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Release Date
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Orig PC Gender
Adult Themes
TF Themes

Version: 3.1

by vinfamy

A 3d animated game on Unreal Engine, LifePlay allows you to play as a (customizable) man who just moves to a new city (choose from 180 real world maps) looking to escape his previous boring life. Having always been secretly curious about what life would have been as a woman, one morning, he wakes up only to find that he has been magically transformed into a (customizable) woman (choose whether to keep a penis). He also finds that any traces of his male self have been deleted from the world ... 

After the initial scripted transformation, you're then free to live your life in the new female body in whatever way you want: the game is a life simulator with 619 scenes covering a wide range of life situations where your choice matters. Will you attend university and be a good teacher's pet? Or will you get a office job and start an affair with your boss? Will you settle down and be a faithful wife? Or will you live the polyamorous lifestyle and have lovers of all sexes? 

Inspired by GirlLife and NewLife, but with added animated 3d graphics and a lot of character customization options. Also, like GirlLIfe and NewLife, the game has both TF and non-TF starts as options, so remember to select "New TF Game" from the main menu.

The game has been under development since the end of 2017, you can easily get hours of gameplay, especially if you try out different character builds in different maps. A new update is released every 2-3 weeks directly to the public with its full sources. It's also very moddable, just check the Docs folder for information.

The game has a lot of different fetishes that your post-tf female character can engage in: incest, rape, bestiality, ntr, pregnancy, ... Don't worry though, you will never be forced into seeing any content you're not interested in. In fact, the very first thing you're prompted after starting a new game is to tick/untick which content you want to see.


- The action and interaction menus will now be dynamically sorted to minimize the need to scroll down / type in keyword - with your last action (if still applicable) shown first on the list, followed by the rest of the available actions sorted by how often you used them so far in your current save. I find this especially important for the interaction menu with NPCs, which involve a lot of scrolling right now.
- 3d camera with free keyboard + mouse control for the character creation menu and the inventory menu, replacing the old static Zoom and Rotate buttons, so that you can always get the perfect angle while editing / dressing your character and don't have to constantly move your cursor back and forth between the main editor menu and the camera buttons.
- Reduce the load time for maps (i.e. the long "Loading, Please Wait ..." thing after you select a city). The improvement is especially noticeable for the bigger maps.
- Replace the top-left-corner tutorial popups you get at the beginning of the game (which are outdated anyway with so many gameplay changes in the last year) with a separate "New Game with Tutorial" mode accessible from the title screen, which guides new players step by step through the various aspects of the game. This way, experienced players don't get bothered by those popups and new players have their own 'handholding' new game mode that is very easy to follow.
- The hotkeys to open the frequently used menus (namely Esc, Q, I & P) can now be simply pressed again to close such menus, instead of having to find the Finish / Resume button to click on.
- Reset the "Update Only" downloads' version requirement to v3.0 Stable to make the download size smaller and hence more useful. If you didn't play v3.0 Stable, you either need to use the Full v3.1 download for this update or need to apply the "Update From v2.x To v3.0 Stable" first before you apply the v3.1 Update Only file.
- Update the Modding Docs with the new API functions that have been accumulating for the past year
- About half of May commission work: all maps and all scenes, but the scenes haven't been tested. Animations and scene testing will come in v3.2 (30 May)
- Bug fixes and other improvements


v3.0 Stable:

- Change the NPC spawning for scenes so that there can ever one copy of each specific NPC existing in the game at any point (For example, if a scene triggers involving your girlfriend and she's already in the bedroom with you - there shouldn't be a clone of hers being spawned in - but she should simply walk towards you to start the scene). This also ensures that any stat changes to NPCs, whether from scenes or interactions, actually get saved.
- Add a system to prioritize triggering scenes that involve NPCs already in the same location as the player so that scenes feel more relevant and less random.
- Add new API functions myself and modders can use, which allow more control over what characters do during scenes now that they're in a fully 3d space all the time and not in a 'visual novel' scene anymore.
- Add some essential camera auto-adjustments so that you don't end up outside the interior space or in awkward angles (which can happen whenever you move from a big interior to a small interior for example)
- Some further performance optimizations, especially with regards to loading furniture assets, and also in terms of reducing the (currently huge) jump in performance costs between a small map (like Central Bath) and a big map (like Central London)
- Bug fixes and other improvements
The AI and Interaction Overhaul is considered 'done' with this v3.0 Stable update, as all the systems and basic assets for them will have all been added and the game will be perfectly playable with the new AI and Interaction gameplay. However, there will continue be a few more future updates spread out in the v3.x versions that add more assets to work with the new systems like more daily activity animations (a bit lacking in variety right now because I only had one update, i.e. v3.0 Beta 2, so far for animating work), more AI packages, more interactions, more 3d location presets etc.


