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Version: 0.6.5




Version: 0.5

Version: 0.4.4

Version: 0.4.1

Version: 0.3.6

Version: 0.2.4

Version: 0.2

Version: 0.1.4

Version: 0.1.0

Dungeon Depths

This game requires the Microsoft .NET framework to function (If you have Windows 8 or higher, you should be ok, otherwise there may be a problem with startup if the framework isn't on your computer.)

Dungeon Depths is a 2-D dungeon crawler with a player creation engine that allows your character to be changed visually as the game goes on. At the moment, the game primarily features Male to Female and Breast Enlargement transformations. 



Disscussion thread: [link]

Bug/Issue Tracker: [link]

Discord Server: [link]

LazerLite142's Image Pack: Strawberry Version (more info below): [link]


Update Log v0.6.5.1

This is a bug fix that targets many of the bugs reported in 0.6.5, as well as some balancing.  There's a new damage function that should assign damage more accurately to the attack and defence of the targets.  As a result, I also re-balanced the Ooze Empress encounter as well, and now the player starts out with ~4 random items in addition to their weapons and armor.

Compasses also now have a trail that is visible on discovered tiles.

Update Log v0.6.5

This is a combination of a bug patches and optimizations, hopefully the game should run smoother now.  Floor 4 also now has a proper boss scenario.


Update log v0.6.2.5(.1) - Anniversery Edition:

So, its been a year (on September 10th, for those in different time zones).  Thanks for all the feedback, support, and patience over the past 365 days!  Its been slow at some points, unbearably buggy at others, and I appreciate everyone who's stuck with the game thoughout it all.  I'd also like to thank everyone who's contributed to the game in both large and small ways, without you all this game would be a lot less interesting.  I would also like to specifically thank Houdini111 for their contributions as a member of the development team, they were responsible for such features as the debug, dungeon generation, and second shop menus, as well as a lot of other, smaller improvements.  

Going back over version 0.1, I'm amazed at how different a game D_D has become!  So, without further ado, here's a patch that hopefully takes care of some of the more pressing issues facing the game.

New Stuff:

  • Harder Difficulty - I've re-balanced basically all of the basic enemies to be harder to kill, as well as a few other minor changes to make the game more difficult.  Included in these changes are a revision to the Sword_of_the_Brutal to make it less of an unstoppable weapon without making it completely useless, and a change to the Ruby trap that makes it drain mana and increase hunger to simulate the several days spent as a statue.
  • If you want to make the game easier from this version's default, I recomend reducing either the encounter or trap spawn rates or increasing the chest richness settings from the dungeon generation menu.
  • Chicken suit - I've re-added the chicken suit as an item that is found in chests only on the anviversery day (it can also bo obtained through the debug menu).  Unlike the previous chicken suit, this one focuses exclusively on the stick-of-gum and chicken transformation combo, which was the only part of the old chicken tf that I regret removing.
  • Bug Fixes - I've fixed some minor bugs, and I think I've also got the save bug nailed down (If it was only being caused by the things I think were causing it)
  • fixes a bug that threw an unhandled exeption when talking to shopkeepers above floor 5


Check out this awesome image pack made by LazerLite142!  To quote her;

How to Use it:

1. Extract the .zip
2. Move the new folder to the folder that says D_Dv(whatever version)(also if you have two folders with the same name, with one inside of the other, place it into the inside one)
3. Click replace files in this destination, if you don't see this message you might have messed up, sorry

Download link:

If you have any problems, ideas, and/or questions either ask [LazerLite142] or reply on the forum ...!



Update log v0.6.2/

More bug fixes. ( re-enables dungeon traps)

Update log v0.6.1.1:

Whoops, left somthing in the last one from my patch that made only dart traps spawn, this changes that.

 Update log v0.6.1:

Whoops, left somthing in the last one from my debugging that made only ruby traps spawn, this changes that.

Update log v0.6:

Oof, it's been a while.  Houdini and I have both been working on some stuff that affects the core engine of the game, and we wanted to be thorough with our bug testing this time around.

So, what's all new?

