Well, now that I've gotten this to a decent state for an alpha, this is The Repopulation Initiative! It's a Twine game with graphics made in Kisekae2 (that paperdoll you see everywhere) where you are taken to a government facility against your will in an effort to repopulate an island stricken with infertility in their women. It's primarily pregnancy and lactation based, with an optional cow girl TF path implemented so far. More transformations are planned.
As the game is in a very early state, the facility is very empty. There's not a lot to do outside of having sex and milking yourself. This makes the game rather grindy and, depending on the person, boring. I have ideas in the concept phase on giving the player more things to do.
That said, I hope you enjoy what I've done for the Alpha! The mechanics are about as in-place as I can get them!
With v1.01, there is now changelog info in the changelog tab, as well as in the game itself. Just a few added features, adding bones to the skeleton so to speak. Addressing a few of the issues. We hope to have v1.1 adding some meat to those bones. I couldn't get a lot of testing done for this version. My testers appear to have gone AWOL. Please tell me (preferrably on discord) if you find a bug of some sort! I'll try to work quickly to fix it!
The Repopulation Initiative v1.01
Added stats that can work against the player if they aren't taken care of. (Stress and Hunger)
Added The Recreational Zone where some events will occur and where the player will typically go to take care of the stats above.
The milking machine now has a capacity limit that must be upgraded with REP.
Dialogue from characters is now colored to make it stand out from the rest of the text.
*A lot of the passages describing various tasks are obviously very short and incredibly boring to read several times. Fixing that issue is going to be one of the main focuses of v1.1's development, as well as the addition of more people to interact with in the facility. Some things may just get hotpatched in without any real indication other than an update here.
*I'm breaking saves between updates. Sue me, it makes things easier.
Before Hunger and Stress were added this was an entertaining, albeit click heavy, game with much promise.
After the update it is a boring slog through each day, slowly but surely eliminating both any entertainment you are getting from this game as well as your literal will to exist.
Stay well away for now.
As other have said already, it's too many clicks to do anything, too much time to actually get to the good stuff, like pregnancy and cow tf (which if I recall from the original version correctly, happened every two completed pregnancies. Yes, research and drugs lower the time required, but overall it's still too much time to get anywhere.
And the addition of the hunger and stress mechanic feels more like the author trying things out for a future game than anything... other than making the main focus of the game, that is, pregnancy and tf, harder to get to. My advice would be to drastically shorten pregnancy durations and remove the hunger and stress mechanics...
Honestly, the original version was fine as it was, save for the time it took to give birth (which you could cheat out with the console... and which can't be done anymore in this one). It set a good base to expand the content. Instead of actual new content, what we have is more chores, more clicking and less fun. Most people who play here are looking for a good game to fap to... and as it stands now, the game is unfappable...
I like the idea and hope to see this progress, but right now there is just way too much clicking. I also hope to see an option to skip several days at a time as waiting 730 days for just the first quota would take thousands of clicks representing a couple of hours of simply clicking on links.
Great start, would love to see more involuntary content though. Maybe a captured cow start.
Like others have said, this is a good foundation for a game. It's very clearly quite early in development. What I would like to see improved is more detail descriptions on transformations and your appearance in the self examination screen. Something I think should be high priority at this stage is making the menus less clunky and tedious to navigate. The UI/menus could definitely use some streamlining, if not some condensation. I feel like I have to do a needless amount of clicking and navigating just to get 500 points every day...