v3.0 Beta 4:

- Fix many bugs that have been accumulating over the past two beta updates, with emphasis on the game-breaking ones like that one where people in your contacts randomly changing gender or appearance.
- Improve performance in terms of frames per second by optimizing the game's process of checking and applying AI packages happening in the background
- Improve performance in terms of smoother / more seamless gameplay and less and shorter freezes while the game is loading assets (furniture and clothes) or generating characters into the world, by putting some of the loading processes in the background using the multi-threading system added in Beta 1. For the loading processes that aren't thread-safe and can't be put away in the background, I'll try to change them to occur when the player doesn't feel the impact of the freezes at all or as much.
- All commissions (animations, maps and scenes) for April from patrons and contributors
- Other bug fixes and improvements
- Put simply, Beta 4 is just Beta 3 minus the bugs. It will also perform much better both in terms of FPS and less freezes from loading stuffs.


v3.0 Beta 3:

This is the third update of our 5-update AI and Interaction Overhaul -the 60% progress mark. It builds upon the foundations laid during the first two beta updates and actually introduces the AI and interaction systems into the game - alongside navigation to support them.
- Introduce a new AI system, along with the first 17 conditional NPC behavior packages. Each NPC will now have somewhere to live, work and/or study and they will be logically somewhere on the map at any point of gameplay (work during the day, home at night, shopping / leisure activities depending on their stats for the rest of the day etc).
- Introduce a new Interaction system where you can physically click on the 3d model of any NPC at your current location and be prompted a list of relevant interactions you can do with that NPC, some of which will directly lead to scenes (i.e. this improves how 'proactive' gameplay feels - less doing random things and hoping for things to trigger). Also add the first ~40 NPC interactions, their conditions (some of them are even fetish-specific) & linked scenes to go with this new system.
- These systems are designed in a way that ensures both these first NPC behavior packages and NPC interactions will be editable / moddable right away (new lpai format and expandeded lpaction functionality) and easily with any text editors. Modders will also be able to add their own AI packages and interactions that will be picked up automatically by the new systems.
- Add a navigation system for indoor 3d space so that NPCs don't rely 100% on furniture like in Beta 2 to know where to spawn and they can stand idle or wander around too. This also means that player and NPCs will try to walk to rather than just teleporting between objects and dialogue/ interaction targets like in Beta 2. Scenes will feel less awkward than Beta 2 because of this.
- Some very basic physics mostly to aid the navigation system above
- Don't worry, I didn't forget about the April commissions from patrons and contributors - I will do them all and release alongside the second update of April - v3.0 Beta 4 (to be released on Saturday, 18 April). Beta 3 was such a huge workload on its own (AI, interaction and navigation systems in two weeks) that I didn't want to try to 'squeeze in' commissions as well and sacrifice quality. Now that all the systems have been added, Beta 4 will be a much lighter update in terms of my workload so commissions are best completed then.
- Bug fixes and other improvements
- WIP Note as this is only Update 3 of 5 in the Overhaul: In summary, Beta 3 is a major coding effort and introduces most of the core components of the AI and interaction systems planned for v3.0. It will mostly just lack in variety of AI packages and interactions (which will continue to be added in Beta 4 and 3.0 Stable). Scenes will feel less awkward than Beta 2 thanks to the navigation system, although I will still have to go through all the lpscene files and add new API functions in Beta 4 (18 April) so that the scenes fully take advantage of the new fully 3d gameplay and the new AI data (for example, in Beta 4, when random scenes trigger, they will 'prioritize' suitable people currently at your location rather than spawning in someone like currently). If your PC is a bit weaker and you experience some lags while playing Beta 3, don't freak out! Most of the performance optimization work will take place at the end of the overhaul i.e. v3.0 Stable. Beta 3 introduced 3 new systems to the game - they aren't fully optimized yet.


v3.0 Beta 2:

