You are an Insertion Specialist for DCT Corporation, something of a spy who uses technology to infiltrate peoples' dreams and influence their memories. Your current mission is targeting none other than Victor Tsai, legendary CEO and playboy. All you have to do is sneak into his mansion, dive into his memories and spend a week convincing him you're his long lost best friend from a beach holiday. What could go wrong?
• Groundhog Day meets Inception meets the TFGamesSite
• Exploring the idea of reliving the same scenario multiple times over, each time a little different as the characters undergo changes.
• Approx 190,000 words
• 7 Levels
• 13 Endings
• Single linear story, but dozens of paths to explore and a couple minigames
• Essentially complete. Updates will mostly be bug fixes.
All content and endings are in. Fixes going forward will be debugging, grammar and the like. I really want to add an avatar system, but it's unlikely in the forseeable future.
• I'm still a newbie writer, and I wrote most of this on my phone. Apologies in advance for spelling mistakes, weird autocorrects, and clunky/repetitive storytelling.
Hope you like it!
Caution, here be spoilers! There've been a few requests for a list of the endings...so here they are!
Each ending is triggered by how long you've been in the simulation, and which your highest stat is when you abort.
1. Run away
2. Super Spy
3. Best Friend
5. Lady Spy
6. Happy Girlfriend
8. Adoring Girlfriend
9. Sexy little Girlfriend
12. Happy Sex Slave
13. Virtual Sex Slave
See the discussion thread for a guide on how to get each ending! Thanks!
Minor update fixing a few styling errors and an errant variable
This game is really well thought out. There is a good amount of content with very good pictures. It is well written and I like the mechanics. It could use a little more polish here and there.
Be sure to try it.
This is really well written. It has a great sense of pacing, something which often tends to be missing from the games on this site. My only complaint is that there isn't more of this author's work to enjoy. Eagerly looking forward to anything else she makes.
I've only finished 3 of the outcomes, but I enjoyed them all so far. Great game, polish is very nice as well. Good work.
Great progression and very hot, plus it is actually complete.
If you are into a transformation game with mental changes you should definately try this one out. It also feels like a game with a goal instead of just a visual novel.
Really good game.
You are tasked with incepting a close relationship with a rich CEO. To do this you dive into his dreams/memories at a time in his life where he was particularly vulnerable and lost, and go through the same day again and again trying to get close to him. The day is reset, but his feelings about you are not. Over the course of 8-12 loops, your aim is to build up a relationship with him in his memories so that you can then take advantage of it in real life.
There are various activities you could do throughout the course of the day, most of them with a % probability of success. You can increase the likelihood of success by using "Body" or "Charisma", but each time you do, it increases a counter that slowly transforms you as his subconscious adjusts to your manipulation. You can try to position yourself as his best friend, or love interest, depending on your inclination.
Gameplay-wise, this is solidly in the lifestyle grind sim subgenre where you go through a daily routine, but a couple of things make this one of the best entries in this subgenre. Firstly, unlike many of its peers, it's not grindy. By default, you get only 8-12 loops to accomplish your objective, and the progression is balanced with that in mind. Every loop feels like there's something new and significant happening. There is very little filler, and the game doesn't outstay its welcome. Secondly, the looping nature of the gameplay has an in-universe explanation, which makes the repetition feel intentional rather than making you feel like you've bumped up against the limit of the game.
(Sidenote: there is an endless mode, but I don't recommend it as it runs into the exact issues I just praised it for avoiding. Sometimes it's better to not see the seams.)
The game is also a lot more polished and visually appealing than I've come to expect from brand-new HTML games. This is a feature-complete game, with no janky code or "under construction" pages. The visual style is tasteful and pleasant. The writing strikes a good balance between being descriptive enough to pull you into the story but not too much as to be overly verbose. The prose doesn't go any crazy places, but is good enough to carry the game through a lack of explicit images.
Overall, this is a solid 9/10. Agree with one of the other reviews: this is a classic.