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Game Information
Engine
RPG Maker MZ
Rating
X
Language
English
Release Date
04/04/2025
Last Update
04/05/2025
Version
v0.1.2
Development
Alpha
Likes
81
Contest
None
Orig PC Gender
Male
Adult Themes
Multimedia
Discussion/Help

Downloads
Version: v0.1.2

Mockingbird

 

Have questions or comments? Discuss  at Icarue's Discord or 6six6's Discord

Mockingbird is a game with RPG/Sim/Roguelite mechanics that sees the slow change of our protagonists. The game is created by 6six6 (Writing, Game Design) Icarue (Game Design, Art), and more contributors (writing, editing/testing/art commissions).

Welcome to the Mockingbird Café! Where service comes with a smile, for you and us. Our branch is situated on a luxurious train, you'll be shepherded around the beautiful snowy mountaintops as we travel from one gorgeous locale to the next. 

Much like a cruise ship, our beautiful train offers entertainment throughout the trip. From concerts to restaurants to magic shows, you'll never be bored until your final stop.  Amongst those is our quaint Mockingbird Café, a quiet little corner to sit back and melt into relaxation. Try our coffee, tea, and assortment of delectable brunch foods, appetizers, and desserts. 

We hope you enjoy your stay! You'll stay forever.

Mockingbird is a game that tells a mystery light-hearted romp of a story. You take control our trio of protagonist as they take on ownership of the train based franchise of the Café. The gameplay involves RPG, Sim, and Roguelite elements in it.

 Future Planned Content... 

  • 10 train cars of content that you will need to get through to understand the nature of your predicament and forge a path to an end.
  • A variety of TFs over the course individual steps across 5 versions of each of the 3 protagonists. This uses a heavy combination of TG, more fantastical physical TFs, and job styled TF to create a massive number of potential TF scenarios in the end.
  • A branching story with a variety of endings, from multiple primary endings to character specific endings.

Mockingbird v0.1.2!

And so we go... public! Welcome to the café. I'm sure we'll have a lot of fun together, in this new adventure in my (6six6's) connective narrative universe. A collaboration from myself and Icarue, Mockingbird is a bit of a fever dream of ideas and experimentation, so I'll let the game speak for itself. I hope you enjoy!

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Reminders

  • Saves are not considered compatible between versions of the game, but there will be a built in shortcut to get past the intro and to the primary content for future releases and playthroughs.
  • There is a system for speeding through cutscenes faster on repeated playthroughs. This is assigned to Page Down on keyboard or R1 on controller.
  • ATTENTION MAC USERS: You may need to put the "Game" file in your Application folder. Or else any action that accesses the save system will fail and crash the game.

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Note: Patch File specific downloads only every work within the 0.x version of the release. A 0.13.2 patch file will work with v0.13.0, but not with v0.12.0, for example.

 

 

Mockingbird is a game with RPG/Sim/Roguelite mechanics that sees the slow change of our protagonists. The game is created by 6six6 (Writing, Game Design) Icarue (Game Design, Art), and more contributors (writing, editing/testing/art commissions).

Welcome to the Mockingbird Café! Where service comes with a smile, for you and us. Our branch is situated on a luxurious train, you'll be shepherded around the beautiful snowy mountaintops as we travel from one gorgeous local to the next. 

Much like a cruise ship, our beautiful train offers entertainment throughout the trip. From concerts to restaurants to magic shows, you'll never be bored until your final stop.  Amongst those is our quaint Mockingbird Café, a quiet little corner to sit back and melt into relaxation. Try our coffee, tea, and assortment of delectable brunch foods, appetizers, and desserts. 

We hope you enjoy your stay! You'll stay forever.


