Well, while the game is playable, it is a very new game so there is not much to say. If you want to get a better feeling of it, you can try out Soldier's Life of the same author. While that one is not a card game (or is it?), I feel that the erotic element is closely resemble to this one which is to humiliate a successful woman and bring her down to her knees.
To win the News Desk GAME, you and Cas will need 1000 Glory, which is a long period of real time. You get Glory from each winning BATTLE, from Work gain of that one single BATTLE. You need 50 Influence to win a BATTLE. Winning a battle is the last thing you want to do at the beginning. You will win it eventually and once that happens, it would be pretty one sided. She wins at 1000 Glory which is a long long time into the game. So take the time.
The early strategy is to make her win fast with as little Work as possible.
When a battle is over, you enter story mode. This is where you are going to make up the difference.
Corrupting the Priestess of the same author was a grinding game with okay story and no challenge. Solder's Life was better. I won it using save/load and some easy tactics during the mini games. I would recommend trying SL out before trying out the News Desk.
There is also news that there is some big changes in 0.08. Stay tune.
This game should be called the You Lose Desk. STEEP learning curve. If you don't mind not winning ever and spending a ridiculous amount of time trying to figure out what to do then this is your game. Otherwise you should pass. This is ridiculously difficult.
I thought I'd excluded all RPG maker games, due to being so outdated, it has tiny unresizable windows that take up about a 12th of my 1440p screen, never mind those with 4k.
While I don't blame the authors for that, I do blame them for picking a archaic engine, that refuses to adapt to modern widesreen formats, and resolutions
This is even worse it's a Unity game locked to a tiny window by the author, it starts with an story intro, that put me off more with each paragraph, but lost me totally the moment the intro finished.
I was then presented with an unintelligle interface with no idea what the uiser was supposed to do. I found by reading the website laer it was some sort of card game, Not for me.
First of all: the Mac version doesn't work. The app file that you unzip actually is another zip for an app and then that app just doesn't start. Something is broken here. It's not Unity's fault though. I'm a Unity developer myself and it never exported something so weird for me. (So I had to use Windows to play.)
Also, why is the window size fixed to 300 pixels or something? It's tiny and the Unity Display resolution dialog is not only hidden at startup, but completely disabled, so I can't even change it by pressing alt on startup. I had to use the windows display magnifying glass at 300% to see ANYTHING. Please choose "Hidden by Default" instead of "Disabled" in the build settings.
As for the game, I like the concept, but there are several problems.
- If there's TF content it's hidden very well (should be more in front later?)
- The enemy is very powerful and the player's actions don't feel impactful at all (it's probably supposed to feel this way to give the impression of a powerful enemy and the players struggle, but that almost never makes for a good gameplay experience)
If these things are going to be fixed over time which I'm sure they will, I'm looking forward to playing this again. But also, I think it'll need a lot more versions before this is an enjoyable experience.
Very small cards and I have no idea how to play as it isn't well explained. Maybe make it bigger.