Quick Search:

Game Information
Engine
Ren'Py
Availability
$ 19.99
Rating
XXX
Language
English
Release Date
08/01/2017
Last Update
03/26/2024
Version
1.0.2.2
Development
Complete
Likes
169
Contest
None
Orig PC Gender
Male
Adult Themes
Multimedia
Discussion/Help

Downloads
Changeling Tale

Changeling Tale Banner

 

 

Now AVAILABLE for PC, MAC, LINUX & ANDROID

FREE PLAYABLE DEMO (Features 1st Half of the Game)

 

STEAM  |  ITCH (DRM-Free & Android)  |  Game Trailer

LEARN MORE on the Changeling Tale Website
Exclusive Sneak Peeks & Rewards on PATREON

 

Scotland, 1919. The MacLeod sisters have felt the toll of war and are struggling to make ends meet. When their neighbor and childhood friend returns home, his support might just be the blessing they need. But little do they know, he will reveal a secret that will completely change their lives!

Play as Malcolm, the young Scottish veteran struggling to find peace on the farm where he grew up. As the lives of Malcolm and those closest to him are turned upside down, your actions dictate how the story will end!

 

Separator

 

Fantasy and reality collide in CHANGELING TALE, a story-rich visual novel about finding one's "true" self... and true love! Help a young man returning from war rebuild his life, kindle new romances, and reveal a secret that will forever transform the lives of those closest to him—literally!

 

 

KEY FEATURES

 

  • Story-rich & character-driven visual novel

  • Branching plots with multiple endings

  • 3 Romantic Interests with more to come

  • Hundreds of lovingly illustrated Special Scenes & settings, featuring some simple animation

  • Achievements, Easter Eggs, optional minigames & in-game hint system

  • A beautifully composed Original Soundtrack of 40+ songs

  • Flappers, Fae Magic & Bagpipeswhat's not to love?

 

 

Jessie looks at her changed, lupine form in the mirrorGrace shows Malcolm an incredible underwater vistaMarion, whose changes have begun to manifest, leans in for a kissThe three MacLeod sisters loom over Malcolm, as if examining a specimenMarion and Malcolm share a tender moment in bedMalcolm giving his werewolf girlfriend a bath

 

It's 1919.  The war is over, and Malcolm returns to the rural Scottish village where he grew up to look after his grandmother and restore the family farm. The townsfolk, like himself, are struggling from the toll of the war and trying to pick up the pieces. Yet it is a chance for a new beginning. Will Malcolm overcome past traumas and find friendship and a place he can finally call home?

Meanwhile his neighbors, the MacLeod girls, have nothing left but each other. The three sisters lost their mother long ago and their father hasn’t yet come back from the war. Marion struggles to keep the family together while maintaining the family farm. Malcolm’s return might be just the blessing they need, but he too is struggling to heal. Will they support each other in their times of need? If so, they might pull through; but other surprises await, for little does Malcolm know, Faerie magic works in mischievous ways...

Separator

 

Marion is skeptical at her attempts to disguise her changesGrace showing off her aquatic acrobatics

Jessie and Malcolm share a moment under the stars

Changeling Tale includes a robust, customizeable in-game hint system:

  • Flag decisions that impact the story
  • Highlight choices to reach a particular character's romance
  • Chapter navigation indicates which branches haven't yet been explored, and provides hints how to go down them
  • Hints for both Easter Eggs and Achievements

A full, up-to-date walkthrough of all endings, easter eggs, achievements, and secrets can be found on the Changeling Tale Discord server (#walkthrough_and_secrets).

Version 1.0.2.2

-Fixed an issue causing backgrounds in the Cast Profiles menu to misalign
-Corrected background transparency in the Cast Profiles menu
-Fixed Grace's second sprite to correctly repeat in the final version of her sprite slideshow
-Corrected a typo preventing one of Grace's sprites from displaying in the sprite gallery
-Corrected an issue where clicking the tooltip button in Preferences caused the game to start
-Replaced Marion's flipped sprites in her Chapter 3's final scene
-Improved displays of Android menus
-Improved legibility of correspondence on Android
-Added Special Thanks headers to credits in Android
-Brought Android and Demo up to date with all 1.0.2 fixes

---------


Version 1.0.2.1

-Reinstalled Steam Support to Ren'Py to restore achievement sync

---------


Version 1.0.2

-The remaining Grace assets have been fully rendered
-"Slurp" Achievement can now be activated
-100% Story Completion is now reachable
-The correct version of Marion's ending now correctly plays on replay from the Story Branches (will need to speed through each variant again from scene 11 to unlock the ending replays - use "ctrl" or the skip button to go fast!)
-Fixed Grace's final embrace scene to correctly point to her chest file
-Malcolm's nightmare secret after completing all three stories now displays correctly
-Baird's table of contents now correctly shows "Pixie" when the entry is still locked
-Bonus scene background is now the correct size
-Corrected an issue in Marion's Chapter 4 that might make scene 11 play out incorrectly
-No longer refer to Alana's fingers as gloved, or her dress as having lapels
-Reworded some bucket language for consistency
-Marion's second sprite slideshow now unlocks at the beginning of Chapter 3 instead of the end of Chapter 2
-Jessie's 1st form, 11th style now correctly displays as an underlay instead of an overlay
-Marion's 3rd form, 5th style no longer allows using the arrow to advance nonexistent expressions
-Trimmed several lines overflowing the expression buttons
-Missing image on Grace's 4th form, 2nd and 4th styles removed
-Malcolm's facts page now correctly skips his werewolf form when cycling back from his other transformed form without having played Jessie's Chapter 4
-In the reset interface, added quotation marks around "forget" to highlight the word
-Improved Easter Egg backend calculations
-Added more unique boat name responses
-Added some fidelity to The Mischievous Fish song
-Fixed some later images in Jessie's slideshow credits
-Split Fae Nobility onto their own page in the credits
-Hid the text box window at several appropriate points
-Grace's chest now shows during the coils scene when active
-Reduced the number of times Marion's sprite was called in the barn to smooth the tail animation
-Corrected several typos and grammar mistakes in the narrative


