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Version: 6.0.2

Version: 6.0.2 - Image Pack

The Company
by Westane

Play Alpha 6.0.2 Through in your Browser!

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The Company is an open-ended erotic text-heavy adventure game. Enjoy an overarching story spanning multiple chapters, while deciding if, when and how you'll interact with various characters to help shape your own story! How will you choose to experience this tale of corporate espionage, mind control, and transformation?

None of this would be possible without the support and feedback of my patrons, and I can't possibly thank you all enough. Seriously. Thank you all. 

The Company will always be a free game, with the latest public version available both here and at Patreon. Patrons will receive early access to releases, as well as regular development blogs at least once a week. 

Thank you all for your interest and support!

The Company - Alpha 6.0.2

Playing this game locally with images requires Image Pack Base. The HTML file needs to be in the same directory as the pics folder. If you're updating from Alpha 5.4.2, you can find an Image Update Pack HERE.

Content Updates

  • Chapter 3 has been added in its entirety!
  • Story content now extends to November 2nd
    • This includes several events starting from the end of Chapter 2
  • New personal events have been added to the game. These events act much like random conversations do, only they occur at fixed times and involve player interaction. Some of these events are contingent on players meeting certain goals by certain times.
    • Penny's personal event will occur after the lab accident
    • Chris' personal events will occur at night at home on certain days
    • Diana's personal events will occur if you've dosed her to yield information on The Company before September 21st
  • One notable event will occur on Saturday, October 21st, where you will have the option of spending the day with Penny, Tasha, Chris, or Lauren. Each character will have their own requirements to appear as an option for that day
  • Some additional flavor text has been added to the morning drive if the player is a Sissy or a Bimbo
  • Some additional dialogue has been added to the drivers depending on the month and day
  • Some additional contextual text has been added for the store clerks
  • Removed event with Diana and Sophie in the records office. It didn't contribute anything to the game and made for awkward scheduling display issues
  • Added new dialogue when getting into bed with Ava after dosing her to kiss you
  • Random conversations at home and work can no longer occur at Night
  • Chris has been recast in the game
    • Chris' events are now Personal Events which trigger at home at night. There are still only three events at the moment, but they'll attempt to trigger almost every Thursday night, starting September 14th, until you've experienced all three
    • The option to call Chris has been removed
    • The existing interactions with Chris have been polished significantly
  • All characters have now been added to the Notebook
  • MCS-X event now unlocks after November 2nd
  • Added day-trip event for Tasha if you're romantically involved with her
  • Added new conversations, notes, and dreams

System Updates

  • Once you've reached the end of current story content, you'll be prompted to save your game at that point. Saving past that point will result in save incompatibility in future releases
  • You will now be prompted to choose whether or not this is the first time you've played The Company. Selecting "No" will unlock the chapter select and cheats fields during character creation
  • You can now rename your family members during character creation
  • Added an option in your bedroom to have your door either locked or unlocked in the morning. If it's locked, Ava will not be able to interact with you in the morning
    • Additionally, locking your door will prevent your naps from getting interrupted
  • Getting into bed with Ava or Dakota will now result in not having random night events
  • Missions/Quests such as making the CMD-1 in Chapter 1 or helping Penny in Chapter 3 are called "Tasks"
    • Tasks will be tracked in the sidebar for as long as they're active
    • Once a task has been completed, it will remain complete even if the requirements are no longer met
  • Love has been renamed Relationship and now scales to 100
    • Getting Relationship to go past 70 has additional requirements as this is considered a romantic relationship
    • Relationship notifications have been updated to reflect how much your Relationship was impacted
    • Increases and decreases in Relationship will now notify you of meeting any milestones
  • Lust has been renamed Corruption and now scales to 100
  • Dominance has been renamed Willpower
  • Doubled material cost of MCS-1, MCS-2, MCS-3, and MCS-X
  • Hard difficulty has been adjusted to be slightly less impossible
  • New chapter transitions have been added when starting a new chapter
  • The sidebar now has links to The Company's Patreon, Discord, and woefully incomplete official walkthrough


  • Fixed some incorrect location notes
  • Fixed a metric ton of spelling/grammar errors


Cheats: Cheats can be entered via the Additional Notes field during character creation. You can enter multiple cheats be separating them with a space. Cheats are not case sensative.

