You are a young guy who decided to try a new trial program "Enhards Project: Backrooms" (or just EP:Backrooms). As the slogan said - "Life is Better when You are Better". So maybe you can become a better person...
Game is 100% original, all the materials made by me and my guys :)
You wasn't sure why you'd decided to try EP:Backrooms. It's a new trial conducted by SIFA Company. It's a part of their big program called Enhards Project.
The banner said that you can get a good amount of money just for joining the trial. So you don't need to be "right" or "interesting", or something else. Just come and get some cash,
No harm in some extra cash, that's right. But what you were really interested in is the slogan:
"Life is Better when You are Better"
You are the main character.
Inside the game
XMas stuff has been removed, everything reworked so it's not tied to christmas anymore
NPC progression got better. Now you can pick what you want to remove/change/wear on them. Also starting enemy cards gonna TF you slowly.
Added more clothes for NPCs
You can see chances to pull a card of each rarity during Training
Some balance changes, including battle balance and TF balance.
Also we added a temporary end goal: steal 2 golden lockets. One is on Lina, another on is on Shin. Though it isn't highlighted in the game yet xD
Body TF is now available in Public version
Added one more layer for the avatar, with outerwear. So you can hide outerwear while still wearing something in this slot.
Better hair animation
fixed a bug when you see errors after the battle or in some other places and can't continue the game
added "Upgrade Room", where you can buy permanent upgrades (max energy, daily energy/productivity/focus/compulsion)
buffed Seeing Things and Unusual gift, and now they are Status cards (can be used only once per battle), so would be less annoying and more "wanted" even though they transform you :)
some smaller bug fixes
New cards with "Fitness" theme.
Deep Breath (different male and female variants)
Get Massage (male and female variants)
Stretching (male and female variants)
Status Cards - can be used only once per battle, but are not deleted from the deck.
Feminization (new)(can be added into your deck with 50% chance during if you get transformed)
Embarassed (reworked)(can be added into your deck with X% chance before the fight, where X is difference between Feminity and Identity)
Balancing
All "get +X stat for each Arousal/Stress" cards were nerfed by half
Less "unwanted" card drops (seeing things, embarassed, etc.)
Flow and Drain now halved each turn instead of just -1 point. So if you have 10 flow, after it's triggered only 5 is left now instead of 9 before.
Base Value for Refresh is 2 now instead of 3 before
more "Forget a Card" events during training
start with $100 now instead of $30 before.
sleeping gives +80 energy
bug where you could go into the loop with less than 5 energy is fixed.
Card tilting is now disabled on Smartphones/Tablets or any device without pointing.
Bonus effects are now applied on the first turn
New cards with "Fitness" theme in Female and Male variations.
Flex Muscled
Toned Legs
Respite
New effect "Keep Burst after playing a card". So basically a card with this effect also acts like a Burst card. (Actually, it's a preparation before double-color cards)
Updated Cards system from tech side
Performance of Animated Scenes should be better now
rebalance of all the existing action cards
double flow/drain card effects were removed
utility cards (reduce stress/arousal) now still useful after upgrade
all the effects/stats were changed so you need to do combos instead of just abusing specific cards
Added new cards and returned some old cards: Wise Thought, Hug, Cheer Up, Work Hard, Make a Scene, Special Move.
fixed bug where Shopping Effects were permanent. Now they actually decay
Special cards from Working loop were changed. Now you have only 25% chance to get them. Also, they are no longer negative. They even more powerful than some other cards. But they have impact on your body/identity.
Reduced requirements to unlock first animated scenes. Though, to unlock the last scene you still need to get quite strong.
Stress and Arousal now reset after each battle.
Added characters with progression:
Rudy the Santa
Sylphy the Elf
added 6 animation sequences (5-15 scenes in each sequence). To unlock them simply win Rudy the Santa or Sylphy the Elf while they have as high power as possible.
Added one more character "Scientist", though without progression yet.
Energy Stat
In Battle Phase you spend Energy instead of being Transformed (10 energy per battle)
you can restore 60 energy by sleeping and in some small events
most of the events require energy
Job loop - Gift Packing
improve your productivity through different events (including Battle events)
Progress with Rudy and Sylphy
Spend your productivity to actually work and get cash
Some choices can add one of 2 Negative cards into your deck.
Training loop
get new action cards through Battle event
remove/delete/upgrade cards
improve "Focus" stat for efficient training.
Shopping loop
get positive and negative temporary bonus effects for buying items
reduce "compulsion" stat to reduce the prices through different events (including Battle events)
Transformation Loop: after you go to sleep spend your Experience points on different changes.
Motivational Loop: if you failed paying bills you gonna work a bit more in special place to pay off the debt.
Embarrassed Mechanics: if your Feminity and Identity stats don't match each other Embarassed tokens being shuffled into your deck at the beginning of the battle.
