A Festival of Discovery is an interactive story in which the player character is magically transformed by a demon and has to figure out how to live with the consequences, and maybe find a way to change back.
You, as the player character, are heading to London to work at a number of festivals as a way to kick off your gap year. But everything changes when you fall asleep on the train and are visited by a succubus. Now you really have to 'find yourself' as you navigate the new body you find yourself in. But don't worry, you will have your supportive sister and a colourful group of new friends to help you along the way.
At this early stage of development, expect your saves to be incompatible with each new release while I finalise a lot of the backend stuff.
Have fun! And don't forget to subscribe for updates so you never miss a release!
Amber xx
Alex Hayden (player character) - a useless twink, probably an egg, play to find out!
Sarah Hayden - the player's sister
Kelynne - the beguiling succubus that transforms you
0.0.4a (backer hotfix)
0.0.4 (backer build)
0.0.2a (backer hotfix)
0.0.2 (backer build)
0.0.1a (public build)
0.0.1 (public build)
When people said this was inspired by "The Weekend", they aren't kidding. As of 0.0.2b, the story structure and tone are near identical to the original release of "The Weekend".
I'm not complaining. "The Weekend" is one of the greatest "games" on the site, and having a new game come out wihich is so clearly inspired by it is a great sign for it's future development, and I thoroughly enjoyed what's here.
I did put game in quotes, and that's because both this and "The Weekend" sort of bridge the gap between game and story. There are some choices, but they generally don't have a huge impact on the story, at least at this stage. I expect as it develops we'll get choices that set us on certain paths. It's basically a visual novel, but without any visuals (Yet, anyhow).
Doesn't bother me at all, personally. I'd prefer a well written story to yet another life sim style game where the majority of your time is doing the same few actions over and over again. And this does mostly meet "The Weekend"'s standards of well written and polished story. There were a few small formating errors which I expect will get ironed out in the future, but nothing major.
Overall, I'm highly excited to see the future of this game, and I can recommend checking out what's there if you've enjoyed "The Weekend" before.
Solid, enjoyable writing, very oriented around positivity and acceptance overall. This isn't a "sissy humiliation and degradation" type of story, it's more of an "m2f egg discovers themselves" one.
It's really more of a linear story than a game though, the interactivity is practically nonexistent. It could be a .txt file and the experience would be essentially the same.
A fairly strong start. As somebody said this game seems heavily inspired by The Weekend. Not a bad thing at all. Games with demonic themes are my cup of tea with slow psychological options and the character struggling/embracing their new identity and this game seems to follow that path. Short and more of a demo, but a strong one, definititely worth taking a look into!
So far the writing on this game shows immense promise. There are minor issues here and there like with every new game -- I noticed at least one instance of a </span> tag appearing in normal text, and a few occasions where a '/' character showed up out of the blue, but that's normal for any early development game. What is *not* normal is for the writing to be immensely polished from the start.
If you've enjoyed The Weekend by Tufty, you'll like this. Basically the same premise too. Looking forward to more content in this one as well as more choices on how to embrace my character's transformation. And, by the way, thank you for letting us name our own character! Nice touch.
Reminds me a lot of The Weekend, which is one of my favorite games on the site, so that's a compliment. This is still just getting started, but it's a very promising beginning, and I'm looking forward to how this progresses.