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Game Information
Engine
RPG Maker VX Ace
Rating
R
Language
English
Release Date
07/12/2023
Last Update
11/20/2024
Version
Chapter 2
Development
Alpha
Likes
277
Contest
None
Orig PC Gender
Male
Adult Themes
Multimedia
Discussion/Help

Downloads
Version: Chapter 2


Version: Chapter 2 pre-release Bugfix 1

Maid Quest

Welcome to Maid Quest!
A story about a young half-elf in a fantasy world, that after a magical storm ravages his village is offered employment at an unlikely place.
The esteemed Castle Brackenwald has a long history of magecraft and is in need of more servants,
though not the kind of work our protagonist is initially cut out for, it will soon become clear that the wearer might slowly start to fit the uniform.

A fun adventure of maids, mystery and magical hijinks begins!

Chapter 2 content:
- First 4 days of work and adventure at Brackenwald Castle!
- ~6 hours of additional gameplay!
- 6 new physical TF's!
- 10 new secrets! (Including a new secret boss!)
- New puzzles!
- More than 100 new maps!
- 51 new pieces of music, from 10 new artist and half a dozen returning ones.
- Even more stupid jokes, memes and pop culture references!

400 years ago Dragons ruled the continent. After their dethronement they left behind a terrible legacy; Etherstorms.
Terrible magical storm that ravages the land once every few a decades. After such a storm nearly destroy your village, you are forced to find work to support your family and after an offer
of employement at a certain castle you set off together with your older sister. However it might not exactly be the kind of work you were expecting, nor expecting the changes that would soon follow.

Player - A young half elf thrown into an uncertain fate.
Buddy - The player's best friend, a true jokester.
Elizia - The player's older sister, calm and level headed.
Aurae - The player's younger sister, the smart one.
Esta - The player's youngest sister, likes animals.
Isau - A mysterious hermit who knows more than he lets on.

Chapter 2 Changelog:
- Added Chapter 2!
- Replaced the window resizer script with a new one made by Rem.
  This brings a few new options including traditional fullscreen and a new windowed fullscreen mode that keeps
  the 4:3 aspect ratio of the game instead of stretching it out.
- Fixed numerous spelling and gramatical errors.
- Fixed a slew of minor bugs and inconsistencies in Chapter 1.
- Added an event in case Old Mr. Hanka traps you between himself and his front door.
- Made small graphical changes to a few things and characters, noteably Aurae and Elizia.
- The Minecart puzzle in Chapter 1 have had its logic redone and should be way less buggy now.
  It now possible to move the carts around more freely after fixing and moving the third cart, this means that
  there are now two solutions to the puzzle.
- More furniture throughout the game can now be used properly and player will turn the correct way when doing so.
- Changed the floor naming scheme from British to American standard:
  Ground floor -> 1st. Floor
  1st. Floor -> 2nd. Floor
  2nd. Floor -> 3rd. Floor
- Made a few changes to Brackenwald inside and outside areas.
- More things around Brackenwald can be interacted with. This is an ongoing process.

Chapter 2 pre-release bugfix 1:
- Added a missing piece of music.
- Added a lever to the mine that can reset minecart puzzle if you're stuck.
- Fixed a minor bug with a passable tile that should not be passable.
- Fixed a major bug in the minecart puzzle in chapter 1. (hopefully for the last time)

Chapter 2 pre-release:
- Added Chapter 2 (pre-release)!
- Added experimental SFW mode! (Can be turned on and off with the crystal ball in your inventory.)
  SFW mode will skip some adult and TF scenes in the game. These scenes can be revisited after turning SFW mode off to be seen in full. SFW mode is still a Work-In-Progress thing.
- Added "Ghost of Retcon Past" to the storeroom next the bathroom in the Maids Dormitory.
  Talking to the ghost will allow you to change your (male)name and track things chapter 1 didn't track, such as meeting certain NPC's
  or which secrets you had found.
- Added a small event to the mine in Chapter 1 that tells players that if they want to do other thing they should do it before heading onwards.
- Added an icon for dialog options that continues the story.
- Added an icon for dialog options related to quests.