This is the second update of the five-update v3.0 Interaction and AI Overhaul. It will get rid of the whole 'visual novel' feel of gameplay and move towards a truly 3d lifesim gaming experience:
- Taking any action with a building will now actually 'zoom in' to the building's interior (i.e. the interior presets added back in Beta 1) where you can see your character and NPCs doing things, i.e interacting with that building's furniture and other objects. There's a button to go back to the city map when you want to go somewhere else of course.
- Controllable full 3d camera for both normal interaction (i.e. taking an action with a building) & during any scenes triggered, so that gameplay can flow smoothly between a normal activity and a triggered scene. No more of the 'watching the city map & progress bar, interrupted by random visual novel bits' feel.
- Male and female poses & animations for many furniture & objects added so far in the game (sit on chairs, lie on beds, jog on treadmills, etc) so that characters don't just spawn inside the 3d building and stand there awkwardly.
- A few random NPCs spawning at any location you go to, doing random things, talking to random people and interacting with random objects. The sophisticated AI logic and dynamic NPC schedules will come in Beta 3 and 4.
- WIP stuffs and Transitional Issues as This Update Is Just the Second Part of the Wider Five-Update Overhaul: gameplay-wise it will start to feel like the full 3d lifesim experience that 3.0 is aiming to be, just without the AI logic to make sure NPC's current location and action make sense. The scenes will no longer be 'visual novel-esque but instead blend smoothly with the normal interactions and the sex scenes, but because I will still have to go through the hundreds of existing lpscene scene scripts to add new API functions for things like headtracking and walking towards a certain character (will do this in Beta 3 or 4), some scenes may feel a bit 'awkward' for now (characters making wrong eye contact, characters teleporting in, etc). No navmesh (basically invisible pointers on the ground to tell the AI where it's safe to walk on) yet also, so characters will teleport between object interaction points for now with no walking in between yet. Not a huge variety of daily activity animations yet also, these will come in the future.
- The rest of the March commissions from patrons and contributors
- Bug fixes and other improvements


v3.0 Beta 1:

This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. Multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas (for now until Beta 2 where the 'visual novel'-esque scene system is gotten rid of, becoming a pornstar is probably the best way to view all 3d locations using the free sex camera).
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Known issues since this version is only a beta WIP part of the bigger five-update overhaul: The issues with the player / characters being spawned outside of the rooms / clipping with furniture is just a temporary transitional thing for this Beta 1 update only, with the scene system still being 'visual novel'-esque like 2.19 even though the actual 2d backgrounds have been replaced. I will implement intelligent character spawning and full 3d scenes + free scene camera + daily activity animations in Beta 2, this won't be an issue then.
- Bug fixes, modders' requests and other improvements



- Add dynamic animated facial expressions for all characters during sex scenes, especially focusing on movements of the eyes, brows, forehead and mouth. Note: if the facial expressions appear on everyone else during sex but your own player character, you simply forgot to choose a moan voice pack for your character during character creation. Simply Esc > Edit Appearance > Finish > click the button next to "Moan Voice Pack" to shuffle and pick what you want.

- The facial expressions will increase in intensity as the characters get closer to cum, finally resulting in their ‘orgasm faces’ (eyes rolled back etc)

- Mouth movements will sync with the sex moans.

- Improve the sex action menu and reduce scrolling by adding new quick access buttons for the major categories of sex positions. Also, split the undressing and bondage options (a major cause of the endless scrolling) into a side menu and make these options more visual.

- Add auto scaling for the Mod Manager and Select City menus, so that thing no longer get cut out of the screen for less common screen dimensions like 4:3 and 16:10.

- Fix some problems with the textured maps added in v2.18 (most importantly, the unneccessary and time-consuming map regeneration after every scene that includes sex). Also, add a checkbox in the Select City menu for “Classic Map Graphics” for people who prefer performance / more accurate building sizes.

- Bug fixes, modders’ requests (ClearGetList) and other improvements



- The city map will now show actual 3d textured buildings (4 variants of low-rise buildings and 7 variants of skyscrapers), some trees, pavement and some cars on the road. The 3d models for these are all low-poly (due to performance reasons) and still restricted by the lack of terrain data in the OpenStreetMap exports (i.e. can't generate hills or rivers) so they won't look as good as the city builder games made by professional studios for example but they're definitely still a big improvement on the old maps. The new system will also work instantly with all existing maps - no need to redownload anything from the Mega's optional map folder.

- Rework the map lighting to better suit the new 3d models, enable them to drop shadows and make lighting more consistent (no more sudden jump of light level as soon as 6am is reached, weird lighting when a scene moves time forward, or random changes in the map's lighting when you move from one house to another). Incidentally, this also fixes the blue tint for the 3d bedrooms.