---------


Version 1.0.1

-Compressed the Android build to avoid an unpacking error for APKs over 2gb
-History now begins at the most recently read text
-New Toasts Toggle in Preferences that controls whether notifications about unlocked bonus content pop up while reading
-Revised the Preferences Menu to be clearer and include new Accessibility Menu Button and Toasts Toggle
-Made horizontal sliders fill with color to indicate their levels
-New button in Story Branches allows players to delete their persistent data and perform a true reset
-Created a failsafe system that awards the full total of easter eggs if all have been unlocked but not all have been awarded
-Added "Farewell" to two missing branches in Jessie's table of contents
-Fixed issues causing unusual Story Branches behavior, including Marion's Chapter 4 branching buttons and hints not showing
-Revised the Help Menu to make clearer buttons and include the hotkey to the Accessibility Menu
-Corrected an error keeping the second "Beyond the Glen" background from unlocking in the Almanac
-Almanac thumbnail for the Night Glen background now shows correctly
-Almanac background behind the car now shows correctly
-Church pulpit, Marion's Room's cameo portraits, beach and cafe Almanac entries now unlock correctly
-Made the prerequisites easier for unlocking the rocky, foggy hillside in the Almanac
-Made the Rebound achievement trigger more lenient
-Standardized the naming of the Faerie Ring Baird's entry, which makes the unread icon now function correctly
-Baird's Kelpie entry no longer repeats twice
-Made Grace's three Chapter 3 date variants and Marion's three Chapter 3 lie variants count toward story completion
-Corrected an issue where the Bachelor Home ending, Marion's Chapter 4 scenes 9 & 11, and Jessie's Chapter 4 scenes 8, 9, & 10 were not counting toward 100% story completion
-Several other Marion and Jessie sprite viewer entries weren't showing due to the same issue above and were fixed
-Corrected a typo preventing Jessie's sprite viewer Cordial style from unlocking
-Corrected several sprite viewer issues involving missing assets, incorrect number of expression buttons, and line lengths
-Sprite viewer is now unlocked by reaching stories' ends on touch input devices (because minigames are disabled on those)
-Corrected a typo preventing Grace's flotation devices from correctly displaying in her Chapter 5 kiss scene
-Fixed an incorrect Jessie sprite while the Rebound achievement plays out
-Title characters now change based on in-game persistent data instead of achievement status
-Fixed a transparency issue with the volume sliders, and gave them better contrast
-Brightened corners of default game menu backgrounds for improved contrast
-Made the input window for naming the ship more clear
-Made the availability of a choice in Grace's Chapter 2-7 dependent on a choice made in Grace's Chapter 2-4
-Fixed a continuity error involving the positions of Grace's and Malcolm's hands
-Removed Grace's hair boobs from their final embrace scene
-Beach Chapter save icons now correctly show Grace instead of Jessie
-Added a line in one of Marion's epilogues to clarify the mail forwarding
-Ocean lapping now correctly ends before the beach epilogue
-Marion, Douglas, and Jessie no longer float in their respective scenes
-The orca and Alana's bagpipes images are no longer cut off at the top
-Improved choreography of leadup to Other Fish ending
-Corrected several typos and grammar mistakes in the narrative
-Revised Bonus Room menu and removed a link
-Aligned the Music Room scrolling section to the bottom divider bar
-Naming the boats the original options via the custom window returns the proper response


---------


Version 1.0.0

-It's the launch build, at last!
-Added all remaining assets for Grace's Chapter 4 & 5
-(Note that some assets are currently flat colored and will be shaded with a patch coming soon)


---------


Version 0.11.6

-Added hidden achievement
-Fixed an issue causing several navigation hint windows to not close
-Fixed two chapter scene selects not directing to the correct scenes in Story Branches
-Corrected the pronunciations of several Baird's entries
-Prevented accessing a secret scene by skipping
-Bonus Screens and Master Unlock Code now prohibited in the Demo
-Prevented Grace's Chapter 2 Easter Egg unlocked notification from showing twice


---------


Version 0.11.5

-Added buttons in the Navigation Tree to guide players with hints how to unlock branches and endings
-Added 4 new entries to Bairds and improved/diversified the interface
-Revised several Bairds entry unlock triggers to reflect new story content and make room for new entries
-Updated the About page with Team Bios and links to Discord and the Changeling Tale website
-Updated the Music Room with new songs
-Decreased difficulty of Marion's minigame by adding an additional safe space in the final row
-Revised Percent Complete to calculate based on chapter segments and endings read, instead of lines read
-Corrected rollback during Grace's and Marion's minigames
-Prohibited menu access during minigames
-Grace's chest in her final form now only appears when the Easter Egg is triggered (the size now depends on how it was triggered)
-Fixed a variable adjustment to apply to the correct choices in Grace's Chapter 3
-Corrected abbreviated achievement typo
-Fixed a Grace SFW sprite export error
-Reduced number of cow clicks for Rule Thirtytaur Easter Egg so it takes less time to activate
-Now correctly shows only hints and totals for Easter Eggs available in the mode being played
-Added Sound Effects sources to Credits
-Corrected a BG Seabed typo preventing a lighting layer from showing
-Fixed a missing sprite in the Jessie's sprite gallery
-Replaced "joist" with "barrel" in Marion's path to better fit art
-Replaced Marion's flipped sprites in Grace's Chapter 2 with normal sprites, looking left
-Fixed Grace's floating suds when skipping text
-Fixed demo lock icons to show correctly in Navigation Tree
-Removed "Early Access" verbiage in Demo Build in preparation for release
-Fixed broken BG Dinner thumbnail in Almanac
-Fixed Effie sprite position in Cast Profiles
-Improved Change Log spacing
-Improved art gallery replay transitions

Statistics:

The game contains 23,010 dialogue blocks, containing 357,598 words and
1,908,478 characters, for an average of 15.5 words and 83 characters per
block.

