You are Alex, a poor student that decides to take a summer job working as a receptionist at the Crooked Elm, a hotel in a faraway mountain village deep in the Transylvanian region. Quickly you realize that nothing and no one in the village is what it seems, and every passing hour has you more embroiled in the mysterious happenings...
For more details about the story check PLOT, but beware of SPOLIERS!
The current version is 0.1.49 see CHANGELOG below:
-a few more days of content have been added to the game (up to 6, depending on choices)
-base mechanics for day-to-day transformation have been added
-some early game events have been moved later in the story
-more slow mental changes have been added over the course of time
-end of day "work" module has been added (though it remains to be expanded in next patch)
-art has been updated here and there
-visual representation of the bracelet has been added
-bugfixes and typo fixes
Due to the size of this update, there may be some bugs related to specific event order. I ran 30 playtests and cleaned what I could, but I may have missed something. If you encounter anything strange please let me know in the discussion thread and I'll get on it right away.
Any and all feedback is welcome as usual.
PATREON UPDATE: Patreons will now get a version with cheat menu for quick navigation. Please note that all in-game content will always be accessible to everyone, for free.
Patreon helps me commission more art for the game. It gives you access to in-dev builds, cheat menu, polls, as well as Discord. Pledge only if you can, playing is the biggest support already ;)
If you like my content you can find more stories and games at http://xfiction.org/
The main premise of the game is that death isn't the end. Dying changes you but it's also a way of gaining valuable informaiton that helps unlock the secrets of the village. New dialogue options, locations and events become available.
It is an interesting game for sure.
Its at an early phase with basic sketch art.
As for game mechanics : it is that i hope many developer learn from as a positive example.
I've really been enjoying this one.
The setting's cool and I like the concept a hell of a lot.
I really like the use of secrets as currency and then using them to buy permanent upgrades. That's so well suited to a game with a loop like this.
My biggest complaint is the strange "reflecting on my life" - about the relationships, pets, etc - every time you use a bead. If it's going to be significant in the future, I'd say keep it as-is, but its a bit too slow and feels irrelevant at the moment.
If this was some movie's first 15 minutes, I would call it a promising gem and a future piece of art. Something like a Groundhog Day with a dark and twisted world built around it. Well written and highly recommended, even while unfinished!
Fantastic art, writing, concept.. and it left me very much curious to see more of it! Best of luck!
Never reviewed a single game before, but I have to for this one. It's so immersive and very different from most other games on this site. I was really sad when I arrived at the end of the current content, and I really hope you're going to finish it.