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Game Information
Engine
RPG Maker VX Ace
Rating
XXX
Language
sorta English
Release Date
04/28/2019
Last Update
05/29/2022
Version
Bugfix 22.05.09
Development
Beta
Likes
267
Contest
None
Orig PC Gender
Female
Adult Themes
Multimedia
Discussion/Help

Downloads
Version: Bugfix 22.05.09


Version: 22.03.26

Latex Dungeon Advance

This is my overwhaul from ZXC's Latex Dungeon. I m not the original creator of this game and all the drawings are his.

At first I only wanted to make a bugfix but after I killed a whole army of them I thought I could balance it and at some stuff and now it s nearly a new game. It still has a lot of edges and corners but you can have fun with it or at least take a look at the whole bunch of pictures where Raven getting in some obscure situations.

 

I added the old maps, created some new enemies and items. Balanced some of the areas and run over some of the skills. I can t really say what I have changed all along but you will find out.

 

Download and install the core file. This core file. Not the original game. It s a standalone version with a lot of extras and has nothing to do with the original file anymore. Into a new folder and overwrite it with the latest bugfix/patch. Start the exe with the cute dragon icon and go into your adventure

A small help for the people who don t know how to update the game: YouTubevid not from me

 


The save files should still be compatible but I suggest that you start a new one

Have fun

 

22.05.29
Bugfixes 

22.04.08
Bugfixes

22.04.02

Bugfixes for my house of bugs or curiosity as I named it in the game...
Break the loop with the deamons
And some smaller bugs also got a bullet

22.03.31
Figura gives you the key now.
If you already saved her it should you port to the event as soon you enter the village again.

22.03.26

New quests (City and Latex woods)
New fight balance
Bugfixes
Pictures
For the first time I would suggest to start a new game file. The old ones still work too but where is the fun.

11.03
Various Bugfixes and AI fixes



26.10
Small bugfix for minor stuff
Added small event for the weapon shop
Added some voice lines Added a new low-level item to help Alya against Latex creatures





16.08

Added some side quests
Added new enemies
Added new music
Changed the town again and gives you some new locations

28.02


Added the in fight pictures to the crystal fights
Changed the bestiary. It can now be accessed from the menu the item gives you a analyze spell
Various Bugfixes



16.09

A little bit of new stuff here First the named girls have a use now
Second you get more money
Third you can find an item that preserve your normal looking i.e. you can use every suit you want for the stats but don t need to see it if you don t like the outfit
Fourth there is a new building in town
Five the city changed a little bit

IMPORTANT: Make a save out of the village I changed that location not that you start inside a wall



07.08

Deamon Nun TF
Bestiary




XXX.06

Patchnotes: Bugfixes
Typing errors
Minor improvements
Increase death touch hit chance
Immunities bosses against death touch
Let the fly ability work correctly
Barricade the third crystal door until you complete the temple
Barricade the fourth crystal door until you find quinz the second time
Added surprise
Changed the sidebag items again
 
First boss is back
Side pic work again

XXX.03
various bugfixes
altering the LV curve
added shadow to the bridge leading to the deamon area

XXX.02
Masturbation skill fixed 
Spelling error
Optical error
Small tentacle transformation fixed

 

09.02
Upgrade area accessible 
secondary tf for warri
Bee hunting ground
Bugfixes, bugfixes, bug creations... 



Review by Excanda

Version reviewed: Bugfix 03.12 on 12/12/2020


It's a great game, though I am confused about certain things. As this game has no guide or manual to explain things I wonder: Does pregnant do anything other then auto heal?


Review by Red-XIII

Version reviewed: Jan beta on 01/14/2020


Ugly map design.

True, but this isn't MGC or THWN or some such. So who cares?

No ingame options menu.

True, but again, who cares? Instead of menu you get items that can be used to change settings. Which means you can change them mid-battle for example.

Terribly inconsistent art style.

True to a point. It's mostly themed per area.

Game mechanics go haywire.

Which ones and how???

Run of the mill RPG Maker gameplay consisting of avoiding enemies and your typical turn battles.

False. It consists of hunting enemies and thus gaining stats through levelling and other means.

