TSF Dungeon is a simple dungeon crawler game made in RPG Maker MV.
The premise is straightforward: you play as an adventurer seeking loot in the newly emerged "TSF Dungeon." Within its depths, you can explore, battle enemies, and experience transformations.
However, even after transforming, you can still progress through the game. Each form has its own unique skill set and mechanics (planned).
The transformations in this game are primarily MtF, featuring strong identity death themes and, for now, mainly involving mythical creatures.
There isn’t much content yet—only a few completed transformations, each with their own endings.
This is also my first time making a game, so please expect some bugs along the way.
You, an adventurer, have successfully snuck into a newly emerged dungeon that the guild has yet to open to the public. They call it "TSF Dungeon."
"What a lame name... but whatever. I’ll loot this place clean before anyone else gets the chance!"
Little do you know, the guild has a very good reason for keeping the dungeon off-limits. Something lurks within its depths—something that may prevent you from ever leaving again.
You, the adventurer.
v0.1.0
- First release.
v0.1.1:
- Fixed the skill "Meteor Surge"—it now targets all enemies.
- Fixed an issue where the Succubus Lilith sprite did not appear in the boss cutscene.
- Fixed a bug where the Female Adventurer form could not travel to the third floor from the fourth floor.
- The skill and item textbox is now 4 lines high to prevent descriptions from being cut off.
- TF Progress now always resets whenever your health is restored beyond the threshold by any means. This ensures that the TF cutscene always starts from the beginning in each battle when your HP is restored.
- TF scenes now only trigger when the player is hit, preventing them from automatically playing at the start of an encounter.
- Fixed the Mysterious Wooden Chest appearing even when the Goblin quest hasn’t been triggered.
- Balance adjustments:
-- Now, any form of the player should be fast enough to act first against any mob, except for the adventurer.
-- Increased defense for the Slime Girl form and added more HP regeneration per turn.
V0.1.2:
Bug Fixes:
- Fixed a bug where the female adventurer form was immortal.
- Fixed a bug where priest equipment didn’t apply to priest classes.
- Fixed a bug where newly born slimes kept spawning even after being interacted with in the first part of the Slime Quest.
- Transformation scenes now only trigger when the player is hit, preventing them from playing automatically at the start of an encounter.
New Content:
- Added three transformation spells that can be used to transform human enemies:
-- Female Transformation Spell: Weakens enemies and increases drop rate/quantity.
-- Slime Transformation Spell & Goblin Transformation Spell: Defeating an enemy while they are transformed will grant an orb of their respective form, allowing the player to change into that form at will.
- Added one new ending: It can be triggered by avoiding all traps in the second part of the Goblin Quest.
Balance Adjustments:
- Increased the defense of transformed forms (Goblin & Slime) while lowering the base form’s defense.
This encourages more frequent transformations while ensuring transformed forms last longer in battle.
v0.1.3 Changelog
-Bug Fixes:
--Fixed a bug where the Slime Orb could only be obtained if the player didn’t have the Goblin Orb yet. Now, both orbs can be acquired independently.
--Fixed a bug where the Goblin Quest could be triggered in any form as long as the player had the required item. This fix also ensures that when the player reverts to their original form, the quest-related item is removed accordingly.
-New Content/Mechanic:
--You can now view the full body of your character by pressing "R." This feature is toggleable, allowing you to turn it on or off at any time.
--The Succubus form now has a completely new skillset. The standard "Magic" skillset has been replaced with "Dark Magic," introducing new abilities exclusive to the succubus transformation.
--First new mechanism for succubus form; Corruption and Hunger gauges.
---Corruption Gauge: Increases slightly when using Dark Magic and significantly when using succubus-specific skills. If it reaches maximum capacity, something irreversible may happen. (Currently, this triggers the Succubus Ending, but this mechanic will be expanded in the next update.) Damage output from Dark Magic also scales with Corruption—low corruption results in weaker spells, while high corruption makes them more powerful. Since Dispel Potions no longer revert transformations, they now serve a new function—reducing corruption level slightly.
---Hunger Gauge: Continuously depletes over time, representing the succubus’ growing hunger. Unlike Corruption, this gauge continuously depletes over time. If it reaches zero, your succubus instincts will take over, forcing you to drain an enemy in the next encounter to satisfy your succubus urges. You can replenish the gauge by using succubus-specific drain skills or casting spells like Soul Drain, which absorbs life force from enemies.
