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RPG Maker MV
Release Date
Last Update
.000461 Linux
Orig PC Gender
Adult Themes
TF Themes

Version: .000461 Linux

Version: .000461 Mac

Version: .000461 Win

Version: .000441 Mac

Version: .000441 Linux

Version: .000441 Win

by Novin

Note: The next content version should FINALLY fully add in the next week. The current release only adds the beginning of the second week with several cutscenes and the beginning of the dungeon. Oh, and a couple of events. If you wish to wait for the additional week, look for .0005 coming soon. 

Important note: Your saves can transfer between versions, you simply need to move your save folder

This is the second of two projects I've been working on(Blood Magic being the other). This game is planned has a Persona 3-5 day structure where there is a limited time between major story events. The game is made in such a way as to maximize player customization(Through TFs, outfits, different classes and otherwise), and quite a bit of that is already present. Bear in mind that seemingly innocent choices will have an effect on things like your initial transformation and class.

As for a (very) short summary:

After accidentally running into a demon our protagonist ends up dead. Unfortunately, that's only where his problems begin.


If you don't mind I'd appreciate any feedback in the game's thread that you can provide, negative or positive I won't take it personally, though I'd prefer to get specifics on why X is bad or good. Oh, and if you find a bug feel free to beat me over the head over it, I won't mind. There shouldn't be anything major in this version.


Known bugs:

    • Sometimes when skipping text in a few of the cutscenes, movement routes can be broken causing the game to no longer be able to advance. This happens very rarely, but it CAN happen.
    • One of the train cars is missing a tile(the fix for this is on the backburner, someday I'll get to it).
    • The new dungeon can occasionally cause a game-breaking glitch causing the user to be unable to move.
    • Stealth opacity on enemies disappears when they are targeted.

Broke and having lost an opportunity at a job in his field, our protagonist does the only thing that makes sense: goes to get shitfaced. Of course, things don't always go as planned. Soon he will find out what life after death is like.


  • Fixed some reversed logic in the hang-out event. A random dice roll to determine which event you get in week 2(that is inaccessible) was firing in week 1, causing there to be a 2 in 3 chance that the day would be wasted.



  • First day of new dungeon(Includes 2 minibosses, a questline-ish, numerous cutscenes).
  • Sybil's first event(Only available after Ory's first event).
  • New gun trainer event(Only available at level 7. Which is hard, but not impossible, to achieve in current content).
  • Additions to Terry's Arsenal shop(Accessories and weapons).
  • Minor graphical changes to arena cutscene(The first cutscene)
  • Some background changes to how hit rate works through a plug-in


  • Fixed a few issues.



  • Arena fight aftermath added
  • Ears of MC no longer clip through front hair.
  • Various errors and grammar mistakes fixed.
  • Bonus day added.
  • Possible TF added(Only available if lost final arena fight).
  • Very beginning of first day of 2nd week added.
  • Option to continue to explore without saving added.


  • BETTER file path fixes for linux.


  • File path fixes for Linux


  • Mac Version fixed!
  • New laptop MMO event
  • New specialization training event(Accessible at level 7.



  • Fixed problem with intro skip causing the first barrier to not appear in the dream dungeon.
  • Various other small fixes.


  • Fixed memory leak that causes regular crashes.
  • Fixed all macros.


  • Event to increase a party member's stats and abilities.
  • More bug fixes.


  • Various bug fixes


  • Removed ability for magic to miss.
  • Added ability to run away successfully in the dream of avarice dungeon.
  • New Erin event.
  • New Ory event.
  • New(incomplete) location 
  • Bureau shop opening up. Expensive(point-wise) but effective consumables.
  • Terry's Arsenal Point Shop opening. You'll be able to buy some accessories and stuff for points.
  • A way to amplify a compulsion.
  • Tons and tons and tons of back-door stuff.
  • Caught a bunch of typos and the like as I was fine-tooth combing stuff for other reasons.
  • Likely tons of bugs(No, really, so much changed in the background that bugs are expected, sorry)
  • Old saves fully broken beyond recovery(Like, I added a bunch of backdoor variables so even if you wanted to recover your save through save-editing it'd still be broken).
  • Now possible to get the maxed out physical tf for the will-o-wisp compulsion.


  • Fixed various issues.
  • Added more save slots
  • Magic can now miss.


  • Fixed intro skip.
  • Minor textual corrections.
  • Minor adjustments to Cloak of Flames.


  • Added a new event with Ory/Sybil.
  • Added an intro skip option(Will not appear with no save games present).
  • Modified laptop event to include pictures
  • Added a barber shop(With a new hairstyle option)
  • Fixed a variety of errors
  • Fixed a LOT of typos.
  • Added a LOT of commas.
  • Buffed Cloak of Flames(Quite possibly too much)


  • Fixed the case of the disappearing laptop and vanity.
  • Fixed not getting an increase in MP from butt size increase.(If you did this in a previous version, just go to your room and it should apply).
  • Fixed more typos.
  • Added a catch-all fix for not being to go anywhere on subway car.
  • Fixed not being able to buy furniture if the cost exceeds the amount you have without your trade-in value.
  • Other bug fixes
  • Added a crazy beggar to explain class differences and choice relation at the beginning of the game.