- Optimize performance (i.e. minimize FPS loss from the old map to the new map) for the new maps with hierarchical instanced meshes, LODs and occlusion culling

- Add a second default map that will be included with all releases of the game alongside Central London: Central Bath. It's recommended to tick 'Randomize Unknown Buildings' (25%, 25%, 25%, 25%) when using this map - it's small and compact (lots of buildings in a concentrated area to play with). Even at max randomization setting and with the new textured map system, it loads pretty much instantly. Good for quick testing and weaker PCs that don't get good FPS with the Central London map.

- Update the game's start date to January 2020 (the old start date was 2 years ago). This will only affect 'New Game' and not your current saves.

- Bug fixes, modders' requests and other improvements



- 20 new animations, consisting of:
-- 5 male-female Foreplay animations
-- 7 male-female Missionary animations
-- 5 male-female Standing animations
-- 3 gangbang animations, including MMMF and MMMMF variants for each
- Bug fixes and other improvements



- Sound effects (oral, penetration, male & female moans) for the sex scenes. Special thanks to Icarus Videos, who provided some of oral and penetration sound effects.
- Background ambience sound loops for most location types in the game, for a more immersive experience
- Sound effects for various UI elements, also highlighting when something positive or negative happens during gameplay
- New customization option under Ctrl + E > Personal that allows you to select the moan voice pack for your PC and NPCs
- Volume adjustment settings in Esc > Settings. Note that some UI sound effects are hard-coded for performance reasons and aren't affected by these settings.
- Bug fixes and other improvements


- 20 new animations, consisting of:
-- 5 male-female Cowgirl animations, including some femdom ones
-- 5 male-female Doggy animations, including some rough ones
-- 4 female solo animations
-- 3 male-female-female animations where one of the girls has a dick or is wearing a strapon (i.e. so that she and the guy can double penetrate the remaining girl, etc)
-- 3 male-male-female animations where one guy is a cuckold and the other guy is a bull (Don't worry, I know the cuckold/ NTR fetish is very much up to personal taste, so you will never see these animations unless you have the optional NTR module enabled - it's disabled by default of course)
- Bug fixes and other improvements



- Allow the player to pick from a selection of 25 base textures for female characters' faces (i.e. so that everyone no longer uses that same Bridget face texture with the mild freckles, and ends up looking too similar even with different morphs and hairstyles). New female NPCs generated by the game will also now have randomized base textures for their faces. This will result in much more diverse female NPCs and allow players and modders to fine-tune their characters further.
- 7 new male hairstyles, plus bald
- 12 new female hairstyles , especially longer styles
- 50 lighting, furniture and decor pieces to design bedrooms with. I've been amazed by the room designs the community has come up with and share so far so hopefully this will give you even more to play with.
- Bug fixes and other improvements



- Add strap-on to the game, which the female player or NPCs can use during sex scene. Any woman wearing a strap-on will be allowed to use any existing and future shemale / futa animations in addition to the normal ones for ciswomen.
- 10 new shemale on female animations which can also be used for ciswomen wearing a strap-on, including some rough and anal animations.
- 5 new shemale on male animations which can also be used for ciswomen wearing a strap-on, including some rough animations.
- Allow the player to input custom tags for anyone in their Contacts, then filter down to these contacts easily by searching for the tag
- Some new API functions for modders
- Bug fixes and other improvements




- New Story Quest "Bad Girls Gone Worse": A reality TV show about the debauchery of 4 sexually adventurous girls and their fuck-buddies is looking for a new rising star, male or female, to join its second season's cast. Is this your chance to join the rich and famous? This quest is my little fan fiction for Eva Kiss's Good Girl Gone Bad (which IMHO is the best adult visual novel out there! If you haven't played that game, check it out and consider supporting her! The final version of GGGB is currently in development). The 'bad girls' from this quest are actually Ashley, Jessica, Iris and Natasha from GGGB (with Eva making an appearance at some point too in the story). - New Radiant Quest "She Kissed A Girl": This is a repeatable quest where you help any straight female NPC awaken and explore her lesbian side (i.e. that NPC will have the 'Interested in Women' tag after the quest completes). If the player is female, she can do the 'teaching' herself. If you're playing a male character however, you can ask any bisexual girlfriend/ wife you have to do it. - New hotkeys: F5 for Quicksave, F9 for Quickload, press 0 - 9 (Numpad also works) to quickly go to favorited locations (right click on your character portrait to see which building is which number) - Bug fixes and other improvements


- 10 new female hairstyles, each with their own morphs for further customizations (I will work on new male hairstyles in a future update - ladies first!)

