Open world game using the same models, stats, etc as Team SARA. Based in RoosterTeeth's "RWBY: Chibi"...as in, meaningless fun.
R rated...because I can't keep it clean. Don't believe me? Find or play as the OC "Olivia".
Version number starting high, retained from year+ on game jolt.
None! This is Chibi...2-5 minute skit, then everything resets and we forget about that...usually.
This is just a mess around, have fun, enjoy (or not) my (sometimes dirty) jokes type game...maybe if you like the jokes, you could try out my other game that has/is a story?
The "B-Side" alternate simulation inside the game has some groundwork for a plot laid in, but doesn't go much of anywhere yet.
Characters with TF:
Notable characters with adult themes kept barely under control:
Alternate Simulations/Mini-Games (all found in the Server Room under the Vale warehouse):
Interactive Dating Show:
Escape Room Emporium (center-right of Vale)
Build your own android:
v1.13.8x - Sim City and more cats
v1.13.6x - Cats and Sharks and Sewers, oh my!
v1.13.5x - Missing Image Files
v1.13.4x - Bugz n Stuff
v1.13.1 - Bugz Gone Wild
v1.13.0 - Combatical Graphical Overhaul...ical
v1.12.10 - Events Cleanup
v1.12.9 - Failed to plan, or planned to fail?
v1.12.8 - Major bug
v1.12.4 - Quest Log continued
v1.12.3 - Quest Log Added
v1.12.2 - Glitch in Jaune TF
v1.12.1 - TF Cards Explained
v1.12.0 - +3 to equipment slots
v1.11.8 - Yang TF
v1.11.7 - Stop hitting yourself...
v1.11.6 - Player Convenience
v1.11.5 - Hair pulling...
v1.11.4 - Fix to fix the Fix
v1.11.3 - More bugs
v1.11.2 - TF startup bugfix
v1.11.1 - Bug fix
v1.11.0 - Welcome to Darkside
v1.10.3 - Jaune TF
v1.10.2 - Escape room bugfix
v1.10.1 - Ruby TF
v1.10.0 - 1st tfgame.site posting
the intro thing is WAY too long
Alright, since there is a clear lack of reviews for this game i'll give it a go and try to start it off with what everyone's thinking:
"Yes, its a good game, and yes that size to download is all game."
I won't lie, the download size for such an obscure sounding game based on a copyrighted property does feel.... weird. I felt sort of like this was going to be a massive splatter of nonsence but theres some "semblance" (Im sorry) of a good game here. Unfortunately this game suffers from what I like to think of as "overzealous growth" in an odd way and ill explain soon.
Alright I wont lie I am a early season RWBY fan so seeing how well some of these characters are modeled are great. I enjoy how much effort it must of taken to put in so much detail into the models and the battle models as well. Even for tons of the side characters.
You can play as..... holy crap. Yes, theres alot of characters to play as. Theres no broad storyline i've noticed or found out its more you pick a character and "go" so you begin to explore the world on your own time and see whats happening. You can play as (I lost count but its over 30+ characters) including villains and side characters. You can also party up with other characters although as far as i've noticed there is no communication or reason outside of just "to have another combat character."
The detail in the stats and skills. Now this can be a good or bad thing depending on your views of simplicity vs complexity and its not very well explained at all but its there and Ozpin at the character selection screen can give you a basic rundown of stuff, though ill be entirely honest, theres alot of trial and error.
So, remember how I said "overzealous growth" before? Well this is an issue with this game. Its handled a little like an MMORPG at some point without the thoughts of weather or not it would be "fun" to do this. Alot of points are borring and maps are WAY too big than they need to be. I understand you want to make cities far away from eachother but thats when you create detailed maps with twists and turns using the landscape to broaden the mind of the player in contrast to the actual zone, rather than 10 minutes of a straight runway of sand. It also has alot of custom characters and while im all for having customs play around and such, it feels like a weird sight to see them next to the highly defined RWBY sprites. Sort of like seeing a 8 bit character next to a 32 bit character in the same world. It's not the end of the world mind you but having artistic consistantsy should be a focus specially when so much else is well worked on.
The combat. Now, i spent a good 3 hours playing around with 5 characters, fighting the same enemy 100 different ways and figuring out what everything is and I just got to say your combat system is WAAAAAAY hard to pick up. Granted it is possible to just spam your hard attacks and multihits but some enemies get so rediculiously OP unless your using the correct semblance and skills and elements that its just downright dumbrwby. If there was a storyline to just like teach you the skills for combat like going through an optional school week as one of the main 4 to learn how to optimize this amazingly well fleshed out system ide be far more happy to have this. Its great just way too much for even the tutorial to breifly explain.
The enemies. Not in combat or anything but rather /who/ they are. Yes I know this takes place outside of RWBY's canon world and all but when im fighting alien mech warriors....i feel a little offput. How do they tie into the creatures or lore at all? Idk. Ide like them to be replaced with something a little more fitting, you know? Im all for fighting boars and elephants or even henchmen or stuff but when im fighting something so outragiously different than anything the story has so far it just throws me a bit for a loop....
This game is good, it has alot to do and sometimes too much to do. The combat is great if not overly complex and will need a guide on its own just to explain it. Theres a weird lack of fluid transformation and yet theres a mass ton of it as well as characters to meet and stuff to see. The maps are big, sometimes too big, sometimes just right, but be ready to wander for 10+ minutes in each map. Its pretty good and i'de say give it a try as a main RWBY character to see if its your cup of tea.