Important note: Your saves can transfer between versions, you simply need to move your save folder. If you're on mac, you don't need to do this to access previous versions' saves.
This is the second of two projects I've been working on(Blood Magic being the other). This game has a Persona 3-5 day structure where there is a limited time between major story events. The game is made in such a way as to maximize player customization(Through TFs, outfits, different classes and otherwise), and quite a bit of that is already present. Bear in mind that seemingly innocent choices will have an effect on things like your initial transformation and class.
As for a (very) short summary:
After accidentally running into a demon our protagonist ends up dead. Unfortunately, that's only where his problems begin.
If you don't mind I'd appreciate any feedback in the game's thread that you can provide, negative or positive I won't take it personally, though I'd prefer to get specifics on why X is bad or good. Oh, and if you find a bug feel free to beat me over the head over it, I won't mind. There shouldn't be anything major in this version.
Broke and having lost an opportunity at a job in his field, our protagonist does the only thing that makes sense: goes to get shitfaced. Of course, things don't always go as planned. Soon he will find out what life after death is like.
-Added difficulty changer to the options menu, with a prompt that it exists.
-Made the Dream Catcher's Lair a little brighter.
-Nerfed a bunch of things.
-Added a chest here and there.
-Took out a few encounters
-Nerfed monetary gain from killing enemies a smidge.
-Erased the invisible do nothing enemy from the first visit boss's encounter.
-Fixed Sybil's upgrade event causing a black screen.
-Bunch of typo fixes.
Patreon only (Until next week):
-Added Delia 2 event with ability that heals attached to it.
-Added week 3 ending 1 day before arena fight.
-New dungeon, first visit and subsequent visits.
-Delia event 1.
-Delia new ability.
-Ellis upgrade system (only for the cloud thread atm).
-1 out of three outings. This one outing has 9 choice branches with some minor variation stacked on top.
-More TFs. Like, one event has a ton of possibilities for TFs along the lines you've already seen.
-Hard to get, missable, skin color change tf (paler).
-More mental tfs.
-Added idol tier 2 compulsion and way to manage it.
-Added idol tier 2 abilities (depends on fragment).
-Coincidentally, remodeled the building east of the Necropolis Bureau District's subway entrance. It is now a karaokee joint.
-Added the compulsion for tier 3 Avarice and way to manage it (There will be another way added later).
-Coincidentally, the barber's shop now also sells stuff. You'll only be able to buy a nice hair clip at first.
-Added new NPCs around town.
-MANY MANY bug fixes, too many to list. But, here's one example: when doing the Seki/Kita joint event, if you chose to wait for Seki, your satisfaction would be set at 4(or whatever number) instead of being added to your satisfaction amount. That is no longer the case.
-Reached 210,000 or so words.
-Laid more ground work for choice noises.
-Dotted more i's and uncrossed some T's.
-Party change system.
-Very light Encryption
-Fixed Sybil stealing accessories if you equipped them during the shopping trip.
-Fixed being able to get on the train after the first avarice visit.
-Fixed various other bugs.
-Various grammar/typo corrections.
-Fixed the windows version missing necessary files.
-Added new arena fight
-Added curtains, rugs, posters and style change to furniture store.
-Added Sybil event 3.
-Added Sybil repeatable.
-Added Ory response to Sybil event 3
-Added Felix Event 3 (accessed through a call after using an underwear item).
-Added Trixie event 3.
-Added 3 new physical TFs.
-Added 2 new skills (1 companion, 1 player)
-3 outfits(not to be used outside of an event, for now)
-Satisfaction system rebalance (Should be harder to get to zero and harder to get to an absurdly high number).
-Experience rebalance (the game should give you additional experience if you've already completed a or both dungeon(s) to reflect these changes)
-Stat rebalance (Agility gains severely nerfed, all characters now have different initial stats)
-Fixed Ellis cafeteria event putting the player in a time warp if done in the afternoon.
-Fixed Ory event leaving picture up.
-Fixed Ory handjob iteration not actually being finished(Whoops)
-Added combat fast forward feature
-Fixed various typos and textbox overruns.