  • CHANELNUMBER5 - Start the game with John already turned into Chanel
  • XYZZYSPOON - Start the game at 20 maximum stamina
  • IDCLIP - Start the game with 9,999 days of birth control
  • GLITTERINGPRIZES - Start the game with $500,000
  • BLACKSHEEPWALL - Start the game with 30x MCS-1, MCS-2, and MCS-3
  • WHORUNBARTERTOWN - Start the game with 5,000x all lab materials
  • ZZTOP - Start the game with all clothing and toys unlocked

The Company - Alpha 5.1.11 - Dakota

System Changes

  • Alpha 5.1.0 focuses on Dakota, who has received:
    • 21 conversation events
    • 15 room exploration events
    • 10 random events
    • 2 "bad end" events, each with multiple sub-events
    • 1 MCS-3 event
  • Dakota will react to player's gender and chastity state, comment on clothing in the morning and react to new (or missing) genitals
  • Stats have been removed. This includes relationship, arousal, willpower, corruption,  intelligence, masculinity, and femininity
    • Arousal has been redesigned and can increase based both on events and passive effects, such as clothing or gender
    • At maximum arousal (Uncontrollably Horny) you will no longer be able to select any non-sexual options when given the choice
    • Masturbating will reset your arousal level, though passive effects will remain
  • Player transformation now occurs more fluidly, and you'll be notified of changes as they happen. Each transformation comes with an event that will trigger overnight
    • Your family and coworkers will react to transformations as they occur
    • You can easily shift between the "male" end of the gender spectrum (male, trans, sissy) or the "female" end (female, shemale, bimbo), though it's more difficult to bridge the gaps between trans and shemale, though it is possible
    • As more content gets added to the game, more avenues for transformations will be added as well
    • It is possible to toggle forced transformations, which are enabled by default
    • It is possible to permanently become a sissy or a bimbo, thus disabling the transformation system
  • Wardrobe system added. You can now change your clothing in your bedroom. Clothing will affect your transformation direction, arousal level, and dialogue in some scenes
    • Clothing and reactions to what you're wearing are constantly expanding. Note that this update is only the first pass
  • New dialogue system
    • New dialogue system allows for player choice in conversation topics with character
    • Conversation topics can be unlocked in various ways and can unlock other events and conversations themselves
    • This patch only introduces the system to Dakota, though in the future it will be expanded game-wide
  • New exploration system
    • New exploration system lets you spend time exploring rooms and objects, which may unlock other events, objects or conversations
    • Rooms and objects can be unlocked via conversations, exploration, events, and just about anything else
    • This patch only introduces the system to Dakota, though in the future it will be expanded game-wide
  • A new location, Shopping Mall!
    • The mall can be visited on the weekend
    • You'll meet four new characters here who will all get more interactions in the future. For now they're just here to sell you clothing
    • At the mall, you can buy men's, women's, and intimate clothing, as well as adult toys. Intimate Apparel and Women's Boutique are locked from Male players until they've begun trending towards a feminine gender state
    • The adult toy store also offers a chastity device removal service
    • Walking around the mall will cause time to pass
    • The mall will be expanded in the future with its own set of events and additional locations!
  • Random events!
    • Random events have a chance to occur at certain times and days at home and work
    • These events will provide various bonuses, unlocks, and content, and themselves can be unlocked in various ways
    • Alpha 5.1 ships with 10 office events and 15 home events, for a total of 25 random events
    • New events will be added regularly, this system is designed to be constantly expanded
  • Over 85 new images
  • Several improvements in dialogue formatting
  • Improved masturbation scene can affect player transformation
  • Characters now have relationships (Mom, Sister, Co-Worker, Boss, etc) as well as statuses that will change based on your interactions with them. These statuses can be viewed from the sidebar.
  • Image pack check added to beginning of game
  • Added option to play game without images
  • Time/date system now progresses properly, even outside of game's limits

Lab and Serum Changes

  • Serums no longer cost money to make
    • The player now starts with less money and earns less weekly
    • "Money" is no longer "Budget", and now represents the player's actual money
  • Serums now require various amounts of material components
    • These components can be prepared in the lab, and doing so causes time to pass
    • Various events can reward the player with additional components
    • Penny's assistance in the lab will either increase material yield or remove the time cost of producing serum
  • The lab can be upgraded up to 10 times
    • Each upgrade increases material yields by 50%
    • Upgrade costs increase with each upgrade
    • Upgrade costs come out of the player's pocket
  • During the game, the player will unlock the ability to sell excess serums as an additional way to earn money
  • Due to the new time required to make serums, dose cooldowns have been reduced to 1 day across the board, and no longer increase
  • New serum has been added to the game which can trigger a character's "bad end"
    • Once administered, that character can no longer be otherwise dosed
    • Effects will trigger gradually, culminating in a major change in that character
    • This effect will likely lock out most if not all future normal interactions with that character, so be careful!
    • This system currently only applies to Dakota but will be added to more characters over future patches

