A home in the forest

Author: 8656
Version: 0.24
Last Updated: 2018-02-06 10:55:05


Review by EzioAzrael
Version reviewed: 0.24 on 2018-02-07 18:55:26

Ok so this game on a scale from 1-10 would right now, best case scenario, be a high 5 low 6, the reason for this isn't lack of creativity but rather lack of choices and grammer plays a small part in it too. In the future I can see this game being an 8 out of 10 easily. So please continue your work my dude it genuinly has potential to be really good.


Review by ImmortalRegis
Version reviewed: 0.20 on 2017-11-14 09:42:38

This feels weird. The game part seems out of place. I advice restructuring.

 

Either focus on the game part, writing an intro about being a social hermit and getting sucked into a digital world.

Or write and intro about getting transformed in the game and then getting trown back into the real world.

 

start branching the story from either of those.

you should always start with an intro that has no choices, this provides players a setting on wich to base the choices they make.

For your own work hours sake, make most choices have very small effects like subtle text changes this allows peronalization of the story without having to write complete story branches. For example the male/female dog companion option, it's a small change. Just a the name and maybe a scene much later where you get fucked by the dog or something.

Keep it fairly focused otherwise you'll drown in it before you get to finish anything substantial.

 

UPDATE

I love stories with storyline branching, I know that is what you want to make. Just don't make the first choice be "want to play game A or game B?". Write a proper intro, It's important for players to feel how you think as the writer of the story. Then give us some personalization (gender,build,haircolor,...) have this come back in the text. The dog is a great opportunity, Its a choice no dog/male/female that can be a bit of a side choice, with minor effects maybe unlocking or blocking some scenes later. After that you can start branching a bit maybe 2 or 3 story lines.

You'll also want choices that show huge differences much later on, a smal choice early that has big effects later in the story.

And lots of small choices with barely any effect.

2-2-2 rule is pretty good baseline

2 story branches - 2X2=4 choices with delayed effect 2X2X2=8 choices with minor effects.

believe me, this is how you make a game feel like choices matter.


Review by zerocatch22
Version reviewed: 0.20 on 2017-11-13 03:32:48

There's really not much here at this point, to the point where I can't even really judge what is finished because the content that is here lies outside my own interests/fetishes.

 

Plus, I find a lot of the content meandering and out of focus. Let me explain: The whole premise of the game is that you live in a house in the woods, which seems a good premise for some animal/anthro transformations; yet significant parts of some of the story threads involve virtual reality and online video games, which doesn't seem very homogeneous with the whole "living in isolation in the forest" thing. I would rather have a finished game that branches long threads from a simple premise than a game that starts with a dozen starting threads that will likely never be finished and go nowhere.

 


Review by darkestlink
Version reviewed: 0.10 BugFix on 2017-08-30 09:50:12

pretty good so far. has enough to let us know what to expect and enough to keep us interested. Has a lot of promise. Can't wait for future updates


Review by WhiteFireDaemon
Version reviewed: 0.10 on 2017-08-29 21:03:19

The game is really short at this point, so there's not really enough to offer a fair review yet. Has potential though. I like the VR story's possibility.


Review by Fallout2287
Version reviewed: 0.10 on 2017-08-29 18:12:08

animal and myth, will you add in catgirl TF's or monster girl TFs like mermaids, antgirls, spider girls, alraunes or harpys?