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English
Release Date
06/03/2017
Last Update
09/15/2020
Version
0.3.7 (Public)
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Alpha
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272
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Version: 0.3.7 (Public)


Version: 0.3.6 (Public)


Version: 0.3.5b (Public)

Version: 0.3.4 (Public)

Cracking: The Second Strain
by Cr4ck

TL;DR: This game is about a virus that turns people into voluptuous sex zombies against their will.

You're in control of a highly sophisticated virus capable of turning any man into a sex starved beast and any woman into a cock hungry slut within a matter of seconds. You will start of small, corrupting anything you can get your hands on but as your horde of oversexed servants grow you will move onto taking over small towns, cities, countries, continents and eventually the entire world and repopulate it with nothing but mindless slaves who can think of nothing but sex. The game mostly focuses on transforming other people around you against their will but does have some self transformation as well.

This game is a spinoff of the story "Cracking" over on CHYOA. If you would like to read it then head over here for more mass corruption goodness.

Patreon

Discord

Twitter 

If you don't want to donate but still want to support the game then please consider leaving a like and/or a review instead as the added exposure goes a long way! You can also follow me on either of the above sites which is completely free and will notify you of any new updates ahead of time.

Main Art by Kruth666 - His Twitter

UI Maps by Iggy-Bomb - His Twitter

Currently working on:

Adding new locations to chapter 2

Adding alternate routes to in chapter 2

Finishing up and polishing the last of chapter 2 in preparation to transition over to chapter 3

Working on adding in the base systems of chapter 3

Replacing placeholder text, adding new scenes and refining chapter 3

Can include spoilers!

Chapter 1

Go through the intro

Go through gas station to regain your strength

Go to the hotel via the park

Enter the hotel room and find the viagra to learn aphrodisiac

Go to the kitchen and infect the food

Go to the park and infect the woman using the spores and the aphrodisiac (NOT the normal "infect" ability)

Go back to the hotel and go to the dining room to infect everyone in there

Proceed to fully conquer the hotel and claim it as HQ

End of chapter 1

Chapter 2

WIP

---

0.3.7

New Imagery:

  • Added new imagery for the Hotel
  • Added new imagery for the Hotel Room
  • Added new imagery for the Hotel Entrance

New Scenes:

  • Added a new sex scene with Lucas in Ch 3, it can be accessed by talking to him and selecting "Dominant". There will be a submissive scene as well as one of each for Sarah as well.
  • Rewrote and restructured the Hotel in Ch 1 to go better with the new images, further changes to the area will be added as more images are finished.

Other: 

  • Added a notification sidebar that highlights things such as changes during the night, upgrading buildings/research and rewards from raids
  • Added a new tooltip which will be used to clarify what stuff does. Input on what people would like to see it used on is appreciated
  • Added a visible number for the base strength values of various types of infected in the Encyclopedia (visible after said unit has been upgraded)
  • Smoothed out the scrolling effects to make the game look less choppy

 Bugfixes:

  • Fixed bug causing the rewards of a raid to be revealed even on a failed raid

---

0.3.6

Fully implemented an updated Research System with the following features:
  • Improve your various types of Infected (including yourself!) and even unlock new types in the future. The current research  available are the following:
  • Experimental Research - Produce scientific materials in exchange for a handful of infected (Sarah is spooky at times :O)
  • Guidance Pheromones - Improve increase the amount of units you're able to send on raids
  • Infected Muscle Density - Improve the combat power of the Infected during raids
  • Infected DNA Manipulation - Increases Forcer birthrate
  • Forcer Cell Structure -  Improve the combat power of Forcers during raids 
  • Forcer Deductive Reasoning -  Improve the  reconnaissance  capabilities of Forcers during scouting missions
  • Broodmother Fertility -  Increases Infected birthrate 
  • Broodmother Scent Glands -  Improve the combat power of Broodmothers during raids
  • As more units are added a bit down the line you will be able to unlock and improve those as well. (The coding is already done, they just need to be properly implemented through the story)

Bugfixes:

  • Limited game framerate to 60fps to prevent the game from spiking on certain machines
  • Fixed bug allowing you to enter negative numbers when scouting, raiding or modifying breeding
  • Fixed a bug causing max leveled buildings to read as "not enough materials" rather than "MAX"

Other: 

  • A notable change in this patch is the change to Raiding as the amount of units are now tied to your guidance pheromones levels, be sure to keep upgrading it in order to be able to tackle the higher difficulty raids.

