Crossdressing in Camelot is an adventure RPG, with transformation elements focusing on feminization. You play as a young man who wishes to become an adventurer, but ends up doing so in a rather unique way.
The game focuses largely on, you guessed it, crossdressing, with the inclusion of feminizing transformations as well. The main idea behind the transformation in this game is that the more the player transforms themselves, the stronger they become. The difficulty will be made to try and force you into feminizing yourself somewhat, while still making it possible to get through the game with very minimal changes if that is your goal. There is a variety of content though, and the player isn’t always forced into the submissive role (though the game leans more towards that).
Version 0.12 is now publicly available. This update adds a fourth area of Hypno Hell, which has entirely new traps made specifically for it. Unlike the rest of Hypno Hell, these new traps are longer one-off events, with more varying versions based on things like the players depravity and body sizes. There are four new traps, and some other events within the new area as well. I’ve also added a new sex scene with Daisy, which has different outcomes based on how gentle you were with her in her first sex scene.
This update also adds back in the ability to check the players appearance, though it is limited to their body at the moment, clothing will be added back in the next update or two. The events that occur when buying potions from Beatrice are also back in, and the ass potion events have been animated in-game as well, so I suggest checking that out. As always, you can find more information publicly available on my Patreon page about this update as well.
Version 0.13 is planned to be available for $5 and up patrons around the beginning of September. I’m largely pushing back this update due to its size, if you want to know more about it there is a public update on my Patreon page with more details. If you’ve pledged to me for the month of August, you will not be charged again in September, since the update is being pushed back.
When downloading the game, be sure to apply the latest patch to the game as well, if there are any in the download folder. There are instructions on how to do so, but you basically just copy over new files into your existing version of the game. You only need to apply the latest patch, as it will have all previous changes in it as well. Also, if you have a older save file and aren’t sure how to port it over to the new version, I’ve included text documents in the download folder on how to do so. If you have any issues with that, feel free to message me.
I find the note system on download links to be confusing, so the mega link will just take you to a full folder with all versions of the game, be sure to only download the version you need. Also, if you ever want to switch image packs, the game is packaged with both, so you can just swap the folders “pictures”, “faces”, and “sv_enemes” within the “img” folder of the game, (which is in turn in the “www” folder). You’ll be swapping them with the folders with the same name that have “(alt)” attached to the end of their name.
Important to note, there is a debugger item you should have in your key items at all times. If you ever get physically stuck, you can use it to teleport back to Elmgar, and if the screen goes black and stays that way but you can still use the menu, you can also use the “untint” option to fix the screen. Obviously, I’ve fixed the black screen issue where I’ve found it, but there are a lot of events that tint the screen black before restoring it, so I added that function in just in case there are any issues.
The html5 version has some issues currently, but is still fully playable. If you receive an error on start-up that starts with “DataManager.checkError”, this link should provide a solution. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataactorsjson/ There is also an issue with the character creator plugin when running the game through a browser, so if you are able to run another version, I’d advise you do so. You’ll also see in front of player text due to this plugin error.
The plot isn’t very developed at the moment, there’s just a basic backstory for your character that is pretty generic, alongside character dialogue. The current dungeon is going to be where I start to get into the main storyline. It takes place in a medieval fantasy world, with sorcery and magical creatures and all that.
Check the walkthrough file for hints on how to access content.
Beatrice new scene: After the first sex scene with Beatrice, you can ask if she'll let you use her room to change clothing, as otherwise you'd have to rent a room at the Inn everytime you wanted to change. If you do the scene with high enough depravity or femininity (20 dep or 30 fem), you'll have the option to do something lewd.
This game isn't for you if you don't want to start out as an already feminine looking guy. I usually don't like it if the mc doesn't start out 100% male looking and I know other people feel that way too so this is just a heads up.
It's bretty good.
Though I also don't get the swap to RPGMaker. As it doesn't really add much value to the end-user so far. In fact, it makes things a little worse imo. It probably makes things a bit easier than dealing with a Twine/HTML nightmare, and the dev was doing something akin to dungeons later on in the game, but as it is the engine swap makes it a real chore to actually play.
First and foremost, this is a text-heavy game. There's images (even a few commissioned ones iirc), but 80% of the content is in text form.
This is perfectly fine. I like my games to be descriptive.