  • New shop UI:  The shop interface has been revised to be more user friendly and adds the ability to search for items, as well as inspect the items in the shop.  Special thanks to Houdini111 for taking the lead on this, it turned out great.
  • Accessories:  The third wearable item catagory has been added.  These will provide minor buffs to stats, though some may have some side effects. There are a few fully added to the game at the moment, including the:
    • Red Headband
    • Ruby Circlet
    • Cowbell
    • Thrall Collar
  • Dungeon Generation Menu:  Another of Houdini's improvements, a menu allowing detailed customization of the dungeon has been added!  This menu can set the starting dungeon size, chest frequency and richness, trap density, and encounter rate, as well as listing the seed of the starting floor.
  • Thrall Loss Revision:  I've finally gotten around to adding a transformation to a loss to one of the generic enemies, so lose to a thrall or enchanter(tress) at your own risk now.
  • Title/Form/Class Update:   Prior to this version, the player's form and class were held in a single title variable that had no real impact on the players stats.  Their stats were bumped up and down along with transformations, but this created a jumbled system that didn't always work.  Now, however, the players title has been split into form and class objects, each of which contain stat multipliers
  • Health is a ratio now
  • The compass routes a path to the exit instead of just marking it as "seen"
  • I've moved the game from demo into the alpha catagory on the site, since its been out almost a year now and I think its expanded far enough from where it was when I first posted it.
  • Unfortunatley, due to a few of the engine changes old saves couldn't be salvaged, and will no longer work.
  • Tons of minor optimizations/improvements
  • TONS of bug fixes





w, a, s, d/arrows = move

;/e = interact (w/ stairs/chests)

Click on stuff in the inventory to select it, and use the equip tab to equip weapons and armor.

Anti-Virus software was flagging versions 0.5.1 and, so those are both taken down.  Version is the same gamewise as, however the application has been re-signed and is no longer a single instance application.  If this problem continues, please let me know.  Sorry for any inconvinence.

Update Log

I recompiled the game file and removed the underscore from its name to avoid it "false-positiving" Windows Defender.

Update Log 0.5.1:

This is a bug fix for the problems with the magical girl and dragon transformations, as well as that the heal spell occasionally healed for greater than maximum health.


Update Log 0.5:

I've been on a bit of a hiatus, but I am back to actively developing the game.  This is primarily a patch to fix the major bugs left in the last version, though it also contains some of the work I've been doing on the spell system.

Bugs Fixed:

  • Save/Load:
    • Saves created past floor three should now load
    • Saving will no longer darken the characters skin in the portrait on the load menu
    • While some old saves (from v0.4/v0.3) may not have loaded on the previous version, they should load on this one 
  • Custom Controls:
    • The custom controls system has been altered to pull the key name directly, rather than by putting the character it generates through a table.  This should mean that it runs smoother.  If the controls file is corrupted to the point where it prevents the game from loading, a fresh one can be found here.
  • Other misc. minor/trival bug fixes

New Stuff:

  • The spell system has been rebalanced, along with self polymorph forms
  • Some spells can be used outside of combat using the magic key ('z' by default)
  • Potions are now sorted alphabetically
  • Advanced Spellbook - This item is rarer than a normal spellbook, can not be bought from a store, and contains the more broken spells in the game thus far.
    • Turn to Blade and the goddess Self Polymorph form have been moved to the advanced spellbook
  • New Spells:
    • Normal Spellbook:
      • Heal
      • Dowse 
      • Illuminate
    • Advanced Spellbook:
      • Turn to Cupcake

Update Log 0.4.4

This is mainly a patch for v0.4.3 and its offshoots, with a few quality of life improvements.  

Known Bug:

  • There may be a problem with some saves that has been carried over from a previous version, but I don't have enough info on it to confirm it, or to begin debugging.  If it occurs, please let me know any details you have and/or submit your save file to its bug tracker entry

New Stuff:

  • Custom Controls -
    • Clicking the controls button on the start screen, or clicking the controls dropdown under the help option allows one to set a keyboard control scheme.
    • NOTE TO THOSE WHO USE THE 'e' INSTEAD OF ';' - You will need to set this, as the 'e' key has been unmapped from the interact option.
    • While most of the keyboard controls are set, there are a few that do nothing at the moment, being the "Inspect item" and "No" keys.
    • What was done by the ';' key before is the "Interact Option"
    • The "Yes" key can be used to challenge the boss at the stairs.
  • New Tileset - 
    • The icons for the tiles have been updated, and should display at a higher resolution.


