked to Lilith at the bar, Rory at the guild shop, Finished the rank-up quest and talked to Reina on Act 6.
Love the concept, controls decently. Some bugs, though.
If you go the wrong way at the start of chapter 2 and 3 you almost immidiately become stuck, often in some part of the floor. chapter 2 got a particularly nasty one where i went right at the start and the room transitioned into upside-down stuck in inverted stairs?
Also i think S and D don't work for skipping dialogue
I like it so far! :) Btw is there any way to speed up the game a little bit? Everything seems to be running in slow motion for me.
FIrst of all a warning: Do not under any circumstances accidently launch two instances of the game. Getting one closed took me three-quarters of an hour because there was a 5-10 minute delay on any control imput.
As for the game itself, the dialogs need to be skippable and bonud to something like the 'interact' key, (standard behaviour is one press to fully display the text and a second to go to the next dialog). I also found the control layout offputting, something like A-S-D or Z-X-C would be much better because it more naturally splits the commands between different fingers.