My new home is a CYOA story, where your choices will determine the protagonist's thoughts and emotions, as well as how other characters perceive them. Although there is linearity to the general structure and events in the story, your choices will have both apparent and non-apparent, immediate and non-immediate effects on the story's progress and ending.
After a bad breakup, Mark moves into a new home alone in a small town, away from everyone he knew. However, a mysterious transformation leaves him with more than just a new house. With a little help from someone he knows, Mark searches for a way back in a place he only just moved in to. He risks his body, his freedoms, and his very identity. Can he find the strength of will to go through with it?
This story is not written to be a sex-fest, but rather a more genuine account (hopefully) of the mental and emotional challenges one might face in such a scenario. There is sexual content, and there will be opportunities to explore your body, but the story does not revolve around them.
My New Home is my very first game, written in Twine and Sugarcube.
This game's story is progressing nicely, mainly thanks to the input of readers like yourselves. Your feedback, ideas, and bug reports are welcome on the forum thread!
The story's intention is to try and explore the mental and emotional adjustment of the transformation, rather than just go on a wild orgy.
* Added Episode 6: My New Discoveries.
Episode 1 is meant as an exposition, introducing the protagonist Mark, in his early 30s, and his move to a small town away from his old life. In his new house, he discovers something left behind by the previous owners - something that is about to trigger his transformation into a teenaged girl. The good news? Someone is there to help him adjust. The bad news? It's his recently ex-girlfriend who came to try and mend their relationship.
Episode 2 deals with Mark's reaction to his transformation, and his ex's attempt at creating a new temporary identity for him. The player decides just how much you enjoy these first few steps into womanhood.
Episode 3 sees our protagonist going out into the world for the first time since his transformation - to the shopping arcade. Can he survive not only his first experience as a girl, but also Lisa's overbearing behavior towards him?
Episode 4 gives Mark the opportunity to relax and enjoy some of his new gender's simpler pleasures. A new optional character is introduced, as well. However, this day still has a few surprises up its sleeve.
Episode 5 reveals a dark story in the town's history. Could this have anything to do with your transformation? The player also gets to meet several new townspeople - for better or worse, depending on your personality and decisions.
Episode 6 allows the player to make the important decision of how they want to tackle their... problem. Each person you've met so far could potentially help you, but not without a price.
Ditto Liamburns... this is a great story/game, and I really want more!
It breaks my heart that this game is currently on hiatus. I love the premise, love the writing, and can't wait to learn the rest of the story. It's really a shame that it doesn't get updated anymore. I'm subscribed to it still, since hope is the last thing to go.
So far, this is one of my favourite HTML games!
The idea of chosing a color for each carachter when he speaks makes it all easier to read.
This is a great story, the main path of the story is fairly linear. (i.e. there is a mystery, lets find out what is going on).
The fun comes in the way in which the main character reacts to their changes and new circumstances. Am looking forward to how this story progresses in the future.
Note: This is an interactive-story, not a sandbox game.
I'm going to be honest the begin makes no sense at all. No matter what chioces you make, ALL paths lead to the same. I think that is complete laziness on the writter(s) part. Stop giving us OPTIONS if they all lead to the same conclusion. EX: You have Path (A) Path (B) and Path (C). Path (A) leads to (D), Path (B) leads to (D) and Path (C) leads to (D). Which path do you take? These are not choices and is stupid to put into a game. Stop doing it.
(UPDATE Jan 9, 2018) @Houdini111, First by calling someone a name, shows your lack of intelligence. Try making a point without insulting the person. I do not care if you attack my opinion but do not attack me personally.
Now on to what you said and why it makes no sense. There is a diffence as to put into a game "THIS PATH IS INCOMPLETE" and the lazy writing where all paths lead down to a singular path. What this writer did was make you feel like you had choices, when in reality it only gave you one. All I pointed out was that this needs to stop because it is pointless. (Its like the ending to Mass Effect 3 where all your choices throughout 1-3 was suppose to make the difference and when all you did meant nothing the fans were pissed. That was lazy writing too)
I cannot speak as to why there are so many incomplete games. However, I can assume why there are. Most likely they had a sigular idea and because of it they could not figure out how to branch off of it. There is also a lot of work that goes into making a game. I have passed up on games that I did not enjoy but delivered on what they claim it to be.