You can play the game in my website at http://fightclubreborn.com - Version 0.4 is now free for everyone!
Are you...
A champion or a loser?
Do you care for your friends if they are down on their luck?
Do you trust an enemy of your enemy?
Whose advice can you depend on?
What are you willing to do to further your goals?
How far will you take your vengeance against those who hurt you?
How low are you willing to debase yourself in order to survive?
Are you willing to lose your humanity in order to triumph?
How will the world remember you?
It all depends on you, your choices dictate your future.
You control your fate.
You have a section for hints and walkthrough inside the game, also visit the forum at http://fightclubreborn.com
This is a good one! Despite a few typos and minor bugs here and there, this game succeeds in the 2 most important categories: it's fun, and it's hot. Nice work!
I decided to become Magma's supporter after playing the latest version.
This game features really good writing with a complex story and several paths that require some time to explore.
The fact that some paths block other is both interesting since it makes you replay the game and a pain in the ass since it makes you replay the game to see all the content.
The newly added art adds quite a lot of flavour to the game and Magma's overall approach shows that the game is under active development and will not likely die off, a well known problem with many games on this site.
I do like the fact that the main character can be badass and not a whimpy victim, although there are some paths that cater for the victim more subby content.
I hope the dev keeps expanding the game.
Definitely worth playing.
A CYOA with gaming element. It is the type of game which I like most.
The last time I played it, it was version 0.076 and it was a good game, for the exception that it branched off in too many directions later in the game.
This time when I played the Reborn it was a mixed feeling. Putting pictures in the bag... na, not that I do not like pictures, it was that it wasn't the jewel that brought it to where it was. It was the good control of vibe and details and the theme: you were a big tough girl who got your ass handed to you on a plate putting you into scenes that were humiliating, and you fought back while investigating the mysterical shadow figures.
Now, I tough it through the first run until the very end of the current development. A few bugs like missing a closing tag of IF here and there. It was okay until the Clubs events took over and it was totally a different game.
It is still an interesting game, but I think it wandered away from its successful element a little bit.
The fighting in this is ridiculous not matter what combination of stats I go with I can never win.
Outside of a few typing/programming errors here and there, and some phrases that need rephrasing, it was fairly 'ok'.
If the writing is refined a bit, and things made a bit less... 'mild', really... Then it would surely become quite interesting.