- A new story quest called "Alpha Male": An naive girl with a thing for bad boys keeps getting back into an abusive relationship with a dangerous gangster, even against her more mature best friend's advice. Will you team up with the best friend to save the poor girl from his cycle of abuse or will you join the thug's 'wolf pack' and try to 'break' the best friend too? Three different paths you can take for the story. The named female NPCs in this quest use some of the new hairstyles above.

- Reduce NPC clothes clipping by adding a comprehensive list (this list is also moddable) of all the possible combinations of top, bottom and / or outerwear pieces that have been tested to not clash with each other. NPCs will now dress by picking from this outfit list, rather than just mixing completely random pieces that may clip horribly with each other like currently. Basically this new method sacrifices a bit of variety for more graphical consistency and less eye sore. (If you already use the 'Set Inventory' feature on a NPC to force them to wear the same outfit all the time, that takes precedence so this new system won't affect that NPC to dress randomly again, don't worry!)

- Add information bubbles about what stats are increasing / decreasing while taking actions, so that, even if no scene gets triggered during it, taking each action feels a bit more rewarding to the player than just watching a progress bar finish.

- Bug fixes and other improvements, with a public beta testing period



- New Quests system : Each quest is meant to tell a story and, in essence, consists of a collection of scenes linked with each other in a number different paths + a number of actions you can take with specific buildings depending on the current 'stage' of the quest to advance the story. Unlike normal scenes which trigger under certain conditions + RNG while the player is doing seemingly unrelated stuffs, quests are designed to involve the player more proactively - the story only starts and progresses if the player takes the needed action (with quest objective UI elements to make the next step(s) clear). Just like scenes though, quests are fully moddable simply using a text editor - early-adopting modders can start adding their own new quests right away after v2.10 is out.
- First two quests: sabotage & missing person case. I chose to make these two first because they are structurally contrasting to each other:
- The sabotage quest: this is an example of a 'radiant quest' that can repeated unlimited times with different NPCs each time. This quest involves the player trying to break up the relationship of a couple, with multiple options how to go about this and multiple endings. A lot of variables and very non-linear.
- The missing person investigation quest: this is an example of a 'story quest' that can only be done once per playthrough. All the characters involved in the story are fixed in name, appearance (I 'designed' their faces and bodies myself) and attributes. It's a lot more linear than the radiant quest above and less variable, thus allowing for a longer story with more character development.
- Bug fixes and other improvements, with a public beta testing period



1/ New Karma system:
- many actions and decisions you take will now increase (help a colleague, stop domestic violence, etc) or decrease (cheating, murder, etc) Karma
- The higher your current Karma, the harder it is to continue increasing it (diminishing returns from the same act of kindness) but the easier it is for Karma to drop, and vice versa. This prevents you from maximizing Karma easily, but also prevents Karma from staying at rock bottom.
- Karma works by affecting most RNG (random number generator) calculations in scenes. High Karma skews the RNG in your favour, and vice versa. For example: if your chance of getting laid depends on "If Random(0, 100) < HotChick:attractiontoplayer" , max Karma would turn it into Random(0, 50) and minimum Karma would turn it into Random(0, 150). There's a perk to remove negative impact of Karma.
- The cheat options to 'undo' your Death, Imprisonment or STD will now, more immersively, consume a huge amount of Karma instead (as in: you already cheated Death, so it's only fair that you suffer a string of bad luck afterwards).
2/ New Achievements system: first 36 Achievements
- Tracks optional 'objectives' for the player to aim for, depending on play style and how you roleplay. Examples include having anal sex with n number of partners, become a millionaire, or keep mood above 90 for 30 consecutive days
- Rewards the player with permanent stat boosts which would have been very difficult to achieve in normal gameplay, plus perks points that can be used to unlock new perks
3/ New Perks system: first 13 perk trees
- These are powerful benefits to gameplay that can be unlocked by spending perk points earned from Achievements.
- Some are perk trees with multiple levels, some are unique single perks
- Examples include: minimum attraction level for all new NPCs you meet, earn monthly % interest on your wealth, your date responds well to all activities you take her out on (instead of moaning about half of them)
- Also includes a perk tree that softens (then eliminates at lvl 5) the impact of negative Karma - a good investment for those who want to play an evil character but don't want all the bad luck
4/ New menu that shows the available actions at the player's current location, meant to save you some repetitive clicking and scrolling. Also, double-clicking on a building will now make the player character go there.
5/ Fix some mistakes and inconsistencies in scene conditions. Special thanks to Lostlegends (who have also published a few mods for the game btw) for compiling the list for these.
6/ Other bug fixes and minor improvements, with a public beta testing period 



