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Game Information
Engine
HTML
Rating
XXX
Language
English
Release Date
03/02/2019
Last Update
03/11/2024
Version
1.0.2.3 Prepatch
Development
Alpha
Likes
570
Contest
None
Orig PC Gender
Selectable
Adult Themes
Multimedia
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Battle Mage Royal
by Tinon

Enroll at a competitive magic academy and venture into the secret world of perverted fantasies and erotic transformation, where students are encouraged to use their powers however they see fit in order to succeed. Fight to maintain your independence and maybe even your humanity, in a battle to see who will make it furthest in this world.

Battle Mages is a visual novel styled adult MMORPG with roguelite elements where players can play out fantasies together or go on fantasy adventures of their own. In the magical world of Battle Mages, becoming who you always wanted to be is easy, but staying that person becomes an ever growing challenge as you venture deeper into a world that seeks to tempt you with an easy life of pleasure and shape your mind and body to its whims.

1.0.2 Prepatch

Graceful reconnection, -server restart, and session affinity

Graceful reconnection allows it to handle most interruptions in connection without having an impact on players, and it is very good at keeping the client and server synchronized between connections. This should prove a huge quality-of-life improvement for players on mobile devices that disconnect the client from the game when they change tabs or apps.
Players are now routed to the same game server when they connect and when a player reconnects it will attempt to restore the previous session instead of creating a new one, which is substantially faster and has halved the time it takes for the server to handle player relogs in most cases, making reconnects even more seamless.
When players use external endpoints, such as accessing profiles, they will also connect with the same server each time, which means the data is much more likely to be readily available, reducing response time for these operations as well.
Graceful server restarts means when a server is about to shut down, it will start a new server and transfer all players to that server before doing so, resulting in zero downtime and only a brief connection disruption for active players that were moved. Coupled with graceful reconnection, players will then be able to continue playing as though nothing happened!
No more daily downtime and shutdown warnings!

UI Upgrades

The game has received significant UI improvements. Action tokens that were previously shown in the top-right corner are now displayed next to your health bars.
The new display for action tokens also allows you to see how close you are to a whole action or spell action, and it also allows you to see how many fractions you have beyond your max action. You can control the amount of details you want to see for your actions from the game's settings.
Inspecting players has also been improved, and you can now see a full stat overview without having to hover over every single stat to get the details.
Profiles have also been updated to show character information similar to how it is displayed in-game, and when we get to dynamic avatars in the future, these will also be visible in profiles.

Special Actions

Special actions now make use of a layout similar to other spells, with a list that has details and tooltip information. Whenever an action is available to you, it will also give you hints as to what conditions made it available. The new layout also allows for many more actions to be displayed at the same time, and this has allowed me to separate inanimate special actions into more specific outcomes that give the player more control. Furthermore, all forms are now prerolled and displayed to the caster so they can see the exact outcome of a particular action for that specific encounter. Sex acts have also been changed to take many more conditions into account, such as whether someone might be in chastity or might be wearing a gag or plug, which could make certain sex acts unavailable. For this reason, players are now able to undress defeated players, so they can remove clothes that might be in the way of whatever act they have in mind. This will also allow the player to remove hexed items that are otherwise impossible to remove, in which case the hexed item will snap back into place whenever the encounter ends.

Character & Equipment

The brunt of this update has been to prepare the game for dynamic avatars and the upcoming PvE overhaul, and how character and equipment data is stored, handled, and displayed has received an overhaul.

Bra & Gloves Equipment Slots

The two generic accessory slots have been replaced by slots for a bra and gloves, which can still be used for accessories like before, just like any other equipment slot. There are two reasons for this; so bras and gloves, if worn, are always located in a particular part of the equipment window, but more importantly, because all equipment slots now also reflect a part of your character's body. Equipment slots have also been reorganized so shirt and undershirt; pants and underpants; and gloves and shoes align, as you can see below. These changes have also been made in preparation for absorption-themed content where players can become body parts, which will also make use of these compound slots, so you'll be able to have someone as a pair of breasts and also wear a bra in the same slot.

Physique Triangle

The old concept of gender has been replaced by a physiques triangle that tracks gender appearance separate from genitalia, which will also be reflected by the dynamic avatar, and the new physiques system supports androgynous appearances and muscular women.
The nature of the game and how fluid gender can be makes pronouns particularly difficult to implement, so I have done away with using he/she for player characters, and will instead use they/them in all cases.