Finally, thanks to everyone for being so patient with the start of chapter 3. This release marks the full implementation of all core systems into the game (Raiding, Scouting, Building, Researching) and as such starting from next patch I'm going to be focusing more on adding more lewd stuff which I know is the main reason you're here! ^^

---

0.3.5b

Fully implemented a Town Overview/Buildings system with the following features:

  • Upgrade and construct new buildings in order to expand the infected town of Axilton, providing you with new tools and passive bonuses. The current buildings are the following:
  • Headquarters - Your main building, upgrade to increase the max level of all other buildings.
  • Laboratory - Improve and unlock new research projects and units (Laboratory functionality will be added in 0.3.6)
  • Storage Facility - Increases the maximum amount of materials you can hoard.
  • Breeding Chambers - Increases the amount of Broodmothers you can house.
  • Scavenging Post - Generates passive Raw materials every day.
  • Milking Facility -  Generates passive Organic materials every day.

Each building can currently be upgraded to level 5 and additional structures will be added in the future. (Note that most of the numbers used for upgrade costs etc are preliminary only and will be tweaked over time)

Bugfixes:

  • The game now properly registers that you've  acquired  a second Symbiote after infecting Lucas.
  • The various input boxes now properly nulls/empties between screens, preventing the player from being able to send more Infected and Forcers than  available.
  • Fixed a bug which caused a black screen after entering the Gas Station from the front in Chapter 1.

Other: 

  • Added a quit button
  • Added a restart button
  • Improved visual clarity of the Cracked Types Encyclopedia
  • Total Materials and Current Day can now be seen from the HQ in Chapter 3

0.3.5b

  • Fixed a bug causing the game to sometimes start up in VR mode
  • Upgrading the storage now properly increases the Material Cap as intented
  • The Milking Facility now properly generates Organic Materials each day as intended

---

0.3.4

Fully implemented a raiding/mission system with the following features:

  • Successfully scouting towns will now generate raids

  • Raids can be initiated through the tactical overview

  • You can opt to send Infected and Forcers (more units will be added in the future) to each raid

  • Completing raids will reward you with resources such as materials and units and will in the future also be how you progress the story

  • Raids have varying difficulty noted by a risk and difficulty rating. Higher difficulty ratings will prove more challenging (and potentially very dangerous) but will also grant much larger rewards

  • Amount of raids in progress are noted in the tactical overview under each town

  • A new menu specifically for Raid Reports can be accessed from the HQ if one or more unread reports are available

Updated the scouting system with the following features:

  • Can now see how long since you last scouted each town

  • Getting discovered during scouting missions now has a chance to increase security and panic of target town and is displayed in the scout report if either got increased

  • Town security and panic will slowly decrease over time

  • Higher security will now make it harder to successfully scout target town

Bugfixes:

  • Changed inconsistent wording between several areas of the new menus

  • Changed scouting requirements to at least need 1 Forcer for each party (aka can no longer send "empty" scouting parties)

Other: 

  • Added an option to skip the tutorial at the beginning of chapter 3 for people who have already played it

  • Sending infected away on raids now impacts forcer birth rate

Bit of a PSA which I would like to add as well is that the tutorial at the start of chapter 3 is just a placeholder and will be remade once the core mechanics are complete.

---

0.3.3

Fully implemented a scouting system with the following features:

  • Scout available towns (Currently only Tanisava) by deploying scouting parties to uncover intel
  • Send any amount of Forcers available for each mission to increase the chances of uncovering something juicy but also increases the chances of getting discovered
  • Town attributes which are -currently- in the game and can be uncovered are, Population, Town Leader, Security and Panic Level, more are likely to be added in future patches.
  • Being discovered during a scouting mission might cause a town to temporarily increase their security causing further scouting missions to have a harder time of success, however it might also increase the panic in the city which makes it more susceptible for raids
  • Each successful scout has a chance to uncover available raids for the scouted town which lets you send infected forces to spread the infection, gather resources, cause panic and/or progress the story.
    (NOTE: Raids are not actually in the game yet but will be added in the next patch (0.3.4) however the framework for them has been built already)

Re-implemented the Breeding Center with the following features:

  • See the amount of Broodmothers currently present in the facility
  • See how many Infected are allocated to breeding said Broodmothers as well as modifying the amount
  • See the estimated Infected birth rate each day
  • See the estimated Forcer birth rate each day
    (The birth rates are ESTIMATES only, meaning that during some days you will gain more than the estimate and sometimes less)
  • Fixed a bug causing the objectives tab to show instead of the horde tab while in chapter 3

---

0.3.2

Ch 2:

