Maid quest is a top down RPG adventure game with a focus on self-exploration and discovery.
In other words, the game is rich with dialogue, interactable objects and secrets for the player to find.
The game has multiple methods of play and you can make it as difficult for yourself as you want. Mobs and combat are for the most part optional. The few exceptions are bosses and mobs you need to find to obtain a treasure. The game is designed in a way that allows for defeating the bosses no matter which level you are, although lower levels make such fight more difficult. Mobs themselves also offer difficulty in later areas, till your level is high enough or have multiple party members.
As the name suggests, the game is about a maid on a quest to find out more about their father.
Transformation themes that you can observe in game are as of the current build male to female related and as of the current build only involve the main protagonist, the player character. I am unaware if there are plans to expand display transformations of other characters.
Each transformation that happens is a minor change, so no instant full character transformations. Some of these are obligated, some are optional and some are hidden behind specific events or only happen when entering a specific area. It creates a sense of 'slow transformation', but each minor one is instant and there is no forced transformation stage that happens on later, so I wouldn't call it slow.
There is another character that according to the lore underwent minor transformations, but basically that is it. You don't observe it.
The game itself extremely well-polished and clearly designed for the player. It is without a doubt that you'll like this game and find fun in each area it offers, if at least you're looking for this. There are many interactable objects offering dialogue or treasure for you to find, there are secrets for you to find (without guides); both of these make actions and effort feel rewarding. The game uses every mechanic the game engine (RPG Maker VX Ace) has to offer and goes beyond this in order to increase what is achievable and create interesting effects in the project.
This game is simply put "good", even in its current stage.
I recommend aspiring game developers to take a glance at this project, no joke.
There is a lot of lore and dialogue, but never too much in a row. You will always have some freedom to explore and see what happens when you deviate from the story and / or take a different route at whichever point in the story you are. Doing so also actually rewards with unique dialogue, secrets or items. This makes the game feel very open, replayable and increases the fun factor for the player by a large shot.
Although the story itself is linear, it doesn't feel this way as the game doesn't for a large part restrict you on this linear path. A number of areas are revisitable and doing so might even reward with new items or even more secrets in some cases. The game feels open and there is plenty to find or discover, even if this is just a joke made by the developer basically.
The narrative, setting and overall dialogue is strong and makes sense. The world building so far has been done well.
Each area is designed in an interesting way and simply put beautiful. The game dev went out of their way to add a lot of flavor, decoration and frills to each area, even using third party assets. Some of it was customized specifically to achieve unique features for a map, which creates an overal rich feel. The additional assets also give the game a more unique taste. All in all combined it is a unique experience. I don't doubt people will enjoy looking at every nook and cranny on these.
There are plenty of 'fancy' features you'd normally not find in RPG Maker games, but as always the little things matter even when you don't notice them. These things tend to end up making you like a project more.
Combat is quite enjoyable. The dev creates scenarios for some of the fights to create unusual experiences, where the player must either use Guard or use a specific skill, or they might just die to something like a rat. This in itself is funny. There is a mix of skills you can obtain, some of which depend on equipment.
Its okay to just grind basically; there isn't much delay between each command. The combat system is a turn based, front face one, similar to the default one. (It's Yanfly's enhanced version in case you care.) It doesn't take long to level up either and I find combat an extremely well balanced experience.
I tend to grind by the way, so I end up with a ton of loot and I am fine with it. I don't need the acceleration feature, but yes, there is an option to speed up animations during combat for those who feel some of combat is just too slow.
Even the random dialogue you might find somewhere is good.
Although I might not get every joke or reference mentioned and while it doesn't mean I like every line displayed, its a good burst to read at least. A lot of dialogue is also optional and not obligately thrown in your face through cutscenes. It's all just well designed.
The selection of music is good, fitting and gives a unique feel to the game. It might take multiple playthroughs before one of the songs is stuck in your head, but I think audiophiles will like it.
The game uses anime inspired sound effects and mostly emote balloons in its scenes to create liveliness with the character interactions during cutscenes, which is fine. Animals are also given sound effects.
Overall I'd give it a 10/10
I tend to score on the low end, but this game basically fits more than my requirements for a good game. An RPG Maker VX Ace game on this site, yeah.
This doesn't mean its perfect or flawless. I mean, the game is incomplete and there is still room for improvement obviously, but the game does well what it does well and it does everything well. I also expect more will be improved over time. It's a 9/10 at least lol.
