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Version: 0.038

Version: 0.0371

The Essence of Gender
by ugre101

Hello agian.


Finally my Unity build is starting to become a playable game, still a lot that needs to be done but my speed is picking up as I have goten quite good at using the unity editor and acustomed to c#.

Right now it fair to say the the game is a bit of a buggy mess, with stuff missing or half done. But I belive I have gotten to a point where user input is very valuable so if you have time please check out and tell me whats good whats bad. 

Mainly about the UI & menus is intresting for me. Also home which now directly to west of start spawn.


Dialogs and text are a mess at the moment as I mainly focus at getting techinal aspects of game working right now. 

Currently UI and sprites are stanard assets or assest I had(mainly from humblebundle), in future I hope to get custom sprites & UI assets.


The Essence of Gender is an 18+ game where the core game mechanic revolves around taking and losing essence of masculinity and femininity. 

The game is a (text?) rpg with support to add a image pack.

I am new to writing as I am more of a coder guy, so until I get more experienced text/dialog or get help text & dialog will be lacking.


The game is still early development so there is much to be done but getting opinions will help the development a lot.
Opinions on design(UI) and balance are greatly appreciated. 
And please report any bug you encounter.


Main development focus right now

  • Fixing bugs.
  • Quests: Log and rewards.
  • Looks menu.
  • Dorm: sorting & basic interaction.
  • Home: Upgrades



Github for Unity source code 



Github for old HTML source code:



I'm really happy for the suggestions & feedback, if possible post a copy of your feedback/suggestions in the Discussion Thread so that I can comment on it for clarification etc. 


Magic world.

Change log
  • Perk & stat infos. (Not all effects listed is implemented)
  • First attempt at first time playing start info to learn the game.
  • Quest rewards.
  • A bunch of minor things.
  • Bug fixes.
I have started working of moving away from auto ess / manual ess to having perks deciding with stable essence, which will be the amount of essence you can have without auto transforming. So players that want manual essence will have to invest points into those. This is to make sense of it lose wise. That said I will make it so their is perks that gives more than just stable essence.
I also have to figure out why some references are lost on builds sometimes, it's getting infuriating.
  • Looks
  • Improve help texts
  • Also I need to decide how scat refills/build up on backend(code wise that is).

Latest Reviews - View All Reviews

Review by Loreweaver

Version reviewed: 0.285 on 04/11/2019

This game is surprisingly enjoyable, even in this very early form. Having looked at the Javascript source code, I can tell a lot of work went into this game, even though it doesn't show on the surface. There's thousands of lines of source code. Like most TFGamesSite games, this game is incomplete, but it's certainly worth a look.

Graphics: 2 (Very simple 2D pixel graphics, with no animated motion. At least it's not another pure text-only game.)

Gameplay: 6/10 (This is where the game really shines. It reminds me of Corruption of Champions combat, except without the wall of text after each action. I'd like to give it a higher score, but the game is still very early. I'd like to give it a higher score here, because this was all done by one person, but I just can't.)

Story: 1/10 (You roam across the small game world freely without any pesky story getting in your way.)

Sound: 0/10 (No music, no special effects, no sound)


Review by Cadmea

Version reviewed: 0.28b on 04/08/2019

The writing definitely needs work, maybe another person who'll look it over as well.


What's there is already very solid. It's no TiTS or Lilith's Throne, but it's good.

Review by pingguo

Version reviewed: 0.272 on 03/25/2019

This is WOW. A very interesting game.

My first impression of it is that it is a poorly made rpg-maker-overseeing sandbox map... but that word "poor" is a result of comparing the game to an rpg maker game with a well established resouce library as the foundation. As an HTML game built up from stretch, I really have no idea how much time the creator had invested into this. If you are expecting a text game like me, you could be totally owned. Awesome.

There are currently lots of issue. Balance. Bugs. Placeholder everywhere. But what is there can already make a pretty fun game.

My first run was stopped by a game breaking bug, turning my mascularity and all related numbers to NaN after a defeat... but it was enjoyable before that happened. I am looking forward to see a great game when it is more polished.

Review by matharo

Version reviewed: 0.195 on 10/30/2018

This game shows extremely good promise, keep up the good work.

Review by Metroid101

Version reviewed: 0.195 on 10/29/2018

Every day(every day is a couple seconds) that passes subtracts 1 kg of fat, which makes it nessecary to constantly overeat like a bear to build up food stores and prevent starvation. Stop that, make days go slower, make food system less obnoxious.


Edit: Vore options allowing you to recover food from enemies makes this more viable.

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