- Shadows, ambient occlusion and depth of field for the 3d bedroom sex scenes, plus Esc > Settings option to set DOF strength (set it to 0 to disable DOF entirely)
- 15 new bed and wall sex animations that weren't possible before 3d environment for sex scenes was implemented
- Light sources like windows and lamps will now light up the whole room better and more realistically, not so restricted to their own immediate radius like in v2.7
- Adapt the lighting for the first person POV cameras to the new 3d sex scenes
- Auto center the camera on the player at the start of each sex scene (i.e when the actors start playing the 'Embrace' animation)
- Bug fixes and other improvements, with a public beta testing period



- Replace the 2d bedroom background with a proper 3d bedroom interior space
- Allow the player to customize their own bedroom with furniture and different types of lights, the latter to lit the scenes the way they prefer 
- 15 bedroom presets for both the lazy player and for NPCs' bedrooms, hotel rooms, etc
- New controls for these new 'full 3d' sex scenes (hold/ release shift to switch between moving camera and moving the people)
- Set up realistic lighting for these new 'full 3d' bedroom sex scenes
- Add the option to 'head back home' for sex scenes that happen outside the bedroom, for those that can't stand any 2d backgrounds at all
- Allow you to add clothes to the inventory of NPCs so that those who prefer a Sims-like approach can force each NPC to wear fixed outfits rather than wearing completely random clothes each time you meet them. Completely optional feature.
- Bug fixes and other improvements, with a public beta testing period



This update covers the rest of the adult animation types not yet covered in v2.1, v2.2 and v2.3. After this update, with virtually all sex scenes you can trigger in game, you will be able to enjoy new, better-looking animations made specifically for the new Daz character models:
34 new animations, made specifically for the new character models so that they look much better than the old converted ones, consisting of:
- 10 shemale on female animations
- 6 shemale on male animations (when you start a sex scene between a shemale and a man, the shemale will be bottom by default, you'll need to click anywhere > Swap roles to see these new animations)
- 4 reverse gangbang animations
- 10 gay animations
- 2 tittyfuck and 2 footjob animations (male-female)



- Add horses to the game, with customizable coat colors and patterns
- Some scenes about being a horse owner
- 14 bestiality animations and scenes to trigger them for those that play with the Bestiality module enabled
- Bug fixes and other improvements, with a public beta testing period



- Animated object system for sex animations: not only is this required for bondage content but it will also be crucial for when I implement stuffs like dildos and furniture in the future
- Introduce the first few pieces of bondage gear: chastity strap, torso rope, collar, handcuffs, shin cuffs, thigh cuffs, mask, blindfold, foulard, tape and ball gag. More complex stuffs like furniture and full-body pieces to be introduced in future versions
- Effects to go with the new bondage gear: no dirty talk or blowjob while gagged, no penetration with the strap, automatic sex animation adjustment to bound poses while wearing handcuffs & shin/thigh cuffs (the handcuff pose looks fine for most animatons, but the shin cuff pose is a bit hit and miss for now), 
- Bug fixes and other improvements, with a public beta testing period



- 31 new animations, made specifically for the new character models so that they look much better than the old converted ones, covering:
1/ 11 new aggressive male-female animations
2/ 8 new aggressive female-male animations (i.e. Femdom)
3/ 5 new gangbang (1 woman, 3 or 4 men) animations
4/ 7 new solo / masturbation animations
(Obviously even after this third animation update, not all types of sex scenes will have been covered yet. Don't worry, I haven't forgotten about reverse gangbang, gay, shemale and 'interspecies' animations - they will be covered in future updates, probably around v2.7, v2.8, etc)
- Improve the optional first person POV cameras for sex scenes (accessed by right click anywhere > Switch camera), mostly importantly: eliminate the camera shakes
- New Esc > Settings option for "New Animations Only" for those that prefer quality to quantity in their sex scenes or just can't stand the old converted animations.
- More flexible animation filtering for shemales - they can now use the normal female animations (the new femdom animations work quite well with shemale-male scenes for example) in addition to the ones made specifically for shemales
- Some new API functions requested by modders
- Bug fixes and other improvements, with a public beta testing period