  • Added back the scent notifiers around town to help locate the Broodmother
  • It's now required to unlock the Broodmother before you can move onto infecting the town hall. An additional objective has been added.
  • Updated the Town Overview and added more intractability and information to it. Also made infected buildings more noticeable.
  • Re-implemented the minimap

Ch 3:

  • Added back some stuff that accidentally had been omitted from the chapter 3 introduction during the initial port
  • Fixed the text being cut of at the bottom during the Lab Tutorial
  • Fixed a bug that caused the Infected number to null when over the limit
  • Cleaned up the Breeding and Scout/Raid tutorials a bit
  • Fixed a bug that caused the tutorial to bug out if you pressed any of the sidebar buttons during the tutorial
  • Fixed some print string bugs

---

0.3.1

I would highly recommend reading the post that I made alongside this release in order to get the full picture of the changes this patch. You can find it here: https://www.patreon.com/posts/33921158

Overall:

  • The whole game has been ported from Twine 2 into Unreal Engine 4
  • A lot of minor changes during the porting process

 Ch 1:

  • Added images for the cashier in the gas station before and after infection
  • Rewritten parts of the gas station to better go along with the new pictures

Ch 2:

  • All locations in S2 now have one dedicated way to infect them, this is to make it easier to implement art and give every player a more consistent experience. 
  • The town overview has now been turned into an interactive image that allows the player to fast travel to any location in town at the click of a button. The old "move from building to building" system has been removed as it's become obsolete.
  • Infected buildings now have a purple outline on the Town Overview screen to easily be able to diffirentiate which buildings have been infected and which havn't.

---

0.3.0

Ch 1:

  • Added images for the customer in the gas station before and after infection
  • Rewritten parts of the gas station to better go along with the new pictures
  • Updated the minimap imagery

Ch 2:

  • Updated the minimap imagery
  • Restructured the town and moved several buildings around
  • The Mall is no longer present in chapter 2
  • Removed “Infected humans” counter as it’s now been made obsolete by the “Horde Overview” tab which keeps tracks of all infected under your command 

Ch 3:

  • Added two new towns to the game: Tanisava and Negente
  • Rebalanced the combat strength of most units
  • Added a skip that takes you to chapter 3 immediately from the start (However, it's worth noting that a large part of the game is
  • The player can now name their character 
  • Have added a large introductionary section to the begining of chapter 3 that introduces the player to the various new systems
  • Added R&D
  • Added Town Management
  • Added Breeding Center
  • Added Tactical Overview
  • Added Scouting missions
  • Added Raiding missions


---

0.2.32
  • Reworked the ending of chapter 2 and added a new permanent character
  • Added a new transformation scene for Lucas (Previously named Oscar, was changed in this version)
  • Revamped Victoria's sex scene
  • Added a sex scene between Isabella and Sarah
  • Revamped the ending sex scene with the remaining officials
  • Reworked the way the radio station works
  • Added a new sex scene for the radio station
  • Before infecting the radio station you can now listen to various radio segments in succession depending on how many buildings you have infected
  • Added new optional Trivia when talking to Sarah
  • Updated the imagery for the gas station
  • Removed a lot of dead ends/Red links (Notable exception to this are the “inspect X” links as they are placeholders for future art getting added) 

---

0.2.31
  • Expanded the lab interaction and removed dead end/red links
  • You can now see how many of Axilton's residents have been infected and remain uninfected when visiting the HQ
  • Remade the Trivia section when talking to Sarah, you now get a list instead where you can pick what trivia you want to know more about
  • Added another piece of trivia regarding the symbiosis virus
  • Restructured the transition between chapter 1 and chapter 2
  • Added more uniform "can't do X because lacking Y upgrade" when certain paths are locked off
  • Updated the quest objectives

---

0.2.30
  • All buildings which previously generated no panic will now always at least generate a bit of panic when infected
  • Lowered the panic generated when infecting the Mechanic, the Post Office and the Pub
  • Increased the panic generated when infecting the College, the Anderson Residence, the Zimmer Residence, the Hairdresser, the Veteran’s Residence, the Abandoned House and the Miller Residence
  • The Radio Station is back solely for functional purposes and can be infected when the proper requirements have been met however it’s still a WIP and as such doesn't have any story/sex scene yet
  • The Church, the Fire Station and the Radio Station will now reduce panic once infected
  • Lowered the amount of cracked gained through breeding and passive location infection