  • Fixed some typos
  • Slightly lowered requirement for Avarice fragment compulsion.
  • Sprite displayed in subway car should match player sprite.
  • Fixed some bugs.


  • Fixed a variety of things.
  • Added two new physical tfs.
  • Added a new relationship event.
  • Added fusion event with Avarice Fragment.
  • Added compulsion related to Avarice Fragment.
  • Added mirror descriptions of new changes
  • Added Faceset changes for new tfs
  • Added a couple of NPC reactions to new changes(Only applies to one character atm, but more character's reactions have been written).
  • Nerfed and buffed some abilities(Cloak of fire still sucks though)


  • Fixed not being able to interact with laptop if you bought the pink or white desks.
  • Fixed Vanity disappearing if you go furniture shopping again(If it already disappeared, then it's gone for good till you buy a new one. Sorry).
  • Added automatic trade-in of furniture that is being replaced for half-price.
  • Fixed a few small things


  • Probably fixed color lady event.
  • Minor collision fixes
  • Minor transfer fixes


  • Undeleted something properly


  • Fixes galore
  • First 3 free-days including several events to spend them.
  • First Arena Fight
  • Dream of Avarice Dungeon completed
  • Training center events to get new skills up.


  • Put Magic.ogg back in place. Whoops.


  • Debug room? What debug room. There's no debug room.


  • Fixed accidental backwards time-travel by going into the wrong room at the wrong time. For sure this time. I hope.
  • [MAC] Fixed an issue where saves for RPGmaker MV games were all saving in the same spot. Coincidentally, this actually makes this version more conveinent as far as saves go(No need to manually move them around).
  • Fixed game-breaking issue from .00024.


  • Undeleted something that should never have been deleted.


  • You may no longer visit the bath house.
  • Put the weapons folder back in the game.
  • Unbroke game. For sure this time


  • Fixed(For sure this time, tested) getting time-travel by going into Soul Fusion room after the first time.
  • Fixed some collision isssues.
  • Fixed not being able to walk over a bar customer after they've left.
  • Made station fence impassable. For sure this time.
  • Potentially fixed Subway problem(two stations tested)
  • [LINUX] Fixed(Probably) bug with case-sensitivity.


  • You may no longer desrespectfully walk on Laha's desk.
  • Fixed some cutscenes firing when they shouldn't
  • Really fixed this time the issue with some japanese characters being in a sprite sheet name caused an error.
  • Fixed Erin calling a spirtulaism shop a barber shop.
  • Hid bodies in the void(Probably)


  • Took away ability to walk on some walls
  • You may no longer walk through stumps
  • You may no longer walk under some fences.
  • (Hopefully)Fixed rare issue where the name of one character sheet would cause an error(Only one reported instance of this, so not sure if fixed)
  • Changed the strength from Erin's barrier ability to 180 from 140.
  • Changed the description of Erin's barrier ability to no longer say it's only worth 100 points.
  • Changed the first Fiend fight's stun ability so that it actually wears off after one turn.


  • Closed trap doors.
  • Probably fixed subway glitches. Maybe.
  • You may no longer burn all your fire talismans outside of combat.

.00021: Fixed resource not present for self-destruct.

.0002: Initial IGDB release

Latest Reviews - View All Reviews

Review by NotJames

Version reviewed: .000461 Linux on 12/03/2018

This game in general, is great. No other word is needed, but i'll give them. It's entertaining, whilst dodging being obnoxius, the story and characters are fun and interessting without being pagelong essays. The game version is stable and is easy to start playing. The creator is certaintly worth any praise for his/her creation, and I will continue to keep watch for any updates.

Review by Smite

Version reviewed: .000441 Mac on 11/25/2018

This is an extremely interesting game. 

I will say it is not a game for everyone. It is very dialog heavy, it takes ~1 hour of gameplay before you start any transformation, and even then the actual transformations are minor and only a small part of the ongoing story.  That said, if you are patient enough to play out the story, the transformations are well-done and expertly woven in.

The strongest thing I would say about this game though is that it is very obviously a labor of love. The compulsion mechanic is very clever, the world building is incredible, and the level of craftsmanship for a free adult game is awe-striking.  As someone who has dinked around with RPG MAKER and knows how time-consuming and painful it is to make just 1 dialog prompt,  to see scenes routinely dispense dozens and dozens..  Novin should be proud of what they've accomplished. 

Review by bond567

Version reviewed: .000441 Mac on 10/25/2018

this is a great game~<3 I was hook by the first fight scene, I can't wait to see where it goes and where you take it, or what other mentail changes could happen X3, so far my favorite is the bear~


only problem is how LONG the intro is, but I understand, need to set the story and all that,


keep up the amazing work

Review by maxove

Version reviewed: .000441 Mac on 09/25/2018

This pretty much hooked me 5 minuites in with the combat system that is just as fleshed out as it needs to be with great presentation keeping you from getting bored, then comepletly won me over with great humour and "Persona but it's writers arent being dicks to women and queer people"

Review by EyeLoch

Version reviewed: .00043(C) Linux on 09/19/2018

This is really interesting, and the worldbuilding is great

Total Games: 1,404
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Total Reviews: 13,022
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