The game contains 119 menus, 5,695 images, and 288 screens.


---------


Version 0.11.4

-Added Navigation Tree
-Added Achievement and Easter Egg screens
-Added Easter Egg hints
-Simplified Achievement designs
-Improved Easter Egg back end
-Added graphics to Almanac and Easter Egg unlock notifications
-Fixed some position errors on mobile


---------


Version 0.11.3

-Completed Cast Profiles
-Overhauled BG Gallery/Glossary system; now seperate and called "Almanac"
-New Table of Contents sidebar
-Improved title screen image
-Improved slider design
-Added final version of Sea Shanty music
-Added text to speech functionality for signatures on letters
-Fixed a number of typoes
-New Easter Egg


---------


Version 0.11.2

-Added the Caribbean end
-Added an early version of Sea Shanty music


---------


Version 0.11.1

-Added music
-Added butterfly icon to "Press On" choice
-Fixed an FG error in ch5g_03pelt
-Fixed a typo, "fell" to "feel"


---------


Version 0.11.0

-Added Grace's Chapter 5 in Alpha

Statistics:

The game contains 22,787 dialogue blocks, containing 352,872 words and
1,882,978 characters, for an average of 15.5 words and 83 characters per
block.

The game contains 119 menus, 4,900 images, and 223 screens.


---------


Version 0.10.4

-Added new bonus features: Character Profiles, Sprite Galleries and Concept Art Galleries
-Fixed an issue preventing the Cowpletionist achievement from firing for new players
-Fixed a typo preventing two flipped Hazel sprites from appearing
-Added Jessie's missing feather in her side facing anthro sprites
-Removed an extra "a" typo in Chapter 1
-Added a missing "she" in Marion Chapter 2
-Fixed two instances of a missing capitalized letter in MacLeod
-Fixed a typo in the BG Gallery
-Fixed an alignment issue on the loch coast dawn clouds


---------


Version 0.10.3

-Added remaining assets to Grace's Chapter 4 (First Part)
-New Easter Egg added
-Fixed a Grace sprite that wore clothes when it wasn't supposed to
-Stopped an open water soundloop in ch4g_03
-Several typos in Jessie's 4th chapter corrected


---------


Version 0.10.2

-Fixed a dissolve capitalization issue that caused an exception error


---------


Version 0.10.1

-Added sketched and completed assets and released Grace's Chapter 4 (First Part) into Beta
-New achievement: Yacht Envy
-Fixed scene placement early in ch4j_02
-Improved Agnes' bowing sprite
-Added "Like Wind and Water" and "Naught but the Moon and Stars" to the Music Room
-Updated Hazel's sprite structure and improved several early expressions
-Improved water effects in early loch and grotto scenes

Statistics:

The game contains 20,363 dialogue blocks, containing 307,985 words and
1,643,482 characters, for an average of 15.1 words and 81 characters per
block.

The game contains 110 menus, 4,488 images, and 218 screens.

---------


Version 0.10.0

-Added Grace's Chapter 4 (First Half) in Alpha
-Removed a duplicated image file from a failed sync
-Corrected an achievement typo
-Clarified Jessie's eye color
-Clipped Malcolm's ear in sc4j_dip
-Replaced instances of the word knickers with drawers where appropriate

---------


Version 0.9.7

-Added remaining assets to Jessie's Chapter 4
-Final pass edits in Jessie's Chapter 4
-Added an easter egg in Jessie's Chapter 4
-Fixed an easter egg trigger issue in Jessie's Chapter 4
-Corrected credits alignment
-Now show empty nest scene in wolf end
-Now show Jessie's scene from Chapter 1 again during her song in Chapter 3
-Added wolf silhouette to background when Malcolm finds her
-Clarified cat chase scene
-Removed redundant "young" in Jessie's Chapter 3
-Corrected minigame end result for a score of zero
-Fixed head in hands typo
-Fixed a monkey positioning issue
-Fixed a monkey movement issue
-Fixed a monkey ordering issue
-Fixed a human Jessie winking issue
-Clarified Grace's position during Malcolm's first jump into the loch and improved transition
-Made Grace's wet shirt slightly less revealing
-Smoothed Alana's musical movement

Statistics:

The game contains 18,148 dialogue blocks, containing 276,592 words and
1,471,836 characters, for an average of 15.2 words and 81 characters per
block.

The game contains 104 menus, 4,007 images, and 216 screens.