---

0.2.29
  • Upgrades in chapter 2 can no longer be upgraded immediately for free once the lab has been unlocked
  • Sarah will now gradually offer upgrades to the player over time so be sure to check in with her from time to time if you're finding it hard to infect specific buildings due to upgrade requirements
  • Each upgrade now features conversations between the player and Sarah like they did a while back, each conversation has been updated to make sense for the new/changed upgrades
  • The "Tips and Rumors" option when talking to Sarah has temporarily been disabled while it's getting a revamp (Not to be confused with the "Trivia" option)
  • Fixed a bug that prevented players from Hibernating properly

--- 

0.2.28b
  • Main sex scene of the Gas Station in ch1 has been updated
  • Updated the formatting of the Gas Station to lower the amount of clicks needed to get through it
  • Added a Panic System to chapter 2 that increases when infecting certain buildings/locations/people
  • The Panic system is supposed to give some sense of urgency and strategy to the player and cause them to think about which locations to infect first and in which way. Currently only a few locations increase panic as many locations only have one way of infecting them so far but as more of them get fleshed out properly most locations will have some form of panic attached to them upon infection.
  • Worth noting as well is that right now all the upgrades are available as soon as you unlock the HQ lab however this wont be the case in the future where you will instead "purchase" the upgrades from there as you go, allowing more strategy for what to upgrade in order to be able to infect which locations and still keeping the panic low
  • The Radio Station has been temporarily disabled as it's due for a rework and is quite outdated

 

  • Hotfixed a bug preventing the player from hibernating and effectively locking off a lot of the game

---

0.2.27

  • Rewrote the Smith Residence to use the new version of Possession
  • Updated the structure and formatting of the Smith Residence
  • The "About The Cr4ck Virus" tab has been removed and all the information in there has now been rewritten and moved into Sarah's trivia tab in chapter 2.
  • Rewrote some of the pre-existing trivia
  • Sarah now have 12 different Trivia texts, one of them require the Broodmother to be unlocked
  • The player will now be notified whenever new Trivia is unlocked (Currently this only occurs at the end of the Broodmother scene)

---

0.2.26

New/Updated Scenes: 

  • Updated the structure of the Library and rewrote parts of it
  • Updated the structure of the Sushi Bar and rewrote parts of it 
  • Updated the formatting and structure of the Hairdressers and rewrote parts of it

---

0.2.25

New/Updated Scenes: 

  • The Town Overview in the HQ has been updated with new and improved descriptions of each building
  • The Hyper Spores upgrade is now required to infect the Hospital as intended
  • Updated the formatting of the Hospital
  • Updated the formatting of the gym 

Bug Fixes:

  • The final image in the park gangbang scene in chapter 1 should now display as intended

---

0.2.24

New/Updated Scenes: 

  • The Town Hall can no longer be infected until you've unlocked all upgrades (Shift, Hyper Spores and Possession), unlocked the Broodmother and infected the Police Station
  • You can now return directly to the HQ through an on-screen prompt whenever you're to exhausted to infect another building
  • You no longer need to infect the Fire Station before infecting buildings such as the Smith's residence. They are now all unlocked by default instead and are gated by which upgrades they require
  • The School and all references to the School have been renamed to "College" instead
  • There is now only one "correct" path to infecting the Gas Station in chapter 1, all other incorrect paths now leads to death instead

---

0.2.23

New/Updated Scenes: 

  • The Town Hall ending has been rewritten to no longer use the old Trojan upgrade and now instead uses the updated Possession/Infestor upgrade
  • Restructured the Town Hall ending
  • The Lewis residence no longer requires you to infect the Fire Station before infecting it however it does require you to properly unlock hyper spores first as intended
  • Updated the formatting in the Lewis residence

---

0.2.22

New/Updated Scenes: 

  • Rewrote the church to use the new version of Possession
  • The church still requires Possession but no longer requires you to lower the Police's numbers first
  • Updated the formatting of the Church as it was outdated
  • Updated the structure of the Church to require less clicks to get through

---

0.2.21

Imagery: 

  • Added imagery depicting the Gang in the Park in chapter 1
  • Added sequence depicting the Gang Transformation scene in the Park in chapter 1
  • Added before and after imagery when visiting the Park in chapter 1

Scenes: 

  • Rewrote the park to better fit the new art
  • Updated the structure of the park to better fit the new art

---

0.2.20

New Imagery:

  • Added imagery depicting the Infestor in the Cracked Types tab

Bug Fixes: 

  • The Broodmother now gets properly listed in the Cracked Types tab when unlocked
  • The Matriarch now gets properly listed in the Cracked Types tab when unlocked
  • The park in chapter 1 no longer begins with infected people present
  • The Church should now be fully accessible as intended once the Police Station has been dealt with

