Welcome to Bidi-Essem, the planet that takes its sex games entirely too seriously. On Bidi-Essem, you can own a harem of sex slaves... or get scooped up into a harem, yourself. But you're just here for a job, right? ...right?
Leaderboard is a contrail game where you descend into the wild machinations of a planet built on dominance and submission, where anything you do might get reported to the Leaderboard, which tracks who is a dominant in charge of their life and who is a submissive who needs the guidance—gentle or not—of a dom. You're here for six months, during which you can try to just do your job, indulge a little in the night life, or throw all your inhibitions out the window and just go native.
No matter what you do, everyone on the planet will be judging you, sizing you up, and trying to seduce you—or break you—to make you theirs. It's up to you whether you resist, comply, or turn the tables and make them yours, instead.
Note: Leaderboard is primarily a D/s game with comparatively minor TF themes.
All the offices along Augmentation Alley are now open: the Bootyque, Brutes and Bantams, Cocksmith and Sons, Labiosculptrix, The Mammary Market, Swole-a-torium, and Visage.
Body Mods are intentionally expensive and through the first portion of the game I expect they'll be accessed through plot developments more often than the storefronts. Speaking of which, if you're having trouble with your accounts, Jordan might like to speak with you.
Four Clothing Stores: At Califia Commons, you can find RACK and Chains, Hooks, and Clasps; along Williams-Haas Way, The Dip is finally open, as is Ties That Bind.
Clothing is considerably cheaper than bodymods, but most of it gets wrinkled and can't be worn until it gets laundered.
Access your clothing options from your Wardrobe at home. As you get familiar with life on Bidi-Essem (ie turn 200), you'll be able to evaluate your look before you leave home.
Handlebars Salon is also open at Califia Commons, offering dye jobs and hair cuts. These are technically body mods, but they're significantly cheaper.
The colors of the clothes you wear, along with the colors of your skin, hair, and eyes, all contribute to your outfit's palette. Clothing and body parts whose colors match, complement, or participate in color triads are more effective at making an impression.
Now all the exciting fun of laundry has been meticulously recreated for your gaming experience. Or at least, you'll need to take laundry to Bubbles Laundromat (on Williams-Haas Way) or do it yourself at home, or pay for laundry service (at the Luxury Apartment and the Hotel). Unsurprisingly, doing your own laundry is seen as subby.
Once live-in subs are implemented, laundry will be a thing they can be assigned to do.
Each character in the game now responds more favorably to a different dom/sub metric: some folks comply easier when you come across hard, some folks like it when you're assertive, and some folks respond best to manipulation. Your body and your clothing will give you bonuses to these ends. Most of these preferences are set randomly each game, so you never know what Karen Pepo will be into this time around.
Presently this preference is hidden, but later expansions will add means to discover it and plan accordingly.
Credit at Fig and Ginger
Minor update, but asking for credit at the Fig and Ginger now works instead of just pretending it works.
It seems dextersinister always put a lot of time and effort into inventing a new and original user interface for each and every game, sometimes with a horrendous result, sometimes with a really good one. This is one of the good ones. Another dextersinister trademark is the erratic heandling of measurements. In this game a good night's sleep can last for anything from an hour or two to almost 24. Such lack of attention to details may annoy some people but as long as it's not more prominent than this I think most people will hardly notice.
As a game, well, there isn't really one yet. It's listed as alpha but even that is a bit exaggerated, let's call it a borderline case between concept and alpha. It is a very good concept though and the little content there is, looks solid. Transformations, as it is for now at least, are all voluntary and purely cosmetic with no impact on anything whatsoever.
I'm going to keep half an eye on this game but since the author doesn't exactly have a habit of finishing their games and this is quite a bit more ambitious than any of the previous ones, I'm not hoping for much.
Interesting concept without much actual game yet. A variety of body tf content is there, all voluntary and all expensive enough that you'll likely check out of the game before doing more than one or two of them. There's a clothing system that gives you bonuses on various stats, but doing laundry is a click-heavy chore if/when you leave the hotel to live somewhere else and there appear to be no consequences for going everywhere naked. The d/s content is almost nonexistent for the PC other than your Leaderboard scores going up and down. There's a lot of promise here if dexsin fleshes this out in future updates, but I wouldn't bother playing the current release.
the formatting is quite difficult to read and zooming in the page doesn't increase the size of some elements. I'm interested here but I do really hope some method of resizing or otherwise adjusting text, graphics and boxes will be added sooner rather than later.
i like the idea
it can be a fun game
but the D/S system is a mess
This game has a lot of potential, and I look forwards to seeing what the author has in store for it.
Just conceptually, it's a cool game. The premise is that you need to survive six months on an alien planet without ending up as a submissive. At the moment, there doesn't seem to be much there apart from the core mechanics, but there's plenty of room for that to grow, and how you react to each encounter will affect whether people see you as a dom or a sub, as well as how your character looks. Looking lean, for instance, makes people think that you're a bit of a sub, and I'd imagine that if you were a well built character, you'd be seen as more of a dominant.
So all in all, there isn't much there at the moment apart from an encounter or two. But the game has a lot of the building blocks in place to expand and grow, and I'm curious to see where the author will take it from here.