---------


Version 0.9.6

-Replaced placeholder assets with completed assets for the remainder of Jessie's Chapter 4

---------


Version 0.9.5

-Replaced placeholder assets with completed assets for the first part of Jessie's Chapter 4
-Added new song, "We'll Always Find a Home"
-Comprehensive revision of Jessie's accessories for style and consistency
-Baird's now highlights unseen entries in the contents
-Fixed a typo in Cat Sith entry

---------


Version 0.9.4

-Remaining placeholder assets added (excl. epilogue paints)
-Fixed a typo in the town picnic scene
-Fixed a typo in the hillside curled up scene
-Fixed a typo in the bees scene
-Reverted Marion's flipped sprites in Ch3J
-Mixed some new expressions into Ch3J
-Replaced a missed reference to Miss Martha
-Added a missing dissolve at the beginning of the Walter pub scene

---------


Version 0.9.3s

- Temporary build for Next Fest special events
- Replaced most placeholders with sketch assets
- Added Chekov's guns into Ch1J day 2 pub scene, Ch1J bicycle scene, Ch3J Balgair/Agnes dance scene & bee scene
- Added "Photo Collector" achievement
- Added one new easter egg
- Changed graphic of "Treasure Hunter" achievement
- Changed Glossary image buttons from rectangles to focus masks.
- Added a second column to the Music Room list
- Fixed a bug incorrectly unlocking some Bairds entries
- Fixed "To the Queen" to play correctly in the Music Room
- Fixed a typo in Baird's Wulver entry
- Fixed a typo in Ch2M picnic scene
- Fixed a scene gallery yoffset issue
- Combined flash-shake effect in Ch1
- Removed "touch base" verbiage in Ch1
- Fixed a small graphical bug on bg barnext
- Master Unlock cheat now correctly displays all scene gallery buttons
- Streamlined Demo build process by integrating Demo code into base game

---------


Version 0.9.3

- Added the rest of Jessie's final chapter into Alpha
- Expanded the introduction to ch4j and added illustrations
- Expanded segue into ch4j sex scene
- Removed a reference to Walter's goatee
- Added "will" to a typo in ch2m
- Fixed all "discrete" typoes
- Replaced cow situation with bovine business

Statistics:

The game contains 18,067 dialogue blocks, containing 275,133 words and
1,463,639 characters, for an average of 15.2 words and 81 characters per
block.

The game contains 104 menus, 3,521 images, and 206 screens.

---------


Version 0.9.2

- Replaced remaining placeholders with sketch assets
- Completed Baird's unlock system
- Fixed several typoes
- Migrated ch3j easter egg to ch4j

Statistics:

The game contains 16,330 dialogue blocks, containing 248,093 words and
1,319,817 characters, for an average of 15.2 words and 81 characters per
block.

The game contains 98 menus, 3,357 images, and 206 screens.

---------


Version 0.9.1

- Choreographed sprites and sex scene
- Completed Baird's content except unlock system
- Fixed an errant slash in the glossary

---------


Version 0.9.0

- Added first half of Jessie Ch. 4 into Alpha
- Began adding Baird's content in-game
- Added Baird's wolf entry to Jessie's chapter
- Fixed a crash to main menu in Jessie's minigame
- Corrected some typoes in Chapter 1, Grace's path and Jessie's path
- Fixed some inconsistencies in a series of Grace scenes

---------


Version 0.8.8

- Built with the latest version of Ren'Py, which should reduce chance of false security flagging and improve Android stability
- Corrected a BG Church glossary error (fix requires unlocking them again)
- Corrected Owen's signature overflow
- Matched Marion coast thumbnail to scene and added alternate to Scene Gallery
- Clarified movement when Alana moves to the cabinet
- Clarified some epilogue text
- Clarified some glossary text


---------


Version 0.8.7

- Corrected a missing Balgair sprite

---------


Version 0.8.6

- Added missing Owen tag
- Corrected a missing cow2 image
- Added a missing song to the music room and corrected a mislinked button
- Corrected final barn scenes and bedroom scene for continuity
- Several artistic improvements and adjustments
- Corrected barn scrolling in BG Gallery
- Corrected overlap in mobile credits

---------


Version 0.8.5

- Replaced all remaining sketched assets with completed assets
- Added several new songs
- Added 7 new glossary entries
- Added a missing Jessie sprite
- Added correct decoration to Marion's cow sprites
- Fixed a typo in Chapter 1
- Corrected Marion's hands in ml3worried sprite
- Created a condition in the Marion credits to show scenes based on what's been seen

---------


Version 0.8.4

- Replaced all remaining placeholder assets with completed and sketched assets

Statistics:

The game contains 15,294 dialogue blocks, containing 231,786 words and
1,232,974 characters, for an average of 15.2 words and 81 characters per
block.

The game contains 91 menus, 3,013 images, and 180 screens.

---------


Version 0.8.3

- Added music, SFX and sprite choreography
- Finalized narrative
- Replaced a blurred asset with the native image manipulator function.

---------


Version 0.8.2

- Added the draft build of the second half of Marion's Chapter 4
- Established new end-game epilogue and credits system
- Organized Scene Gallery using the same divisions as Navigation
- Standardized grammar in some lines in Chapter 1
- Fixed a shading issue in a Grace scene
- Fixed a playback issue with a Grace scene
- Cleaned up details on several Marion scenes from previous chapters
- Fixed a foreground element that did not sync while skipping
- Corrected Fanny's name to Flora in the BG Gallery content

---------


Version 0.8.1

- Added sketch art assets, music, and sprite choreography
- Fixed navigation unlocks
- Added BGMacLeodDoor to BG Gallery & Jessie Bath Scene
- Corrected door in MacLeodExt
- Added mention of bagpipes in Grace's alternate date paths
- Changed sprite "glance" nomenclature to "l" or "r"
- General sprite library cleanup and expansion

Statistics:

The game contains 13,997 dialogue blocks, containing 212,224 words and
1,128,328 characters, for an average of 15.2 words and 81 characters per
block.

The game contains 87 menus, 2,758 images, and 179 screens.