---

0.2.19

New Imagery:

  • "Sarah's transformation" now has imagery depicting her transformation to a Symbiote in the lab

New/Updated Scenes: 

  • Updated the description of Sarah's transformation to better fit with the new imagery
  • Rewrote and updated the structure and formatting of the Police Station
  • The Police station now requires all 3 upgrades (Shift, Hyper Spores and Possession) to attack

---

0.2.18

New/Updated Scenes: 

  • Slightly updated the structure of the Fire Station
  • Updated the structure of part 1 of the Police Station
  • Overhauled the first part of the police station route to now use Possession instead of Trojan and rewrote everything relevant to the change 

Bug Fixes: 

  • The player can now properly leave the Cinema, Police Station, Post Office and Pub as intended without infecting them if needed/desired

---

0.2.17

Imagery: 

  • Added imagery depicting the Symbiote in the Cracked Types tab

Scenes: 

  • Updated the structure of the Post Office
  • Updated the formatting of the Post Office 
  • Rewrote certain parts of the Post Office

Bugs:

  • Certain buildings such as the Hair Salon and Cinema randomly shutting the player out on some occasions have been fixed

Other:

  • The player will now get a notification whenever they have unlocked a new unit type in the "Cracked Types" tab

---

0.2.16

New/Updated Scenes: 

  • Added a new route to the Veteran's Residence, requires Possession
  • Slightly updated the writing in the Veteran's Residence
  • "The Andromeda facility" has now been renamed "The Vancero facility" and all references to it has been updated 

---

0.2.15

New/Updated Scenes:

  • Restructured the Veteran's residence completely
  • Updated the formatting in the Veteran's residence
  • Rewrote the main route of the Veteran's residence, requires shift
  • Slightly updated the conversation structure in the tips and rumors tab, this is mainly inconsequential as it will be rewritten altogether in the future

Bug Fixes:

  • Fixed the "tips and rumors" tab showing errors and not working properly

---

0.2.14

New Imagery: 

  • Added new imagery depicting Sarah after being turned into a Symbiote

New/Updated Scenes: 

  • Added a new route to the school, requires Possession
  • Updated some of the conversations with Sarah to better reflect the new imagery

---

0.2.13

New Imagery:  

  • Added new imagery depicting the park
  • Added new imagery depicting the transformation process (Before during and after) when infecting the woman in the park

New/Updated Scenes: 

  • Updated the structure of the Cinema
  • Updated the structure of the Johnson residence
  • Updated the structure of the Fire Station
  • Updated the formatting of the Johnson residence
  • Updated the formatting of the Library
  • Updated the formatting of the Sushi Bar

Bug Fixes: 

  •  Updated the Infestors who were incorrectly referred to as “Infectors” in some sections 

---

0.2.12

New/Updated Scenes: 

  • The school now requires Hyper Spores to infect instead of the Trojan and have been properly rewritten to fit this new narrative. The Hyper Spore path have also been restructured a fair bit to reduce the amount of clicking required to get through it, but the actual amount of content should be pretty much the same. 
  • Updated and rewrote the Shift route for the pub to better reflect the new changes
  • Updated the structure of the gym to require less clicks to go through, also updated the naming structure for the conversation present in the building 

---

0.2.11

New/Updated Scenes: 

  • The pub now has 2 different ways to infect it, one using infect and one requiring shift.

Other Changes:

  • Updated the Possession text in the ability tab to properly reflect then new version implemented in 0.2.10

Bug Fixes:

  • The "Trojan" paths now properly gets unlocked when you learn possession. (This is still just temporary until all the Trojan paths have been rewritten.)

---

0.2.10

New Imagery:

  • Imagery depicting Sarah in her uninfected state has been added to the lab

New Unit:

  • The "Infestor" have been added to the "Cracked Types" tab and is unlocked once you learn Possession

New/Updated Scenes: 

  • Updated the Trojan route at the Miller Residence to require the new Possession ability instead the Trojan one
  • Updated parts of the Lab
  • Lightly edited Hyper Spores route at the Mechanic
  • The Pub now requires Shift in order to infect the beer

Other Changes 

  • The possession ability has been majorly overhauled
  • The Trojan ability has been removed as it’s become somewhat obsolete by the Hyper Spores and the updated Possession ability. All places requiring the Trojan virus to enter will now be unlocked once you gain the possession ability until I’ve fully rewritten all of them.
  • Updated multiple of the entries in the "Cracked Types" tab

