This is an interesting game, and I for one always love me some beast, especially with the player character in a bottom/submissive position.
A surreal blend of writing that looks like a lot of care has been put into it - focused on bestiality, but fair enough - and virtually none put into the combat mechanics, which is unfortunate as it makes up the vast, vast, vast majority of the actual gameplay.
Combat in a game doesn't have to be good. Doesn't have to be deep. But the words "tedious" and "frequent" really, really don't mix. I certainly shouldn't be able to boredly mash the same attack button twenty to thirty times in a row on random encounters, little of note happening all the while.
Last playthrough, using the knife, I got as far as Cerberus. I lost; that's a heavy theme in the game. In return though, I unlocked NG+ and was instructed to examine the magical circle at the start!
I had unlocked no actual options for said circle, mind you. But there was theoretically a chance I *could have*! All I had to do was go back out and try again, enduring twenty to thirty round combats in the meanwhile as I redid what I did prior and I promptly deleted the game and moved on.
Edit the development looks like in a bottleneck
the game needs a good writer
"the creators deep love of dogs makes it autentic
from a tf maniac: i feel that animal/antro tf missing in order to become more funn"
Still a lot of dead ends, including ones that say "double-click to edit this passage", but not limited to those, because you also get a dead end/error if you get eagerly fucked, but don't have a pussy, there are still plenty other kinds though, and there are also a lot of times where flavor text still needs to be added, so I'm going to play again once the game is complete, because it is a very interesting game.
An intriguing twist on a familiar theme. I love the writing, the balance and the replayability. An impressive start! Please keep working on it!
I like the feminization theme, but aren't as big a fan of dogs as the author. ;-)
Yet the sex scenes are written well enough, so I found them attractive. But while the opening scene is written in a CYOA style and thus is pretty clean and straightforward, the rest of the game tries to be open world and fails at that miserably. There's no mini-map, nor any other way to orient oneself. I managed to find one more "ending", but it all seemed awfully random.
There should definitely be less aimless wandering. The player should have a better idea where he/she currently is and where to go. Without this it'll remain a mess and the good writing doesn't save it.