You are an Insertion Specialist for DCT Corporation, something of a spy who uses technology to infiltrate peoples' dreams and influence their memories. Your current mission is targeting none other than Victor Tsai, legendary CEO and playboy. All you have to do is sneak into his mansion, dive into his memories and spend a week convincing him you're his long lost best friend from a beach holiday. What could go wrong?
• Groundhog Day meets Inception meets the TFGamesSite
• Exploring the idea of reliving the same scenario multiple times over, each time a little different as the characters undergo changes.
• Approx 190,000 words
• 7 Levels
• 13 Endings
• Single linear story, but dozens of paths to explore and a couple minigames
• Essentially complete. Updates will mostly be bug fixes.
All content and endings are in. Fixes going forward will be debugging, grammar and the like. I really want to add an avatar system, but it's unlikely in the forseeable future.
• I'm still a newbie writer, and I wrote most of this on my phone. Apologies in advance for spelling mistakes, weird autocorrects, and clunky/repetitive storytelling.
Hope you like it!
Caution, here be spoilers! There've been a few requests for a list of the endings...so here they are!
Each ending is triggered by how long you've been in the simulation, and which your highest stat is when you abort.
1. Run away
2. Super Spy
3. Best Friend
5. Lady Spy
6. Happy Girlfriend
8. Adoring Girlfriend
9. Sexy little Girlfriend
12. Happy Sex Slave
13. Virtual Sex Slave
See the discussion thread for a guide on how to get each ending! Thanks!
Minor update fixing a few styling errors and an errant variable
Really good game.
You are tasked with incepting a close relationship with a rich CEO. To do this you dive into his dreams/memories at a time in his life where he was particularly vulnerable and lost, and go through the same day again and again trying to get close to him. The day is reset, but his feelings about you are not. Over the course of 8-12 loops, your aim is to build up a relationship with him in his memories so that you can then take advantage of it in real life.
There are various activities you could do throughout the course of the day, most of them with a % probability of success. You can increase the likelihood of success by using "Body" or "Charisma", but each time you do, it increases a counter that slowly transforms you as his subconscious adjusts to your manipulation. You can try to position yourself as his best friend, or love interest, depending on your inclination.
Gameplay-wise, this is solidly in the lifestyle grind sim subgenre where you go through a daily routine, but a couple of things make this one of the best entries in this subgenre. Firstly, unlike many of its peers, it's not grindy. By default, you get only 8-12 loops to accomplish your objective, and the progression is balanced with that in mind. Every loop feels like there's something new and significant happening. There is very little filler, and the game doesn't outstay its welcome. Secondly, the looping nature of the gameplay has an in-universe explanation, which makes the repetition feel intentional rather than making you feel like you've bumped up against the limit of the game.
(Sidenote: there is an endless mode, but I don't recommend it as it runs into the exact issues I just praised it for avoiding. Sometimes it's better to not see the seams.)
The game is also a lot more polished and visually appealing than I've come to expect from brand-new HTML games. This is a feature-complete game, with no janky code or "under construction" pages. The visual style is tasteful and pleasant. The writing strikes a good balance between being descriptive enough to pull you into the story but not too much as to be overly verbose. The prose doesn't go any crazy places, but is good enough to carry the game through a lack of explicit images.
Overall, this is a solid 9/10. Agree with one of the other reviews: this is a classic.
I love this game - there is a lot of stuff that changes from time to time in the game as you progress :) It is a very well thought out game and something I will be playing over and over again :D
Nice game. Every day is a repetition but a bit different, and it doesn't get boring (until the PC is totally bimbo for a few days).
The endings are a bit of an add-on: save and quit every day, to find them all.
For further development, a bit more state from earlier days could be kept. Choices from earlier days becomming default, or influencing preferences.
This is likely to go down as this site's best new game of 2019 in most people's minds. Stylish and immersive, with a good amount of gameplay and strategy. It's the new must-play. Start it up and you'll understand why in the first five minutes.
Perchance to Dream is an instant classic. While I encourage the author to expand the story and add more polish where they see fit, this game can be played and replayed already. This is the sort of game I aspire to make. Although I'd love a more open world, there is already so much to explore. I've only seen one ending so far and I'm motivated to see just how many endings I can find. <3 keep it up and I look forward to seeing your future work!