Not my Body! is a game that combine aspect of visual novel and rpg. You play as Aisha Diamon, a woman that awoke knowing that her actual body wasn't her own. Without memories of her past, and some dark memories of the girl that previously had the name of Aisha Diamond.
She have to regain her memories to know who she were before, and what happened to her.
For that she will live her new life while begin to get involved in the past of the real Aisha Diamond, that is directly connected to the person that she was before.
The game have aspects of visual novel, and RPG, Aisha learn skills for her sexual activities and can craft items to help her in her daily life.
She interact with a large number of character, traveling trhough her neigbourhood and chosing what to do, and when to do it.
She can take quests that are part of the main plot, or others that are secondary, giving some color to the world that she inhabit.
The new scene with Jimmy can be accessed after the Sunday scene with him and it can be repeated every time that Aisha goes to work.
I love the comic book style art in this game, but I have many problems with the obviously non-native English. The author seems to be tricked by the usual I am and I'm difference. Some sentences are something along the lines of, "Who I'm?" when it should be "Who am I?" I don't blame the author, English is just quirky like that, but it bugs me to no end. Outside that, the story is interesting once you learn the basics of the game and start getting events lined up. The tutorial is informative, but the UI is just awful. Not the UI itself, however. It's not possible to adjust the text size, or modify the UI scaling, so those with eyesight issues might have problems reading it. I have to strain my eyes just to see it since it's so blurry.
Instability is touch and go. Using the 'seduce' action seems to lock the game up for a moment, if not outright crash it. I don't know if something is wrong with the code, or if it's the engine the author, but something is slowing it down.
I recommend this, but with some reservation. If the UI were scalable, or at the very least the text, and the game were stabilized, I'd consider it among the best on TFGS. For now though, it's something I'm going to keep an eye on.
Interesting game, though not as clear what to do as I would have liked.
My biggest problem is the blurry images and text especially the intro. Most of the game is good readable, but the intro and the parts where you have no control it gets blurry.
Another thing I noticed is the second screen that shows this game has a lot of errors. I mean just about every action you perform in the game gives an error message in the second window.
I give this currently a 3 out of 5 and suggest you clean up the game before you add more as the errors shouldn't be so many.
OMG I really want to like this game! The art style. The idea. all plusses. But the number of crashes. The number of times when I get stuck where the game just freezes, or when dialogues fail to appear is just incrdible frustating. The lack of a common guide on what to do in the game were urgh! The lack of information about using hearts to level up the character is just.... no!... (you do that by clicking on the character picture to the left)..
I'm going to follow the game, because I really feel that it got a lot of promise and I love the idea and art style, but on the other hand it just leaves me so incredible frustrated that I want to scream as well.
Doesnt work under a virtual machine. Requires OpenGL 2.1 but even with this installed (Virtualbox's 3d acceleration + OGL2.1 registry patch) it fails.
This game shows a lot of potential. The art is good, and the comic style is nice.
The game seems less complete than the 1.0 version would suggest, It feels more like a ver 0.7 or 0.8 than a 1.0 considering the missing images, placeholder minigames, and incomplete stat implementation, but what is there shows a lot of promise.
I look forward to updates to this.