This is a game about someone who has the option to emerge from a grave family illness in the shape and form (s)he chooses. The game is early alpha: one of the main plot lines is progressed to a point that is far from final. To be perfectly honest I do not know yet whether I will ever finish this game since there are options that I cannot do justice since they are out of my personal preferences.
http://www.mediafire.com/file/hfaca93l32egw7m/Summer_Ressort_0.2.html.
https://mega.nz/file/LtoRTZRI#2Yv1Hwk3rWQN3C7OZp_22zJsbv1B-XFYc8yNtr1bOsM
This is a game whithout violence: that is my goal. There are threats, and there certainly is seduction and bad behaviour; but there is not to be violence. Please write if you think something is violent to some extend.
Regarding the Patreon link: A couple of people have asked me in the last few years about a patreon link for my games. I cannot accept any money for games, or I would have to ask my boss for a special allowance to work in my spare time: I live in a country with special job regulations.
Pervy Sage is an artist who will illustrate all my games in due time. Pery has a patreon:
Perversity is a one man operation working on art commissions, while also working on different projects of his own creation. When dealing with commissions he's willing to undertake any kind of art request. While the projects he works on tend to usually sit in the science fiction, or superpowers genre of games. His projects tend to look more reflect real life situations, than fantasy outlooks (IE: the real world is a pretty bad place, and he doesn't see any particular reason to hide that, or lie about it) the real world is a grimdark setting, and his projects tend to reflect this.
You are suffering from the family disease: good thing that your greatuncle is a cutting edge doctor who is offering you new options.
The game is about choosing who you are under relaxed and supporting circumstances.
Since I am somewhat in the Lovecraft loop, there is a certain old man (at his nicest), some old books and quite possibly some dreamland quest for one's little friend.
You: a young person.
Your greatuncle: a leading scientist.
An old friend of your family.
His (ex-)lover, your neighbour.
Your housekeeper.
An old man.
Lots of girls and some boys.
A little friend and her parakeet (and her mom).
A tourist.
The game has only begun to branch out and is quite linear at the moment.
I wanted to post this game, just in case, to share it. Otherwise I would have waited until I have more development in the game.
Please note that this is definitely needing much work and several branches worked on.
0.3 Mostly editing and typos, taking up the game again. AND putting up a mega link.
It’s typical for a Blauz game, which is to say that the gameplay itself feels lackluster in the face of the greater story. Your choices don’t feel to matter, and it’s very much like reading a novel where you can make minor alterations to decisions that have no relevant bearing on the greater story. I’m always amazed at how descriptive and detailed Blauz can be when it comes to the actual storytelling elements, this is most certainly Blauz’s strength, because it’s exceptional, as it always is.
However, I would hesitate to call this a game. I would even be unlikely to call it a restrictive CYOA-style game. Your actions are railroaded and nothing you do can impact the overall narrative. It’s a very well-written *STORY* that has minor player abilities. For the read alone, it’s a solid 7.5/10. As a game, 4/10 – and those 4 additions are all narrative elements.