Cards of Inhumanity is a nonlinear card-based story/sandbox game.
4 players (3 NPC) take turns using cards on each other that apply an effect on the player they're used on. These may be physical or mental changes, or forced actions.
Game play is as simple as dragging the card you want to use over the target you want to use it on.
Players have preferences for which cards they want or don't want used on them, and for what they do or do not want to see used on other players.
How players react to cards, and the effects of those cards will change based on their preferences, current physical state, and arousal level.
If you have questions, comments, bug reports, or other feedback - please visit the discussion thread on the forum