- 32 new sex animations made specifically for the new models, including:
++ 7 Lesbian animations
++ 9 Anal Male-Female animations
++ 6 Male-Male-Female threesome animations
++ 10 Male-Female-Female threesome animations
- Hide the in-scene character generation and dressing process away from the player's view (so that you no longer have to see NPCs naked and in T-pose for a second before the clothes appear and the idle animation starts whenever they show up in a scene)
- More fatal error crash preventions, tested by beta testers before release
- Bug fixes and other improvements


- 20 new sex animations made specifically for the new models, using the new rigs. I think these look much better than the ones included so far in the game, which were initially made for the old 'Legacy' models then converted.
- First implementation of physics in the game: boob jiggles during sex animations. They look pretty good with the new animations above IMHO (especially the new reverse cowgirl ones)
- Average bust and penis size settings in the "Customize NPC Distribution" menu
- Improve the 'Recommended Actions' feature and resolve its compatibility issues with some non-London maps
- Bug fixes and other improvements, with a public beta testing period

v2.0 Stable:

This update wraps up the graphical overhaul the game underwent over the last 5 updates + make some improvements in term of user-friendliness and finally bring 2.0 out of beta:
- New 'Recommended Actions' feature for those who prefer a bit of hand-holding, or simply can't be bothered to micro-manage your character's life (if you're super lazy, just keep pressing R after each action to go for the next recommendation)
- Hairstyles and facial & body hairstyles for the new male model
- Clothes for the new male model
- Each morph slider now also come with a box where you can enter a specific value outside of the usual 0.0 - 1.0 range to really fine-tune your character. Do so wth caution though as anything outside the normal range might deform the character.
- Some UI & control improvements, tooltips and other tweaks to make the game more user-friendly. People without a middle mouse button can now control the camera fine.
- Split the assets for the old 'Legacy' character models into an optional download, so that everyone doesn't have to download hundreds of mb for an optional setting that's disabled by default
- Bug fixes, performance optimizations and crash preventions
There are no 'Update Only' downloads for 2.0 Stable (they would have been way too huge to be useful anyway), only the full downloads, because the base requirement for future 'Update Only' downloads is now reset to 2.0 Stable (just like it did back in v1.10) so that the 'Update Only' download packages for 2.1, 2.2, etc will stay under 100 mb or so.


v2.0 Beta 4:

- Introduce the Daz models for male characters
- Convert / retareget all existing sex animations for the new male model
- Add scale X, Y and Z options under Morphs > Scale. This may work better than the FBMHeight morph to create short characters
- All male presets in vin_Base/Presets will now work with the new male model
- 'Customize NPC Distribution' settings will now work with the new male model 
- Bug fixes, including the rent calculation and everlasting pregnant belly bugs
- Performance optimizations and reducing some file's sizes (thanks to this, you may notice that Beta 4's download package is actually smaller than Beta 3 despite the addition of male models)
Basically, with this version, you can play the game normally, except all the guys will stay naked and have the same hairstyle with no facial hair (hair and clothes will be the focus of the next version)


v2.0 Beta 3:
This update completes the switch into Daz3d for the female models:
- More hairstyles for the new female models
- Clothes for the new female models
- Expand the presets in Content\Modules\vin_Base\Presets so that they work with the new female models too
- The Customize NPC Distribution percentages will now work with the new female models too
- Enable a number of length/ scale morphs in the character creation menu (for example, to make a short character etc)
- Bug fixes and other improvements


v2.0 Beta 2:
- Convert the rest of the adult animations for the new female models
- Shemale support for the new female models, with a more detailed and customizable penis than before
- 8 pubic hair styles (with the usual thickness and color customization options) for the new female models
- Pregnancy support for the new female models (NSFW - click here for a preview)
- Cum effects for the new female models (I posted some sneak peeks here)
- An option in Esc > Customize NPC Distribution to specify a percentage of new NPCs that still use the old 'Legacy' models (default: 0%)
- Unless you specifically set the setting above to higher than 0%, the old 'Legacy' female model will no longer be loaded by the game at startup, which improves performance
- Bug fixes and performance optimizations
Basically with this update, the game can be played normally now with the new female model and all the existing animations working with it, except they will still remain naked (clothes for the new female model coming in Beta 3)

