Although it takes some getting used to, this is one of the more interesting games on the site, and it's (mostly) done! It's a top-down roguelike dungeon crawler, which basically means that you have essentially one single chance to see how far you can get. While there are no "one-hit-kills" in the game, it's still quite a challenging survival game.
Don't fret though: You can tweak its options to suit your tastes (for example, if you don't want to deal with the hunger mechanic, just turn it off). There are a few different options for combat as well, but the basic combat isn't too difficult to figure out and get used to (just press an arrow key in the appropriate direction in the alotted time: Towards red to defend, towards the only non-blue direction to attack).
Want transformations? This game has quite a few of them, and most of them are nonconsensual. You can either lose to an enemy, drink a poisonous potion, wear a cursed item, or get caught in a trap. The descriptions are all graphic and appropriate to the situation. There are even a few that result in sexual encounters.
It's not all great, though. The graphics are a little muddied and bland (though they are serviceable, they are in no way sexy), but they're not the star of the show (the gameplay and text are the winners here). The game can be difficult, though I found that increasing the number of enemies helps you to level up fast earlier on. The one thing that I would say is a deal breaker is that the game crashes... and it crashes A LOT. It has been a long time since I finished a game without it just feezing and exiting on later levels. This is disappointing, because new creatures begin to appear every few levels, and some of the sexier transformations can't be seen until later in the game (although you can turn on "chaos mode" on the title screen and get a good mix right from the get-go).
Overall, this is a great game and something refreshingly different for the site.
As stated below, this game is a dungeon-crawler, meaning you'll navigate a top-down maze, but not a very well-balanced one.
On default settings, there are loads of monsters crawling about, and most of your time will be spent in combat, which either consists of timed button-presses or something involving your mouse, which I sadly couldn't figure out before I died.
As there is no tutorial or explanation for the controls, I'd strongly suggest to turn down the difficulty settings until you get a feel for the controls, because whenever your HP reach zero, a random body part gets transformed, and both you and the monster regain some of their health, further drawing out the combat.
Also, try not to rush through the dungeon floors, you won't be able to return, and each new floor contains stronger monsters, meaning you might end up in a very unfavorable situation if you rush ahead too far.
I'd say the game shows promise, but since it's been on this page for some years now without any update, I'd just recommend the player to explore the monster encounters and effects at their own leisure, and then just leave it be afterwards.
This is several steps removed from most TF games, being a top-down dungeon-crawler, like NetHack, Angband, or Noxico. Once you get past this, though, and the somewhat confusing combat system (which is only explained in the blog,) you get an addictive game with a surprising amount of gameplay, challenge, and replayability. On the downside, the gameplay doesn't feel terribly well balanced, and the "rogue" combat style (chance-based instead of action-based,) is fairly buggy. All in all, though, I recommend it strongly.