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Game Information
Engine
Ren'Py
Availability
$ 5.00
Rating
XXX
Language
English
Release Date
02/28/2025
Last Update
02/28/2025
Version
A.2 (14 Feb 25)
Development
Demo
Likes
14
Contest
None
Orig PC Gender
Male
Adult Themes
TF Themes
Multimedia
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GODDESS MAKER “Lab of God”

The premium game "Goddess Maker" is currently on its third major gameplay demo, since its first release, dated back to July 28th, 2024. 

It's a transformation-based game whose gameplay mechanics are a point-and-click lab management sim alongside a power hungry female lab partner character, with her own independent AI, who desires to become a goddess.

The transformation aspect occurs in the scientific method process of experimenting on one's bodies, in the hopes that the process can culminate closer towards the ultimate goal which is the transformation to omnipotence. 

The price to access and play the newest game demo is $5 USD.

The mode of purchasing the game is through Patreon:

https://patreon.com/AscensionSimulation

 

Introduction

GODDESS MAKER is an Ascension Simulator game about personally interacting and influencing affairs that ultimately lead to a character becoming an omnipotent entity.

The game has a route-based system generally split between three distinct stages, “Pre-Ascension” (also known as “Lab of God”), “Ascension”, and “Post-Ascension” (also known as “Thrones”).

Currently Goddess Maker’s development is focused solely on “Lab of God”, which is a self-contained experience focused on human limitations and on the meticulous process to improve oneself through science. 

 

 

Core Transformation Fetish List

*Per the Male Character and Female Character

•Giant | Giantess Growth

•Male | Female Intelligence Growth

•Muscle Growth | Beautification

•Penis Growth | Breast Expansion

•Male | Female Soul Growth

•Man to God | Woman to Goddess

•And All of the Above Inverted, but not Sex Swapped

 

 

Mechanic Highlights

•A Dual-Axis Dominance X Relationship System between the Player and Partner Characters where Height Difference dictates Dominance and both Feelings & Expectations dictates Relationship. 

•A Nutrient-Based Natural Growth System where consumption of nutrients to an unlocked body can enable its growth. 

•An Interactive Research to Realization Lab Development Mechanic that follows the Scientific Method.

•A Calendar-Based System of Escalating Obstacles.

•A Diverse Selection of Consequential Characters whom all have mechanics to play a foil to the gameplay.

 

Facing a life of emptiness after graduating college, you decide to appeal to your girlfriend’s desires of wanting to become an omnipotent goddess, and so take out a loan for a lab to make her dreams come true.

However attaining godhood is no simple feat, but a long climb of facing challenges and overcoming obstacles that come toward your way.

 

Protagonists:

Player Character:

The “Arbitrator of Ascension”, he who is the male character in the player-partner partnership, and a tabula rasa reaction to the antics of other characters.

 

Partner Character:

Defined by her conviction of wanting to become an omnipotent goddess, she is the female character in the player-partner partnership, and the main relationship factor to the player.

  

Major NPCs:

Susanna:

Susanna is a cutesy, but shy, rural woman who is paid a wage to conduct the local grocery store’s operations.

 

Marissa:

Marisa is a mayor of the local region that the game section takes place in.

 

Freda:

Freda is a cold hearted woman, who is very self-conscious about her stunted height.

 

Chad & Stacy:

Chad and Stacy are benchmarks for the player and partner character to pass.

 

Bambi:

Bambi is the childhood friend of the Player’s.

 

Hans:

Hans is a character who has a crush on the partner character.

 

Based on the written culmination of gameplay experiences of other gamers, playthroughs are straightforward with some aspects alluding to future content not currently implemented. Players are expected to reach the end of the demo without developer oversight roadblocks during a normal playthrough, and thus can experience the more rough navigating aspects through the debug mode.

 

A.2 (Third Major Build) Highlights:

• Nutrient-Based Natural Growth 

• Local Store

• Horny & Sad Mood Swings

• New Growth Serums

• Degenerative Sprays

• Calendar-based Events

• Additional Labor Opportunities

• NPCs

• Purchase System Overhaul

• Grid-Based UI

 

 

A.1 (Second Major Build) Highlights:

 

OBSERVATION

•A demonstration of the observation mechanic which features the current measurement of attributes like height, mass, and intelligence.

 

SIZE DIFFERENCE

•A demonstration of size difference mechanic that is conveyed both visually and narratively.

 

REP SYSTEM & SCRUTINY

•A demonstration of the Representative System mechanic and scrutiny mechanic of the Lab Representative.

 

MACHINE MANUFACTURING

•A sample of the multi-step process of developing machinery.

 

CALENDAR DATES

•A demonstration of the quality of life calendar date mechanic.

 

CUSTOM UI BUTTONS

•The implementation of new Custom UI Buttons in the place of a previous in-game menu.

 

DEBUG MODE

•After reaching the end of the demo, certain debug features are unlocked to freely play with, like setting the height and intelligence stats of the player and partner characters.

 

 

A.0 (First Major Build) Highlights:

 

STORY

•A demonstration of the game’s basic premise and motivation.

 

DAY CYCLE

•A demonstration of the day cycle that goes through work shifts, daily events, and relaxation sections.

 

RESEARCHING

•A demonstration of the research mechanic that delves into subsets of brainstorming ideas, learning competencies, and developing recipes.

 

MANUFACTURING

•A demonstration of the manufacturing mechanic which features the synthesis of serums and machinery.

 

EXPERIMENTATION

•A demonstration of the experimentation mechanic which allows the player and computer partner to test those aforementioned serums.

 

PLAYER-PARTNER TEAMWORK

•A demonstration to how the partner character works autonomously to the player’s actions.

 

TERMINAL

•A demonstration of the array of record keeping.

 

PURCHASING AND SELLING

•A demonstration of the management of lab finances and operating a business.

 

RANDOM EVENTS

•A demonstration of different kinds of random events that can occur, involving the player to make a decision with consequences attached.


Total Games: 2,272
Total Contests: 32
Total Reviews: 21,603
Total Engines: 33
Total Adult Themes: 10
Total Transformation Themes: 26
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