Story and Events

  • For comparison, 5.0.2 released with 87,026 words. 5.1.0 clocks in at 151,018
  • New dream sequences have been added to the beginning of the game which act as a way for the player to change various settings in the game
  • New story events involving The Company have been added, revealing some background (and raising more questions) surrounding the game's overarching story
  • Penny has received two new dose events, for a total of 4
  • All events have been updated to account for variance in player gender and chastity status, though not all to the same extent
    • Events involving Dakota and John have received the most attention, while others will all get additional passes through future updates
  • Weekend all-day events no longer have a cooldown, and now cost money instead
  • As part of the new crafting system, players will be asked to craft a vial of CMD-1 themselves for the end of Chapter 1 event
  • As part of the new crafting system, players will need to craft a vial of TFM-1 themselves for John's TF event
  • Reaction events to John's TF have been added
  • A transition scene on the way to work to accommodate morning events has been added
  • An extra week has been added to Chapter 1 to accommodate new crafting system
  • Events added to "Bad Ends" in Chapter 2 to make do-overs cleaner


The Company - Alpha 5.0.2

  • Fixed character location display issues at home
  • Fixed character location display issues at work
  • Fixed time checks for October, which should resolve the inability to leave for work early after Chapter 2
  • Julia should no longer be appearing in the office after Chapter 2
  • You should no longer be able to bring Julia tea after Chapter 2
  • Fixed Sales macro error on certain passages
  • John and Tasha will now be in the same place at the same time in the Early Afternoon after dosing Tasha to dom John
  • Fixed some notes showing outdated information
  • Added time passing to initial Chapter 2 event to make Penny's early arrival make more sense
  • Fixed issue with Dakota's route prevented handjob events from triggering, which in turn prevented oral events from becoming available
  • Fixed various spelling/grammar/formatting errors

The Company - Alpha 5.0.1

  • Download HTML file and replace existing one in Alpha 5.0.0 directory to update
  • Fixed issue with events between Penny and John triggering incorrectly

The Company - Alpha 5.0.0

  • Saves from previous versions of The Company are not compatible with Alpha 5.0.0
    • Alpha 5.0.0 adds support for save file updates, meaning save breaks should become less common moving forward, though updates that make any major system or story path changes will still require a reset
  • New web-hosted version of the game available
    • This version will be updated with all public releases and can be played directly in your browser. No need to download or extract any files
    • There will be a special Patreon link to the game for early access incremental builds as well for all patrons in the $5 tier or higher
  • Chapter 2 has been added to the game and will take the player through the end of September to see to completion
    • Several “bad ends” have been added to the end of this chapter, but they are short and easy to back out of, and fairly obvious. Check them out, if you dare! MWAHAHAHA!!!
    • Completing Chapter 2 marks the end of current story content, though the game can still be played normally
  • The sidebar will now tell you what chapter you’re currently on
  • New events have been added to John’s dom route!
    • This route is triggered by submitting to John in the bathroom before attempting to dose his drink
    • Some events conflict with other events in a continuity sense. These won’t break the game but might seem a little weird if you’re pursuing a route with Penny. Expect much better integration moving forward
    • John’s events on this route work slightly differently and are time locked. After a new milestone, it will take a few days before he finds a new way to “surprise” you

Latest Reviews - View All Reviews

Review by Aguion12

Version reviewed: 6.0.2 on 04/01/2019

Awwesome game with a lot of content already, I'm excited for the next updates.

Review by datoneqwerty

Version reviewed: 6.0.2 on 03/24/2019

great game with long story

Review by star_voyager

Version reviewed: 6.0.2 on 02/04/2019

literary wise, this is far above many other games on the site, due not only to the spelling/grammar/punctuation being excellent,  but also the descriptions usually being really in depth and descriptive while somehow not being a wall of text, and that's hard to do.
Also i really like the pictures... the only way i can describe them is that they look unique ( and hot)

The way they handle the ui also works pretty well, with the game not feeling clunky or hard to use ( a low res screen probably can't hold all the sidebar info though)

The content is also pretty insane, with just about every character having quite a few dosings, and there are a l o t of characters

Overall this game, at least in my opinion, is one of the best HTML games (and all games) on the site. probably like a 9.25

Review by obsidian

Version reviewed: 6.0.2 on 01/30/2019

Beware, this game is like a drug. The more the author adds, the more I want.

It is a lot of fun, with a variety of ways to go (you can go full submissive and be dominated by some of the characters, or go dominant and dominate some of the characters, or in between) and has a number of chapters of plot (with more being added) and a number of difficulty levels and controls over transformation frequency and possibility.

It's very entertaining, and worth many play throughs.


Review by IonaItova

Version reviewed: 6.0.2 on 01/28/2019

I played this back when only Chapter 1 was being worked on, and I have to say the progress is wonderful, and the new systems in place are amazing. I do also recall there use to be a little guide on how to change from one thing to another when you got the transformation thing implimented. AKA how to get from male to sissy to herm and the like, where did that go?

Total Games: 1,452
Total Contests: 32
Total Reviews: 13,447
Total Engines: 30
Total Adult Themes: 9
Total Transformation Themes: 24
Total Multimedia Themes: 9
Total Online Plays: 2,363,756

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