- Adjustments:
-- Minor adjustments to the Succubus form to improve balance and mechanics.
Notes: You need to restart your run from the beginning to ensure the new version works properly.
Absolutley love this game so far! got all the endings (as of 1.3) and am really looking forward to whats to come!
If you are a fan of monster girl transformations this is one to definitley play!
Really promising and the current game content is worth a try.
There are bugs, just report them and have some patience.
Among the nearly a thousand of transformation games I've played, I'll give it a 9/10 for the beginning.
I actually really liked this. its got some great potential.
TSF Dungeon, in this stage, is clearly unfinished, and unless you're interested in what it has to offer I don't think it's worth playing yet, but it's no doubt very promising. I'm a big fan of Weird rpg maker porn games that make you fight monsters over some kind of lewd scenario, and that's clearly what this game is going for. I have a few tips however.
The game oozes odyssey of gianna, and I mean that as somoene who loves that game to bits. It uses the same kisekae battle artstyle, it offers the same popups for transformations, it has the same stock music for not just the battles but also the title screen, it's undeniable. Unlike odyssey of gianna however, it's a lot less imaginative, at least in this stage of development. The level design is rather dull, and the fights all feel the same; You press the attack button and do skills if you can, you heal when you're at low health, and you cannot lose, where gianna was always thrilling because of the party dynamics (Gianna is the only one who can heal with a spell, Sinian is the big damage dealer but she's on a timer until she has to use the meditate skill, which is, incidentally, also in this game, and Sable is the tanky physical fighter if she get's hit a bunch) The earlygame of this game however has none of that, your character is like all gianna party members mushed into one, and that's just not that fun. You're never in any risk because you get more powerful the more you get hit, you can heal yourself, and also dish out magic damage if that is needed, and if you cant dish out magic damage you can use your superior sinian genes to get all mp back immedeately. I think this game needs to find some sauce before it can really make itself stand out. Not nescessarily the same thing as gianna, but just, somehting to make the fights difficult and easier to lose, which is my second tip.
Make the game harder. I mean this. If your game gives you TF content when you lose, it's really hard to lose, there is no surrender button and your character will level up, which makes losing cost even more time, it's just not fun to play. I used some dispel potions for fun and it took a slime party of 3 8 turns to whittle me down to half health, how is one supposed to turn back into a slime from that? If the player can make a mistake, or lose at the luck of the draw it will maker the game infinitely hotter, I swear. In this game you do not get overwhelmed by slimes and turned into one, you simply decide not to heal yourself for several encounters until the TF scenario plays out, if that is even possible.
As for less philosophical arguments, the slime quest was broken for me, I absorbed 3 slimes, got the mental changes calling me back to mother, then the first slime respawned and joined my body and mother was implying that I still needed to find all slimes, which is quite weird. The game clearly wanted me to go back to her. It also caused some goblins to spawn? And when I beat them my character started counting down from three, which I don't understand, I was never asked to do anything with goblins. The quests need some more polishing for sure.
Currently not too much to do, but thats ok as a first release. What is there is solid and I think it will only get better over time.
The Good: Pretty quick, like actually. A lot of reviews on this sit consider 2-4 hour romps as quick but personally I think thats often too long for the genre if the transformations are the focus. So this being like 30m to get through each TF is nice and digestible. The Kisekai sprites are pretty decent, and transformations actually impact gameplay.
The Bad: Transformations lack stages. The longest one is the one at the end of the dungeon but even that doesnt actually have many stages to it. The MtF Adventurer one is like 4 stages total, and I'd love to see more stages overall. The game unfortunately is one of those "die to everything and find out if you really die or not" types of games. While this is interesting sometimes, I find it a bit tedious to go into every battle just to purposefully die for a TF you want to explore. I imagine this only gets worse with more TFs added. Lastly, balance isnt great atm. Right now as an adventurer you can just slash through everything and heal up after, but if you go Slime in the version of this review, you will just die in several of the encounters due to low defenses causes high damage taken. Lastly, I don't appreciate the "Girls Like Boys" mentality. I get that Succubus are traditionally creatures that feed on men, but I love my Lesbian Succubus's and don't particulary love being forced into the Male/Female dynamic.
I hope this game continues to expand, im glad someone has decided to make a Dungeon Depths clone that hopefully gets more content updates!