Orchard Online: Merchant Mode a story about a guy who got trapped in a game world in 2112, called Orchard Online. His dream was to be a merchant, so he grinded low-level mobs for a LONG time (12 years, so it is now 2124) before being able to buy a store. Due to a lack of insight, he falls into debt. Follow Xx_Dude_xX (name tba) as he follows his dream while his debt collector sneakily pushes him in a specific direction. Will he be able to pursue his dream of becoming a merchant, or will he give up, or find a new dream swallowed by lust and desire?
Features:
Stretch Goals:
- 100 likes: Add images to some of the player's attacks
- 200 likes: New Game +
- 300 likes: ending images
--------------------------------------------------------------------------------------
OO Merchant Mode 1.7: Hobbies part 2
Now that we can push Bimbo Investigations aside, we can now push Merchant mode again! We are so close to the finish line, it's on the horizon!
This version of the game includes the freest protagonist yet! What will they do, what are they doing? The answer is simple: MONEY!!
Changelog:
3 scenes for the Kissing Booth, Camgirling, and Night Shifts (no, not that one :P )
3 images with variations corresponding to the scenes above!
----------------------------------------------------------------------------------------
Credits:
- Icarue: Director
- Ryusake: Artists
- Plugins: Visuestella, Hakuen Studio
- Special Thanks: 6Six6, Kaytzota, and my Patreons
Changelog 1.6:
2.5 bad endings, with the last 2 having images
Bad endings now lead to NG+, so it makes failing less punishing.
Changelog 1.5:
3 new scenes related to "hobbies" (things to do while not working)
One new available image
A whole new outfit!? and 3 powers related to it!?
Changelog 1.4:
3 ending images added (changed one of them to be the proper one)
Added 4 scenes from the body branch, finishing that branch.
Changelog 1.3:
You can name the protagonist
1/2 of the body TFs scenes implemented
1/2 of the ending images implemented
3 new expressions (you'll only see 2)
Changelog 1.31:
Fixed getting stuck after selecting the hips and hair upgrade
Reimplemented the early scenes
Changelog 1.2.0:
- New Game + (you need to win to unlock it)
- Bug and typo fixes
Changelog 1.1.0:
6 Skill images
Changed Merchant Mind to raise Excitement cap, and eliminate willingness
Tutorialized Gossip
Added some explanations to the tutorial (and fixed it)
Other smaller bug fixes
Changelog 1.0:
- 5-6 more weeks of content, including 6 scenes for the main story, debt increases, and saleable items.
- 28 new upgrades: 8 body upgrades, 2 outfit changes, 6 sex skills, 6 "hobby" skills, 6 lust skills.
- 4 endings depending on a choice at the end + how lustful you are
- 6 difficulty modes
- Added a recycling store for stuff you don't want anymore
Changelog: 0.1:
- Initial release
So to clarify the "distracted" comment from below, this only happens when you're excitement is above a reasonably low threshold and then the higher your excitement is, the more your haggling is affected. I actually found that it's very predictable. (i.e reducing the price by 100 with a small amount of excitement would generally become 110%, whilst fully maxed changes it to 200%). Whilst this isn't explained very well it's kind of obvious.
My main issue is there are bugs related to when you can go outside, as you can leave in the evening at some point and not miss a day which seems a little overpowered yet in my new game + after unlocking going outside, i can't go outside because "it's too late" despite just waking up and not running the shop.
The redness of the bar is also not really accurate when going down the transformation (fun!) as you can get delighted customers despite them being deep into the red still. This "might" be intentional, as it's hard to stay angry at a girl who has enormous knockers on display.
I liked the story, took a little too long to get to the fun stuff and you could argue there's not enough of that.
However it was well written for the most part and merchant style games are few and far between so adding some xxx content as well as TF content was great.
Highly recommend if you like trading style games, if you're after xxx and TF stuff, other games do it better, but for those who've played everything, well why not, just set the difficulty to the easiest and i'm sure you'll get by
So far the game seems interesting with alright writing and a neat story but the distracted mechanic is way to big of a downside. It will just ruin any chat with a costumer by way overdoing the amount you want to sell the item for. why when I try to sell an item for 900$ will it go up by over 100$. It gets rid of strategy and just changes into (I hope im not distracted so I don't just lose the day)
Worth your time if you literally have nothing else to play.
Shitty animations and hidden game over mechanics make this game turn from a relaxing waste of time to an annoying (and often exasperating) chore in a hurry.
I'm sorry for the time I wasted playing this and if I wasn't a completionist I would had never finished it.
2/10 rating.
Pleasing art and novel concept, but writing is a bit threadbare for a complete game (losing, for example, is merely "Something bad happens!"). This is important because the non-easy difficulties seem to fall prey to the creator knowing exactly how their mechanics work, while failure to understand them is punished to the degree where you can easily not know your run is over and that you should have done better two saves ago.
Give this one a try and a like folks, it will be a very good game once the stretch goals are reached. As it is, I think its a pretty good game.
The gameplay loop is okay and there is room to play around abit with the system.
Transformation: The first couple of ones are great because of dialogue, the rest are ok but will become better when stretch goals are reached.
A minor quirk: The gameday loop: I really disliked the UI flashing off and on while looping the "time passes uneventfully". Would be nice if that just became scrolling text and we can se MC all the time :)
I played the game until I got endgame credits, and I sure hope Icarue is okay. Very good creator and I wish them the best of luck in the future.