The sound of waves hitting the ship, the rocking motion, a hit in the head and a door that won't open. Why are you here, who are you? Will you leave as a man, or stay as a woman?
Escape the room style of game (inspired by 999). The demo is a fixed puzzle where you must use your wits in order to escape the room you are in. The game involves a tf penalty whenever you get things wrong, or investigate something too much. Tfed and not Tfed will have different interactions with the puzzle, some might give lore, while others might be fun banters.
In the final version, I plan to implement 1 out of N (probably 3) of fixed puzzles (so the puzzles themselves are fixed (just one solution) but the room come in random order). I might also implement ecchi images, depending on a) time and b) if you want to.
PS... sorry for all the fuss... Whenever I submitted a game, it told me there was an error when submitting the game (so I assumed it didn't go through) until i accidentally refreshed and asked me if I wanted to resubmit, so I give a peak to the main page and see that all the sumissions actually passed... sorry
The demo does well to give us what to expect while also teaching us how to play. It was a little challenging dealing with some things such as what to do with one of the items as it was not clear it was even really interactable with where you needed to use it. Also the codes were a little mean, as it didn't really tell you which code went where, but a little forethought before you just use a code does go a long way, so props.
Definitely looking forward to second room/full release.
This is a highly enjoyable little experience
I'm not sure if im missing something but i dont seem to be able to combine items. when i select the item it just pulls up my character name as if i am using/equipping the item. pressing C or I doesnt seem to work either. is there a button imput im missing?
As a huge fan of the Zero Escape series, I must say that this game lives up to the promise of offering something similar with a TF twist to it. The content we have so far is very obviously taken directly from the first puzzle of 9 Hours, 9 Persons, 9 Doors. It works nearly identically. I'm highly anticipating more to this, the puzzle was familiar yet different enough that it still took a bit of thought.
So far so good, it's a cute puzzle game so far! =^_^=