The game is about a man trying to help himself get a new job in Virtual World, in high tech setting were most of the population spends most of their time in virtual reality. Succeeding in theory, in practive he embarrasses himself and get in trouble. The main theme of the game is humiliation and involuntary feminization. It contains close to 1000 pictures and currently sits on over 140 000 words. It is highly repeatable, with many different paths and some meaningful interactions.
I've got some issues with uploading such big files. There will be no .rar on Google drive (due to it refusing to upload it entirely) I managed to upload .7z file to google drive, with hope it actually works. There's .rar once again on mega.nz, this time it should be complete!
A man struggles to get a job. In a Virtual World finds a company named "Almost Ready Inc." that claimes to be able to change his Avatar here and there and guarantees a profitable job. Unfortunately, the main protagonist did not realize the offer was designed only for women.
- small fixes
- reupload of images with hope to make it right this time (and without a bluescreen!)
- cut weight in half
- bug fixing
- some changes to a few longer texts (including makeup training)
- body parts questionnaire reworked
- 4 endings changed (BatteryNet, OustideWorld, spotting the note, calling a bluff)
- 2 (cleaning and product knowledge) maid trainings are way easier to pass
- 2 (history and clothing types) teacher trainings became easier to pass
- 2 (memory game and typing game) secretary trainings became easier to pass
- 2 (runway, posing) model trainings became easier to pass
- makeup training got easier became pass
- I think all file names should be consistent (i.a. for Linux users)
- a few bugs fixed
- shitty English all over the place
- lack of 2 model's positions (WIP)
- ugly CSS of model's runway (forgot)
- a lot of "still not gated" walls of text
Managed to change a few things before going out:
• added transformation tips when cheats enabled
• shorten typing training as a secretary to 70% of what it used to be
• slightly changed the prolog and some typos in first passages
The author of this game tried to put a lot of focus on having not just gameplay, but challenging gameplay, and he succeeded. However, challenge alone does not a good game make. There also needs to be depth and, more importantly, fun; Almost Ready Inc. doesn't really have either.
The reason challenging games are good is because they force you to explore the depth of the game's systems. People spend hours online arguing about the ideal team compostions in competetive pokemon, but in the single player games everyone just throws together a random team and wins anyway. That's the difference challenge can make... in a game that has depth.
The only real gameplay here, the minigames, are one typing game and two flavors of concentration. Single player concentration is not a deep game on any level. Making it so that instead of matching two of the same card you have to match a combination of two different cards you are told before the game starts does not make the game any deeper. You either take notes and the game is no different than before, or you don't and do a bunch of random clicking at the end. Making it so you have to match the pairs in the correct order also does not make the game any deeper for the same reason. The game does not ask more of the player's skill or intelligence (or concentration, for that matter), just more of their patience.
Typing games on the other hand can be very deep. Anybody who's played Typing of the Dead or Typershark or even Mavis Beacon could tell you as much. Having to balance speed versus accuracy in the face of changing conditions and strict timers requires quick judgement as well as finger speed. The typing minigame here, however, is more basic than even online WPM tests. You aren't allowed to fix your mistakes, you have to start a sentence over from the beginning if you make any mistake, you can't see the timer so there's no tension or strategy, you aren't even typing anything sexy or interesting. Not only is there no depth or fun to be found in this section, it also makes the game even harder to play on mobile than it already is.
Well, if the gameplay's a wash, how's the smut? Very dark. Like, mutilation dark. Some sections are only enjoyable for the most extreme of sadists or masochists. The rest? Okay, I guess, but you'd get about the same experience if you just opened up the image folder and picked out one picture from each of the sections for your character. Much less unintuitive and time consuming too.
I can tell that this game was made with good intentions, but it takes a lot more than good intentions to make a fun video game. Video games are probably the hardest type of media to make, they're hundreds of times harder than writing a book and dozens of times harder than designing a traditional game. Even if you have the best idea ever and throw your heart and soul into it there's a thousand different ways it could go to high hell. When your concept has a few flaws from the start it takes a minor miracle for it to be any good at all. Almost Ready Inc. did not get the minor miracle it needed.
I like this game mainly do to how indepth it seemed in the beginning, but it appears somewhere during the story the author lost interest in it and just rushed out several endings. Which in my opinion was a huge dissapointment as the story had massive room to be expanded on to become a truly great game.
As it stands now my opinion is that it is good in the beginning but ends up being a complete waste of time once you get to the endings. I do not recommend unless you're looking to be dissapointed.
please add an already zipped version on google drive or upload it other places. Google takes forever to zip things going on over 2+ hours and google is still "Zipping"
The MAIN thing I would recommend is the introduction of a sandbox after the final choice of who to contact. I loath games with endings (especially ones that can be reached within like 5 mins). All those TF's are kinda worthless if they don't have an impact. This "game" basically consists of "answer some survey questions>get told what you look like>get tested a bit>ending." I'm sure there's a million paths to go down, but if they all have the same result, I'm not interested. I'd prefer fewer, longer storylines than a bunch of short stories, most of which I would not be interested in. I know you put A LOT of effort in this game and that is commendable. But the bottom line is that I can't fap to this.
There's far too many pointless annoyances to this game for me to consider keeping at it for the content that I do like there. The game likes to go on long tangents about ex-girlfriends and other things that I'm honestly not sure are leading anywhere and there's far too much tedium in-between major plot points, this is made worse by how dry and stilted the writing can often be. The female avatar creation process is very annoying to deal with if you're trying to go for any specific look(or just trying to get non-curly hair which seems as of right now impossible), the training section is long and doesn't seem even necessary, and the makeup section in particular is an absolute deluge of dry text I didn't want to suffer through just so I knew what to do when suffering through the mini-game test at the end. At the very least that stuff needs a auto-pass feature in the cheat system the same way the job training does. Something to mess with the avatar appearance results there would also be nice. In fact, the cheat system was really the only thing making the game halfway bearable.
It pains me to say it since I can imagine that the work that went into implementing the avatar creation and training sections was rather extensive, but the game would be better off without them. They're a huge roadblock in the way of enjoying the game for me.