- Changed description for the main character to a variable. If your description on the Status screen is shown as "0", don't worry, it will change at the start of the new content.
- Changed text color for different types of items. They are now color coded for your convenience:
    - Consumables: Green
    - Weapons and Armor: Brown
    - Key Items: Amethyst/Purple-ish color
- Changed the Nun event in Chapter 1 to trigger on proximity rather than interacting with her.
- Changed the tutorial to better reflect item interaction going forward. You now have to select the fence key from a menu to open the fence gate.
- Changed the icon for the "Hungry Hungry Slime" quest to something a little more slime-like.
- Changed text formatting for some dialog in chapter 1 (I'll eventually get around to redo all text in chapter 1... Eventually.)
- Passives have been renamed to "Traits".
- Made a few minor changes to some maps and events in chapter 1.
- Fixed a lot of gramatical errors in chapter 1.
- Increased HP of the rat in the tutorial fight to prevent players from accidentally killing it too early.
- Switched the buttons for skipping text and speeding up batttle animations. You now skip text with CTRL and speed up animations with Shift.
  This is to prevent running up to an NPC and accidentally skipping their first lines of dialog.
- The player now starts the game actually wearing some underwear. New underwear will be given at the start of the new content for players who's been free-balling until now.
- Reduced effectiveness of healing potions from 500 -> 300 HP recovered.

- Removed Shield equipment slot from player.
- Removed ability for player to trigger random encounters.
  Previously it was possible to trigger random encounters on maps with monsters if you took an average of 999 steps per map, it happened to me one time. ONE TIME!

- Fixed major bug in the minecart puzzle in chapter 1.
- Fixed a number of minor bugs in chapter 1.
- Changed the priest's sprite in the nun event to the correct one.

 

Chapter 1b:
- Fixed a major bug that changed the size of the text box unintentionally.
- Fixed a minor bug with a passable tile that should not be passable.

 

Chapter 1a:
- Fixed a lot of grammar and spelling mistakes
- Fixed various bugs and mistakes
- Fixed low music volume on a few maps.
- Game will now start up in your preferred resolution size (except fullscreen).
- Reduced the chance that bats will blind you.
- Reduced the number of monsters in the mine slightly.
- Interacting with the last gate in the mine now gives a hint on how to open it.
- Encounter-the-bear event can now only be triggered once
- You can no longer leave the stables until you have talked with Hans.
- You can now hold CTRL to speed up animations during combat.
- You can now use the Shift key(default) to quickly skip through text boxes.
- Game font have changed slightly.

 

Chapter 1:
- Initial Release.



Review by flere301

Version reviewed: Chapter 2 pre-release Bugfix 1 on 10/09/2024


A very polished game with a simple premise. As of the time of this review, the full game can be done in 3~4 hrs with CD content starting from 2.5 hrs onwards (depending on how much time trying to discover secrets). There are not much TS/NSFW content yet, but perhaps we can expect that in future content.

What makes the game good? The developer actually spend time making the map elements interactive to the player with appropriate sizes, instead of creating a big empty go-from-A-to-B kinda map.

The combat is in traditional RPG maker style without anything unexpected and not hard for anyone with more than 2 brain cells (or you can grind for levels if thinking is too hard). Storywise, the author is doing a good job of world-building with the little events and interactibles. Overall, the game is reminescent of older game like Aveyond (if you have been playing RPGMaker since 2000s) I would rate this 8/10, hoping to see your future update keeping up with this quality.


Review by spadge

Version reviewed: Chapter 1b on 10/01/2023


There's a lot to like about this game so far.  A real quality introduction to what I hope will be a long and fruitful adventure.


Review by TotallySane

Version reviewed: Chapter 1b on 09/24/2023


Wow, I'm really impressed. This game oozes quality.

Great writing, and the map design is amazing.

Really hope this won't be abandoned. 


Review by lohu1

Version reviewed: Chapter 1b on 07/20/2023


I agree with others, this is a fantastic start of a game. It feels more complete than a lot of the other RPGMaker games here, and although I have only played through the prologue, I must say that the progression of questlines are designed really well. I never felt that I had to "hunt" for progression, like I do in some other games because it was not clear what the objectives were or how the quests are activated. It just flows really well in this game and I like it.

Can't wait to see more.


Review by SansMotivation

Version reviewed: Chapter 1b on 07/17/2023


This game is off to a fantastic start!  The characters are likeable, the environments are well crafted, the battles are fair, and the story has a great first chapter!  I'll be looking forward to the next release!


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