Extrapolate that to RPG maker, and instead of having an entire passage in front of you that you can read at your pace or skim for the good parts, you have to absentmindedly mash the confim key as the text rolls by at a snail's pace (even at the fastest setting).
This wouldn't be a problem, if the game was made with that sentiment in mind, and kept things relatively light in terms of text. But since this is a port of a twine game that was already heavy on text, reading anything is an absolute slog.
This in my opinion, is the most damning thing about the game so far. It may get some polish down the line, and I hope it does, but as it is now, I just can't bother with it.
If the encounters were engaging, I might be more inclined to.
Right now, they're quite few and quite boring. Though I couldn't be assed to go super far into the game. Something that would take around 20-30mins in HTML form now take hours due to the text boxes.
The combat and skill-tree in the HTML version were kind of neat, but in RPGMaker it falls pretty flat.
If the environments were fleshed out a bit more, I might be more inclined to.
The way the game is set up right now, is that there's a little hub on the world map, and you just teleport to specific rooms in town. It's fine for early stages, as the content is more important, but I still kind of find it to be really cheap, since the places themselves aren't much to write home about either.
For what it's worth though, I like the game. I thought the HTML version was really fun. Hopefully the RPG maker one can shape up better, but the barrier to entry for me will always be the huge amount of text that I'm forced to go through. I'm not opposed to reading, but I am opposed to having to read at a fixed pace that's slower than I read. Especially when I know at one point I didn't have to.
That being said, one thing I thought was neat about the RPGMaker version was that you could customize your character at the start. I don't see that much in that engine. Though any changes that your character has later on in the game doesn't seem to have any effect on you visually. I couldn't even find a description menu for your character's appearance, and I'm pretty sure the HTML version had one of those.
All in all, if you've never played it, give it a try. If you've played the old version, try it but keep in mind the growing-pains from the engine swap.
I played this a while ago in the HTML version and actually kind of liked it. I have no idea why it's now in RPG Maker, and it seems to have even less content than it had in the html version.
The art's also not very good imo and the town structure doesn't even exist so why was this even changed from html to rpgmaker?
Definitely not the best engine for RPG combat, but since this one is more about writing than about fighting this works better than alternatives would.
So far there's only “technical” images here. A dungeon map, skill tree images etc. All content is text-only.
The writing gave me a distinct impression that author would make a great secondary writer, but not much of a lead writer.
Various character interactions and side quest are written about as well as one could wish for. I dare say perfectly. (Or at least that's my opinion)
However plot is nowhere to be seen. The whole thing reads as a slice of life about an adventurer with nothing but his day-to-day questing.
Witch would be ok, I guess, if we had an MC with a personality.
We don't. That's nowhere to be seen either.
His reason for wanting to be an adventurer so badly? Not explained.
Closest thing we have to that is a mention of him running out of money.
Which should stop being an issue (plot-wise at least) as soon as he's good enough to slay lizard-men. (game-play-wise, strangely enough, as soon as you stop getting exp from lizradmen you also stop collecting money from them, go figure)
Without a well-defined reason to drive those actions of his I just can't mentally place him inside this slice of life story. “I couldn't become a warrior but I've been told I could become a sissy sorceress, so let's do that, because why not?” is what his “story” reads like. Either I just don't “get” willing subs, or this is not a well written one.
What's baffling is that none of this applies to any secondary characters. Their motivations and positions are pretty darn clear and well-written, only MC is out of place in his own story.
So what I'm getting at is this – if you are dead-set on lead-writing your own projects, work on being able to hold your content together with something. You need either stronger character aspect to work the character development angle, or an interesting plot to work the plot angle. Ideally both.
And if not, join with someone who can already do the above.
As it's is it's still worth a read, but …
If your game HAD the above it would be the the best piece of writing on this whole f-ing site (imho).
P.S. This is based on 0.6.11
Let me start off by saying... when I first played this a long long time ago, I hated it! Mostly bc, while it was kinda interesting, there was nothing there for so very very long.
That being said, decided to pick it up again, and it's become quite a good game for spending an hour or so! Still very much prefer RPGMaker and RAGS, but can still definitely appreciate what this game brings to the table. Fave thing would have to be the cursed outfit tho, was fun to let it change my character! Definitely liking and subscribing!