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Game Information
Engine
Unity
Rating
XXX
Language
English
Release Date
12/04/2018
Last Update
04/16/2019
Version
Alpha 1 patch 2
Development
Alpha
Likes
54
Contest
None
Orig PC Gender
Female
Adult Themes
Multimedia
Discussion/Help

Downloads
Version: Alpha 1 patch 2

Pandemonium Classic: Unity Edition

Pandemonium Classic: Unity Edition is a 3d version of House of Pandemonium/the Classic mode in House of Pandemonium - Remastered; which are both fantasy themed arena survival tf games.

This game includes some assets from House of Pandemonium - Remastered with permission from its dev (SaltyJustice); and also many from House of Pandemonium for which the dev (passelel) has given general permission for derivative works.

Alpha 1:
- Multiple mansion floors
- Large number of additional rooms
- Evil double transformation (new trap)

Prototype 8:
- Added Maid tf
- Made Dark Cloud playable
- Added some mid-tf harpy images
- The mansion is now randomly generated from a (currently small) selection of rooms
- UI graphics have been added
- Text log has been decluttered (particularly, messages from other rooms are no longer seen and floating damage numbers replace 'a hit b for c damage' messages)
- A minimap has been added
- Spawn weights can now be set for monsters and traps, as can game difficulty, combat difficulty and mansion size
- An inventory screen has been added
- A few other minor features, bugfixes

Prototype 7:
- Added Rusalka, Cow, Darkslave (with Dark Cloud), Podling, Imp tfs
- Added in the other two protagonists (Jeanne/Lotta)
- Lot of bugfixes and some minor features

Prototype 6 (patch 1):
- Fixed an issue with harpies being locked in place.

Prototype 6:
- Action cooldown bar
- Attack arcs
- Harpy, Golem and Rilmani TFs


Prototype 5:
- Added Pixie/Fairy TFs
- Added most items (trap items aren't in)
- Enemies will now dash
- Key remapping for most controls


Latest Reviews - View All Reviews

Review by Unicron9999

Version reviewed: Prototype 8 patch 3 on 04/02/2019


It's really getting somewhere! The new rooms and map have hugely improved my immersion and enjoyment and with a full roster of monsters and players, I think the only way to go from here is to increase the ways the players can interact with the world. Right now they can only attack, or be attacked, but is there any way they can directly help one another? And any ideas for monsters fighting eachother? 

Or even specific scenarios with bonus features! I can't wait to see where this goes. 


Review by Illanya

Version reviewed: Prototype 7 on 03/28/2019


the concept is nice, but it could use some allround finetuning:

 

- Get a better navigation tool, like a decent map. It's hard to navigate as it is now. Especially when as a monster you need a specific spot like nest/tube.

- Combat if it can be called that is just too 1 sided, your hits hardly count, mobs kill you very fast. Also there isn't a round count, so if you get caught flat footed you are usually dead before you can even face your assaulter.

- As a mob, players run way to easily making it almost impossible to fight/trans them.

- It could use some basic instruction manual on what does what, especially a what to do as a monster to transform your target.

 


Review by w21dbb

Version reviewed: Prototype 5 on 12/17/2018


Played and can see where this is going, not bad, keep up the work!


Review by therandomestpersons

Version reviewed: Prototype 4 on 12/08/2018


I'm not sure 're-remaster' actually works considering there already is a 'House of Pandemonium Remaster' that is both significantly farther along in development and recieves consistent updates. Just my opinion though. 


Review by BigPervert

Version reviewed: Prototype 4 on 12/06/2018


Oooh, interesting! HoP was great, and this could be a fantastic successor to the arena area. Will definitely be keeping an eye out for future developments!


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