This is a Sissy themed transformation/brothel-whore sim.
This game is still pretty early, but I'll be doing small updates monthly (at the end of the month).
Note: I've only gotten the rough mechanics of the game down, as well as the intro, so don't expect too much.
You're a young effiminate male who's in crippling debt. You have one year to make $150,000 all while paying for your basic living necessities. The game starts off slow but soon picks up the pace as you find yourself stooping to all sorts of things in order to get out of debt.
You: One broke boy.
Strangers on the internet willing to pay.
There's pop-ups that should tell you what to do, as well as hints throughout the game.
.0.0.2 Avatar tweaks+New Scenes
.0.0.1 Initial Demo Release
It is an average porn game?
A linear story
It is not a brothel simulator.
It is just about a dude guided into prostitution by debt. ( MC character targets the sub fem majority of this site)
If you dream to be a sub sissy slut then it will interest you a lot.
If you strip away the fetish for a sec remains nothing more but a fake 'interactive' slut story that will bore you to the death in no time.
Great start! It's awesome to see someone doing something different.
The images can fit nicely if you remove the width:100% attribute. Without spending a ton of time debuggin the CSS I think it's due to the height="100%" attribute. Height in percentage in CSS is terrible, maybe try moving your character from the center of the monitor to a side element and make that element 20% and the images fill with 100% width, then don't set the height to it maintains it's aspect ratio. You can also shrink the top banner since it takes up a bunch of real estate, but doens't ever really change or give the play any information.
<img class="layer0" style="center: 0em; left: -5em;" src="resources/avatar/body/back_test.png" alt="dimensions" width="" height="100%">
Austinhaney's other current game The Making of a Slut is possibly the most content-rich sissy game currently on TFGS so I have confidence that in time this will become something exceptional. Of course, given the choice I would rather than TMoaS had more content than we go back to the beginning in a new game. However content output has always been good so if Austin feels the need to unwind by making similar content in a different way, so be it.
In terms of the style and layout, I'm not a great fan of the graphical paperdoll system or the lime green buttons. Particularly when a paperdoll wearing plain white panties is then shown camming with lacy black panties on. My personal preference is for real images throughout, like TMoaS. The time management system feels a bit crude. Some actions seem to take an unreasonably long time to complete. Still, for a 0.01 it works smoothly and you can see the direction the game is going in, and the button clicks I found irritating can be muted with a quick settings change. It would be nice if it isn't quite as linear as TMoaS so you have some control over what you will do or wear without it acting as a complete roadblock to progressing in other ways. I look forward to seeing how it progresses.
love the UI and overall concept. needs a lot more content of course.
Am I the only one who has a problem with the UI? The author used table scaling proportion against the width of the browser. The paperdoll ended up scaling really funny when I changed the browser width, from in humanly thin to a ball.
The header is great. That said, I have little love against the bright green square buttons, nor the format of the display. I am not putting up too much hope in this one.