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Battle Mage Royal
by Tinon

A Visual Novel MMORPG with TG & TF elements

Enroll at the Mage Academy of Transmutation and Alteration, and venture into the secret world of erotic transformation. Fight to maintain your independence and even your humanity, in a battle to see who will make it furthest in this world.

You are currently able to create your first character, and play through the introduction. After the introduction you will enter free-roaming, where you can go around the school and meet other players. All players start out with four spells that you can cast on yourself and each other, which will have some predictable effects on characters.

From monday to friday you can attend clases during the day, where you will have a chance to meet two of the six professors at the academy. When there are no classes, you can explore locations to look for items left by other players.

The game is in an alpha state and content is still sparse, but I work towards having new content and features released frequently. Please comment and let me know what you would like to see more of.


Features on the horizon

Explicit sex scenes between players, and player and teacher

Deeper skill and spell system that can change players in more interesting ways

Usable items that can change the appearance and properties of clothing

Item enchants and hexes


Upcoming content

More teachers

More interaction with teachers

More spells and skills

More courses and classes

More things that can happen when exploring campus


0.2.1 Hotfix #5:

Fixed an error that was causing local chat to not always display received messages from other players.


0.2.1 Hotfix #4:

Made a few fixes that should hopefully get the remaining characters unstuck. Sorry for the inconvenience!


0.2.1 Hotfix #3:

The game now shows an error message to players when played from a browser that is unable to play it, instead of failing silently.


0.2.1 Hotfix #2:

Servers now shutsdown gracefully so players no longer lose data or progress on crashes, updates, or restarts.

Servers start up approx. 300% faster.

Players log into the game approx. 400% faster.


0.2.1 Hotfix #1:

Fixed an issue where the sissification filter would not be updated during character creation

Fixed numerous cases of characters getting stuck

Fixed a connection issue that would cause the game backend to become unresponsive for all players

Fixed a few memory leaks that affected performance

Fixed an issue that would cause the turn update to fail, if a player was logging into the game at the exact same time

Fixed some issues with confirmation and recovery emails not being sent correctly to some hosts

Latest Reviews - View All Reviews

Review by Mojopoop

Version reviewed: 0.2.1 on 03/06/2019

Really liking thsi so far! can't wait for more to be added!

Review by icarue

Version reviewed: 0.2.1 on 03/05/2019

I feel is a weird thing to like, but i LOVED the UI (at least graphically), It reminds me of Persona 5. It could be mechanically better, small changes, doesn't need to be huge or even big. It's pretty well done overal. 

Content wise, there's not a lot, but there's a good base that doesn't need to change a lot to do a lot. Sprites don't change and the status is shown on a grid of images, so changes could be done easily. 

Review by emils

Version reviewed: 0.2.1 on 03/04/2019

As it is now, there's very little content to be found in this game. It was also almost unplayable because of the constant errors I was getting, forcing me to often refresh the page. There have been some bugfixes since then though, so this may have been solved by now.

However, what is here seems to be the framework of what could become a fantastic game. I'm looking forward to more updates.

Review by xkira1995

Version reviewed: 0.2.1 on 03/04/2019

Can't wait to see the game start being worked on more! Haven't found much to it atm. Guessing it's just a bare bones alpha test for now. I do have great interest in absorption and such. ;3

Review by ZevJimmu

Version reviewed: 0.2.1 on 03/04/2019

Is there a purpose for the timer? Because so far it seems like it does nothing that could not be served by a "Move to next time frame" button. Also, it was not entirely clear that when you select a location it sends you there at the start of the next turn. And having spells in combat take both an action and a spell point seems like overkill. The battle system needs massive reworking in later sessions IMO.

Total Games: 1,434
Total Contests: 32
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Total Engines: 30
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