My new home is a CYOA story, where your choices will determine the protagonist's thoughts and emotions, as well as how other characters perceive them. Although there is linearity to the general structure and events in the story, your choices will have both apparent and non-apparent, immediate and non-immediate effects on the story's progress and ending.
After a bad breakup, Mark moves into a new home alone in a small town, away from everyone he knew. However, a mysterious transformation leaves him with more than just a new house. With a little help from someone he knows, Mark searches for a way back in a place he only just moved in to. He risks his body, his freedoms, and his very identity. Can he find the strength of will to go through with it?
This story is not written to be a sex-fest, but rather a more genuine account (hopefully) of the mental and emotional challenges one might face in such a scenario. There is sexual content, and there will be opportunities to explore your body, but the story does not revolve around them.
My New Home is my very first game, written in Twine and Sugarcube.
This game's story is progressing nicely, mainly thanks to the input of readers like yourselves. Your feedback, ideas, and bug reports are welcome on the forum thread!
The story's intention is to try and explore the mental and emotional adjustment of the transformation, rather than just go on a wild orgy.
* Added Episode 6: My New Discoveries.
Episode 1 is meant as an exposition, introducing the protagonist Mark, in his early 30s, and his move to a small town away from his old life. In his new house, he discovers something left behind by the previous owners - something that is about to trigger his transformation into a teenaged girl. The good news? Someone is there to help him adjust. The bad news? It's his recently ex-girlfriend who came to try and mend their relationship.
Episode 2 deals with Mark's reaction to his transformation, and his ex's attempt at creating a new temporary identity for him. The player decides just how much you enjoy these first few steps into womanhood.
Episode 3 sees our protagonist going out into the world for the first time since his transformation - to the shopping arcade. Can he survive not only his first experience as a girl, but also Lisa's overbearing behavior towards him?
Episode 4 gives Mark the opportunity to relax and enjoy some of his new gender's simpler pleasures. A new optional character is introduced, as well. However, this day still has a few surprises up its sleeve.
Episode 5 reveals a dark story in the town's history. Could this have anything to do with your transformation? The player also gets to meet several new townspeople - for better or worse, depending on your personality and decisions.
Episode 6 allows the player to make the important decision of how they want to tackle their... problem. Each person you've met so far could potentially help you, but not without a price.
Ditto Liamburns... this is a great story/game, and I really want more!
It breaks my heart that this game is currently on hiatus. I love the premise, love the writing, and can't wait to learn the rest of the story. It's really a shame that it doesn't get updated anymore. I'm subscribed to it still, since hope is the last thing to go.
So far, this is one of my favourite HTML games!
The idea of chosing a color for each carachter when he speaks makes it all easier to read.
This is a great story, the main path of the story is fairly linear. (i.e. there is a mystery, lets find out what is going on).
The fun comes in the way in which the main character reacts to their changes and new circumstances. Am looking forward to how this story progresses in the future.
Note: This is an interactive-story, not a sandbox game.
I just want to pop in to say that nyctelios is being stupid.
No, nyctelios. If people were to do such a thing, then games would balloon in size and be unable to be built. Merging branches is a sign of smart game design.
Ever wonder why there are so many incomplete games on this site? It's because people bite off more than they can chew. Infinitely branching paths are a huge issue.
Maybe in an ideal world, where game creators had infinite time, motivation, and money. But we don't live in that world.