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Game Information
RPG Maker MV
Release Date
Last Update
V .14
Orig PC Gender
Adult Themes

Version: V .14

Version: V .13

Orchard University Recarded

 hotfix .141 you should not be trapped in th egreen room

Orchard University close it’s doors 8 years ago after untold circumstances happened in it. It now has reopened out of the blue.

You are drawn to the school due to it’s slogan:

“The school of second chances.”

You have experienced a past you are not keen on sharing … but so does everyone else in OU.


 PS: no need to play the first game to understand this one

The combat is a card game which objective is to TF your opponent to cloth them, while at the same time “protect” your clothes so you don’t get tfed.

You win when your opponent is fully clothed. You lose when your tf% (body + mind) = 100% .



Explore the virtual world. Collect cards and/or find them in the dungeon to fight and transform monsters. 

Balance Life and exploration by working, buying and completing compulsions in the real world, to gain benefits to the virtual world. 

   Compulsions give you levelable skills (e.g. you start with gaining 1 token at the start of battle, but by leveling it up you can earn up to  3)

   Jobs give you money to buy permanent cards to use in the dungeons. 

       Use the map in the club to travel faster to other places. 

 Want to focus on story? Use the switch in your room (after the intro) to skip minor battles )¡(in your room). 

 I'm aiming for a more episodic (archy) style of game. So I welcome all ideas that could fit the game (nothing too extreme please ), maybe even set a wiki (If I figure out how, tips welcomed; or just mention it in the forum). 

Suggestion Document (if you have any idea/tf or mechanic you want added feel free to put it in the doc)



V.14 = Main story - Drama club -path b


Added a secundary path for the current arc (talk to the update man in the gym, specially if you completed the other path). You'll need a lot of tfs and a vagina. 


Compulsion and Outfits

Added Social compulsion

Added 1 outfit (both related to the quest). 


PS: will take a week off this game to work on the game for the contest. 




 Walking Sprites + side quest design: rockhub

 Thanks to Yoshielder for proofreading the game. 

Debug: Azerak

Orchard University close it’s doors 8 years ago after untold circumstances happened in it. It now has reopened out of the blue.

You are drawn to the school due to it’s slogan:

“The school of second chances.”

You have experienced a past you are not keen on sharing … but so does everyone else in OU.

Could't find a place to put credits...


All art in the cards, mirror, and basically everything involved in battle, is not mine. 

Plugins from:


Yan Fly


Simple Stupid Gaming

Catball games (the save file for MAC, if you don't have it, search for it!)




V.13 = Main story - Drama club -path a

"Added" 3 new dungeons. Each with a tf and a boss (if you have complete them previously, talk to the soldier in the gym mon-fri to reset them). 

 Added some story related to the arc. There will be two paths, I'll tell you more next version. 

Note: You might want to check the library out. 

 Some bugs fixed. 

V.12 = Paperdoll!

V.11 = Too many side quests...


Defiance mechanic: Hypno cards remove tokens when used, but cause damage. (EDIT: nvm, but it's planned)



Added Avarice's board (Quests board). Infront of the CW entrance


TFs, Compulsions, Clothes

Added 7 tfs (6 physiscal 1 compulsion). 

Added 1 cloth, related to a tf. 



Addded 6 sidequests, and 6 dungeons + 15-16 cards

NOTE: hair won't appear past 2 (EDIT: nvm, dungeon is there, but not accessible in this release). 

Update (v.10) = Begining of arc 3 (library). 

Update (v.05): Refine arc 1

Update (v.04):


-Added a bunch of blue and white cards. Added the final dungeon of the arc.

> IRL/Story

- Conlcluded the homework arc. 

> Virtual world

- Added 1 dungeons (Mansion); with 2 bosses and a checkpoint

>Core, Compulsions and Tranformations

- Added 2 cores, 1 compulsion, 1 tranformations

- Added 1 new (part of an) outfit 

u2: Side path from pirate dungeon should have an item in the fountain.

Armor inventory now auto arrenges itself by parts. 

Hotfix .42= Failsafe when enemy doesnt appear (will send a bug message, feel free to send it to me). 

                 Changed some hide options to disable, so the unsync should work as well as the SUB club. 

 Hotfix .41= There should be no bug when fighting in the mansion. Second event when you shrink implemented. Mirror implemented. 

Update (v.03):


- Added damage numbers

- Added a ? button (top right in battles) should explain controls and objective. 

- Might have fixed the hold card duplication glitch

> IRL/Story

- Continued the "Homework/Shrimp ark" . And added a dungeon. 

- Added a job, available once a representative talk to you at school. (It's in the lobby of the SUB).

- Added maps to your room and clubroom so you can teleport to different areas. 

> Virtual world

- Added 2 dungeons (The jungle (story) and a beach (pirate))

- Added 8 ish cards (+2 boss cards you don't really want to use), 8 enemies (including bosses)

- Nerfed the ninja dungeon a bit... (tell me if it's still too hard)

>Core, Compulsions and Tranformations

- Added 3 cores, 1 compulsion, 3 tranformations

- Added 2 new outfits

Update (v.02):

- Finalize Robin's Dungeon

-  Added 5 charisma base cards (focus on heart production), 1 dungeon, 3 crystals (same thing as cores)

- Make it so you can hold cards (simply don't use them). You can discard cards by pressing down when they are highlighted. Remember to use E to pass. (it's not perfect... don't be too surpise to find duplicates of the card you are holding). 

- Added a compulsion and 2 physical tfs. 

- Added a daily cycle and the school (although it's moslty lifeless at the moment.

- Added a map to traverse the school, there's one in the clubroom and one in your room (and theorically bind to M, but couldn't make it work in my computer).

- Made the combat faster, taken away most of the textboxes from your cards, and substitute them with sounds



-  Added a rest room(s) and a button to dress, but it uses your turn

- Added 8 charisma (hearts) cards. 

Update concept 2: Updated the UI, regarding most of the things posted in the comments. Hopefully now is less cluttered and more readable. (The squares on the enemy clothing indicate if they can be clothed or not;for the purposes of dress up, it will only be effective if the square is RED). 

Update 3: added 27 or so cards, a dungeon, a shop, 4 enemies 

Update 4: total 40 cards, rest room, clothe button, story, 2 dungeons, sprites (and many others , i think). 

Latest Reviews - View All Reviews

Review by foxdsx

Version reviewed: V .14 on 07/19/2019

this game is one of a kind

v.14 is a bit rushed in the end so do not use the skip function-> it leads to game ower

Review by BlueMoon

Version reviewed: V .04 on 06/08/2019

There's a really bad glitch at the moment where, in the first dungeon, one of the random encounters you can come across doesn't show up (just a blank space where their sprite should be), and the game softlocks when it comes time for them to attack, forcing you to quit and restart.

Other than that, seems pretty interesting. Card battles are pretty basic when you get the hang of them, but are still fairly fun, and I imagine they'll just get better in the future. Story's a bit meh, but the writing's good for what it's trying to be. Wasn't able to get very far due to the glitch, though.

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