Traits

The old concept of abstract traits as images in the myself/inspect menu has been replaced by predefined traits that will be reflected by the dynamic avatars, and status effect for anything else.
Until the dynamic avatars are fully released, the game will continue to display most of the old trait images next to the body slot that best represents it. You can also disable these images from the game's settings.
Another result of this change is that traits can no longer be discovered and is not displayed in your collection. The old traits had ids that could be used to track them, and these ids were then added to a character to determine active traits. The new traits, however, work nothing like that. They are determined by the value of a predefined property, say the stored number for your character's height, breast size, milk production, etc.
Instead of having one id for one breast size stage, and another id for another breast size stage, the new system uses normalized values where possible so it can support gradual changes between different stages, which means effects in the future can also cause fractions of a change for very slow acting transformations.

Status Effects

While traits represent details about your character's appearance, status effects represent anything affecting your character that cannot be seen or impact combat. Status effects are displayed similarly to buffs and debuffs and help you and others get an immediate impression of the things, good or bad, affecting your character. There are already 38 images for status effects with distinct motives to help group effects that a similar with unique details to set them apart.

Speech Impediments

Speech impediments are now shown as status effects that will reflect the specific speech impediment you are affected by, and any mental speech impediment will stay hidden until you actually perform an action that reveals the effects. Say, speaking with your mouth gagged is not enough to reveal if you are suffering from sounding like a Bimbo. Speech impediments have also received additional ranks, and it's easier to give someone a speech impediment without causing a severe impediment that makes them unintelligible.

Restrained

Restrained is a new effect caused by having your ability to use your arms and hands limited. Quadruped and being a Blow Up Doll causes your character to become restrained.

Hindered

Hindered is a new effect caused by having your ability to use your legs limited. Hindered can be caused by having your legs cuffed or being a Blow Up Doll.

Hucow

The Hucow virus is now treated as a disease, an ailment that triggers whenever you spend an action. The hucow effect uses a class card that will cause you to turn more and more into a hucow until you have filled out the card, at which point, you will become immune to the disease. While you still suffer from becoming a hucow, the disease can spread to other players, but it won't become active until the encounter they contracted the disease from ends.

Spell Changes

All spells are now account-wide, meaning players will no longer have to relearn spells on new characters and once you learn a spell, it will be available to all characters with the proper skill.
Instead, some spells will be directly linked to a particular skill or skill level, such as Polymorph, which is learned from Transfiguration.
The whole spell pipeline has been largely removed. Previously, spells, effects, and event messages were interchained, meaning in order to change a character, it would have to use a spell, and the spell would then write an appropriate message to the combat log depending on the outcome.
Spells, effects, and event messages have been separated into different systems. Spells can still be used to cause effects, but effects and changes to a character no longer have to go through a spell, and event messages are caused by tracked character changes instead of spell outcomes.

Class Cards

Class cards are a new system used to define a group of possible changes that can be inflicted on a character. They are designed in such a way that it's easy to expand the game with new cards instead of having complex spells for handling sets of changes, which the Polymorph spell used to be.
The polymorph spell now instead uses a different class card for each animal form, like a punch card for possible traits to inflict on the character, where it will go with the first valid trait to punch.
A class card is also used for the hucow virus, and they will play a big role in the PvE overhaul, where the game will keep track of punched cards between encounters and use it to make NPCs more likely to work together in a shared goal to make the player spiral towards a particular outcome instead of causing random effects that might even negate one another.
The concept of class cards will make expanding the game with new spells and effects much easier than it was in the past, while also making it easy for NPCs to understand how best to change a player with the powers available to them.

New Spell: Change Height

In preparation for dynamic avatars, the game now supports custom heights for your character that will be reflected by dynamic avatars. Until then, you can still see your character's height from the tooltip of your shirt equipment slot, and a new spell has been introduced that allows players to change the height of themselves and others in more subtle ways than the old Enlarge and Shrink spells. Enlarge and Shrink have also been updated, and now change a character's size by multitudes with each stage. Enlarge increases your size by increments of 100% (200%, 300%, 400%), and Shrink halves your size each time (50%, 25%, 12.5%), based on your height. When you cast the change height spell, the floating input field used for unstacking and setting prices will appear with a special layout that allows you to set a height using a slider or centimeters or feet and inches. The game will attempt to guess which unit you prefer based on your location, but you can also set which unit system you want to use for lengths from the game's settings.

New Spell: Magic Bolt

Magic Bolt is a new spell that deals damage without causing any effects. It's a useful spell for when you just want to deal extra damage, but its introduction has a higher purpose. Spells will no longer spend actions or deal damage before it is successful, so if you attempt to change someone in a way that fails, you will be able to choose another spell to try or use Magic Bolt just to deal the damage, giving you more control over how you want to spend your spell actions with less risk of wasting actions on a spell that didn't do what you wanted.

Change Name

The Give Name spell has been renamed to Change Name to better match other spells that change basic information about a character. The floating input field is now used for this spell as well, and will validate names before you submit them to the server and tell you what is wrong with an invalid name.

