Victoria's Body

Author: SubSupreme
Version: 1.0.0
Last Updated: 2020-12-30 18:43:43


Review by Zodiac
Version reviewed: 1.0.0 on 2021-01-05 22:36:29

So before the review, Yes this is a game you buy however this doesnt detract from it. This is a phenominal game, and I am certainly glad to have bought and played it, do I think its a 10$ game? Sort of, while complete its relatively short the four areas you explore are not that big, though a good size they dont take long. It needs maybe some area expansion with a bit more enemy diversity to really cement a double digit price.

Its worth buying but It really is just something that teases you and makes you want something more, I would love to see a larger game with the same framework. Since the Combat system works well and the abilities altering as you do is fun. Its a well made game and worth it if you have a bit of spare money to spend.


Review by UnfortunateSon
Version reviewed: 1.0.0 on 2021-01-03 09:01:35

To begin with, I do not believe this game is worth the sticker price.

Too much reliance on RTP and, I feel, content is too bare.  $10 is a lot of money for what amounts to very little erotic writing and art.

There are people out here doing this level of work for free.

With the unpleasantness out of the way, I have to say that I feel the game is competent.  The battle system explains itself well, and the ability to make adjustments to the character via items and other manipulations allows one to be in control of the experience.

What art there is is competently drawn, and what writing is there has humor and wit.

Aside from the two library puzzles, which have solutions included if you are half-asleep (as I was when I played the game) or hate solving puzzles one handed, most situations seem to be pretty intuitive.   Have X body part from Y transformation to resolve Z situation.

The game explains itself well and 'signals' well so that you are not 'pixel hunting' (or square hunting, in this case).  I did not run into any situation where missing a single line of text left me unable to even think of how to proceed.

Events are competently coded.  In my run, I found no place where a 'hang' occurred.  Enemies you flee from become translucent and intangible so you can't be corner or corridor trapped by the enemy that was kicking your butt.

Despite my statement about sticker price, I believe the creator of the game has created a good product.  I just think $10 is a lot for it.  I will be keeping an eye on their other works, I have a feeling.


Review by someperson1423
Version reviewed: 1.0.0 on 2021-01-02 04:57:01

I don't usually pay money to buy porn games, but it was New Year's and I figured I'd treat myself. Mainly because I really love this concept and is something that I've wanted done well for a long time: In-combat transformations that persist afterwards and aren't game-over shoe-ins. Ever since the old Bimbo Mall Battle which got me into this site, I've wanted something like this with supporting artwork,

Transitioning right into the artwork, it is good. It isn't the particular style I enjoy, but it is good nontheless and supports the game and mechanics well. There are no "sex scenes" with animations or custom art as far as I know, simply character models and dialog boxes w/ sound effects to convey the scene. It is fine, but not outstanding.

 

The combat I'd rate as very good. I really like that your combat options and strengths change as your character does, but it is still easy to understand. The game is also very transparent on the outcome of attacks, displaying what part of a particular attack is RNG and what part is based off of your stats on each attack. There are also mechanics in place to allow you to passively buff your character if you want to rely less on the RNG and get through enemies more reliably. Also individual battles last just the right amount of time IMO, not too long and grindy to be obnoxious but long enough that they don't feel meaningless. A good mix of just enough depth for this type of game without making it too arcane or obnoxious to deal with.

 

The puzzles: I haven't completed the game yet but to my understanding they are only in the first area. They are fine, the first was do-able but not trivial while the second was easy, with a caveat:

 

(MINOR SPOILERS if care about the puzzle mechanics)

It involved representing number as a time on a clock and to start the puzzle and input the answer you needed to obtain the "hands" of the clock. I found the "hour" and "minute" hands easily enough, but spent a bit longer than I should have looking for a "seconds" hand that didn't exist. Not entirely the game's fault, I shouldn't have been so mentally inflexible in what I though was the solution, but some indication on how many items you need to aqcuire before starting to enter solutions would be a nice QoL thing.

 

(END MINOR SPOILERS)

 

Overall I wouldn't call the puzzles a huge part of the game, more just one zone. They were entertaining enough, and if they aren't your thing then the creator has graciously provided solutions in a folder included with the game if you want to skip them. Well executed overall IMO.

 

To wrap it up, I'd say it is a very good game. It is relatively simple, but not in a bad way. It isn't besmirched by an overabundance of features or ideas that lead to dead ends. It feels purpose-built to achieve what the author advertised and does it effectively. However, it is not a free game, so I'd expect this to be true.

 

So, the big question is: Is it worth $10?

 

Personally, I think so. I haven't finished it yet, but at the rate it has been going so far by the time I do I believe I will have gotten my money's worth. I also greatly appreciate that it is a one and done pay model. There are too many games that go the patreon route and drip-feed content over many months and end up costing an inordinate amount of money for relatively little (don't get me wrong, some are doing it right. Shout out to Unyielding for being one of the good ones). I appreciate the complete package this game is offered as, and so far it achieves that well. So far I haven't experienced any bugs or design issues at all. The experience has been that of a finished product.

 

Overall, I'll say I don't regret the purchase and my experience so far has been positive. It didn't absolutely blow me away, but I am happy with what I got. I hope more games come out with similar mechanics such as this (preferably with more gradual transformation/de-transformation as well!) and I hope this release does well for the author and inspires more good games from both them and others here!


Review by Kellianne
Version reviewed: 1.0.0 on 2021-01-01 08:02:16

Would love to try this game, seems like fun but without any form of Demo, I am unwilling to spend $10.00 for something I may not enjoy. I wish you nothing but success though :)


Review by HoratioTheGreat
Version reviewed: 1.0.0 on 2020-12-31 11:29:15

A fun little RPGM game with some neat mechanics and a lot of style. I love that bad ends don't erase your progress, and the ways TFs are used mechanically are very neat. I haven't beaten it yet; just got through the library, but I would highly recommend it, with the caveat that the combat does get a bit tedious since it's both RPGM and fairly luck based. That being said, it is way more thematically interesting than any other standard turn based combat system, so it's got that going for it.

I am absolutely going to be checking out the dev's other game Lustfall based on this one, nice work!