Change Some Clothes Task
if you successfully paid the bills you get a quest to change some clothing with another until next day
if you're missing some clothes - you would be asked to wear something until next day
Added a lot of new clothes and recolors
smaller adjustments and balancing
So, v6.6.6 "Halloween" Changelog:
nicknames of some characters were changed to actual names: Blue Belle is Shinako "Shin" Amane, Bubblegum is Avelina "Lina" Whimsy now
Lina desided to cosplay Megumin from Konosuba on Halloween, so prepare to face Linumin the Wizard.
Shin wanted to cosplay someone strong and muscular, so Lina found for him the best character - Mirko from MHA. Even their height is the same. So here comes Shinko the Rabbit.
added "Boss Fights" at the end of the loop (they just have more HP than regulars for now)
reduced EXP cost everywhere
v6.5.0 - Huge Update
Card Fight Changelog:
SIFA removed
Stress and Arousal are used to play Action cards
Karma points removed
TF stat is used to play most of the Enemy cards. Basically, player being transformed during the card fights (quite slowly, though)
Turn based Gameplay: use your Action cards, when you want to End Turn use one of Enemy cards
4 Card types, when card is used +1 Effect stack is added
Drain effect - deal damage each turn
Flow card - cards in hand get bonus power each turn
Refresh - draw cards each turn
Burst - next card gets bonus to power
New effects that use the type effects and effect counters
all the Action cards have Male and Female variations (including Artworks), which give Masculine or Feminine Experience when being used.
Most of the cards have basic and upgraded version. Though, upgraded version isn't always a better choice, because it takes more Stress/Arousal to play.
added 60 Action cards in total (including male, female, upgraded and basic variations).
added 10 enemy cards
added a useful tutorial that can be opened any time during the battle phase
Events and NPCs changelog:
added female NPC - Bubblegum - Player_Male_Top x Female_Bottom progression
you can ask her to give you new clothes
6 progression stages, 3 unique enemy cards
a bit of a story
added femboy NPC - Blue Belle - Player_Male_Top x Femboy_Bottom progression
you can train with him to upgrade or remove cards from your deck
6 progression stages, 3 unique enemy cards
mini-comic with this character
each stage has a short story
added male NPC - Stylist - Player_Femboy_Bottom x Male_Top progression
you can ask him to apply new cosmetics on you
4 progression stages, 2 unique enemy cards
a bit of a story
reset mechanics after the loop (1 loop = 20 events)
card deck being reset, you can choose between several "starting" decks
NPC progression being decreased by 1 (so you can get through some progressions once again. It's more fore the future, because we gonna add more "loops" with different ideas, themes, NPCs and such)
v6.4.1 - Hot Fix
fixed bug with undefined cards after using "Lip Biting"
also forgot to mention that Feminity stat now works a bit different. Now it takes the average Feminity value from all the sources (cosmetics, body parts, clothes).
v6.4.0 Regular Update:
added Lobby area between loops - safe zone with several rooms
Financial Office - pay debt to progress in the game
Recreation room - refresh Stress and Arousal
Reverse Store - pay to revert TF changes
debt system reworked - now it's voluntary, but harder Loops will be unlocked only after you paid enough
added stock, hand, dump areas on card battle phase screen. Cards have more predictable states now.
When you draw a card it goes from deck to hand.
When you play a card it goes from hand to dump.
When Stock is empty Dump being shuffled into stock.
v6.3.1 Small Update:
v6.3.0 EP:Backrooms:
"Ditz" theme for added for some action cards with 2 totally new cards.
"Airhead" skill that improves ditz cards.
New card effect based on the number of cards in your hand.
Choice-based rewards during several events.
Token cards (Feel the Pain and Ditzy Thought) are now self-destructible.
Other small adjustments.
v6.2.1 - Small Update
Spanked event changed so it won't give you Pain card unless you lose or ignore it
fixed bug with enhancing clothes
fixed enemy image in full identity event
v6.2.0 Regular Update
- Masochism Skill stat, improves "pain" cards.
- card themes system, shown under the artwork on the action cards
- first theme - Pain
- 6 new cards (4 pain cards and 2 regular)
- Masochism training event
- Bdsm club Work event
- double power card effect
- power up card effect
v6.1.1 Hot Fix
fixed a bug when you sometimes pay twice after the loop
no more training when you get to max level of the stat
added some text to train events
Regular Update v6.1.0:
added new SIFA stats training events with 4 new special cards
when training you might get one of 4 negative cards, or more. There are 2 types of negative cards for now: Pain and Distraction
added new Renovation event, where you can buy one of 2 "cleanse" cards that would help you removing negative cards
Some smaller adjustments to other events, calculations, debt payments, etc.
v6.02 Small Update (I suggest starting a new game, sorry)
3 game difficulties (don't confuse with loop difficulty) can be set after selecting loop difficulty
2 new cards with negative effects (would also make the game harder)
one more hairstyle in 3 different length variations + more hair dye colors
some visual additions
some small bug fixes
some small tweaks
v6.01 Hot Fix
bugfixes for "full identity" event
partial bugfixes for stats ending up as NaN
partial bugfixes for missing cards
Made clothing drops from wardrobe/drawer more likely
Hm, frankly speaking I don't even know what to write in "changelog" section. Lol, it's basically a new game xD Again... So I'll try to cover the main points.