---------


Version 0.8.0

- Added the draft build of the first half of Marion's Chapter 4

---------


Version 0.7.8

- Finalized Grace's Chapter 3
- Added Jessie's minigame and accompanying easter egg & achievement
- Added Bonus Scenes window for former special events (accessible via 1-1-1 on the menu medallions)
- Remastered several song tracks
- Fixed the number of mountings on the Experiences screen
- Fixed the clouds in the picnic setting
- Fixed clipping ear in g2hlaugh
- Fixed ear color in grace tail growth frame
- Fixed typo in narration
- Fixed fidelity of beams in bg field
- Fixed a transparancy issue on m2wink and winkhalf
- Fixed a liquify issue with Jessie bicycling
- Removed an obsolete j1gconcerned sprite
- Improved Marion minigame stability
- Reworded one of Grace's menu choices to better match the response
- Malcolm's deer penis is now sheathed... there is a way to unlock the original image, though!
- Visual improvements to the title screen, including bring Grace's transformed sprite into line with the current design
- Added Steam-specific branch (#.#.#s)

---------


Version 0.7.7

- Revised Jessie's Chapter 2 to bring it in line with current game methodology (words per block, sprites, music, fades)
- Added notations to Save Games in the Load Screen, showing where in the story the save was made
- Added Android icons and a splashscreen
- Fixed formatting errors in Preferences and Credits on Android
- Added Credits to translation files
- Added two new songs to the soundtrack
- Fixed an issue where one song was always unlocked
- Streamlined sfxloop_nightsounds transition on repeat
- Fixed a Balgair sprite size disparity
- Added a few missing dissolves to Grace's Chapter 3
- Fixed a particle clipping issue on BGLochRock
- General cleanup and fixes

---------


Version 0.7.6

- Made April 1 content optional
- Fixed a text overflow issue in the April notifications on Android
- Fixed a glossary error in Marion's Bedroom
- Added label_log to locally track labels reached with timestamps

---------


Version 0.7.5

- Added special April 1 content and announcements
- Released second half of chapter beta
- Added minigame
- Added three new songs
- Added two new achievements and one new easter egg
- Revised credits structure for stability and navigability
- Edited trunk contents scene and added a new frame
- Temporary fix for butterfly sprite visibility

Statistics:

The game contains 13,026 dialogue blocks, containing 196,494 words and
1,043,417 characters, for an average of 15.1 words and 80 characters per
block.

The game contains 81 menus, 2,576 images, and 149 screens.

---------


Version 0.7.4

- Added bonus content and announcements
- Added code around text displayables to flag them for translations
- Fixed an ellipsis typo in ch1g

---------


Version 0.7.3

- Added the draft build of two additional Grace date options

---------


Version 0.7.2

- Added the draft build of the second half of Grace's Chapter 3
- Made spellings of "all right" and "goodbye" consistent

---------


Version 0.7.1

- Added assets required for Grace's Ch3 first half beta
- General polish to Grace's Ch3 first half
- Fixed a gloves inconsistency in Jessie's Chapter 3
- Updated romance story line completion achievements for stylistic consistency
- Fixed a get/find typo
- Renamed one of Jessie's scenes to reduce redundancy with another scene's name
- Improved hair in Sc2MStraddle

---------


Version 0.7.0

- Added the draft build of the first half of Grace's Chapter 3
- Fixed "roofs" typo
- Fixed a gloves inconsistency in Jessie's Chapter 3

---------


Version 0.6.9

- Added an easter egg

---------


Version 0.6.8

- Expanded Jessie's ch 3 sex scene with 3 new nsfw scenes and 2 new frames
- Added Jessie bellyrub scene
- Edited the shape of some clickable objects for cleanness and ease of clicking
- Corrected the clickable rock in loch coast
- Cleaned some transitions and added walking animations in the latter third of Jessie's Chapter 3
- Fixed an overlap issue with Jessie's gloveless dress sprites
- Edited nomenclature for j1a sprites for clearer organization
- Enhanced the locked gallery thumbnail
- Added page turning sounds to the clickable objects
- Changed Jessie's outfit in the portrait over the fireplace

Statistics:

The game contains 10,671 dialogue blocks, containing 162,812 words and 865,223
characters, for an average of 15.3 words and 81 characters per block.

The game contains 72 menus, 2,245 images, and 141 screens.

---------


Version 0.6.7

- Expanded the clickable object library
- Added Jessie shake scene

---------


Version 0.6.6

- Rebuilt the BG Gallery from the ground up-- Includes a glossary, clickable objects, and scrollbars in addition to previous features
- Fleshed out some scenes with additional illustrations
- Fixed the NSFW mode curled up scene to show correctly in the gallery
- Made Wondrous Walter's description match what Wat drew
- Fixed a "now" typo
- Fixed a "Jesssie" typo
- Fixed a "breath" typo
- Fixed one more "shilling" typo
- Fixed an ellipsis
- Changed a line from being spoken by Grace to by Agnes
- Clarified Jessie's sisters not worrying
- Clarified when Jessie finishes her drink
- Corrected Florrie's mom's job

---------


Version 0.6.5

- Fixed an issue where game would not start
- Fixed pixel overflow on the Muzzle3 frame
- Removed an underlying image from NightKiss frame

---------


Version 0.6.4

- Finalized assets for Jessie's chapter 3
- Refined Jessie's chapter 3 choreography
- Added 1 new easter egg
- Clarified who is joining who on the lakeside walk in Grace's Chapter 1

Statistics:

The game contains 10,670 dialogue blocks, containing 162,793 words and 865,123
characters, for an average of 15.3 words and 81 characters per block.

The game contains 72 menus, 1,995 images, and 54 screens.