 

Scenes

The game has suffered from how difficult and time-consuming it has been to write for the game and expand it with new logic. Another big change with this update has been to prepare the content pipeline for the PvE overhaul and make sure writing for the game can be done efficiently.
The scene interpreter script has been my Elephant Graveyard (you must never go there, Simba) for a really long time, because of how intricate and easily breakable it has been, but with this update, I finally faced it down and did some massive refactoring on the code to make it much easier to read and expand without the risk of breaking it.
It's a lot more powerful and useful than it was before, and I even have plans on adding Twine support so it can turn scenes written in Twine into scenes in the game.
Among other things, authors are now able to use and test spells and class cards, which means instead of checking numerous traits and effects on a character, they can simply say what they want to do and the game will tell them whether it would be successful and what the outcome would be. They can then use that outcome to write the scene before applying the spell or class card to the character.

Sex Toys

Sex toys have been added to the game, introducing a means for players to reduce their lust between encounters and allowing for several new exciting forms to inflict on other players for those who enjoy inanimate-themed content. Hilda now has a new tab for sex toys that players can buy. Almost 200 scenes have been written for using these toys in different ways and under different conditions that should help keep things fresh. Sex toys are also the first items that have actions that become available based on conditions, and have different states that can affect how it looks and can be used.

You can see the full patch notes on our Discord server at https://battlemag.es/discord

You enroll at the Mage Academy of Transmutation and Alteration, a school specialized in the perverted and deprived uses of magic. You are shown around by another student for your first day, where you learn about the different locations on campus and what to watch out for, but by the end of the day, you will have to look out for yourself.

It's a harsh school, where the strong raise to become battle mages and the weak become their playthings. No matter which group you fall into, there is a place for you at the academy, and you may find that your appropriate place in life is much different from what you set out to become!

You can see the full patch notes on our Discord server at https://discord.gg/G2QWuEE



Review by Feylamia

Version reviewed: 1.0.2.3 Prepatch on 03/12/2024


Tbh, I do not really know what to do in this game. You can wander some around with a timer and collect some things with action points, sometimes meet another player that then vanishes again. At the moment there is mission something like an aim the player has or a plot.


Review by Sharl

Version reviewed: 1.0.2.2 Prepatch on 02/14/2024


This is a game badly in need of some PvE content. As is so common with multiplayer TF games, the playerbase seems to be about 99% people who log in and constantly beg for other people to do things to them. Unfortunately, and unlike other multiplayer TF games, this particular game doesn't really offer anything for you to do outside of dealing with these needy people. Your days are going to be spent searching the same scant few locations over and over again to tediously build up your known spells and items, perhaps do some crafting, and then... do a whole lot of nothing with all of the stuff you have learned.

 

Unless some effort is made to address this, I just don't see any reason to ever play this game over any of the other multiplayer TF offerings out there. But hey, at least there's an ignore option implemented so that you can easily shut down the too-many people who just can't take no for an answer and think you are there to indulge their every fantasy.


Review by hathios

Version reviewed: 1.0.2.0 Prepatch on 12/25/2023


How to find more clothes?


Review by CorKaToh

Version reviewed: 1.0.1.11 Prepatch on 07/07/2023


A very good game with a surprisingly active community. If you dont want sex RP dont play. If you dont like TF kink (as in SEXUAL kinks) and identify as a robot without sexual organs then you also probably shouldnt play. 

Otherwise this game is a great framework and creative foundation for deeper RP and I cant wait to see it grow! That being said some asspects of the game arent perfect but its infinitely more accesable and fun to use than an IRC chat with colored text.


Review by Goldendawn

Version reviewed: 1.0.1.10 Prepatch on 07/06/2023


Initially, I found this subject matter intriguing, but overall, it has proven monotonous. Most of the community seems to be solely interested in either transformation or sexual themes. It's challenging to connect with individuals interested in roleplaying for purposes other than sexual encounters. Moreover, many community members tend to disregard you if you don't share their desire for sexual roleplay. As someone who identifies as asexual and values narrative development and character progression over the sexual aspect of roleplay, this doesn't appear to be particularly engaging. It's possible that I haven't had the fortune of encountering genuinely invested individuals in those aspects, but my experiences thus far have been lacking in substantial roleplaying opportunities.

Consequently, as a multiplayer game centred around roleplaying, it falls short. It lacks appeal, and there are limited solo activities available.

On a positive note, the game engine is of high quality, and the graphics are impressive, although there is a shortage of options for character customization.

Undoubtedly, it is an MMO engine and a well-designed one at that. However, I am still trying to comprehend its purpose beyond sexual roleplay and sporadic transformation battles that seldom come to fruition because participants often leave once something occurs.


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