Not my Body! is a game that combine aspect of visual novel and rpg. You play as Aisha Diamon, a woman that awoke knowing that her actual body wasn't her own. Without memories of her past, and some dark memories of the girl that previously had the name of Aisha Diamond.
She have to regain her memories to know who she were before, and what happened to her.
For that she will live her new life while begin to get involved in the past of the real Aisha Diamond, that is directly connected to the person that she was before.
The game have aspects of visual novel, and RPG, Aisha learn skills for her sexual activities and can craft items to help her in her daily life.
She interact with a large number of character, traveling trhough her neigbourhood and chosing what to do, and when to do it.
She can take quests that are part of the main plot, or others that are secondary, giving some color to the world that she inhabit.
Notes: The navigation system. The scenes with this are fluid, doesn’t stop (only in some key moments, that are part of the narrative or when you need to do a minigame), you can stop and resume the action with the space bar or the mouse's right click. You have on the bottom of the page a little button that says “Options”, in this button you have some… well, options, like continue/pause, remove the balloons (will pause everything automatically); normal speed, faster speed (if you don’t want to wait), and exit (if you want to end the scene early). I will be updating all the scenes to this new format.
To unlock The Hunt, first you need had talked with Greg and unlocked the grimoire system, after that you need to do 5 random seduction anywhere and you will unlock the system. Then you will need to craft the item “The Lust Seeker”, and this item only works once per day, so you need a new one every day. Currently in the only place where you can use it is in the school, and for that, you need to finish Manny Dull quest to gain access to it. The events for Manny show up Monday in midday and afternoon, Tuesday in midday, Wednesday in afternoon, Thursday in morning and Friday in morning.
The house maid job has changed, the events for the old man only appears in monday and the events for the boys in tuesday.
Doesnt work under a virtual machine. Requires OpenGL 2.1 but even with this installed (Virtualbox's 3d acceleration + OGL2.1 registry patch) it fails.
This game shows a lot of potential. The art is good, and the comic style is nice.
The game seems less complete than the 1.0 version would suggest, It feels more like a ver 0.7 or 0.8 than a 1.0 considering the missing images, placeholder minigames, and incomplete stat implementation, but what is there shows a lot of promise.
I look forward to updates to this.
I really liked the visual style - very effective and it suits the story well. I especially like the use of graphic novel conventions and multiple small images on a screen to show aspects or changes over time.
(Minor art quibble, I know the main character is supposed to have very large breasts, but these are drawn even larger than very large. They are not to scale, and so to my eye they detract from the overall visual appeal.
Like several other reviewers, I had trouble figuring out what to do and what the game was trying to do - I understand that this is part of the immersion, and on my second start I did get the dream that pointed me over to Mikaela's house. So there is some guidance, but perhaps a little more would be good.
My other complaint is the amount of mouse movement - far too many screens require clicking through diaglogue or continuing from one sub-panel to the next. And each of these means finding the correct little spot on the screen and clicking on it to move ahead or to close the current window. A couple of keyboard commands - like space to continue and escape to close - would make playing this on a device with a keyboard much easier and smoother.
I played through version 0.1 and so was willing to accept that many of the minigames are currently placeholders and that a lot of the text has not been fully copy edited or proof read.
I am looking forward to seeing and playing more of this.
This is an excellent first release, with significant content already rather than a linear introduction and not much else. The English needs some polish, particularly in the introduction, but it's not a barrier to gameplay once you get into the gameplay. The hand drawn visual style is very striking.
It starts out a bit mysteriously, with your character having to navigate around an unfamiliar neighbourhood with no real purpose, but after a few days the plot links start to fire and things become really interesting. There are still crash bugs so I recommend saving daily to avoid losing much progress if you find one. The UI takes a little getting used to because navigating around isn't handled consistently, but game this is definitely worth a look if you can put up with a few rough edges.
You know, you'd think that someone who took the time to have all this art hand drawn, and the game coded how ever it was done... would at least take the time proofread their written work. I'm no English teacher or even some grammar snob... but HO..LY... Shit. Even if English isn't your first language you could at least get a native speaker to go over it real quick and make it so it's not so bad. Such an amazing work... ruined by piss poor proofreading.