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Game Information
Engine
RPG Maker MZ
Availability
$ 15.00
Rating
X
Language
English
Release Date
11/08/2022
Last Update
08/16/2023
Version
1.0
Development
Complete
Likes
79
Contest
None
Orig PC Gender
Male
Adult Themes
 
Multimedia
Discussion/Help

Downloads
Version: 1.0

Version: 0.7.1 (Demo Update)

Version: 0.6

Vampire's Curse MZ

I have updated the demo!
I'll leave the old buggy version for the sake of it, but I highly recommend trying out the updated demo!
It has a ton of bug fixes and balancing updates, basically all the stuff from the paid version aside from the actual content.

 

You play as Samuel, a hapless farmer who finds a strange necklace.

This necklace soon curses him, and he must find a way to cure himself before it's too late!

Assuming 'he' will even want a cure by the end...

 

This is NOT simply a redo in a new engine! This is a complete re-imagining of the original!

Most of the old cast returns, along with a bunch of new NPCs!

The free demo has some bugs, but is functional enough that you should get the basic idea anyway^^

It's also long for a demo, it'll likely take you at least an hour to complete it!

 

The current PAID game is complete, and VERY well tested. There may be a couple minor bugs,

but it's quite functional! Check out the changelog to see how much larger this game is than the original!


At this point, the paid version is complete!
I have now changed the status of the game to Complete.
Possible bug fixes may happen if needed, but this is it for the actual content.
Thank you for all the support and feedback!

 

You can find the paid version on my Subscribe Star and my Patreon, or on itch.io:

NOTE: If you choose to subscribe to me on Star or Patreon, you'll get access to the PAID version for only 10$

https://subscribestar.adult/mistress-madness

https://www.patreon.com/mistressmadness

(15$ on itch.io)
https://thriller1234519.itch.io/vampires-curse-mz

Samuel went exploring a cave near his village, and found a coffin inside it.
And inside the coffin, he found a beautiful ruby necklace....

Samuel has been transformed into a vampire,
and the necklace that has fused with his body is slowly corrupting and feminizing him!
He has to find a way to cure himself before it's too late!

 

Samuel (Player)

Nicholas, your childhood friend and a novice mage

Katrina, a skilled dark mage who happens to be obsessed with vampires

And MANY NPCs!

There is a tutorial in the "Key Items".

If enough people ask questions, I'll add more text here explaining things^^

DEMO

Game ends after TF stage 6,

or after the archmage tells you to find a Soul Crystal.

----------------------------------------------------------------------

V 0.6 (PAID)

-Finished "Silvia" TF path up to stage 10
-"Shadow" summon's power now scales with the caster's

-Added Derban

-Added Derban Wastes

-Added Desert Spider

-Added Derban Wastes Cave system

-Added Cave Spider

-Added various necromancers and their summons

-Added stamina potions

-Added Alchemy system

-Added Boss: Master Necromancer

-Added ability to steal Soul Crystal from necromancers

-Added Potion Shop in Stratham

-Added Forest Shack(Rest Point) in Stratham Forest

-Added Road To Amisra

-Apart from endings, finished Silvia path

-Finished all of Wimborne for the Silvia path

-Finished all of Tarrin for the Silvia path

-Finished all of Derban for the Silvia path

-Added Calaren, and all needed content for the Silvia path within it

-Added Calaren Mountain, and a secret living vampire hiding in a cave near the top

-Made Bandit respawning more frequent

-Added endings for Silvia path

-Added bonus room for winning with less than 100 corruption

-Made darker areas a little less dark

-Added sellers of magic items to the college

------------------------------------------------------------------------------------

V 0.6.1(hotfix, PAID)

 

-Various bug fixes

-Redid some of the writing around stages 4-5

-Added some extra variations to a few areas so the attitude of Silvia is maintained better

------------------------------------------------------------------------------------

V 0.6.2(balance update, PAID)


-Disabled autosaves after battles
-Massively nerfed Wine, TP to Mana, and HP to Mana
-Clarified how long the player has to wait at the start, and reduced the wait by 1 day
-Samuel will now start the game well fed, giving the player an extra day to sort themselves out before they starve

-Boosted Nicholas and Katrina starting levels by 1
-Buffed Nicholas so he will eventually learn all fire and ice spells on his own
-Slightly nerfed Master Necromancer's Magic Defense from 50 to 45.

------------------------------------------------------------------------------------

V 0.7(Valeria update, PAID)

 

-Added NEW TF path: Valeria. Fully implemented.
-Made the path leading into Stratham Forest more obvious
-Decorated some maps so they don't feel as empty
-Added directions to the Holy City in the quest "Cure Part 2"

------------------------------------------------------------------------------------

V 0.7.1 (Free update for the demo, no additional paid content compared to 0.7)

------------------------------------------------------------------------------------

V 0.7.2 (Content and Quality of Life Update)

 