---

0.2.9

New/Updated Scenes: 

  • Rewritten the Mechanic
  • Mechanic alternate route (Requires Hyper Spores)
  • Partially rewritten the park scene in chapter 1

---

0.2.8

New Imagery:

  • Imagery depicting the initial outbreak has been added to the introduction
  • Imagery depicting the Forcer you play as has been added to the introduction

New/Updated Scenes: 

  • Abandoned House alternative route (Requires Hyper Spores)

Bug Fixes:

  • Fixed a bug that prevented players from ever entering the Abandoned House 

---

0.2.7

New/Updated Scenes: 

  • Abandoned House main route rewritten
  • Updated structure for the Abandoned House
  • Updated structure for the Mechanic

Bug Fixes:

  • Fixed images occasionally not loading in some locations

---

0.2.6

New/Updated Scenes: 

  • Mechanic - Changed building structure, no longer need to pick up oil to get Shift 
  • Hairdresser - No longer need to pick up the wax to get Hyper Spores 
  • Church -  Changed the quest to remove the backtracking back and forth between Sarah and the church, no longer need to finish the gold quest to get Possession 
  • Pub -  No longer need to get the booze to get Trojan 
  • HQ Lab - Added a new tab to the lab called "Upgrades"

Notes: 

All upgrades can now be purchased from the lab immediately, the plan is for the future to allow players to buy any upgrade of their choosing when they reach certain milestones in the chapter and thus be able to tailor their play through after their decisions a bit more. As such I’m looking to add more paths (as well as change existing ones) to almost every building in order to allow the player to get a different outcome/scene depending on which path they take.

Further down the line from that I would potentially like to add a panic system in the future, as some paths will be more loud than others which in return would cause more panic. Panic would essentially act as a “lose timer” to put some pressure on the player and add a real "lose condition" to the game where if it reaches 100% the game is over. As stated already panic will increase whenever the player infects a building by a % depending of the size of the scene caused. You would also be able to reduce panic by infecting certain influential humans such as town officials, priests or the people in the radio station with possession and using them to influence the general public by brushing the problems caused by the virus under the rug, denying that it exists and so similar. 

---

0.2.5

New Imagery:

  • All locations in town now have images including generic ones like family houses

New/Updated Scenes: 

  • Changed the structure of the Zimmer residence
  • Zimmer Residence alternative route

---

0.2.4

New Imagery:

  • All non-generic locations in town now have images

New/Updated Scenes: 

  • Miller Residence alternative route (Requires trojan) 

Bug Fixes:

  •  Fixed a bug that prevented the numbers of symbiotes in the horde from ever raising above 0

---

0.2.3

New Imagery:

  • Added imagery to multiple of the locations in chapter two to bring the town more alive. Just like in chapter one these are placeholders that eventually will be replaced by commissioned art

New/Updated Scenes: 

  • Rewritten several house intros so to allow the player to have some idea of the people occupying each house (Referring to the common houses found throughout the town, not notable ones like the fire station for example)

Bug Fixes:

  • Fixed a bug causing the number of infected to occasionally be reset back to 0

---

0.2.2

New Imagery:

  • Imagery depicting a pair of test subjects has been added to the introduction

New/Updated Scenes: 

  • Changed the structure of the Miller residence

Other Changes:

  • Traces of the fertile woman's scent can now be found all over town until she's been captured and converted

Bug Fixes:

  • Fixed a bug causing the number of infected to show up as "$infected" after hibernating

---

0.2.1

New/Updated Scenes:

  • Anderson Residence alternative route (Requires hyper spores) 
  • Updated and rewrote the default route for the Anderson Residence to be more extensive

Bug Fixes:

  • Fixed a bug causing the player to sometimes get stuck in the “tips and rumors” tab when talking to Sarah 
  • Fixed a bug that allowed the oil to be acquired multiple times in a single playthrough

---

0.2.0

New Imagery:

  • "Matriarch" in the "Cracked Types" tab (and in the last scenes of chapter 2)

New/Unlocked Scenes:

  • Town square orgy
  • Sarah sex scene
  • Chapter 2 ending sex scene (optional)

Other Changes:

  • New unit: The Matriarch

Notes:

Version 0.2.0 now allows for a full proper play through of all of chapter 1 as well as chapter 2 however this doesn't mean that chapter 2 is completely done, only the "shell" has been completed. I'm still looking to implement improvements to the existing scenes, multiple paths and ways to infect various locations, a couple more mechanics and of course more images.