---------


Version 0.6.3

- Added refined sketches and finished assets

---------


Version 0.6.2

- Added BG and Scenes to their respective galleries
- Made Change Log accessible in game (under About)
- Fixed a second letter capital typo
- Added missing code for j 0gsideglum
- Added missing feather on j1gexasperatedup
- Replaced remaining instances of sfxloop_shellfire.mp3 with sfxloop_shellfire.ogg
- Fixed title graphics to change on correct chapter completion
- Updated credits

---------


Version 0.6.1

- Coded and added assets for beta release
- Renamed Changelog to omit version number
- Moved icons to above the game folder
- Extended mobile UI format to include tablets
- Edited Incoming, Shellfire & Shot SFX
- Fixed the Grace Ch2 letter not displaying correctly on mobile
- Fixed a missing Balgair sprite
- Changed Bairds page numbers for consistency
- Replaced a slash with a period
- Fixed a we were typo
- Fixed a let's typo
- Fixed some text box overflows
- Fixed an instance of Alana referred to as a redhead
- Corrected 3j complete achievement trigger screen
- Changed Jessie Ch2 endcard to reflect new outfit colors

---------


Version 0.6.0

- Added the draft build of Jessie's Chapter 3
- Fixed "in sight" typo in Marion's Chapter 3
- Added some lines to the end of Jessie's arc in Chapter 1

---------


Version 0.5.32

- Fixed an issue where a drop shadow was rendering dialogue illegible
- Brightened some character names for improved legibility
- Fixed a misalignment issue with the bagpipes

---------


Version 0.5.31

- Improved Android legibility and compatibility
- Added a darker outline for all names
- Added a secret infinite mooing code
- Changed instances where Alana's hair was called red to blonde
- Changed some wording in Chapter 1 where "usually" was used thrice in a row
- Made some small wording changes to Jessie's Chapter 2 in preparation for her Chapter 3

---------


Version 0.5.30

- Added an additional hoof TF scene
- Reworked the Effie scene in Marion's Chapter 2
- Added character icons to the Chapter Navigation map
- Changed Alana's hair color to blond to fit historical references
- Fixed an issue where the music room would not work while the cheat code was enabled
- Corrected the easter egg total in the drop down alert
- Improved Separate Ways endcard
- Added an eyes closed alternate to Moo-d Tonight scene
- Added a Marion eating frame in her Chapter 3
- Returned Marion's name to yellow, changed Malcolm's name to a purple-gray for easier distinction
- Made some general changes to name code nomenclature and colors to scale for all the game's characters
- Animated chapter 1 Cradle scene
- Changed "Woman in Green" to "Lady in Green" for spacing
- Corrected "wanton" typo in Jessie's Chapter 2
- Fixed Marion Chapter 3's coast scene to display correctly in the gallery
- Added nsfw nomenclature to all nsfw sprites
- Marion mentions her invitation in Grace Ch. 2 if you haven't yet visited her home.

---------


Version 0.5.20

- Finalized assets for Marion's Chapter 3
- Made some minor choreographical changes in scenes to accommodate how the illustrations turned out
- Added two additional songs, "Times Like These" and "Calm and Serenity"
- Added a fifth easter egg

Statistics:

The game contains 8,256 dialogue blocks, containing 127,663 words and 678,320
characters, for an average of 15.5 words and 82 characters per block.

The game contains 63 menus, 1,427 images, and 52 screens.

---------


Version 0.5.12

- Edited Marion Rides scene for consistency and animated its lighting
- Removed an unused, old version Grace sly sprite
- Fixed a breath typo
- Added an instance of Jessie looking back in the SFW bicycle scene route
- Fixed a lighting issue with BG FieldNight and BG HillsideNight
- Added recommended code to GUI.rpy to ensure compatibility with Ren'Py 7.1.1

---------


Version 0.5.11

- Corrected a line that Marion was supposed to say after the choice to go into town
- Fixed Grace's replay
- Tweaked some expressions and wording for visual legibility
- Added more sprite transition effects to accomodate Marion's tail and ear placements
- Flipped some frames for consistent placement
- Added powdered face sprites
- Decreased Grace's silhouette speed
- Added a shake and tilt effect to Marion's first bull rush
- Added music note effects to the bagpiping sprite
- Added a zoom on the Marion coast scene
- Enhanced Balgair's hug and bonked animations
- Fixed a "too timid" typo
- Added a line referencing drinking age
- Replaced wind sound in barn with interior wind and added marketambiance in town
- Fixed sfxloop_windwaves to refer to the ogg file and added fade in
- Added automated game testing and logging functionality
- Added a missing stop music line to the SFW mode scene skip

---------


Version 0.5.10

- Replaced placeholder assets and finalized beta
- Added a sound effect to the studio intro
- Improved dumbledor1 font kerning
- Fixed "Liar Liar" Achievement
- Fixed typos (double "with", missing "I" regarding Gran's ingenuity, "always" and "doing")
- Fixed a pixel blank in Jessie Sings scene


---------


Version 0.5.00

- Added second half of Marion's Chapter 3
- Reordered Marion's sprite under the quilts
- Changed most instances of "barn" to "stable"
- Fixed an eroneous Marion tail wagging frame delay
- Split script file into separate .rpy files by definitions, chapters, and credits
- Indented some menu and if statements


---------

Version 0.4.99

- Added fist half of Marion's Chapter 3
- Restructured bathroom background for use in both Marion's and Grace's chapters
- Animated suds when Grace moves in the tub


---------

Version 0.4.22

- Fixed a floating Hazel sprite after leaving Grace be
- Corrected an issue with the GrottoSqueeze5 showing in the Scene Gallery
- Added the new logo to the title menu
- Animated the effects in the first TF scene
- Made adjustments to the title menu sprites, jessie's sprite, one night stand and bicycle scenes for anatomy and consistency


---------

Version 0.4.21

- Fixed a music room issue with the new track button
- Ended the rowing sound effect earlier in the grotto
- Changed bluebird to blue tit for regional biosphere accuracy, NOT because it's Grace's chapter and "blue tit" hurr hurr >_>;;;
- Shifted tail zoom to avoid the signature and text box


---------

Version 0.4.2

- Finalized Grace's Chapter 2
- Added one new easter egg
- Added a new SeaDreamDetails scene
- Added "Falling with Grace" song
- Corrected g1lwangry sprite expression
- Corrected Grace sprite TF level after emerging from underwater

Statistics:

The game contains 6,727 dialogue blocks, containing 105,076 words and 556,780
characters, for an average of 15.6 words and 83 characters per block.

