Crossdressing in Camelot is an adventure RPG, with transformation elements focusing on feminization. You play as a young man who wishes to become an adventurer, but ends up doing so in a rather unique way.
The game focuses largely on, you guessed it, crossdressing, with the inclusion of feminizing transformations as well. The main idea behind the transformation in this game is that the more the player transforms themselves, the stronger they become. The difficulty will be made to try and force you into feminizing yourself somewhat, while still making it possible to get through the game with very minimal changes if that is your goal. There is a variety of content though, and the player isn’t always forced into the submissive role (though the game leans more towards that).
Version 0.11 is now available for patrons in the $5 and up tier. This update is centered around the second dungeon, and adds a lot of content. There is a new Lamia defeat scene that will trigger the first time you are defeated by one of them, resulting in the player being hypnotized and leading to several other scenes in town, focused on Beatrice with some content in the bar as well. The second dungeon also has a new area, entitled “Hypno Hell” by its creator. If you’ve been in the RPG Maker version of the second dungeon, this new area is much like the pink timed hypnosis traps. Eight different colored lights flick on and off in the dungeon, and you have to time your movement to avoid being caught in them. If you are caught, each light has its own set of hypnosis-based events, many of which also have different versions based on lingering effects from other traps. I’ve also added the Church back in, and all of its events. There are a lot of events switching on and off for the new hypnosis traps, so if you are running the game on a very low-end computer there could be some framerate issues. I haven’t heard of anyone experiencing any difficulties so far, but if you have any framerate issues let me know. There’s more information publicly available on my Patreon page, if you wish to know more about the latest update. Version 0.11 will be publicly available on July 20th.
Version 0.10 is now publicly available. Version 0.10 is mostly a transition from twine to RPG Maker MV as the engine for the game, but does also contain new content. The first dungeon has a new slime area, which has new scenes with the Slime girl you may have encountered before, and a few other little scenes have been added as well. There’s also quite a bit more character art. Full changes in the changelog.
I find the note system on download links to be confusing, so the mega link will just take you to a full folder with all versions of the game, be sure to only download the version you need. Also, if you ever want to switch image packs, the game is packaged with both, so you can just swap the folders “pictures”, “faces”, and “sv_enemes” within the “img” folder of the game, (which is in turn in the “www” folder). You’ll be swapping them with the folders with the same name that have “(alt)” attached to the end of their name.
Important to note, there is a debugger item you should have in your key items at all times. If you ever get physically stuck, you can use it to teleport back to Elmgar, and if the screen goes black and stays that way but you can still use the menu, you can also use the “untint” option to fix the screen. Obviously, I’ve fixed the black screen issue where I’ve found it, but there are a lot of events that tint the screen black before restoring it, so I added that function in just in case there are any issues.
The html5 version has some issues currently, but is still fully playable. If you receive an error on start-up that starts with “DataManager.checkError”, this link should provide a solution. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataactorsjson/ There is also an issue with the character creator plugin when running the game through a browser, so if you are able to run another version, I’d advise you do so. You’ll also see in front of player text due to this plugin error.
A Linux user was getting an error with the initial release, so I’ve replaced the default version of NW.js included when deploying the game with the latest version from nwjs.io, but since I can’t test it out myself I’m not sure if this actually works, so I’ve also included a version labeled “backup” that you can try if the initial version gives you an error on launch.
When downloading the game, be sure to apply the latest patch to the game as well. There are instructions on how to do so, but you basically just copy over new files into your existing version of the game.
The plot isn’t very developed at the moment, there’s just a basic backstory for your character that is pretty generic, alongside character dialogue. The current dungeon is going to be where I start to get into the main storyline. It takes place in a medieval fantasy world, with sorcery and magical creatures and all that.
Check the walkthrough file for hints on how to access content.
Beatrice new scene: After the first sex scene with Beatrice, you can ask if she'll let you use her room to change clothing, as otherwise you'd have to rent a room at the Inn everytime you wanted to change. If you do the scene with high enough depravity or femininity (20 dep or 30 fem), you'll have the option to do something lewd.
I played this a while ago in the HTML version and actually kind of liked it. I have no idea why it's now in RPG Maker, and it seems to have even less content than it had in the html version.
The art's also not very good imo and the town structure doesn't even exist so why was this even changed from html to rpgmaker?
Definitely not the best engine for RPG combat, but since this one is more about writing than about fighting this works better than alternatives would.
So far there's only “technical” images here. A dungeon map, skill tree images etc. All content is text-only.
The writing gave me a distinct impression that author would make a great secondary writer, but not much of a lead writer.
Various character interactions and side quest are written about as well as one could wish for. I dare say perfectly. (Or at least that's my opinion)
However plot is nowhere to be seen. The whole thing reads as a slice of life about an adventurer with nothing but his day-to-day questing.
Witch would be ok, I guess, if we had an MC with a personality.
We don't. That's nowhere to be seen either.
His reason for wanting to be an adventurer so badly? Not explained.
Closest thing we have to that is a mention of him running out of money.
Which should stop being an issue (plot-wise at least) as soon as he's good enough to slay lizard-men. (game-play-wise, strangely enough, as soon as you stop getting exp from lizradmen you also stop collecting money from them, go figure)
Without a well-defined reason to drive those actions of his I just can't mentally place him inside this slice of life story. “I couldn't become a warrior but I've been told I could become a sissy sorceress, so let's do that, because why not?” is what his “story” reads like. Either I just don't “get” willing subs, or this is not a well written one.
What's baffling is that none of this applies to any secondary characters. Their motivations and positions are pretty darn clear and well-written, only MC is out of place in his own story.
So what I'm getting at is this – if you are dead-set on lead-writing your own projects, work on being able to hold your content together with something. You need either stronger character aspect to work the character development angle, or an interesting plot to work the plot angle. Ideally both.
And if not, join with someone who can already do the above.
As it's is it's still worth a read, but …
If your game HAD the above it would be the the best piece of writing on this whole f-ing site (imho).
P.S. This is based on 0.6.11
Let me start off by saying... when I first played this a long long time ago, I hated it! Mostly bc, while it was kinda interesting, there was nothing there for so very very long.
That being said, decided to pick it up again, and it's become quite a good game for spending an hour or so! Still very much prefer RPGMaker and RAGS, but can still definitely appreciate what this game brings to the table. Fave thing would have to be the cursed outfit tho, was fun to let it change my character! Definitely liking and subscribing!
Not much content, but what's there is solid.
good game so far, with a novel battle system. The leveling shows promise but is both clunky and limited. So far it is mostly a feminization game that is moving (possibly) toward full tf. The tf has yet to be fully implemented. It will be interesting to see where it ends up.
Edit for .6.7 from .5.0: Content is added regularly and there is not much yet, but we have had our first major addition which does not include any new TF content. It works really well for the story and hs been utilized somewhat to explore some of the changes the MC has undergone and how those affect them. I think the author could explore that side more. With this expansion of the stories scope I am nuch more excited to seeing new TF content in future updates. I feel like it will now be more than just a click and fap game even though it works very well for that now.