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Game Information
Engine
RPG Maker MV
Rating
XXX
Language
English
Release Date
08/02/2023
Last Update
05/01/2024
Version
V11
Development
Alpha
Likes
116
Contest
None
Orig PC Gender
Male
Adult Themes
Multimedia
Discussion/Help

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Version: V11

Version: V10

Cyberspace Battle Maiden Academy
by Aquin50

Mysteries Abound, with secrets hidden within.

Secrets one hides from themselves, and secrets others hide for themselves.

The question... can you uncover them?

Are you willing to take the risk?

Or is the danger, and self doubt too strong?


Welcome to C.B.M.A. a spiritual sequel to "Desire Guardians" 
https://tfgames.site/index.php?module=viewgame&id=2494

This game is a RPG with a heavy story focus, mainly delving into the Sci-fi and Mystery generes, as you go into the CBMA to look into the dissapearance of your sister... and potentially discover a lot more about the secrets hiding both in the school... and in oneself.

Similar to Desire Guardians, the game is based around a daily loop system, where the player on a daily delves into dungeons to explore unique, corrupted websites that function as the game's dungeons, while afterwords spending time with your party members.

However, to improve on Desire Guardians, this game now has a a larger, revolving party system, and more of a story focus from the beginning of development, allowing for much earlier story and character progression. 

So, are you prepared to face the dangers the internet has to offer? Come on in, and see for yourself!

The year is 3050

 

Humanity's tech has evolved over the years, allowing for what should've been a prosperous future for all, inan age where public global communications have been a standard for over a millenium, especially as humanity was slowly coming into contact and comradarie with races beyond the stars.

 However, all that changed, when the K viruses came. 

Dangerous, sentient, BDSM influenced computer viruses that directly infected online websites, hypnotizing those who visited them into mindless thralls without the ability to resist ingrained suggestions.

The viruses origin was unknown, outside of the fact that they came from beyond the stars. Further beyond the planets who have become our allies. 

The viruses' sentient nature made it so that firewalls and standard computer security proved infeffective. They had to be fought directly within cyberspace to be dealt with.

As such, 2 schools were created. The Cyberspace Battle Boys Academy... and the Cyberspeace Battle Maidens Academy, or the CBBA/CBMA for short.

 These academies trained a new generation of students to enter the internet directly, facing off with the K viruses and keeping our communication channels safe.

 This... is the story of one student at the CBMA... who was in for the adventure that would define their life forever.

V1: Initial release, 5 dungeons, 5 party memberss, a fully set up loop system, the first stealth segment, and an established campus hub world to explore.

V2: A new dungeon. (Hydrosian Tourism Burough), A New Party Member (Azure), First After Class events for Mimi, Akari and Azure

V3: A new dungeon sequence (CBBA), A new party member (Heather), New after work events for Heather and Kiri.

V4: A new party member (Kira), The arena has now been set up, along with it's first bracket, the butterfly cup, New after work events for Kira and Akari

V5: A new Party member (Melody), A new dungeon (The Infected Interwebs), The Mirror addressing transformations has been added, New after class events for Melody and Angel

V6: 2 new pieces of progression to the nightime events, Added a way to skip to class from the bedroom after the CBBA event, Added a new area of the campus, the "Recreational area", Added the gym for stat upgrades, Added a "Secret Shop" only open in the mornings, allowing players to not only sell items and gear they no longer want, but also bring back viruses early, New after class events for Rachel and Angel.

V7: A new Dungeon (Toys Ahoy), New After work events for Kira & Melody, A TF has been added to the pimp dungeon, only accessible after beating the hospital dungeon, Plus a... little suprise I don't want to spoil for anyone who has 13 or more TF's.

V8: A new dungeon (Jubilant Jungle), New After class events for Akari and Mimi, major bugfixes

V9: A new dungeon (Bimbotique), New After Class events for Angel and Mimi

V10:
A new storyline event. (Unlocked by beating Toys Ahoy, Jubilant Jungle and the Bimbotique), New after work event for Akari, New After work event for Angel. Major reduction in file size.

V11: (Patreon) 2 new nightime stealth events, After work events for Mimi and Azure



Review by Red-XIII

Version reviewed: V11 on 05/04/2024


Graphics (5/10) - leave more to be desired and generally not the best fit for an RPG-maker game stylistically. But not likely to make you cringe unless you value graphics more than most (or were for some reason expecting a professional artist to work on a free game).

Sound (5/10) - standard reusable package. But I don't see any issues with it because sound is literally the lowest priority aspect of any video game with only a few very specific exceptions.

Writing (3/10) - Motivations for NPCs joining the party are some of the sorriest excuses I've ever read. Their personalities raise zero interest and their charm is non-existent. The plot is uncaptivating and most of the activities you'll be going through doesn't even HAVE any relevance to it. This would all amount to an "ok token writing" to pair with some inventive gameplay... if there WAS some inventive gameplay to speak of. But there isn't, which begs a question - "so ... why the fuck is writing at token level when there's nothing ELSE here!?!?!?"

Level design (4/10) - Slightly worse than average. Again, would be ok if there were some other redeeming qualities.