The game contains 58 menus, 1,080 images, and 49 screens.


---------

Version 0.4.1

- Added sparkling and silhouette effects to Grace's sprite
- Fixed a typo in Jessie's letter
- Fixed a typo when Gran wakes Malcolm up
- Reverted letter text font
- Fixed an accidental Grace say in the grotto
- Fixed an accidental Marion say when she comes to get Malcolm
- Relocated icon file to have it populate to ct.exe
- Animated Grace's skinnydip scene
- Fixed a duplicate "about" typo
- Fixed the description of Grace's frame
- Enhanced the transition that plays in place of an explicit scene in sfw mode
- Adjusted blush level and expression blending of several Grace sprites
- Added the new Grotto Theme
- Corrected WinkHalf sprite nomenclature


---------

Version 0.4.0

- Added Grace's Chapter 2
- Added TF'ed forms to trigger on the title screen on each story line's completion
- Recoded meadow ambiance to play separate from Solasta to save space
- Fixed a Marion colorcoding issue in the Navigation Map screen
- Fixed the cloud animation, thumbnail and color hole in Marion's wardrobe malfunction scene
- Changed letter text font


---------

Version 0.3.33

- Added a visual cue for overnight transitions
- Fixed a fence clipping issue during Hazel's bath
- Improved laundry sprite and added floating bubbles
- Minor color corrections to standardize the straddle scenes
- Fixed a typo with Alana
- Cleaned up Wardrobe Malfunction scene
- Omitted references to freckles for Grace
- Fixed an issue where minigame screen would loop from end of credits
- Fixed a Treasure Hunter achievement unlocked redirect error
- Changed Achievements code to be able to sync with Steam (note: achievements and easter eggs will need to be unlocked again!)


---------

Version 0.3.32

- Fixed a zoom error with the basket sprite
- Fixed a market silhouettes panning sync issue
- Added g 0sly sprite


---------

Version 0.3.31

- Fixed an outlying return button format
- Fixed a background overflow in the pub backroom
- Improved title screen sprites and brought Grace's TF design up to date
- Improved chapter navigation screen to have color-coded buttons and dynamic map numbers
- Added a black cat to the intro town scene
- Added turned forward pose to the bicycle scene
- Adjusted Grace's dressing sprite to actually feature clothes
- Improved Marion's basket sprite
- Minor art corrections to milking, skinnydipping, fleeing, & straddle scenes for consistency
- Adjusted character name colors and made Marion's name green
- Fixed market silhouettes cropping error
- Fixed a glitch causing Gran to float
- Fixed a glitch splitting the market floor
- Added a scared downward-looking Marion sprite
- Added Loch Coast back into the BG Gallery



---------

Version 0.3.3

- Animated all remaining static backgrounds
- Recoded background pans and zooms to accommodate animations
- Reorganized images and changed taxonomy for better scaling organization
- Added tail wagging animation for Marion
- Added winking animations for Grace, Marion & Balgair
- Added a Jessie scene in Chapter 1
- Added an exchange between Gran and Malcolm in Jessie's Chapter 2
- Added a new sprite alternate for Gran
- Added "Changing Seasons" song
- Added a "master unlock" cheat code
- Updated "you are here" icon to a period-appropriate map symbol
- Cleaned up replays to more smoothly transition from the game menu
- Detailed the landscape outside Jessie's room
- Added a walking gait to Fiona behind the laundry
- Added some movement to Gran as she walks past Malcolm
- Brightened Grace's swimming sprite and added some bobbing
- Added some pause holds to the Marion TF frames
- Added an hpunch and fall sound to Malcolm climbing through Jessie's window
- Fixed an issue where the gallery locked button wasn't displaying
- Adjusted Credits screen label colors and made some back-end listing improvements
- When in the adult content screen after clicking start, hitting "escape" now returns you to the main menu
- Fixed "alway" typo
- Added a stop music clause after Marion's sleep cute
- Changed "lunar" to "desolate"
- Removed "white" descriptor from a deer TF line
- Toned down pan inks in Campbell Interior BG
- Fixed a Balgair sprite chin overlap at church picnic
- Fixed a Marion sprite kerchief overlap
- Fixed an issue where Marion's arms showed behind her groceries
- Fixed an export issue causing certain sprites to blur
- Fixed a Marion sprite that was missing her horns
- Darkened Marions TF2 stage fingers
- Fixed a blending issue with dinner plate shadows
- Fixed a Jessie whisky & nude sprite ghosting issues


---------

Version 0.3.21

- Fixed a Marion necklace sprite issue
- Fixed a "need even need" typo
- Fixed an issue with Grace's shirt color
- Fixed a timer issue with the minigame easter egg



---------

Version 0.3.2

- Fixed one more incorrect Marion sprite
- Optimized code with Marion's trinket to reduce sprite load by 55 (12mb)
- Added failsafes to easter egg minigame to prevent in-game events from triggering outside of the game
- Optimized winking code
- Added sloshing sound to Day 4 Marion date
- Corrected character assignments in Day 4 Grace date
- Swapped around certain music tracks by scene to reduce redundancy and accomodate newly composed songs (Setting Sun & Emptiness & Sorrow)



