Important note: Your saves can transfer between versions, you simply need to move your save folder. If you're on mac, you don't need to do this to access previous version's saves.
This is the second of two projects I've been working on(Blood Magic being the other). This game is planned has a Persona 3-5 day structure where there is a limited time between major story events. The game is made in such a way as to maximize player customization(Through TFs, outfits, different classes and otherwise), and quite a bit of that is already present. Bear in mind that seemingly innocent choices will have an effect on things like your initial transformation and class.
As for a (very) short summary:
After accidentally running into a demon our protagonist ends up dead. Unfortunately, that's only where his problems begin.
If you don't mind I'd appreciate any feedback in the game's thread that you can provide, negative or positive I won't take it personally, though I'd prefer to get specifics on why X is bad or good. Oh, and if you find a bug feel free to beat me over the head over it, I won't mind. There shouldn't be anything major in this version.
Broke and having lost an opportunity at a job in his field, our protagonist does the only thing that makes sense: goes to get shitfaced. Of course, things don't always go as planned. Soon he will find out what life after death is like.
-Fixed Corset event appearing when it should not.
-Fixed some minor textual things
-(MAC)Fixed save bug due to deactivated plug-in.
-Fixed new fragment fusion choice to actually show up at the proper times. For real this time.
-Added a hidden variable to allow for some possible retroactive new fragment progression in later versions.
-Fixed minor missing text.
-Fixed being able to jump a staircase.
-Added patreon link to title screen
-Fixed issue where, if the player left the stairwell area near the end of the abyss of clouds they would not be able to re-enter because the key was broken.
-Added failsafe to prevent issues after jumping off of moving clouds
-(LINUX) Fixed font name syntax error.
-The red velvet sofa should no longer transform into a pink one after leaving eternal rest again. This will not transform
your pink sofas back into red. Sorry.
-Fixed esper medium hair showing up as short.
-Added content for what happens when you fall into the void without any mana.
-Changed Sybil's cell phone subtext based on whether you have something planned with her.
-Fixed some dialogue in the new dungeon.
-Fixed the new fragment's fusion dialogue. Should now be accessible to everyone.
-Added more mirror text based on tfs.
-Made it so that you can go back to the dungeon without the end cutscene looping.
-Added week 2.
-Added story cutscene after old end of content.
-Abyss of Clouds now finishable.
-Avarice tier 2 is now possible to achieve
-Initial part of fragment fusion(It cannot be advanced or regressed in this version).
-3 new Ellis Events (all of which have prerequisites).
-New Kita event, found by hanging out in the cafe.
-New Seki Event, she's hanging out on the first floor of Artemis.
-New Sybil Event.
-2 new outfits.
-New hair accessory with new hair style.
-Reconfigured dresser system that allows you to change multiple slots and
-Reopened Bureau Shop on the 25 floor
-Made an item vendor accessible on the initial Abyss of clouds visit.
-Added a massesuse.
-Added some missable, though not particularly important, content.
-Added 5 more save slots.
-Added a patreon.
-Fixed longstanding bug with custom fonts not loading properly.
-Fixed bugs with decoration score calculation sometimes adding up wrong.
-Fixed syntax error with equipment requirements.
-Fixed various cloud issues and sped up some clouds.
-Fixed a variety of errors with the bureau training center.
-Fixed bugs with Trixie's cafe not allowing repeatables after getting done with unique content.
.00021: Fixed resource not present for self-destruct.
.0002: Initial IGDB release
This game in general, is great. No other word is needed, but i'll give them. It's entertaining, whilst dodging being obnoxius, the story and characters are fun and interessting without being pagelong essays. The game version is stable and is easy to start playing. The creator is certaintly worth any praise for his/her creation, and I will continue to keep watch for any updates.
This is an extremely interesting game.
I will say it is not a game for everyone. It is very dialog heavy, it takes ~1 hour of gameplay before you start any transformation, and even then the actual transformations are minor and only a small part of the ongoing story. That said, if you are patient enough to play out the story, the transformations are well-done and expertly woven in.
The strongest thing I would say about this game though is that it is very obviously a labor of love. The compulsion mechanic is very clever, the world building is incredible, and the level of craftsmanship for a free adult game is awe-striking. As someone who has dinked around with RPG MAKER and knows how time-consuming and painful it is to make just 1 dialog prompt, to see scenes routinely dispense dozens and dozens.. Novin should be proud of what they've accomplished.
this is a great game~<3 I was hook by the first fight scene, I can't wait to see where it goes and where you take it, or what other mentail changes could happen X3, so far my favorite is the bear~
only problem is how LONG the intro is, but I understand, need to set the story and all that,
keep up the amazing work
This pretty much hooked me 5 minuites in with the combat system that is just as fleshed out as it needs to be with great presentation keeping you from getting bored, then comepletly won me over with great humour and "Persona but it's writers arent being dicks to women and queer people"
This is really interesting, and the worldbuilding is great