Edit: I accidentally forgot to update the version watermark in the game so it will still say "0.1.24" on the sidebar, however this is strictly visual and shouldn't impact the game play at all.

---

0.1.24

New/Unlocked Locations:

  • The Town Council

Other Changes:

  • The structure of the Anderson's residence has been changed for better flow as sort of an "experiment". I'm planning on changing all buildings to use this new structure over time as it allows me to easily add multiple ways of infecting each building as well as integrate a few new mechanics I've been working on

Bug Fixes:

  • Images should now always load in at the correct size

---

0.1.23

New/Unlocked Locations:

  • The Atrium
  • Rewrote the scene in the Zimmer residence to be more extensive

Other Changes:

  • The "name scan" ability now gets automatically picked up in the introduction to chapter 2 rather than once you infect the lab
  • I've started updating the naming structure in the game to give better clarity to the player who's talking during dialogue. Before humans were either tagged as their name, their profession or simply as "Man 1" or "Woman 2" etc. Now all future humans will be tagged as "Name (Title)". For example where before it would either say:

    Kate: "Dialogue text" (If you knew the name)
    or
    Daughter: "Dialogue text" (If you didn't know the name)

    Now it will say:

    Kate (Daughter): "Dialogue text"

    And since the name scan ability is now given at the start of chapter two, no humans after that point should be unknown to the player. All dialogues have not been updated yet though and I will continue updating the old ones in the background over the coming updates.

---

0.1.22

New Imagery:

  • The Broodmother imagery in the "Cracked Types" tab has been updated

Other Changes:

  • The Broodmother biology has been altered to go along with the new art, as such multiple areas and descriptions have been updated in accordance with these changes

Bug Fixes:

  • The police station will now be properly marked as infected after infiltrating the building and corrupting everyone inside

---

0.1.21b

New Imagery:

  • "Broodmother" in the "Cracked Types" tab

New/Unlocked Locations:

  • Town Hall - Small office
  • Town Hall - Large office

(Both require you to have dealt with the police first)

Other Changes:

  • Removed the "legacy sex scenes" tab as all scenes have been properly rewritten back into the game now
  • "Humans infected" has been changed to "Infected humans"
  • Humans that's been infected through buildings will now also increase the amount of "Infected humans", not just the total amount of infected. Cracked birthed by Broodmothers will still not increase the "Infected humans" however.

Bug Fixes:

  • The upgrades requiring Oil, Wax and Booze should now be displayed properly on the laboratory screen (They were inverse before)

---

0.1.20

 New/Unlocked Locations:

  • The Cinema

Other Changes:

  • Reduced the Forcer's horde strength to 10 from 3
  • Reduced the Broodmother's horde strength from 10 to 5
  • The "Horde Overview" tab is now unlocked at the start of chapter two. There you can see a detailed breakdown of all the units currently in your horde as well as their combined strength.
  • "Humans infected" is now it's own stat and is not increased by infected birthed by your Broodmothers. It's ONLY increased by actually infecting humans yourself.

---

0.1.19

New/Unlocked Locations:

  • Police station part 3 (Final)

Other Changes:

  • The Mansion has been replaced with a Cinema in preparation for 0.1.20

Bug Fixes:

  • The Police Station will no longer be incorrectly marked as completed in the "town overview" screen when the radio station has been infected.

---

0.1.18

New Imagery:
  • "Forcer" in the "Cracked Types" tab
  • You can now see how you look in the "Status" tab

New/Unlocked Locations:

  • Police station part 2

Other Changes:

  • The Forcers have changed a bit in design to better fit the imagery now added to the story, as such a large amount of scenes and descriptions have been changed to accommodate for these differences. (Also if you find any that I've forgotten to change then let me know ASAP as I might've missed one or two :S)

---

0.1.17

New/Unlocked Locations:
  • The Post Office (Stealth path)

Other Changes: 

  • You now get a summarization of how much your horde has grown each time you hibernate so you don't need to manually add up all the numbers from your infected buildings. This makes it a lot easier to gauge your progress especially once you've infected a large number of buildings later in the chapter.

