My attempt at making RPG-like game in RAGS with some transformation possibility(similar to Cursed, i hope.)
A basic character creation on the beginning of the game. No TFs possible yet.
On level up you can assign 5 points to your basic statistics.
Added Tavern in the town.
You can forage on the outsides of the Forest.
A small dungeon added in the Deep Forest, entrance is found randomly.
A new kind of enemy in the dungeon, along with a new fighting 'option'.
Crafting items that you get from foraging in your items gives you a small healing potion.
Added a rest option on the character's portrait, along with option to check your current statistics.
Probably something else that I've forgot about.
First of all, thanks for playing it!
Second, life regenerates to 100 when you sleep in your house. (you can sleep at Night and Late Night).
Leveling doesn't do anything besides raising your level. For now. derp.
Probably gonna make a "Rest" button that eats time, but lets you recover HP.
it a good start to the game. find i was dieing more then i like that the two shops where nice but i coudn't get up the money need to use one. all so what does leveling up do in your game?
This is little more then a very early combat simulation. i suggest putting more into the dungeon area then just the random monsters otherwise it would be more enjoyable to just have a spawn lvl x monster button instead of making the player constantly click through rooms for one...there also needs to be some way to recover health...others wise its just an eventual slow death.