Update Log 0.4.3/

This is a patch to cover some of the bugs created in v0.4.2, with a couple of new features and optimizations. fixes the bugs involving aquiring a key from the shop or debug menu

New Features:

  • Debug Menu - The map view has been greatly developed, courtesy of Houdini111:
    • More detail (Map key, seed, etc.)
    • Zoom
    • Pan
    • The map is now able to be edited, along with chests
  • Expanded self inspect - I've slightly expanded the self inspect, and there are some problems with the haircolor identification and with some non human form descriptions.

Update Log 0.4.2:

This is a combination of patches -, with the saving glitch associated with front hair #5 worked out and with multiple polymorphs no longer saving over one another.

Edit: I've put up another 0.4.2 that doesn't crash if you try to move while it's loading.

Update Log 0.4.1:

This is a patch for version 0.4 to (hopefully) fix the main bugs I have seen in the bug tracker.

Update Log 0.4.0:

This is mainly an update to the core game engine to make it run smoother and stable enough to be left alone while I work on a large content update.

Special thanks:

  • Houdini111 - Houdini has been helping me by compiling bug lists for a while now, and with this version Houdini has been helping me on the development side as well, notably with the addition of the debug menu, breast shrinking potion, and with several smaller optimizations.
  • Storm -  Storm gave me the idea and drafted some code for a body swap on the defeat of a Explorer.

Bug Fixes:

There have been a lot of bug fixes since the last release, and I'm not going to list them all here. At the moment, all bugs should be listed in the issue tracker, and if any pop up they should be reported there.

Engine Optimizations/Changes:

Unfortunatly saves from older versions don't work with this one anymore.

  • Reduced load times
    • Loading should be much faster, and long loads now have a load bar
  • Map generation is now seeded
  • The map generation algorithm has been updated
  • Combat now has a UI
  • Reporting bugs can be done from within the game via help -> report
  • The debug menu; see this
  • Fixed some typos
  • Floors past floor 5 have a forest tileset
  • Other miscelanious improvements

New Content:

  • 4 new mystery potions
    • Breast Shrinking
    • Hyper Heal (Heals/Boosts health)
    • Hyper Mana (Mana regen/Boosts mana)
    • Random Hair Color (Replaces black hair)
  • Masculine Potion has been revised to have multiple stages
  • Hair Color potions are now semi random
  • 1 new trap
  • Basic enemies have been renamed
  • The way enemies drop items has been randomized
  • Explorer has an optional body swap on defeat
    • This may become a non optional random event, let me know what you prefer



Update Log 0.3.6:

This is a few more optimizations, some additions for the engine, and some bug fixes.  This will be the last update for a while (barring any major or gamebreaking bug fixes), as I want to add a bunch of content to get Dungeon_Depths out of the Demo stage into an Alpha.

Bug Fixes:

  • Equipping a staff and self polymorphing no longer nets a mana gain
  • Medicinal tea heals up to the full extent of your maximum health + buffs
  • Stairs, chests, NPCs, and traps no longer can spawn on top of one another

Engine improvements: 

  • Multiple save and load slots.
    • Saves from previous versions will load into slot 1
    • Saves from previous versions lose track of beaten bosses upon load
  • I've added a disclaimer at the beginning
  • Game info box under help tab

New Content:

  • I've replaced the fourth default clothing option (the suit) with another design provided by Rangorak (Thanks once again)
  • Masculine Potion/Murky Potion - the exact opposite of the feminine potion, its another hidden potion.
  • Armor and weapons now buff multiple stats - I've also reassigned the stats of some existing armors for different purposes.

