The sound of waves hitting the ship, the rocking motion, a hit in the head and a door that won't open. Why are you here, who are you? Will you leave as a man, or stay as a woman?
Escape the room style of game (inspired by 999). The game consist of a list of fixed puzzles where you must use your wits in order to escape the room you are in. The game involves a tf penalty whenever you get things wrong, or investigate something too much. Tfed and not Tfed will have different interactions with the puzzle (sometimes), some might give lore, while others might be fun banters.
Press E to activate ecchi images; press S to skip.
Implemented 3rd room (Alex).
Added reactions from Alex and Chris when Hayden gets transformed.
Fixed bugs from previous version
Alex last room should be finishable.
Alex should be Tfable in her room;
Tables shouldn't be climbable
PS: I'm looking for a proofreader for this game. Just send me a note with the mistake, the room, and the object and I will correct it. Sorry the best I can offer is a thanks and a more englishy game.
Implemented ecchi (provocative) images for the first 3 rooms. Just press E to activate them, be sure it's as soon as you have control of your character (it is not activated by default; tip: get tfed asap).
Implemented 3rd room (Chris) + convesations leading up to it.
Skip button can now skip past the second rooms.
Just a new room available, but no scenes after that. The room should be easier... The cryptogram (if any) should also be easier on that room, maybe, hopefully.
Also implemented a skip room button. Press S (Skip) on the first room and it will teleport you to the hallway.
Also also, moved from Alpha to Beta as I already did all the 3 rooms! (JK... only half finished)
Added the text for Alex's tf
havent played it but liked just for the fucking name
love the new room although there are a quite a few typos throughout the game aswell as one bug that I found (talking to both people and selecting no before entering the second room causes them to disappear). The game has a lot of promise though.
The demo does well to give us what to expect while also teaching us how to play. It was a little challenging dealing with some things such as what to do with one of the items as it was not clear it was even really interactable with where you needed to use it. Also the codes were a little mean, as it didn't really tell you which code went where, but a little forethought before you just use a code does go a long way, so props.
Definitely looking forward to second room/full release.
This is a highly enjoyable little experience
I'm not sure if im missing something but i dont seem to be able to combine items. when i select the item it just pulls up my character name as if i am using/equipping the item. pressing C or I doesnt seem to work either. is there a button imput im missing?
As a huge fan of the Zero Escape series, I must say that this game lives up to the promise of offering something similar with a TF twist to it. The content we have so far is very obviously taken directly from the first puzzle of 9 Hours, 9 Persons, 9 Doors. It works nearly identically. I'm highly anticipating more to this, the puzzle was familiar yet different enough that it still took a bit of thought.