---

0.1.16

New Imagery:
  • "Infected/Common Cracked" in the "Cracked Types" tab

New/Unlocked Locations:

  • Police station part 1

Other Changes: 

  • The Symbiote has been added as one of the units in the "Cracked Types" tab

---

0.1.15

New/Unlocked Locations:
  • The School Gymnasium (Essentially part 2 of the school)

Other Changes:

  • All upgrades and quest paths will now be done directly from the lab rather than the “Tips/Upgrades” section to prevent quest overlapping. This allows for more freedom in choosing which building to infect next and should also fix the bugs that occured for example when trying to infect the church before the radio tower
  • The " Tips/Upgrades " tab has been renamed to "Tips and rumors" to accommodate for the change
  • Once the Broomdmother gets unlocked new trivia related to the unit type will be available from Sarah

Bug Fixes:

  • The trivia tab should now work properly again

---

0.1.14

New/Unlocked Locations:
  • The School
  • The Post Office (Alternate path)

 New Abilities:

  • Trojan

---

0.1.13

New Imagery:
  • "Normal human" in the "Cracked Types" tab
New/Unlocked Locations:
  • The Post Office
  • The Pub
  • Woman Interrogation
New Unit Type: 
  • Broodmother - Broodmothers have been added as passive income bonuses during chapter 2. In chapter 3 the management of allocating  breeding and such will return like it was in version 0.1.6 of the game.
Bug fixes:
  • Fixed the “Interrogate woman” option being visible from the start in the lab but removed after infecting the hospital, is now the other way around (Messed up an if statement). 

---

0.1.12

New/Unlocked Locations:
  • The Smith Residence
  • The Hospital 
Bug fixes:
  • Fixed a bug that prevented Sarah from teaching you possession, making you unable to access the last parts of the church quest line.
  • Fixed a bug that for some strange reason occasionally closed the browser.

---

0.1.11

New/Unlocked Locations:
  • The Lewis Residence
  • The Johnson Residence
  • The Abandoned House
  • The Church
New Abilities:
  • (Re-implemented) Possession

---

0.1.10

New/Unlocked Locations:
  • The Mall
  • The Radio Station (Take over)
  • The Town Hall
Other Changes:
  • Reworked the fast travel system, you now have access to fast travel to all buildings at the start of chapter two (you still won't be able to enter all of them immediately though) and their descriptions have been replaced with easier to read "information cards".

---

0.1.9

New/Unlocked Locations:
  • The Library
  • The Gym
  • The Fire Station
Other Changes:
  • The "exhausted" mechanic has been streamlined to better notify the player if they are exhausted or not before they enter a building.
  • Minor bug fixing and grammar corrections.

---

0.1.8

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Latest Reviews - View All Reviews

Review by AsteriskCGY

Version reviewed: 0.3.1 (Public) on 05/14/2020


Just gave the new unreal version a shot. Didn't see a way to save or a way to quit, the area images and text take up seem smaller than the actual screen's real estate. Like the new map and map navigation. Last time I played it was still moving house to house directionally. Still working through the first bits. 


Review by CowTits

Version reviewed: 0.2.21 (Public) on 07/25/2019


Pretty fun and entertaining game. Love a lot of the mechanics and the relative freedom of choice in how to tackle objectives in what order with areas being harder or easier depending on how you decide to tackle things. Actually, enjoy it more than Parasite Infection, a game with a similar theme, by a lot. The gameplay is solid and the art is top-notch. The writing gets a little monotonous at times, that I started skipping some scenes as they started blending together after a while. Another minor complaint is travelling back to HQ is tedious after each day. If I have to go back after doing one thing each day then at least make it fast and convenient. 

 

I'm usually not into 'mind-break' type stuff but I still rather enjoyed this. Hopefully, we get more options for symbiotes, later on, to kinda alleviate that at least a little. Micro-managing and checking in with more actual people would be both nice and more fun. I also hope, that with the end of chapter 2, that we can customize ourselves a bit somewhat. Even if it's just changing sizes of a few things.

 

Definitely give it a play.


Review by Cyanizzle

Version reviewed: 0.2.20 (Public) on 07/08/2019


The games theme and writing is decent, I like the hyper sexualised characters! I find that moving around the city during that phase is quite tedious, and having to go back tot he HQ to hibernate is also a bit of a pain and it could do with a quick travel button on the side. I feel like this game has a lot in common with parasite infection and if you like one, you'll like both


Review by Cadmea

Version reviewed: 0.2.10 (Public) on 04/06/2019


Game's literally got a big tiddy goth gf. Go play it.


Review by Shard

Version reviewed: 0.2.6 (Public) on 03/07/2019


This game would LITERALLY be perfect for me, if only there was a focus on TG!


Total Games: 1,652
Total Contests: 32
Total Reviews: 15,643
Total Engines: 30
Total Adult Themes: 10
Total Transformation Themes: 26
Total Multimedia Themes: 9
Total Online Plays: 2,846,459

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