It isn't focused on porn, which is rare for an RPG Maker game here. I recognize RPG Maker, I know its limits and what it offers. This developer is using the game engine well. Each of its default features is used instead of just some of them, and where needed he also expands its features to make it more enjoyable for the player. The game is player-first focused and pretty much every point in the game is a a good experience for them. Litterally every point, even if it is just because of the maps.
The only point of flaw I could mention is that some of the challenges behind a treasure, the secrets, might be too easy to complete. But then again, a lot of players don't like challenges for whatever reason. There are posts on the forums from people who complain about getting lost for example, although these are very little. At any rate, my own opinion on this won't affect my score.
The challenges are diffidently never too difficult; some are difficult for some players... not me at least.
Anyway, it’s a good game. Just try it and you'll probably see why.
So, I've probably got a good 12 hours into this game now.
I will say, that I've yet to uncover absolutely everything... perhaps because I'm slow on the uptake or I'm spending more of my time running around these absurdly large maps trying to explore every nook and cranny.
I'm loving the work that has been put into this game so far. While the maps are a lot to take it, I do like that there is much to the game to explore.
What I am a little disapointed in, is that there isn't really any interactions where deplorable acts are being done to the MC yet. So much content, yet none of it I feel gives any creedence to debachery. The old man in the library wanting to check your panties, but you're wearing boxers. I don't know if the scene continues with this, because I've yet to find anything to replace the boxers with. Perhaps there is, I just haven't found it yet because I'm too busy exploring? I mean, just to get to the mansion took me almost 2 hours... I may overly explore maps, so who knows. If you're looking for a quick fap, this isn't the game for it, hell... I'm 12 hours into the game and I've yet to fap to this game at all XD
While there are a certain number of TFs right now, none of them actually do anything as far as lead you to something sexual so far. I feel a bit board playing hoping that after seeing the noncon tag, I'd have experienced something sexual at some point.
Perhaps I've been spoiled by Star Knightess Aura, in the interactions you'll experience just about everywhere you go. I hope that something like that becomes available in the future with Maid Quest as well.
Nonetheless, I still like this game in its entirety and looking forward to MORE as the game continues being developed.
This is amazing!
This game uses huge maps, lots of different maps, and lots of neat transversal puzzles to get around those maps.
Usually large maps is not great from a gameplay stance since it's esentially a lot of space between interactable nodes, but so far it works.
The maps are good looking and well put together, one iritation is that interactable items that do not currently have interactions (like a an interesting statue that doesn't have a character reaction/description or a story item being interacted with before it's pertinent) have the exact same output which is the MC puts up a question mark in a thought bubble. I assume that is a placeholder; it would be nice if there was a slightly different reaction between non-functional interactives and interactives whose functionality could be unlocked in the current release, but that might be more work than it's worth for the Dev
All that said: I am really enjoying this!
It kinda reminds me of Little Bitch Academia and slightly less so of Magical Camp
The story is interesting, the characters are fun, and the in game world feels expansive even if the part of it we actually interact with is limited to the story
This and Atramentia's Sword and Soul have to be my favorite RPGmaker projects on the site at the moment
This has definetly caught my eye with the narative on going, and having all the exploration being available is fun. I look forward to seeing what happens in the future.
I'm going to give this game the worst review possible: I like it. A lot, actually.
Confused? Let me explain. If you haunt this site long enough, you'll find a game you get attached to. It's enjoyable, creative, and full of potential, it makes you laugh, and it makes you eagerly wait for the next update so you can see what happens next. You want to find all the secrets, collect all the transformations, and then consider doing a separate playthrough trying to avoid those just to see what will happen. And the game keeps being fun. Seeing a new update brightens your day, and you dearly hope that the creator will see it through to completion. You've become attached to it. You've come to like it. A lot.
And then you get that announcement one day. The game is getting discontinued. You'll never get to see the ending, never get to explore what might have been. And you tell yourself you won't get attached to another game like that. You'll casually try out some of the new ones, and if the developer gives up on it, you'll just move on. But then you find another game with real potential, and despite yourself, you find yourself getting drawn in, wondering what might be in the next update. You come to like it.
And that's where I'm at with this game after the last update. I knew it had potential, but I was not prepared for how much megamand was going to do with the solid foundation I'd played before. I had a lot of fun poking around trying to find all the secrets, and I'm still looking. I've told myself I'd play for a half hour, only to play well past that. It's fun to explore, and it absolutely leaves me wanting more.
You've probably noticed a lot of other reviews saying how they hope the game isn't abandoned. Play it, and you'll understand. But be warned beforehand. There's a serious danger that you're going to like this game. A lot. Walk the path of the maid at your own risk.