Balancing is non-existent.

False. You probably think so because you weren't doing the above.

Certain enemy encounters can waste minutes of your time and potentially softlock you (stunlock...) while you and your enemy take turns dealing 0 damage to one another.

Again, false. Well I guess it IS possible, but that would require one hell of a messed up build. Or a non-existing one I guess.

Related to the previous point: no running from battles.

True.

Losing a battle is inconsistent and can cause anything to happen.

False. There are 3 kinds of losses here. Typical one sends you to a location within current section. The ones you get from enemies with a certain sign cause a generally harmful TF, and if you lose at a boss you get the "suit" sequence.

Placeholder content.

Actually don't recall any, but I've played an earlier version than the current one. Also, who cares? If placeholder content is needed by the author's work routine then what's the problem in putting it in?

Player sprites bugging out after transformations.

True.

The little to no plot is mostly nonsensical, entirely missable and in shambles.

True, but again, NOT MGC here, so who cares? This isn't a game about plot, it's about quick and rather extreme illustrated TFs. If you expect plot with this you're not thinking straight.

No / abysmal world building.

Same as above.

No explanation of any game mechanic.

True.

Transformation mechanic is terribly executed.

False. Unless you mean the technical side of things. They are easily undone and don't have lasting consequences, and are all instant, but, like I said, this is about quick and rather extreme illustrated TFs, so that's par for the course.

Event system related bugs and weird dialogue / event tree structures.

True.

The writing is bad and some of the text is still in Japanese(?).

True. Except the Japanese part, I think. IIRC it's Chinese.

I'd start by outlining what this mess was even supposed to be and start almost completely from scratch.

Well, you go ahead and do that, and we'll see how far you'll get. :P

As I understand it, this "mess" was originally supposed to be more or less a gallery showcase.

Then there's this revision of that "mess" focusing on balance.

AS I've explained above this is a grind-focused RPG-maker game with content focusing on graphical aspect.

As far as grind-focused gameplay goes I don't recall ever seeing a better execution on TFGS.

And, yes, it IS messy, but not to the point where it's not enjoyable.

What it does, it does well. What it doesn't it doesn't. Could have been better, but what couldn't have?

Overall it's a pretty decent result. And it's actually a game unlike a gazillion html-formatted novels this site is choke-full of.

 


Review by Innocience

Version reviewed: Jan beta on 01/14/2020


This game's a big mess. It feels like someone's opened the RPG Maker for the first time and just fiddled and fuzzed with it not knowing what they're doing nor having planned anything from the beginning.
There are some nice pictures here and there but my god it's all lost in the abysmal use of the Maker. I stopped playing after roughly an hour.

Here are flaws I noticed with this game in that time:

Ugly map design.
No ingame options menu.
Terribly inconsistent art style.
Game mechanics go haywire.
Run of the mill RPG Maker gameplay consisting of avoiding enemies and your typical turn battles.
Balancing is non-existent.
Certain enemy encounters can waste minutes of your time and potentially softlock you (stunlock...) while you and your enemy take turns dealing 0 damage to one another.
Related to the previous point: no running from battles.
Losing a battle is inconsistent and can cause anything to happen.
Placeholder content.
Player sprites bugging out after transformations.
The little to no plot is mostly nonsensical, entirely missable and in shambles.
No / abysmal world building.
No explanation of any game mechanic.
Transformation mechanic is terribly executed.
Event system related bugs and weird dialogue / event tree structures.
The writing is bad and some of the text is still in Japanese(?).

 

To be frank if I had to fix this game I'd start by outlining what this mess was even supposed to be and start almost completely from scratch. It's that bad.


Review by RM750

Version reviewed: 12.06 on 06/13/2019


This game is incredibly hot. If you like corruption at all, you will love this game. It can be a bit rough around the edges, so make sure you have multiple save files, but it is really fucking hot.


Review by Butt-Man 3000

Version reviewed: 28.04 on 05/03/2019


This game is great, a bit buggy still and maybe not perfectly translated, but it's fun, content rich, free, and hot as hell, I don't know what else you could want!


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