Combat (2/10) - Could have been worse, couldn't have been much worse though. Take bare bones sorry-excuse-for-an-rpg-combat, fuck that up pretty badly, add water, and you get this. Most dungeons only have one enemy configuration (+ the boss) and use it through out all of it. But the amount of enemies per dungeon is so high you'd lose patience with them even if they WERE varied and fun to fight. Fortunately it's all dodge-able sprites. Unfortunately that's never any fun either. There's no thought behind the distribution of enemy abilities or general difficulty evolution. Status effect inflicting enemies will occasionally wreak havoc on your party (whenever the RNG decides it's time for more of it) and there's nothing you can do to prevent it in most cases. There's no thought behind the distribution of party abilities either (like a healer with a taunt and self-enrage but neither high atk nor high defences to match those skills). Reviewer's advice - spend your first few evenings working on MC's attack in a gym (aka hands workout). Trust me, you'll NEED that to keep your sanity in the battles to come.

Levelling (6/10) - You can level MC's stats in the gym, you can re-visit old dungeons for more of the same chips (think "MGC cores" but re-branded) which you can absorb(once per chip), turn into gear, or equip to give party members the skills they sorely lack. Doesn't look like any thought went into polishing and balancing the actual process but the mere fact that it's there goes a long way, especially in a game otherwise as fun-deprived as this one.

Stealth (5/10) - Don't get me wrong as far as RPG-maker-based stealth goes this one is excellently done. Sadly, even the best chef can't make meat stew out of grass and dirt. The effort alone here is 8-9 points but directing any of it here was actually a waste. It's an rpg-maker game where stealth doesn't openly hurt to engage in. It's quite an achievement, but still not an entertainment.

TF content (3/10) - The camp-like structure is frankly wasted on this game. It's a good premise to play-up the struggle of the main character as they are forced or at least pressured to exchange their sense of self for continued survival, acquisition of required power, and achievement of set goals. The key word is struggle. Alice, sadly gave up her last vestiges of a claim to her "man-card" back at the end of the first dungeon when it becomes painfully obvious that growing breasts doesn't bother our MC in the slightest. This plays more like a story of trans-girl chilling with her girl_friends around school. TF's are abundant but are all "token" the "puff, it's there now move along people we've all seen this 100501 times already" type. Don't expect any detailed adjustment shenanigans other than the ones your own imagination crafts for you.

Bugs (4/10) - I've ignored worse, but that was in games where those were worth tolerating. Still, it's only tolerably bad here, so if there was something worth playing this game for, than these wouldn't be hard to ignore.

Overall (4/10) - The game exudes a freaking miasma of mediocrity and token effort. None of this would be out of place as a placeholder or as a plug for a game by an author that just doesn't excel in that one particular area. However when EVERYTHING is done this way it begs a question - does the author have some kind of issues with quality perception or what? It's almost like they are so comfortable with token content that they forget what actual creativity looks like. I mean when people make something (not out of necessity) it's fuelled by a creative drive, by a desire to make something great (not great as in "grandiose" but great as in "thumbs up, this was great"), but I don't see even a trace of inspiration shining through any part of this game. If some godlike bastard told you "make a game or you'll die in 10 years" then something like that would be ok to make. But if you actually want to create something worth creating for the sake of being creative than this kind of result is woefully insufficient. It's like cooking without any spice (even salt) when you're not starving - theoretically edible but actually still a waste no matter how you look at it.


Review by PaperJam

Version reviewed: V10 on 04/02/2024


So far, so good with what you have.

I playesd it all the way to the Mermaid boss where it prompty crashed on me the moment I defeated them.

 

The Night & VR parts seem the only places fleshed out so far, but the game has good potential.

A one keep an eye on.


Review by Meruvio

Version reviewed: V7 on 01/29/2024


Played desire guardians and I saw from creators discord that this will become a spiritual remake or sucessor to that game.

If so I have good hopes for this one and I really hope it will become the good game I think it can be.

 

I like the style, the slow corruption. If you played magical camp, it is similar to how you absorb powers to get abilities. It´s a decent system and I like if it becomes optional like Magical Camp and if you choose to get more powers you get easier battles, but other areas of gameplay change.

Right now the game is quite short and you will quickly run out of gameplay. But I will be keeping an eye out for future updates.

 

Good: Setting, transformations.

Neutral: Combat, its rpg maker, and nothing special is done to change up the basics.

Bad: Certain visuals need updates. The backgrounds of the schoolyard is very barebones, not much to interact with yet.  Hope the UI gets iterated on and you do something interesting with the RPG maker combats. Hordes of enemies that are best if you sicksack around to get to the boss is not my idea of good gameplay :)


Review by squallwcm

Version reviewed: V7 on 01/10/2024


crashing all the time after playing for awhile, something is wrong with the exe


Review by TotallySane

Version reviewed: V4 on 10/07/2023


Very similar to "Desire Guardians" by the same author, while there is no connection between the settings I'd play that first if you haven't, because gameplay wise they have a lot in common, and DG is already completed. Like the other review said, right now it feels very bare bones, the boss drops don't TF you (yet). As of now I don't see much sense in the first phase of the day, so maybe add an option to "Go to class instantly" next to your bed, so you don't have to walk the same way each day to class, and deactivate the option only for those days where there will be an actual event taking place before class, because walking the same path again and again without anything happening makes the game feel repetitious. 

Only judging by what is on offer right here I'd normally be more cynical, but given the authors track record of having already completed a game of considerable length and quality I have high hopes for this.


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