-New NPCs around town
-Changed flame cloak so it now effects all attackers.
-Various collision problems solved.
-Other bug fixes
-Fixed the problem where the player would get stuck in cutscenes caused by an Abyss of Clouds fix in the previous version.
-Removed the debug room start. You saw nothing.
-Added a couple of NPCs around. One has varying convos based on when you talk to them.
-Added Delia's Portrait.
-Added healing functionality to the in-dungeon crytals for a fee of 150 points.
-Added yet another fail safe to the Abyss of Clouds that constantly runs when you're not on a cloud.
-Fixed a case where talking to Ory about random stuff without doing something else first would not clear hidden choices, causing the bureau's 25f to disappear from the elevator (Should work retroactively)
-Fixed a glitch where you're able to do marksmanship class 2 infinitely if your acceptance is less than 3 (However, I cannot apply this fix rectroactively, so you'll have to do it again and get the stats again if you want the bump.
-The above glitch caused a glitch where you couldn't ask Ellis for a corset after marksmanship 2 was finished because the game didn't recognize that marksmanship 2 was finished. That should now be fixed. Again, though, not retroactively.
- Other bug fixes.
- Some typo fixes.
-Added branching repeatable event for grinding affection from Ory after second event.
-Added the ability to ask ory various questions about people and things after second event. Can have additional side-effects later in game(not implemented side-effects, mind)
-Added choices to tf reactions that will bump certain variables that do certain things(not much atm).
-Added first sex scene.
-Added three additional tfs. You can only get one or the other of two of them in current content, though.
-Added paperdoll for mirror look in bathroom/vanity. Accounts for hair changes(not including hair tie), two other tfs, and butt changes.
-Changed Seki and Kita's ears. Credit to Icarue for ears.
-Changed menu layout to allow for pictures.
-Added full body/half body pictures for Sybil, Erin, and Ory where appropriate. Art by Noiz.
-Made cell phone inaccessible during dungeons and important days.
-Fixed tf reactions
-Found issue that would tank performance when the game is tracking player location.
-Made it so Kita meeting with Seki option doesn't appear early.
-Removed end of content message from the Hospital.
-Various other bug fixes
-Fixed Esper medium hair coming out as short.
-Fixed Sybil's second event to react properly to player choice in the first event(The conditionals were swapped)
-Put yet another fix for cloud jumping. This one might even work! (From testing I couldn't get it to fail, so, yay!)
-Fixed the variation in Erin's second event not firing for clothing(Because the game was checking to see if the player was wearing Ory's outfit rather than the Bureau resident outfit.
-Added an additional point of variation to Erin's second event.
-Fixed the subtext in the cell phone to change when calling Sybil to go somewhere is an option.
-Fixed the switches for long hair not going off when getting a hair cut, causing you to be able to wear the yellow ribbon at different hair lengths.
-[LINUX]Fixed (!?) the linux version crashing on new game. Not quite sure how it was fixed but I tested on a linux install so it should work.
-Finally fixed the train! No more missing tile and it's... Somewhat smoother.
-Various typo fixes.
-Fixed massage session overlapping player with NPC.
-Fixed short hair not appearing properly on the ESPer's sprite.
-Fixed graphical bug in Eternal Rest
-Added a fail-safe to escape event. Was occasionally not properly applying i-frames.
-Fixed a bad scene transition in a cutscene.
-fixed a locked off iteration of Erin's second event should the player have gotten rid of the Wisp compulsion by that point.
-Fixed Delia conversation proccing when it is not supposed to.
-Fixed Corset event appearing when it should not.
-Fixed some minor textual things
-(MAC)Fixed save bug due to deactivated plug-in.
-Fixed new fragment fusion choice to actually show up at the proper times. For real this time.
-Added a hidden variable to allow for some possible retroactive new fragment progression in later versions.
-Fixed minor missing text.
-Fixed being able to jump a staircase.
-Added patreon link to title screen
-Fixed issue where, if the player left the stairwell area near the end of the abyss of clouds they would not be able to re-enter because the key was broken.