Known Bugs:

  • Minor:
    • [temp fixed] midas gauntlet does not drop gold statue
      • the gold from midas kills has been greatly increased
    • [possibly fixed] shopkeeper @ sign disappears sometimes
    • [fixed] Equipping a staff and self polymorphing nets a mana gain.
    • Traps disappear on save and load
    • Restoring from the princess tf causes some problems.
    • [done] Medicinal tea does not restore health past maximum (without charms) and cuts health
    • Equipping forced form equipment during combat doesn't fully tf until combat completes
    • Polymorphing to a form with greater hp nets a health gain
    • Polymorphing, and then polymorphingd again causes you to return to the previous polymorph
    • Losing to a goo girl causes an unknown cause of death error and nets a game over
    • Marissa can occasionally hit for extreme damage
    • Some transformations re-equip items incorrectly
  • Major:
    • [possibly fixed] Character creation can throw an exception when hair/skin color is changed while an affected attribute is selected
    • [semi fixed] slime hair allows one to survive the midas gauntlet's bad end
      • Slime hair still isn't turned to gold
    • [fixed] The shopkeeper/ladder/chests can spawn on top of one another
  • Game-Breaking:
    • [possibly fixed] Encounters on floor past floor 3 may throw unhandled exeptions
    • Using the Just-Straight-Poison (The default name for mystery potions) will throw an unhandled exeption

Update Log 0.3.0/0.3.2/0.3.3/0.3.4/0.3.5:


This is some bug fixes and some new content.  Sorry for the radio silence/delay between updates.  This should be the last major update before I finish the alpha version of the game.  From there, the engine should not change much, and I should be able to more easily add floors/items/monsters/tfs.

0.3.2 should fix some of the bugs in 0.3.0 and 0.3.1.

In 0.3.3, I nailed down the unknown enemy error and the corrupted save bug, as well as causing the game to loop after floor 3.

0.3.4 fixes the save bug related to magical girl tfs

0.3.5 fixes or diminishes all bugs on the known list, and optimizes the game a bit.  You should notice smoother map scrolling and faster load/new level speeds, as well as a smaller game file size. Also the shop is approached via the ; key (I went through Houdini111's suggestions, some of the minor ones may also have been put in as well.  I have a list of things to add, and many of the suggestions have been added) 

Bug Fixes: 

  • Reduced required .net framework required
  • Mana and health now regen up to their buffed max value
  • You can no longer sell currently equipped items
  • Chests can not be opened in combat
  • Saving and loading are no longer possible while menus are open, or when in combat.
  • Weapon Attack is displayed added to the players
  • Item descriptions now display as a pushed notification rather than in the log.  This lets me wrap their text, and use longer descriptions. (Longer descriptions for some items pending)
  • Stats should not go negitive any more, unless intentionaly through a tf
  • You can not polymorph into a " " (nothing) anymore
  • Text boxes should scale better, but let me know if any other scaling problems occur
  • Gold Armor's slut variant now appears
  • Some of the known issues that I haven't been able to pin down now throw error messages instead of unhandled exeptions.

Engine Improvements:

  • To let me make larger maps, the map is now zoomed in a bit and scrolls.  NOTE: This also means that the compass is not as useful as it once was, I plan on fixing this in the next update
  • I'm moving away from using the log in favor of text boxes, let me know what you all think
  • The save files from this version should be forward compatible with future versions
  • Enemies can now be stunned via critical hits

Additional Content:

  • Floor 3 is done for the most part:
    • Traps are introduced, so be careful where you step.  There are only 3 at the moment, but more are on the way.
    • Some chests are mimics, which have a defeat tf that gives a unique armor with a special effect
    • Only one chest has the key to the stairs.  While this is simple at the moment, floor 4 will use a more complex version of this format with some body stealing elements.
  • Specials:
    • Warrior : Berserker Rage (x2 damage for 2 turns, with 3/4 DEF loss per turn)
    • Mage : Risky Decision (Use life to replenish mana)
    • Breastsize > 3 : Massive Mammaries (80% defence for 1 turn)
    • Succubus : Unholy Seduction (100% chance to stun enemy)
    • Slime : Absortion (Hits for low damage, Heals for Double damage dealt)
    • Dragon: Ironhide Fury (Damage x1.5, defence +100 for 3 turns)
  • Trap Kits can be found in chests to disarm traps adjacent to the player

Known Bugs:

