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Game Information
Release Date
Last Update
Orig PC Gender
Adult Themes

Version: 0.1r3

Dungeon of Oblivion
by tehtas

Dungeon of Oblivion is a 3D Roguelite featuring real-time transformations, wardrobe destruction and horny masochist goblins.

The game is under development, but most of the heavy lifting has been done. So I'm now focusing on adding content and suggestions.

The goal of the game, long story short, is for Hisou to escape the Soul Codex with his mind and body intact.


Here's an album with some screenshots.


Hisou Katagi is a massive turboweeb. A true one, one of *those*.
You know? The kind that defends absolute degeneracy like its his god-given duty, etc? The kind that thinks Shinji Ikari is a role model?
Yeah, that kind. Even the other weebs bully him. He's too far gone.

Thing is? Hisou is a massive lolicon, too. One day, after finishing his newest RPGMaker "ntr bait" woman humiliation game,
he decided it was a good idea to actually fuck his own little sister in order to try and make her addict to his dick.
Just like in his games. Reality and fiction are kinda blurred when weebs are gone this far, yo.

Miraculously just before he carries out his plan, Hisou is actually struck by a truck! What a coincidence!

Or is it?

Turns out God exists and she's actually a Goddess. Hisou's perverse energy and thirst was too strong for this world, so the Goddess intervened just in time.
She sent Hisou over to the Soul Codex, the place where souls are born and return to be purified for reincarnation. In Hisou's case, however, she's giving him a trial.
The Soul Codex created a massive dungeon seeded from Hisou's deepest perversions. And what's more? The Soul Codex has the ability to completely change him, body and mind.

Will Hisou be able to safely navigate the dungeon of his oblivion or will he succumb to his own perversions and become a mindless subhuman cumrag just like those he enjoys making in his games?
The karmic retribution has begun!

# Changelog

## [0.1r3] [CURRENT] - 2023-03-19

### Added

- Hisou can now fully turn into a woman. Just shrink his dick until it turns into a vagina.
- Added new [Affliction]: Dick Shrinking.
- Hisou's idle animation now changes depending on his Femininity Stat.
- Arousal is now reflected on Hisou's avatar animation.
- Added new [Clothing Item]: Mini Shirt.
- Added new [Clothing Item]: Short Pencil Skirt.

### Fixed

- Opening a chest now correctly displays the items you got.
- Rewrote the input polling a bit to make sure no accidental keypresses happen while in cutscenes.
- Dick Size now is now reflected correctly.
- Waiting now correctly works.

### Changed

- Completely overhauled the [Hair] system.
- Completely overhauled the physics system.
- Added the [DickShrink] cheat.
- ESC key now closes the quit menu when pressed again.
- Tweaked the chests to accomodate for the [DickShrink] trap.
- Balance changes to the Goblin.
- Added the new clothes to the "Auto-Closet" trap.

### Removed

### Known Issues

## [0.1r2] - 2023-03-11

### Added

- Whenever Hisou tries to eat food, if his intelligence is too low, he might miss to even eat and drop the food instead. [MediocrePocketRat]
- Added new [Hairstyle]: Straight Bob.
- Added new [Clothing Item]: Tank Top.
- Added new [Clothing Item]: Shorts.
- Added new [Traps]: Clothes Changer.
- Added new [Traps]: Hairstyle Changer. Gotta find a better name for these lmao

### Fixed

- Chest Jail [MediocrePocketRat]
- Statue Jail [MediocrePocketRat]
- Game Terminates upon clicking the middle of the screen [Uncredited]
- Hisou now (tries) to eat his food every time it's clicked.
- A stupid bug prevented the hit SFX to appear when the Goblin hits. It's now fixed.

### Changed

- Waiting now restores 10% health, but subtracts a random value between 1 and 5 to either Hunger or Thirst. [Brexter], [MediocrePocketRat]
- Fixed a weird calculation on the wardrobe destroyer method that was just begging to become a nasty bug.
- Chests now have a 15% chance to be trapped, down from 30%.
- Breast and Dick physics engine changed due to some sort of weird bug with the Unity Burst library. Shouldn't be too different, though.
- Since I've received numerous reports that the chest opening animations are boring, I did away with them. Now the chests open directly on the field.
- Enemies now fluff their stats via floor number instead of Hisou's own stats. Should make for much easier fights in the first few floors and scale decently. [Softbirb]

### Removed

- Temporarily removed Chest opening animations.

### Known Issues

- Physics Engine is wonky as all the single goddamn fucks. It doesn't reinitialize upon changing clothes. I know. I'm pissed.

## [0.1.0] - 2023-03-06

- Initial Release

Review by spyte

Version reviewed: 0.1r3 on 03/26/2023

Overall, the game is (as stated) in an early stage. There's still lots of bugs to fix, but the base that has been set is very solid. As buggy as it is, the game runs smooth even on my potato, and the physics and 3d models are well made. The gameplay needs tweaking but I think it's playable to a certain extent. Absolutely can't wait for more updates and new content, the potential this game has is very promising!

Review by NONAME3568

Version reviewed: 0.1r3 on 03/20/2023

Game has good graphics but the gameplay is way to hard The enemys are way too hard and it was said to be hard so no disapointment

also there is no intro so if you didn't read the plot section good luck with the story and finaly how do you even get transformed there is nothing that tells you how to get transformed

Review by bipbattler

Version reviewed: 0.1r2 on 03/14/2023

I like where this is going, this is in a better state than some of the games that get added here. You seem to know what you're doing at least. Don't enable the theme tags if they're not in the game.

Review by FwiffoForce

Version reviewed: 0.1r2 on 03/14/2023

An interesting roguelike with a foundation that definitely has graphics going for it. The game is a dungeon crawler, and prides itself on being difficult. In theory this should be a good thing. I tend to play my games on hardest whenever I get the chance, and enjoy a good challenge. Unfortunately, there are two considerable flaws which together meant I just didn't want to try a second run.

A criminal lack of a tutorial is the first. You're thrown in with no idea where to go or what to do. I hadn't been told how to open chests, I had to guess my way through combat and I still don't know what the arrow on the wall does. Interacting with it didn't work. It didn't make for a great first experience.

The second issue is that the game's difficulty is almost entirely rng-based rather than skill-based. "Harsh but fair" is the golden rule of hard games for a reason. Of course all procedural dungeon crawlers are rng-based to a degree, but good games know to give the player the tools to mitigate said rng. 

Rogue, the classic original, also starts you out with practically nothing, but when you level up you're healed to full. This usually buys you a bit of breathing room in the earlygame to get situated. Sword of the Stars: The Pit, a personal favorite of mine, also gives you a starting kit of gear, effectively removing the scenario of dying immediately because the first few chests are bad. Both of these also let you see enemies coming ahead of time instead of just having them randomly appear as you move, which makes encounters much less of a "inevitable countdown to death". In short, when you play them you have the ability to give yourself a chance through skilled play or clever use of resources instead of feeling like you're begging for scraps at RNGesus' table. Unfortunately, this game doesn't feel like it offers the same thing. It just feels like walking around opening useless chests until half a dozen random encounters attrition your health down to zero. 

Fix those two issues and you may have something very solid here. As it is right now, I think the flaws outweigh the fun. 

Review by JaradLichLord

Version reviewed: 0.1r2 on 03/14/2023

Plenty of bugs that need squashing make it a difficult experience, but there is a solid idea in develoment here. I found the lack of resources in the game especially healing items to be a problem in the game design. Maybe consider other ways to heal beyond the low drop healing items. I am not sure I will give it a second play just because I don't appreciate games that are unwinnable due to rnjesus who has walked away from the probability table.


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