Crossdressing in Camelot is an adventure RPG, with transformation elements focusing on feminization. You play as a young man who wishes to become an adventurer, but ends up doing so in a rather unique way.
The game focuses largely on, you guessed it, crossdressing, with the inclusion of feminizing transformations as well. The main idea behind the transformation in this game is that the more the player transforms themselves, the stronger they become. The difficulty will be made to try and force you into feminizing yourself somewhat, while still making it possible to get through the game with very minimal changes if that is your goal. There is a variety of content though, and the player isn’t always forced into the submissive role (though the game leans more towards that).
Version 0.15 is now publicly available. The changelog has all the individual changes, but as of patch 0.14.9, I have also added an option to skip forward in the main questline. I think this may be especially helpful for players who have only played the Twine version of the game, as it gives you the option to skip to some of the newer content that has been made with RPG Maker in mind, (which starts partway through the second dungeon.) It can also help if you lose a save file, or for new players who want to see some of the later content, as I do think things get more interesting gameplay wise from that point onwards. This sort of thing definitely could have some bugs in it, so I strongly recommend saving before using it.
Version 0.16 is now available for $5 and up patrons. Info posts on upcoming release content and dates are usually free to view, so you should check out my patreon page. This update extends upon the third dungeon, and adds quite a few new events in the town, including new events with Katie, Claire, and Sister Ann. Visuals have also been updated for the Goblin and Elf quests. The anime image pack has new artwork for Daisy, the Lizardman, and Havath, as well as adding sex scene imagery for Havath and the Lizardman, with sex scene artwork for Daisy nearly complete. Check the changelog for a full list of what's new. Version 0.16 will be publicly available on February 5th.
I find the note system on download links to be confusing, so the mega link will just take you to a full folder with all versions of the game. When downloading, be sure to download both the current base version of the game for your system, and then download the latest patch for the game, if any. So for example, updating from version 0.11 to 0.12, you should download version 0.12 of the game and patch 0.12.9, and then move your save folder over. A file with patching instructions will be included with the patch itself.
Important to note, there is a debugger item you should have in your key items at all times. If you ever get physically stuck, you can use it to teleport back to Elmgar, and if the screen goes black and stays that way but you can still use the menu, you can also use the “untint” option to fix the screen.
The web version is not compatible with the character creator, so I advise using another version if you are able to, but the web version is still fully playable if that is your only option. If you receive an error on start-up that starts with “DataManager.checkError”, this link should provide a solution. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataactorsjson/
The plot isn’t very developed at the moment, there’s just a basic backstory for your character that is pretty generic, alongside character dialogue. The current dungeon is going to be where I start to get into the main storyline. It takes place in a medieval fantasy world, with sorcery and magical creatures and all that.
Check the walkthrough file for hints on how to access content.
Beatrice new scene: After the first sex scene with Beatrice, you can ask if she'll let you use her room to change clothing, as otherwise you'd have to rent a room at the Inn everytime you wanted to change. If you do the scene with high enough depravity or femininity (20 dep or 30 fem), you'll have the option to do something lewd.
Honestly I am not a fan of these RPG maker games as they always tend to be in tiny little postage stamp sized windows and acres of one line text boxes with scenes spanning multiple paragraphs.
I played the "anime" version dunno what the different between the versions is but figured I should say.
While this does have scenes spanning multiple paragraphs it gets a bonus just because I can make the window big enough to see.
Content wise it is a good couple of hours with some well written scenes. 8/10
Outfits to make yourself cute are incredibly few but I managed to get some fun combos. 3/10
Very little grinding honestly alittle too easy. ~/10
one thing I would like to see is just straight up more outfits. this is a real short fall.
In its current state I'd give it a 7/10 for an rpg maker game.
Because it has potential and was actually reasonably fun to play.
Its a perfect example of s fact that a story and map setting are fine in html but plays out lame in the specialised rpgmaker.
the story has the potential to be entertaining
the fun part is lame or text only in an rpg maker game it is way below than a frog poo
The way it handles the xxx text ruins it
the rpg part is not cohesive at all
The fact of a direct port to rpgmaker without map modification and the way that the author think like its still a html game makes me sad and ruins the game true potential.
Ps:if you are wonder what kind of potential this game has. Its on the lvl of Perverted Education, Magical camp.
I think the move to rpgmaker has really badly impacted this games playability, and im not saying that because i dont like rpgmaker I quite enjoy rpgmaker games I think the big problem is how the content that was ported has been ported. For example at the beginning of the game when you are just learning about magic you get a long paragraph of text describing whats happening when you could have shown what was happening in the game like when youre told oh you made a small flame appear you could have made flames appear using the rpgmaker engine. I think changes like that would make the game far more enjoyable to play at least for parts that were ported as i have not yet made it to the later parts of the game.
I liked the game when it was in HTML. RPG Maker doesn't do anything for me.
Well.. was a subscribed follower of the HTML version, but since it went to RPG Maker.. nope. I'll pass. I truely dislike the gangly bobbleheaded look of the RPG Maker graphics, which completely ruin it for me. So.. while it had potential, I'll never find it in RPG Maker. Good luck, hope it comes together well!