  • Minor:
    • [fixed] Upon successful game load, the portrait does not immediatly update
    • [fixed] Restore potions undo charms
    • [fixed] Ruby trap doesn't make you redder post trap
    • [fixed] polymorph keeps defence stats from armor
    • [temp fixed] midas gauntlet does not drop gold statue
      • the gold from midas kills has been greatly increased
    • [possibly fixed] shopkeeper @ sign disappears sometimes
    • [fixed] bimbo tf doesnt change clothes
    • [fixed] lust tends to loop back to 0 at a certain point, and then goes no higher
    • [fixed] hitting enter without entering a cheat code pops up a message box
    • [fixed] shops/stairs/chests register as undiscovered after load
    • [fixed] spell casting physically hits the enemy
    • [fixed] reverting from magical girl removes clothes
    • Equipping a staff and self polymorphing nets a mana gain.
    • Traps disappear on save and load
    • Medicinal tea does not restore health past maximum (without charms) and cuts health 
  • Major:
    • [possibly fixed] Character creation can throw an exception, particularly working with ears (Error 001)
    • [fixed] The opponent that killed you is ocassionally not recorded (Error 002)
    • [fixed] Un-equipping Targax Sword doesn't stop the tf
    • [semi fixed] slime hair allows one to survive the midas gauntlet's bad end
      • Slime hair still isn't turned to gold
    • [fixed] The living armor and skimpy clothes curse lock the player in place
    • [fixed] DEF is lowered in tfs unintentionally
    • The shopkeeper/ladder/chests can spawn on top of one another
    • Restoring from the princess tf causes some problems.
  • Game-Breaking:
    • [fixed] Game crashes on entry to floor 3
    • [fixed] Saving seems to fail in some situations
    • [fixed] Magic Girl TF breaks if gum is eaten
    • [fixed] Stat buffs are not tracked correctly, and double/disappear
    • [possibly fixed] Encounters on floor past floor 3 may throw unhandled exceptions

Update Log 0.2.4:

Fixed a lot of bugs, made some general improvements.  Hopefully the next update will be some new content and not more bug fixes due to this one resolving them, thank you as always for your feedback, and thank you for playing.

Bug fixes:

  • Saves no longer corrupt the game
  • Fixed my use of states; this should elimnate most TF related bugs
  • Death no longer throws unhandled exeptions
  • Improved the reverts from TFs and restoration potions
  • Titles no longer stack for polymorphed enemies
  • New games shouldn't have issues anymore
  • Glowsticks no longer do their secondary effects on non-custom colored hair
  • The maid duster should work for the magical girl
  • Many general bugs no longer exist


  • The shop lists are now vertically alligned
  • Character creation now has a "randomize" option
  • The inventory filters now have a "check/uncheck all" option
  • Levels no longer exist; Stat buffs can be gained from "charms" found in chests and the shop
  • Polymorphs now last longer (between 1 and 15 turns)
  • Spells have been buffed to do more damage and be more accurate
  • Balance has been tweaked slightly

Older Versions:


Latest Reviews - View All Reviews

Review by Unicron9999

Version reviewed: 0.6.5 on 12/04/2018

New build with some great content and still a few pesky bugs!

When you complete the thrall quest and accept the offer to become a general the game changes your hair and crashes.

When you load into the level with the slime queen, even if you've beaten her you have to beat her again.

Lastly, I've never managed to get a fusion crystal to work :/

Review by Artemis1216

Version reviewed: on 10/09/2018

By far one of the most ambitious and fun games on this site. Keep up the amazing work my friend!

Review by lolman21

Version reviewed: on 09/10/2018

It suppose to glitch out a self-polymorph out to make it stay like that after triggering a trap that does a TF too?

Like using self polymorph to transforme into a tigress then trigger a trap that transform you into another one.

After the trap transformation expire,it revert back to the self-polymorph you used before.

Review by Metroid101

Version reviewed: on 09/08/2018

I like it, when you restart the game the saves no longer work though. I have had to make a new game every time it crashed or bugged out. Other than that, would like some more adult content to go with the transformation later in the development cycle. :3


Because seriously, some people have a mental domination fetish. And this is one of the few adult games where that doesn't result in an instant game over.

Review by rohgahh

Version reviewed: on 09/08/2018

recent update makes breast size do weird things when you're transformed or use the restore potion

Total Games: 1,404
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