-------------------------------------
Additional Tags Context

Tags that are currently applicable acrros 

  • Mental Changes - The mental changes are mainly about compulsions, but in their more extreme states involve a temporary 'identity death' circumstance (emphasis on temporary)
  • Male to Female - Comes in temporary more forms in bad ends, or more permanent ones over a longer playtime if certain actions are taken
  • Breast Enlargement - One of the feminizing TFs done in stages, optional how far you go with it
  • Slow transformation - A longer term more permanent changes over playtime if certain actions are taken
  • Involuntary - The changes are not voluntary, but there are narrative opportunities in the branching story to reverse or accept it volunarily
  • Feminization - Most of the permanent TFs are in this category
  • Anthromorphic Creature - Many of the non-permanent TFs will focus around this sort of change
  • Mythical Creature - Same as above. Many of the non-permanent TFs focus around that.


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NOTE: For full disclosure, the "X" rating is mainly focused on a few shorter parts of the game. It doesn't attempt to be regularly explicit.

This is a non-exhaustive list of potential codes to use at the title screen

  • IntroSkip
    • Skip the intro and enter the main gameplay loop. (not recommended for first time)
  • Reset
    • Resets all game progress
  • Cycler
    • Forces a new gameplay cycle the next time you press "play"
  • Rename
    • Re-enter the names of the protagonists
  • Eggplant
    • Resets long term TF/TG progression to zero
  • TGed
    • Add a notable amount more long term TG progression points to your running total.

0.1.2 Technical Patch Release

  • Situational but common instance of autosave getting disabled fixed
  • Issue with name entry causing an crash error if entering code screen first fixed
  • Music not playing on reload in train car levels fixed
  • Refined some transitions in the hub menu
  • Typos and Minor Bug fixes

0.1.1 Technical Patch Release

  • Adjust the cafe customer hints to roll better hints more often.
  • Fixed Unity Update logic with orders
  • Added some redundancy logic to try and avoid an rare scenario
  • Typos and Minor Bug fixes

0.1.0 Release

  • Initial Release


Review by Humanoid

Version reviewed: v0.1.2 on 04/08/2025


Interesting premise! They went all in on the red herring twist. You'd think it's gonna be one genre but it's a completely different one altogether! It only *slightly* overstayed its welcome. but i'd rather it be a little longer than expected than for the pacing to be faster. The bones of the game (mechanics, gameplay) seems to work great as is on alpha release. very promising, which makes sense considering these are seasoned TF game devs. The only thing that's noticably missing is more content! zero notes. great execution, great everything. can't wait for the mechanics to be fleshed out with content!


Review by LynxF

Version reviewed: v0.1.2 on 04/06/2025


(Review deleted since it's no longer relevant)


Review by DavidJonesson

Version reviewed: v0.1.2 on 04/05/2025


As always, 6six6 and icarue are coming with a really well-produced, high concept game with engaging gameplay mechanics and a compelling story. I think writing, especually the dialogue is a bit rough at places. I also wish we didn't see the characters with their "two versions" at the very beginning and that was kept for later. The gameplay mechanics are also generally unclear, including but not limited to the more polished parts at the start. It is still on an entirely different level to most of the games on this website and it is brilliant work, an actually good game.


Review by jennslut29

Version reviewed: v0.1.1 on 04/05/2025


High quality, as I would expect from six and icarue. A few notes: the game tries and succeeds at subverting your expectations. This is not really a spoiler, but more of a hint: If you think the game is over, it's probably *not*. Try playing it again and see what happens.

I'm very excited to see the story that wraps these excellent systems together and brings this game fully into six's narrative universe.


Review by elementary

Version reviewed: v0.1.1 on 04/05/2025


Mild spoilers!

The minigame mentioned in the first review is a bit of a red herring. I agree, it overstays its welcome and should probably feature fewer repetitions, but it is, so far, exclusive to the introduction of the game. Once you're past that, what opens up is an entirely different game system that I enjoyed to the point of playing it for over an hour or two, just for fun.

The primary game loop is great, if a little too easy at the moment. Unfortunately, whatever payoff the game designers have in mind for making you grind through that first section has yet to be implemented. The good news is, you can skip it with codes in the ReadMe Documentation folder, if it truly grates on you, and at least sample what appears afterwards. The TF and roguelike themes are woven together in a fun way.


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