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Game Information
Engine
HTML
Rating
X
Language
English
Release Date
06/25/2025
Last Update
07/07/2025
Version
0.4.9
Development
Beta
Likes
120
Contest
None
Orig PC Gender
Male
Adult Themes
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Version: 0.4.9

Dungeon of Desire and Transformation

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Dungeon of Desire and Transformation 0.4.9

  • This game is intended for adults only.
  • The text was written by the developer not AI, but translated into software. The developer is not a native English speaker.
  • The images were created by using AI. 
  • The preview version is available on Patreon.

Achieved 4,000 browser plays and 300 downloads on itch.io. 

Please report bugs, ask questions, and make requests on my Patreon or itch.io. It has become difficult to manage multiple communication channels.

Pickup (please also check the changelog)

  • Enhanced armor system: 4 types of armor in treasure chests, 16 combinations of armor skills
  • Basically, each type of armor has one skill, but rarely, some armor has two skills.
  • 3rd event with Liam (intense interaction)
  • 5th event with Ronan (intense interaction)

Version Change Warning

  • Before playing the new version, please escape the dungeon in the version you are currently playing.
  • In versions 0.4.1 and later, it is recommended to run the new version while sleeping in the MC's room.
  • Accessing the new version while inside the dungeon will cause the game to crash. Pressing the back link on the crash screen and repeatedly reloading the page may restore the page.
  • If there is a reset link at the bottom right, please use it.
  • However, these method may not prevent the crash from occurring. In that case, I apologize, but please restart the game. You can do so by deleting your browser cookies or cashe.

Old Online Links

Overview of Current Gameplay

  • Challenge the dungeon, lose, and unwanted transformation.
  • Return to town and talk to people to trigger events.
  • The dungeon goal is not yet implemented. Just collect events and reach depth 20.
  • Currently in the early stage of development, the game features 3 stages of transformations, 13 types of events, 8 types of weapons, 3 types of armor, 4 types of shops, weapon and armor enhance, and MC enhance.


What this game is aiming for

  • Rogue-like gameplay and non-linear story
  • Simple combats and systems
  • Diverse erotic interactions
  • Slow gender transformation


What this game is NOT aiming for

  • No repetition at all; since it's roguelike.
  • Too much repetition
  • It takes too long to complete the game
  • Complex and graphically rich UI
  • Too complicated combat system

This is HTML-based with minimal JavaScript. What looks like a game is nothing more than moving back and forth between several web pages.


Future implementation plans

  • Increase the number of enemy types
  • Increase the number of armor types
  • Add more events with NPCs
  • Genital changes


In particular, the lack of content is something that even the creator oneself acknowledge, so please keep that in mind when playing. Thanks for the constructive feedback.
If you have any ideas for NPC interactions, weapons, armor, story development, etc., please post a comment on Patreon!

You, a member of the Royal Knights, have been dispatched to a border town where a dungeon has recently formed.

According to preliminary information, the town is in chaos and the residents are in distress due to the dungeon's effects.

Your mission is to conquer the dungeon and destroy it. However, you will also be affected by the dungeon's effects.

You: A member of the Royal Knights. Sent to a border town to conquer a dungeon.

Liam: An adventurer you met in the border town.

The tavern girl: Silent and mysterious.

The blacksmith: He makes weapons and armor for you, but that's not all.

The shrine maiden: She can reduce corruption.

  • Basically, defeating monsters increases the depth of the dungeon.
  • Since this is an early stage of development, the final boss of the dungeon has not yet been implemented.
  • As an early development measure, you can freely exit the dungeon starting from depth 5 onwards.
  • Events with NPCs progress as corruption and transformation stages increase.
  • Reaching a certain corruption level and losing to an enemy advances the protagonist's transformation.
  • The debug version is available on Patreon. It includes shortcuts to events and variable changes.

0.4.9:

  • Enhanced armor system: 4 types of armor in treasure chests, 16 combinations of armor skills
  • Black Armor - Black Radiation: attack skill during combat
  • Mino-armor - Benefit of White: increases recovery amount of white liquid
  • Divine Robe - Divine Grace: Gate passage reduces COR
  • Shadow Dress - Shadow Elusiveness: no damage from traps or terrain
  • Basically, each type of armor has one skill, but rarely, some armor has two skills.
  • If the MC has the first sword, don't pick up the weapon in the treasure chest.
  • Enemies become slightly stronger.
  • The maximum size of a precious thing is 30.
  • 3rd event with Liam (intense interaction)
  • 5th event with Ronan (intense interaction)

0.4.3:

  • Fixed an issue where enemy values were not displayed correctly during magic attacks.

0.4.2:

  • Add option to start from the middle.
  • At the end of the current content, two options for continuing the game have been added.
  • Fixed the behavior of Blacksmith and Wizard when your gems are between 30 and 60.
  • Each conversation with Ronan has been altered to a one-time occurrence.

2025-07-03 0.4.1: 

  • Added a command to sleep in the protagonist's room to reduce crashes during updates.
  • A reset link has been added to the bottom right; Available after upgrading to the new version.
  • Fixed an issue where body enhancements purchased through transformation were lost.
  • Armor enhancement is now available at the blacksmith.
  • The gems you have will be displayed when you obtain or use them. For simplicity, they are normally displayed in your status.
  • Oak's physical stats have increased, while his magic stats have decreased.
  • The ability value display is now compact for smartphone screens.
  • Fixed armor depth of 15 not reflecting in status.

2025-07-02 0.4.0: The Answer to Boredom and Grind
The weapon system has been significantly updated. There may be some bugs, but I will fix them if reported.

