Download it here: https://judoott.itch.io/bimbocalypse-rise-of-the-bimbies
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Version 0.2.0 is out (February 15, 2020! See changelog for details.
This is the first public alpha release of Bimbocalypse: Rise of the Bimbies available for Windows. This is a short project intended to be my introduction into game development with the Unity engine.
As an agent of Center for Transformation Control and Prevention, you are tasked with collecting samples of a meteorite that crashed down near Fox City, bringing with it some unknown entity that is transforming the locals into voluptuous women intent on spreading the infection to every corner of the earth! Collect samples and dodge the bimbies (bimbo-zombie) to assist the Center in developing a cure, but be careful, every time the bimbies catch you, you become just a little more like one of them...
Play as one of two (more on the way) different Agents with differing abilities. Levels 1 through 10 are currently complete out of a total of 12 of the main campaign; after completing level 10, you will be sent back to level 2 until more of the campaign is completed.
In contrast to previous works of mine, this is a an action-driven short game that rely on your timing and reflexes--and a bit of luck--to avoid infection.
This project is in early alpha and is planned to be receiving updates until at least the end of March. There will likely also be Last Man Standing game mode (try to remain uninfected as long as you can even as the bimbie hordes grow in number) and, time and interest permitting, an Agent of Love campaign where you take the role as a bimbie purposefully attempting to transform and recruit others to your cause.
If you'd like to support our work, consider donating at our Patreon, https://www.patreon.com/ExileOfAphrodisia . [Note that while the Patreon states it is for the previous / ongoing project Exile of Aphrodisia, the proceeds raised will also be used for this game and future projects.]
- New playable character, Agne Caldwell, who can go temporarily immune at will by pressing F key when the special powerup bar is fully charged. Art is by Mainkore.
- Agent Kaubauch has updated art from Luxianne, including a hew final step that is not a duplicate of the 90% infection artwork.
- Level introduction dialogue now advances by pressing the spacebar. Press the spacebar to print out all the text and spacebar again to advance to the next paragraph. The game does not automatically advance to the next paragraph anymore.
- Bimbie sound effects are now in stereo; ie, you should be able to hear them coming from the left or right speakers.
- Added text overlay that tells you how much longer your immunity period will last.
- Added a How to Play page from the main menu screen that explains powerups and various icons in the levels.
- Added ability to mute music and SFX.
- Bimbies now have basic short dialogues they leave behind with text varying by their AI.
- No new levels have been added.
V0.1.1 - Fixed a bug where samples could spawn in an unreachable location on the north side of level 8, Central Park
The game actually has a pretty interesting loop to it, with a couple issues. One: the graphics aren't intuitive. I wasted a lot of time getting stuck on trees I thought were bushes, houses that looked like parking lots, and fences so thin they didn't look much like barriers. On the opposite side of things the sidewalks look a lot like walls, meaning I instinctively avoided areas I could get through. Some of the map designs feature dead ends that need to be braved for samples. The game warns you about them, but they still feel unfair. Immunity is hard to like since it has to be used the moment you pick it up and only lasts a few seconds.
The art is cool. The transformations are something I looked forward to. I do hope there are future plans for the in-game sprites to look more appropriate and maybe get some art for narrative descriptions. The controls could be made a liltle more streamlined. I'd like to play this one-handed if possible.
I actually think this could be really cool, but it's held back by some issues that could easily be fixed.
The new artwork is even better than before, the new character feels right at home among the other two, and I appreciate the counter that lets me know how long my immunity will last...but I really miss being able to control the action with the arrow keys. Using WASD is just so much clunkier.
This was fun to play, went through all three characters and got further with each one. It does get surprisingly hard, more than what I expected, I think the furthest I reached was mission 8 but I'm sure if I try again I'll get further. obviously, I also enjoyed the slow transformation of each guy to Bimbo, the art was good if a slight issue on their outside lines with the game. It be intresting if something would happen the more infeced you'd become, like in the text saying the Bimbo's were faster the higher infection score you had there's be a slight increase to speed and for the high leves you'd accidently infect other people so you'd have to plan around the civilans. I reccomnd this to anyone on TFGS. It's short and sweet with a good challenge to it and more to come.
Just awesome. This game feels like a very fresh idea.
I would love to see the transformation being a bit less linear and a bit more story. Maybe when you get hit there could be little story bits.
But the idea and the first version are great!
Best part of the game(being transformed) gets you a game over. Lame.
Controls also not very responsive for this type of maneuver heavy type gameplay, feeling very floaty.