Cleaning the Cobwebs

It's good to be back. So, how have things been going?

Returning to the code of The Good Son after so many months was, honestly, pretty bewildering. I mean, I learned how to use Twine, HTML, CSS, and JavaScript (a little bit) all at once, on this very game... and it shows. Just passages and links everywhere. All kind of variables tracking random but important details, choices, conditions, and so on. So February was about getting my bearings, and then getting into content.

I'm happy that I've been able to plug in about two hours or so into development most days (like today!) in the late evening / night. I've made some decisions around the content of the next update that will keep the content required under control. Dates post-surgery will be kept to a minimum. This is necessary, since there are so many options. Think about it, you have nine potential lovers, and most of those can have sex scenes pre- and post- bottom surgery! That's a lot of scenes. So I needed to keep the options under control, so I could keep the scenes under control, so I could keep the workload under control. You get it.

Scenes are coming along well. The return to the Cauldron / main story content is moving along, too. Cauldron scenes post-bottom surgery are next. Honestly, as long as I keep things reasonable, this won't be such a massive lift to get done.

And it feels good to be back.

In the background, I've also been sketching out the next big plot point for Girl Spy. Basically what happens in Paris, the next city (Amsterdam) and then from there arriving in Rome. It'll be sweet. More details later.

Thanks to those still subscribed during my self-imposed exile. To the rest of you, I'm of course keeping posts like these public so you can know how things are going. Love you all, looking forward to talking about more specifics soon.