v2.0 Beta 1:
First beta implementation of Daz3d female models into the game (full plans here). Basically the new models are now available for both the player character (select female gender, then Daz3d (Beta) race) and NPCs (all new female NPCs will use the new model, although those from your old save won't switch automatically, you will have to go into Contacts menu to Edit Appearance them manually).
Even though it's only the first beta for 2.0, you can play the game pretty much normally with the new models except:
- All women using the new models will always be naked (who's complaining!) - clothes will be converted in Beta 3
- Just 3 hairstyles (but the hairstyles now have customizable morphs) for the new ladies for now - more will come in Beta 3
- Just 20 sex animations converted for now (the rest to be converted in the next version) covering only some MF, FF and Solo Female. Triggering more advanced sex scenes like threesome, gangbang etc won't give you any animations - you'll have to right click > skip scene in that case.
- No trans characters using Daz3d models yet (to be available next version), all shemales use the old model for now - so if you see a new female NPC using the old model, she has a dick!
New game is recommended for easy playtesting with the new models. Old saves are technically compatible but because I changed the default skin colors and adjust the lighting - the player and NPCs from your old save might look very red now - you will have to edit them and reselect a skin color (while you're at it, you might as well switch all the female NPCs from your old save to the new Daz3d race too)

- Female-on-male rough animations
- Lesbian rough animations
- Some gay rough animations
- Expand the non-consensual scenes/ scenarios in the game to allow all gender combinations as aggressor / victim
- Cum effects on female characters after sex
- Bug fixes and other improvements

Latest Reviews - View All Reviews

Review by Morion

Version reviewed: 2.14 on 12/15/2019

This is the first time I have regretted the time and bandwidth I wasted on a game here.

The game's scope is far too large.  The map is enormously over-sized to the detriment of the game.  There are too many options, and all of them are far too under-developed, to the detriment of the game.  Everything is painfully slow, even when you accelerate time to the maximum.  You pick an activity, then sit there for several minutes waiting to find out if your character achieves it or is interrupted by an event.  In my experience, the events are both too common and too under-developed, making them tedious.

The sex is basically the same thing you will find in any poser-type application.  You are better-off just getting a poser, as you get a better version of the same thing.

Review by agnostic

Version reviewed: 2.14 on 12/13/2019

There's a lot to like here, but I can't say I like this game.

Visually it's fine, content has gotten better with each update. There's a lot to explore.

But that said...

The maps are so large you get lost easily.  The time function makes it easy for days to go off the rails.  It's too hard to figure out what's going on at any given time.  There's little I coudl call "intuitive" about this game at all.

I applaud the ambition, but the execution is not player friendly at all.

Review by Noknet

Version reviewed: 2.2 on 06/22/2019

On the plus side, the game has gotten a bit better since version 1.21. 


The game still needs work.  Time will flash by at an incredible pace, making it hard to figure out what you're supposed to do if you're not careful.  "Oh, it's time to go to work...nevermind...that was already 8 hours ago...".


It's also unclear how the hell to ditch someone that you're hanging out with.  I finally decided "enough already", quit the game and deleted it.

I got several people's phone numbers in the game, but no idea how to use them...and a box of stats ended up obscuring important information and I couldn't figure out how the hell to get rid of it.

Review by Spartankiller

Version reviewed: 2.1 on 06/09/2019

I hardly leave reviews for anything, but I have to say I really like this game. I had fun with it. I just wanted to say that after seeing many negative reviews.


I don't have many complaints abouit the game. Anamations were fine for what they were, Alot of clipping, but that is to be expected with what seems to be randomly generated characters and the animations are universally used. A few systems I didn't fully understand, but I probably could of if I delved more deeply into them, such as business ownership, the relationship system (ex. I can't ask someone out aftrer sending them a gift?), just little things. So nothing really made me dislike the game. 


I feel it can appeal to all sorts of niches a fetishes given time. It truly was a lot of fun to play and I will continue to do so and follow up on updates. Maybe they will add an appeal to more fetishes in the future and add more things to do. It really was a well put together game and definately worth a try!

Review by sadarsa

Version reviewed: 2.0 Stable on 05/24/2019

I was very impressed with the amount of work and love poured into this game...

that being said, i didn't care for it.

What was even worse... was my pc could hardly even handel the game. I can run 2 instances of Star Wars Galaxies at the same time on this machine, yet i couldn't run this game without it lagging and stuttering (acting like it was useing all my memory). To be honest i probablly still wouldn't have played the game even without the horrid lag. This game, while extreamly impressive; in my opinoin needs to be re-imagined. 

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