-Added failsafe to prevent issues after jumping off of moving clouds
-(LINUX) Fixed font name syntax error.
-The red velvet sofa should no longer transform into a pink one after leaving eternal rest again. This will not transform
your pink sofas back into red. Sorry.
-Fixed esper medium hair showing up as short.
-Added content for what happens when you fall into the void without any mana.
-Changed Sybil's cell phone subtext based on whether you have something planned with her.
-Fixed some dialogue in the new dungeon.
-Fixed the new fragment's fusion dialogue. Should now be accessible to everyone.
-Added more mirror text based on tfs.
-Made it so that you can go back to the dungeon without the end cutscene looping.
-Added week 2.
-Added story cutscene after old end of content.
-Abyss of Clouds now finishable.
-Avarice tier 2 is now possible to achieve
-Initial part of fragment fusion(It cannot be advanced or regressed in this version).
-3 new Ellis Events (all of which have prerequisites).
-New Kita event, found by hanging out in the cafe.
-New Seki Event, she's hanging out on the first floor of Artemis.
-New Sybil Event.
-2 new outfits.
-New hair accessory with new hair style.
-Reconfigured dresser system that allows you to change multiple slots and
-Reopened Bureau Shop on the 25 floor
-Made an item vendor accessible on the initial Abyss of clouds visit.
-Added a massesuse.
-Added some missable, though not particularly important, content.
-Added 5 more save slots.
-Added a patreon.
-Fixed longstanding bug with custom fonts not loading properly.
-Fixed bugs with decoration score calculation sometimes adding up wrong.
-Fixed syntax error with equipment requirements.
-Fixed various cloud issues and sped up some clouds.
-Fixed a variety of errors with the bureau training center.
-Fixed bugs with Trixie's cafe not allowing repeatables after getting done with unique content.
.00021: Fixed resource not present for self-destruct.
.0002: Initial IGDB release
You get a like simply because you note which MEGA link is PC and which is MAC.
Honestly, what can I say that my fellow reviewers haven't already? This game is genuinely great; the story is solid, the writing is damn clever and the mechanics are solid as well. I greatly look forward to how this gem continues to develop. Please keep up the great work, Novin.
Gameplay score: 10/10
Hotness score: 6/10
Overall score: 9.5/10
This might be my favorite game on the site. The creator is seriously brilliant.
So far, there's a huge amount of content in a very compelling narrative, with hillarious character interractions, brilliantly crafted characters, in a comicly dystopian game universe.
If you're looking for a bunch of flashing nude .gifs, this isn't the game you're looking for right now, but regardless, you should play it anyway. The creator makes brilliant use of the features that RPG Maker MV has incorporated.
In the past I've had some trouble getting the RPG Maker MV games to run on my computer, but I can promise you, that for this one, it's worth it.
As far as the overall game status, it's already vast, but it's far from done. This is an ambitious project, but the creator has seriously impressed me with what they've made so far, so I trust them to see this through and complete this masterpiece.
TLDR: Play the game, if you like games, you'll enjoy it.
I was pleasantly surprised by this game made in RPGmaker. It's difficult to be fresh in an old engine in an old genre. I find the story about the afterlife to be interesting and want to experience more of the story. I, for one, am very bored with our stagnant social organizations that inflate rather than innovate. If only everyone could glimpse the joy of imagination that comes when spurred by consideration of less normal themes, then we might as a people come unstuck. I have a deep desire for new knowledge of insensate realms; thank you for providing some.
Afterlife is, in essence, a Persona-style RPG built in RPG Maker starring a protagonist who comes to work as a sort of exorcist in the afterlife.
The game is impressive, in terms of its mechanics, story-telling, ambition, and most of all, its charming cast of characters.
Like a Persona game, Afterlife lets you choose to spend mornings or afternoons each day with certain characters and I quickly found myself having the problem that I like all the characters I want to send time with all of them.
As for TF content, it's a slow burn feminization of the protagonist, both mentally and phyiscally. The game's equivalent of Personas are souls you fuse with for power, which then have effects on the protagonist's physicality and mental state.
Afterlife is really quite charming and I'm looking forward to how it develops in the future!