-Made the game auto equip all starting gear of all party members
-Added text box warning when choosing TF path
-Added text box explaining corruption locking 
-Added Vampiric Dagger and Armor to Wimborne Cave
-Fixed issue where building up too much corruption too fast would skip TF stages
-Finally fixed issue where sometimes Blood Magic moves wouldn't add corruption
-Changed how combat advantage works. Instead of getting 2 moves, the opposing party is stunned for one turn
-Finally removed the issue with enemies not dying until the end of the turn
-Increased the corruption gained from feeding on bosses
-Added new "skill" type: Passives. These do nothing, but they will help keep track of character traits and abilities
-Added "Pure" rings that are less powerful, but won't increase corruption and can be worn by anyone
-Added new graphics
-Added a minimum corruption requirement for opening non-journal vampire chests
-Blood Ring will now grant +20% max HP
-Minor bug fixes

------------------------------------------------------------------------------------

V 0.8(Livia update, PAID)

 

-Added NEW TF path: Livia. Fully implemented.
-Stopped the game from showing passives in battle
-Fixed bug where game would give extra vampiric gear

-Clarified some descriptions of certain skills
-Changed the stated corruption cap to 900, since that's when the game actually ends
-Increased the corruption gain from using blood magic
-Fixed bug where if you fed on certain bosses as your first time feeding on an enemy, you wouldn't get the extra corruption
-Changed enchanted weapons to deal Light damage instead of Fire damage, and made any undead who wield them take massive damage
-Added a glow effect above all collectable ingredients
-Reworked some of the passives to be more compact and clear
-Rebalanced the cost of using the Vampiric Dagger
-Spiders in the wastes will now eventually run out of spawns if too many are killed too quickly
-Overhauled combat system, melee attacks are now much slower than ranged attacks in most cases
-Added new combat animations for most Blood Magic
-Added new Blood Magic moves "Blood Storm" and "Blood Blade"

------------------------------------------------------------------------------------

V 0.9(Evil Mode update, PAID)

 

-Added EVIL mode for ALL THREE paths
-FINALLY fixed the bug where enemies wouldn't face you while chasing you!
-Added "Empty Potion Bottles" to the game, which are now needed for any alchemy
-Added new music that plays once stage 10 is reached
-Buffed standard healing spell from +50 hp to +100 hp
-Added Guard Barracks to Wimborne
-Tweaked EASY and NORMAL modes so enemy attack power is lowered as well
-Added hidden vampire merchant who sells rare and unique items
-Added new unique spell: Blood Rain. Heals all allies and damages all enemies over time
-Added new unique spell: Sun Shield. Blocks all negative effects from the sun for 300 steps, or until the battle ends
-Added new unique spell: Invisibility. Greatly reduces chance of being hit by most attacks
-Added various other merchant specific items
-Reworked Vigil A.I. slightly to make them more aggressive
-Removed the ability to purchase 'Blessed' weapons completely
-Reworked how weapon skills work and what they do

 

------------------------------------------------------------------------------------

 

V 1.0(FINAL update aside from bug fixes, PAID)

 

-Added New Game Plus feature, massively expanding replayability

 

-Buffed health potions used by guards

 

-Added animation effects for armor and ward spells

 

-Added Teleportation spells to Drusa's shop

 

-Added optional mini-boss "Axe Man", located in the mountains

 

 

 

 

 



Review by CatboyKay

Version reviewed: 1.0 on 11/27/2023


Note: I did play the payed version and maybe not all the way through

 

Honestly for a game with default assets and kiskae assets its shockingly well made, the transformation scenes are all done really well the the game is never unfair in combat. I do think being a paid game this dev should consider hiring an artist to render the transformations in more detail but with how well implemented everything else is It's not a dealbreaker at all. Basically would recommend buying the full version


Review by TNAWAOC

Version reviewed: 0.9 on 07/21/2023


I tried the new demo, and there are some core problems with it. The main two are that the maps are too big (and empty), and feeding does not restore enough to the hunger meter. The maximum hanger meter is also too small, and there's too few places to feed in the current version.


Review by SolDC

Version reviewed: 0.9 on 07/07/2023


Very good game, i had a lot of fun playing through it! <3


Review by JaradLichLord

Version reviewed: 0.7.1 (Demo Update) on 12/19/2022


I played the original and while this is supposed to be a better version, I am finding the experience to be worse. I will admit I have only played the demo because $15 is a lot of money for an incomplete game with limited production value(this is not a knock on the creator just a reality of the RPG Maker series of engines). I have ran into the same game breaking bug with the unkillable female bandit in the caves of the "nearby forest" and after avoiding her interaction the second try I ran into the same bug the very next combat. I loved the original and might have considered buying this version if it was indeed the promised expanded experience. However, the expansions don't feel worth my money at this point due to the buggy nature of the demo.


With the update to the demo and the bugs being adressed to my knowledge I have to say the experience is very similar but the world has gotten larger. I am curious to know what ihas been added to this world and will be looking into purchasing this game come the new year.

 


Review by Excel

Version reviewed: 0.7 on 12/17/2022


This is not a review of the game:

I'm sorry but whatever version they review is fine. If your demo is so bad and so buggy while the paid one is so much better why do you even have the demo up. The demo is the demonstration of what people can buy and if it looks buggy and like crap they will assume the real product is also because that's what you are choosing to show off. I believe your more complete game is better but just fix your demo if you want a better prospective customer feedback.


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