---------

Version 0.3.11

- Fixed two incorrect Marion sprites
- Fixed a duplicate Florrie
- Updated The Changeling Tale song to most current version


---------

Version 0.3.1

- Added an optional Butterfly Effect system to identify choices that impact the course of the story
- Added an easter egg minigame
- Added Nightmare 3 music to Effie's scene
- Updated pub silhouettes with newest version
- Added sound stops after day transition sound
- Reduced music sound during ch1 milking scene
- Corrected a navigation typo
- Corrected a Fiona typo in the Gift-Giving scene
- Fixed incorrect Marion sprites during and after church
- Fixed a kerchief clipping issue with m1dthappy sprite
- Fixed navigation menu overlap issue
- Fixed an issue where additional music channels ignored mute


---------

Version 0.3.0

- Added Marion's Chapter 2
- Fixed a typo- "saing"
- Fixed a caber tossing typo
- Made all spellings of "attaboy"/"attagirl" consistent
- Clarified Malcolm using Hazel as an excuse in his Day 4 Grace encounter
- Corrected who was speaking in the pub on Day 4
- Crisped up in-game title text
- Updated Next Chapter screen
- Text style optimizations
- Adjusted Marion's calm expression sprite
- Credits now stop briefly on each card

Statistics:

The game contains 5,256 dialogue blocks, containing 81,105 words and 429,002 characters, for an average of 15.4 words and 82 characters per block.

The game contains 47 menus, 767 images, and 33 screens.


---------

Version 0.2.12

- Fixed an issue where Marion duplicated due to the 0.2.1 dissolve fix


---------

Version 0.2.11

- Removed an accidental link to the Milking Scene from the game start


---------

Version 0.2.1 Patch

- Replaced placeholder imagery with completed assets
- Added picnic blanket and fixed basket sprite during and after picnic
- Corrected a few typos
- Fixed an issue where Marion's grocery sprite did not correctly dissolve
- Fixed an issue with Malcolm's shoelaces
- Standardized narrative formats
- Made additional tweaks to the text and imagery in the first half of Chapter 1 and in Jessie's Chapter 2 for consistency
- Added more content in the first half of Chapter 1 for flavor

Statistics:

The game contains 3,781 dialogue blocks, containing 58,869 words and 310,598
characters, for an average of 15.6 words and 82 characters per block.

The game contains 37 menus, 526 images, and 31 screens.


---------

Version 0.2.0

- Added the second half of Chapter 1
- Linked up with Jessie's Chapter 2 (Demo content) in the current build
- Added Mature Content warning at beginning of game
- Made tweaks to the text, imagery and sound in the first half of Chapter 1 and in Jessie's Chapter 2 for consistency


----------

Version 0.1.1 Patch

- Fixed a scene nomenclature issue causing some scenes to not show properly in the gallery
- Fixed an audio issue where pub sound effects carried over into the following scene
- Registered additional sound channels for more audio flexibility
- Added fireplace sfx
- Overlaid music in final scene to start at specific points
- Removed Jessie sprite while she is simultaneously in the frame in the final scene
- Fixed issue where the fireplace went out in the final scene
- Added fade transitions to loading and completing the game
- Added an easter egg; happy hunting!



Review by passby212

Version reviewed: 1.0.2.2 on 04/09/2024


This game and Mice Tea are two awesome example of what can be done with transformation games with care and mastery of craft.

It is still a RenPy Visual Novel kinda game, you go through it by exploring the dialogues.

And what dialogs we have. LittleNapoleon and his team have brought in such charm and comfort in each. All the current paths have a unique flavour and something for everyone.

And the dialogues are complemented by awesome art and environmental music that I definitely have put in different ambiance playlists.


Review by weebinator

Version reviewed: 0.5.31 on 02/23/2023


Beautiful artwork!  Awesome music!  This game does a good job of building up the relationships with the characters.  I've played through several times now, and it's great to unlock new content.  It is a bit lengthy to go through each scenario, but overall, it's great quality.  The biggest downside to it is that I don't see any updates for it in a long time.  I hope that it wasn't abandoned.  Maybe it continues on their Patreon...  It would be worth a look I guess.


Review by frozena

Version reviewed: 0.5.31 on 09/30/2019


I can't believe it took me this long to find this game. It deserves many more likes than it currently has. This is the most professional game on the site, with great TF sequences (TG in the future for a romance I believe, although I wish the MC could do it too), good writing, original soundtrack... I hope more people find it and it gets the recognition it deserves.


Review by Coryn

Version reviewed: 1.0.0 on 11/26/2018


Well, this is my very first review. 

What can I say about it after playing it quite a bit (not finished it).... 
First : the art is beautiful, it truly is. 
The background music is very good too, not bothering, just helping you to get in the right mood, just like in a movie. 


So, the quality is there, I'm just quite frustrated that the sexual content does not really match what I'm looking for. 

That's not a good reason to leave a bad review though as it's a personal taste kind of thing. 

Oh, and yeah... A lot of clicking to follow the story without actually taking decision. That's the only "bad" thing really. 


Review by kasra247

Version reviewed: 1.0.0 on 08/02/2017


It's a very sweet tale, I'll give it that. However I feel you shouldn't add more tags then what you currently have in the game, because unless I missed it I didn't see any M2F or mythological content.

 

I will be keeping an eye on this, and will probably buy the full thing since the story itself was intriguing. Not sure how you can possibly make breaking up two lovers be enticing to a player when you start the main character off proclaiming his love...but I'm game to find out. :)


Total Games: 2,237
Total Contests: 32
Total Reviews: 21,360
Total Engines: 33
Total Adult Themes: 10
Total Transformation Themes: 26
Total Multimedia Themes: 10
Total Online Plays: 5,003,362

Support TFGS!