  • Weapons have been set to 8 types; physical attack, magic attack, and both.
  • A rare and unique weapon has been added. It has a 5% chance of appearing in treasure chests within the dungeon.
  • Weapon performance in treasure chests is random, and weapons found deeper in dungeons are stronger.
  • Weapons can be enhanced at the blacksmith. He finally started working.
  • Magic shop has opened in town. The protagonist's status can now be enhanced.
  • Introduction of gems as a type of currency system
  • 3 transformations, 11 conversations or events with NPCs
  • Transformation now requires a higher level of corruption. 
  • The 1st checkpoint event at depth 10 will not appear if you have not transformed at all.
  • The 3rd transformation requires completing the 1st checkpoint event.
  • Once you experience the 1st checkpoint event, you can start from depth 10 in the dungeon.
  • An event featuring a mysterious tailor has been added (not a regular town shop).
  • In the conversation event with Liam, the mechanics of the dungeon are explained.
  • Replace the image of the protagonist's appearance in his room.
  • Added a scene of enjoying alone in the room (requires 3 or more transformations)
  • Fixed a bug related to the shrinkage of important assets.

2025-06-29 0.3.2, 0.3.3:

  • Fixed an issue where transformation would skip stages and stop progressing when the corruption level was too high.

2025-06-29 0.3.1:

  • The difficulty of the dungeon has been adjusted and lowered. Enemies become stronger as you go deeper.
  • Fixed a fault with the sacred doors in the dungeon.
  • Removed incorrect information regarding content limits for transformation and corruption levels.
  • The first checkpoint event at depth 10 requires transformation to appear. You can also aim for the second checkpoint event at depth 20 without transforming.

2025-06-29 0.3.0:

  • Added a 3rd transformation and new armor; requires passing the 1st checkpoint.
  • The dungeon balance has been revised so that you can advance DEEPER only when you defeat enemies or during certain events.
  • Checkpoints (events) in the dungeon have been set at depths of 10 and 20. (Even if you manage to reach 20, there's nothing beyond that.)
  • 2nd event with Liam
  • 4th conversation with the tavern girl (the protagonist finally puts it on)
  • Image added
  • UI improvements

2025-06-27 0.2.1:

  • Changed the location of the battle help link (technical issue causing variable reassignment when switching pages)
  • Revised part of the text
  • Replaced and added some images

2025-06-26 0.2.0: 

Dungeon depth 10 and corruption level 9 are the limits.Nothing will happen if you proceed further.

  • Additional dungeon checkpoint and event
  • One transformation of the main character was added
  • Several more conversations and interactions with NPCs
  • Added images of the landscape
  • Replaced the image of the tavern girl and added more
  • implemented a test mode (for supporters)

2025-06-25 0.1.0 : 4 types of enemies, 4 weapons, 2 types of armor, 3 NPC events, and 3 shops implemented



Review by aloopy

Version reviewed: 0.4.0 on 07/02/2025


This is a promising idea, but the existing game is very limited and not much fun.

There is a lack of transformations - there is some limited feminization - and triggering them requires quite a bit of grind and often purposely losing repeatedly. The author says they've fixed grind. They have not.

It's quite easy to get deep in the dungeon but there's little amusement in doing so, as there are few enemies and you either defeat them or get the exact same penalty over and over again.

There is not much variety of enemy and the dungeon ends up being grindy and repetitive, despite (apparent) changes to try and fix this. The real fix would be more content - a lot more.

The most fun is in the tavern and town, where you can trigger a few "unique" scenes, though these tend to be bugged to repeat, and many scenes that should be unique are bugged to repeat.

There's a lack of quality of life features. Showing gems in the top bar would be a big plus.

Actually, there's room to show all your stats all the time, but the game doesn't show much - this could easily be improved.

You can't upgrade your armor at the blacksmith, which seems odd given the fuss made about getting it.

There's really only one equipment item - your weapon - this provides some very limited variation to combat that doesn't matter as it's easy to beat every enemy with physical attacks.

What lets this down - apart from basic bugs, of which there are quite a few - is the lack of content or transformations. Most games like this do something with outfits, growing different attributes, intelligence loss, and more kinks overall.

This has feminization, mostly irrelevant stat changes, and it's almost impossible to shrink your penis much.

There is AI art, and it's not very interesting but I don't hate it. Many people may hate it just for being AI though.

Might be worth a look after several major updates, but for now, probably best avoided due to lack of content and variety.


Review by CircieSA

Version reviewed: 0.3.3 on 06/30/2025


Usually with AI slop, your only hope is some half decent writing, but it's clear this is just a formulaic and bland grinding game. if you are lucky enough to find a scene, it's short (which is preferable in this case), unpersonalized, repetetive, and abhorently bland. all signs point to AI being used in all fascets of the project. do with that information what you will. can't reccomend. 


Review by IAmWeirdo

Version reviewed: 0.3.3 on 06/29/2025


Short but promising start.  Annoying to win any battles after losing holy sword though. Not sure if it's just bad rng but I've only run into 2 largely unhelpful weapons in over 20 minutes of gameplay


Review by firefly.red

Version reviewed: 0.2.1 on 06/27/2025


Good start, I'm looking forward to future updates.  


Review by rickredd

Version reviewed: 0.2.0 on 06/26/2025


Highly inspired by "Under the Labyrinth" and some other TF dungeon crawler, but if the updates keep coming, this one may have replayability potential IF at some point the TF can branch, otherwise it's like the others and you just keep getting "more feminine". 
But don't get me wrong, this concept it well made, quick and easy to read, no wall of text, mostly gameplay.
I am looking up to this one.


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