EP:Backrooms v6.00 "Echo Hunter" changelog:
Choice based events
There are a lot of events. Some of them are simple, but most of them are choice based, so think twice before making the decision.
Dynamic status system
You have 6 main stats that change during the game related to the decisions you make. And sure these stats have direct impact on the game flow.
Real card game battle phase
I designed a new battle system, and our genius programmer made it possible. However, we decided to reduce the number of cards and mechanics for the first update. Because we had too much effects, and all of them should be explained, and so on. So we gonna implement them step by step in small packs.
New integral world
I finally wrote the rules of the world and main events and such. Maybe I will share it later. But it's a great foundation for building stories in this world! :)
Unique characters
I can't say that we won't implement already popular characters from anime or games or whatever. But our focus will be on our own characters.
v5.02a - Bug Fix - should work fine with previous save of v5.0, just start new adventure.
v5.00a Christmas Adventure:
v3.02p - Character View Unlocked
What is really important that now EP:Backroms is 99.9% original game. All the materials made by me and my guy.
- 20 action cards
- 5 character cards
- 4 enemy cards
- 1 npc card
*all the cards contain original artworks
- 51 clothing cards
- 21 body cards
- 43 style cards
*all the cards contain original vector illustrations and are visible on the Paper Doll (unlock character view to see)
Last played this game around 3.02, and it feels almost identical to when I played it previously. There are now stats I can raise (Or sometimes not raise for no apparent reason), a currency to buy said stats, and a fancy new UI where I can dress the character that I can't see. The lack of any frame of refrence for what my character looks aside from the sidebar card picture like makes all TF in the game meaningless. I feel like this game would greatly benefit from a delayed rollout between public/patreon versions rather than locking what I'd argue as core game features behind patreon.
I really enjoyed this 3.02b update. The dungeon exploration is actually very well done for an HTML game and much more fun thatn I expected. The new dungeon crawler and item pickup aspect really just push the game over the top for me. Art is great and the different enemy types are fun. I am excited to see the long teased combo system make an appearance in a future update. I also think there may be a glitch with masc/fem potions where your stats can actually go down after a transformation.
If I were to offer any criticism, it would be that compared with earlier versions where you could carry multiple cards and build a hand, you can't switch cards as effectively any more to adapt to a given enemy type. It also seems like the power up items are essentially random and it would be nice to see a slight progression there with strong items the lower down you crawl.
Overall, this is a fun game worth anyones time to try out and it could turn into a truly great game depending on what direction the author wants to take it.
Just in case that's somehow relevant - this review is actually based on previous version (2.04).
Points for good art (on cards) and some points for originality.
But, other than that, 'tis a major waste of your time.
The gameplay consists of duel battles (with rpg element) and minigame interruptions.
Battle mechanics are exceedingly simple. RPG depth is nonexistant.
Minigame interruptions are exceedingly frequent. You'll spend more time dealing with the wheel of addition puzzle than with the actual "main" gameplay side.
The story is more or less nowhere to be found. There's the premise and then it's just one fight after another.
The art of description is lost in this one. Even your TFs are basicly just a pic and a pair of numbers.
UI looks nice but it's design sucks too hard for words. Sadly, looks are the sole decent part about it.
Bugs are abundant and are of the kind that matters. No direct gamestoppers (afaik), but the gameplay IS (was?) broken.
This is an absolute failure as a TF game and it's not much better as just a game either.
2/10 - I find it dificult to come up with worse ways to waste time.
That said, this does not leave an impression of a sloppy work, just sloppy game design and WiP content.
There's a chance this might get better with time, but keep your expectations in check - people who let certain important concepts escape their attention entirely (which, I recon, is the case with this game's author) tend to NOT grasp those easily after having them pointed out either.
It is a little sandbox game with some nice graphic. You start off with your own character and then play the card game which is simple and easy. There is some maths calculation for the minigame, but the main game is not as challenging as soon as you figure out the rules. That is probably why the rules are never explained to you. There are four type of cards: buff self, debuff enemies, extra-hit and heal. Your enemies may totally immune to one type of cards, so change your cards against the enemies. The card you use may change your character from one gender to another. Being beaten will removed most if not all of your cards, which are upgradable, thus you may want to avoid that after checking it out early on.
Bugs exist. Sometimes my cards are replaced by a random card for no reason. That is annoying after you have a whole theme of card collected and want to stick with them. But overall it is a nice little game that worth an hour or two.
I liked where this game had been going before this new direction. As it stands now after being completely reworked: not good. Gameplay is considerably less interesting and more perplexing. The transformation elements seem haphazard, and just not at all hot. The author is clearly trying to do something new, but whatever the vision might be for this it's not yet showing through in the game, at least not for me.