Things of note, one being that the game is done in RPG Maker MP, which I don't have too much of an issue with as it can do some wonderous things; but because everything is default assets, it stands to make you feel wanting more.
As far as gameplay is concerned, the storytelling is interesting only up to a point. The concept of the MC out of time is great when the elements surrounding the story are utilized to support it and the storyline does support it to a degree. Much can be improved to bring it full circle, but I'm sure that will be built upon over time as the game is progressed.
Now the points I'm not very happy with... One, I chose to give this game a go, because I love slow TF. This, was absolute NOT the case. The TF was instant within the first section of the game. The Slow part I believe is the additional stuff that happens to your character on both a mental and physical level. But really, it's the mental part... I mean, some physical things happend, but you're ALREADY a girl now, so really it's the mental aspect hitting the MC. So, feminization is a yes while slow transformation is not.
Second, the combat was by far the most annoying to have to deal with. The structure is like an pendulum, you don't really know which way it will swing. The good thing about the version I tried, is that it has a cheat in the combat allowing you to kill things instantly and move on. The problem, is that some combat for an area can be suuuuch a grind. Case in point, clearing settlement of four legged furries, was grueling. If I didn't have that cheat attack, the time spent dealing with those monsters would have been triple the time... Reduce the amount needed to kill to 4 outside, 1 per floor on the inside, and THEN the boss. Because in order to finish, you have to kill ALL the wolves in order to open the way to get to MORE monsters before moving on.
There is a lot of work that needs to be done and I look forward to seeing what comes about. But right now, with how the game is structured, the use of default assets, and the fact that the TF is instant and NOT slow (it should be changed in the game genre), I'll give it a 3/10.
There is some interesting backstory and worldbuilding going on here, but there are also a lot of things that need to be addressed before this game will be worth playing.
1. The combat balance is skewed too easy, atm. The slimes in the first area are incapable of damaging you. The spiders in the second area do too much damage to you - at least until you find a single piece of armor. Then they become trivial. The wolves, again, you can one-shot and cannot damage you. In short, the combat is unsatisfying.
2. Some of the areas are quite barren, while others are full to the brim with unnecessary interactable objects. If the only thing the description has to say about, for instance, a telephone is that it is 'a telephone', and it is visually evident that it is in fact a telephone, then you do not need the discriptor. If you have something clever to say about it or if there is a reason I should be clicking on it, then put in a description. Otherwise, don't bother.
3. There is a connection between certain found items, the AI, and your mental state. What is not clear is why any of that is. It just happens. Sometimes, this even leads to changes in your abilities, though I only found out about it because I happened to notice the addition in my skills list. This is a storytelling problem.
4. The storytelling is generally... janky. Sometimes there are lots of details to be found with good backstory. Other times, things just happen with no discernable reason.
I'm sure, or at least I hope, that all of these things will be addressed in due time.
A good start. Not much here, but definitely a good start to what could be really awesome some day! Like the bracelet-statue idea... good luck! =^_^=